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0:15
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MiniMax H3
Create a fast-paced, high-energy cinematic sports commercial featuring a professional female tennis player competing on a blue hard court. Scene & Camera: - Begin with an overhead bird’s-eye shot of her powerful serve. - Transition into low-angle tracking shots capturing her fast footwork and movement across the court. - Use intense close-ups of her focused face, hands, racket, and ball impact. - End with a dramatic golden-hour silhouette as she strikes the ball. Visual Style: Photorealistic, premium sports-commercial aesthetic, bright natural sunlight, subtle lens flares, crisp focus, realistic motion blur, dynamic camera movement, cinematic composition, 8K detail, 35mm film look, subtle film grain. Performance: Natural athletic movement, realistic tennis technique, accurate racket and ball physics, powerful swings, quick footwork, confident expressions, and believable body mechanics. Audio: Realistic tennis-court ambience, racket impacts, ball bounces, quick footsteps, and subtle cinematic sports sound design. No dialogue. Negative Prompt: Distorted hands, extra fingers, unnatural anatomy, incorrect tennis technique, floating racket, unrealistic ball movement, duplicated objects, face distortion, flickering, jitter, slow motion unless intentional, CGI appearance, low detail, watermark, text, or logos.
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0:30
Seedance 2.5
Create an explosive, high-adrenaline extreme mountain-biking action sequence in 16:9, 24fps, exactly 30 distinct cuts, total runtime 30–31 seconds. A lone rider in a dark grey/black hooded jacket, black shorts, gloves, backpack and full-face helmet rides a blue full-suspension mountain bike through a vast alpine landscape of steep rocky slopes, snow patches, green pine trees, dirt trails and distant snow-capped peaks under a clear blue sky. Preserve the exact rider silhouette, bike color, clothing details, helmet design and environment throughout — never redesign them. This film is 80 % pure kinetic camera motion and 20 % environmental drama: aggressive tracking shots, whip pans, snap zooms, speed ramps, motion blur, dust and snow particle bursts, rim-light flares and impact shakes. No text, no graphics, no logos — pure cinematic action. ### CUT LIST CUT 01 | 0.00–1.00s Low rear tracking shot: rider pedals hard away from camera on a narrow dirt trail cutting through green alpine meadow, snow patches and scattered pines; camera follows low and tight, slight motion blur on the ground. CUT 02 | 1.00–2.00s Camera rises slightly and accelerates; rider leans into a gentle left curve, mountains rising dramatically on both sides; speed lines of blurred grass and dirt. CUT 03 | 2.00–3.00s Rider powers up a short incline then drops onto a steeper rocky section; camera stays locked behind, slight Dutch tilt as the trail narrows. CUT 04 | 3.00–4.00s Fast forward tracking over uneven dirt and snow; rider’s body pumps the bike, backpack shifting; distant peaks fill the upper frame. CUT 05 | 4.00–5.00s Rider approaches a sharp crest; camera drops lower, almost ground-level, dust kicking up from the rear tire. **CUT 06 | 5.00–6.00s** Explosive launch: rider and bike leave the ground in a high backflip / inverted aerial over a rocky drop; camera tilts upward to follow the full rotation against the blue sky and mountain backdrop. **CUT 07 | 6.00–7.00s** Rider lands hard on a steep rocky face and immediately accelerates downhill; camera recovers with a quick snap-zoom and impact shake. **CUT 08 | 7.00–8.00s** Steep rocky descent; rider stays low and centered, bike suspension compressing; camera tracks tightly from behind with heavy motion blur on the rock surface. **CUT 09 | 8.00–9.00s** Rider leans into a high-speed left turn on a near-vertical rock slab; camera swings wide then snaps back. **CUT 10 | 9.00–10.00s** Another massive drop: rider launches off a cliff edge, arms outstretched, bike inverted above; camera freefalls with them, looking straight down into the deep valley below. **CUT 11 | 10.00–11.00s** Mid-air recovery; rider rights the bike and falls toward a steep rock face; camera rotates with the motion. **CUT 12 | 11.00–12.00s** Rider lands on the near-vertical face and begins a controlled high-speed descent; camera stays directly behind and slightly above. **CUT 13 | 12.00–13.00s** Extreme angle looking almost straight down the cliff; rider is a small silhouette against the massive rock wall and distant valley floor. **CUT 14 | 13.00–14.00s** Rider continues the steep descent, body low, bike tracking the rock contours; camera follows with continuous slight shake. **CUT 15 | 14.00–15.00s** Slight pull-back revealing the full scale of the mountain face and the valley far below; rider remains centered. **CUT 16 | 15.00–16.00s** Rider cuts across a diagonal rock ledge; camera banks hard with the movement. **CUT 17 | 16.00–17.00s** High-speed traverse on a narrow rock spine; dust and small rocks kick up behind the tires. **CUT 18 | 17.00–18.00s** Rider drops into a steeper chute; camera drops with them, heavy motion blur. **CUT 19 | 18.00–19.00s** Rider emerges onto a broader rocky slope and accelerates; camera rises slightly for a wider view of the terrain. **CUT 20 | 19.00–20.00s** Fast tracking across open rock and snow patches; rider stays low and aerodynamic. **CUT 21 | 20.00–21.00s** Rider approaches another crest; camera drops low again, almost scraping the rock. **CUT 22 | 21.00–22.00s** Rider launches a smaller jump, body compressed; camera follows the arc. **CUT 23 | 22.00–23.00s** Landing and immediate acceleration down a smoother but still steep face; camera locks in tight rear tracking. **CUT 24 | 23.00–24.00s** Rider carves a wide arc across the slope; distant snow fields and trees become visible lower in the frame. **CUT 25 | 24.00–25.00s** High-speed section on a more open rocky plain; camera pulls back slightly to show the full landscape. **CUT 26 | 25.00–26.00s** Rider approaches the final steep drop-off; camera lowers and accelerates. **CUT 27 | 26.00–27.00s** Rider launches off the last major lip into a big aerial; camera freefalls with them. **CUT 28 | 27.00–28.00s** Mid-air inversion / style grab; rider and bike silhouetted against the bright sky and distant peaks. **CUT 29 | 28.00–29.00s** Rider lands on a grassy, snow-patched slope and immediately pedals hard toward a denser tree line; camera recovers with impact shake and continues tracking. **CUT 30 | 29.00–30.73s** Final high-speed tracking shot as the rider disappears into the greener lower slope; camera gradually rises and the frame slowly overexposes to bright alpine light. ### Editing & Sound Extremely aggressive rhythm — hard cuts on every major terrain change or jump, continuous tracking with occasional whip pans and snap zooms, heavy motion blur, dust/snow particle hits, and impact shakes on every landing. No text, no graphics, no slow-motion except brief speed-ramps into the biggest airs. BGM: hard-hitting electronic / drum-heavy future bass or aggressive cinematic trailer music with deep sub drops, risers, and glitch fills locked to every jump and landing; tire screeches, rock impacts, wind whooshes and bike suspension compressions are rhythmic
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Nano Banana
Photorealistic vertical outdoor lifestyle photograph of an adult woman riding a mountain bike through a sunny countryside meadow. She is seated naturally on the bicycle with a little sticker 'Keor' on it somewhere, wearing a fitted red sleeveless top, a lightweight white pleated very short skirt, and clean red glossy high heels. Very long straight auburn-brown hair flows naturally down her back. She turns her head over her shoulder toward the camera with a relaxed, confident expression while continuing to hold the handlebars. Golden-green grass, scattered trees, clear pale-blue sky, warm afternoon sunlight, realistic shadows, subtle lens softness, authentic amateur smartphone photography, natural skin texture, candid travel-adventure atmosphere, slightly imperfect framing, 9:16 vertical composition.
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0:30
Seedance 2.5
A young snowboarder drops into an alpine terrain park, carves smoothly down the slope, performs a controlled 180° jump and freestyle butter, then finishes with a clean stop. Ultra-realistic winter sports documentary, physically accurate snowboard physics, authentic human movement, natural English lip-sync, bright winter daylight, immersive mountain ambience, and seamless story continuity throughout.
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0:15
M
MiniMax H3
Minimax H3 Prompt A dramatic sports sequence begins on a lush, windswept coastal cliff during a violent rainstorm. A golfer in bright yellow rain gear stands on the tee box, gripping a driver. His stance is planted firmly, eyes locked on a distant green across a churning ocean cove. As he swings, the clubhead connects with a resounding crack, launching the dimpled white ball into the stormy sky. The camera immediately accelerates and locks onto the golf ball mid-flight. The camera tracks directly behind the spinning sphere, maintaining perfect alignment as it cuts through the driving rain. The ocean waves and dark clouds become a streaking motion blur while the ball remains sharp and centered. The howling wind roars as the projectile travels straight and true. The manicured green grows rapidly larger. In the final seconds, the camera closes in tightly as the ball strikes the turf. End on an extreme close-up of the ball ripping through the wet grass, throwing up a spray of dirt before dropping perfectly into the cup.
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0:15
M
MiniMax H3
@Hailuo_AI prompt: [Style] UGC ringside fight footage (Ringside Phone Footage), real vertical handheld phone shooting (9:16 Vertical, Handheld), raw on-site feel: digital zoom, slight defocus, motion blur, flash strobes, no filter no color grading straight-out-of-camera footage [Duration] 15 seconds [Scene] Indoor boxing gym fight night: regulation boxing ring, ropes on all sides, overhead lights shining directly down, crowd in darkness holding up phones, camera flashes going off everywhere, shooter standing in the second row at ringside filming on a handheld phone [Characters] Main character 1 @image1 (black robe with blue trim side, after removing robe: black boxing trunks and black gloves), main character 2 @image2 (white robe with green trim side, after removing robe: white boxing trunks and white gloves) [Shooting mechanics] Single continuous handheld phone shot throughout: the frame constantly has slight hand shake and breathing motion, at key moments the shooter aggressively pushes digital zoom to get close, briefly loses focus then refocuses, during intense moments the lens gets blocked by a front-row spectator standing up for half a second before finding the angle again — all the "imperfections" are the source of authenticity [00:00-00:03] Opening feeling-out Phone perspective shoots over the front-row spectators' heads toward the ring: the bell "clangs" and the two close in from their corners, main character 1 lowers his center of gravity and weaves side to side looking for an angle, main character 2 keeps both gloves up guarding his face and circles with small steps, the two exchange probing jabs, gloves thudding against each other. [On-site audio] Bell, crowd chatter, someone near the shooter yelling "hit him!" [00:03-00:07] First exchange The shooter aggressively pushes digital zoom to get close: main character 1 steps in with a left jab followed by a right hook, main character 2 ducks his head to dodge, closes distance and fires back with a two-punch hook combination, gloves thudding against each other, sweat flying under the overhead lights, the frame blurs for half a second from the rapid zoom before refocusing. [On-site audio] Continuous thuds of glove impacts, the crowd erupting with "ooooh—!", the shooter letting out an involuntary "holy shit." [00:07-00:10] Clinch and obstruction The two clinch up in close quarters grappling, the referee steps in to separate them — at that moment a front-row spectator jumps up excitedly, the phone frame gets blocked by the back of a head for an instant, the shooter frantically raises the phone higher over the heads to keep filming: the two separate and each take a step back, main character 2 wipes his face, main character 1 rolls his neck. [On-site audio] Referee yelling "Break!", the swell of crowd commotion drowning everything out. [00:10-00:13] Climax heavy blow Raised high-angle perspective: main character 2 throws a heavy punch first, main character 1 ducks under it, and the moment he comes up lands a solid right uppercut square on main character 2's chin — main character 2 staggers, stumbles backward into the ropes and slides down to sit on the canvas, the arena instantly explodes, camera flashes going off in a sea of light. [On-site audio] One explosive thud from the heavy blow followed by the crowd's roar blowing the roof off, the shooter shouting wildly, the phone shaking violently. [00:13-00:15] Final freeze frame The frame shakes as it pulls back to a wide shot: the referee rushes in to check, main character 1 retreats to a neutral corner raising both gloves high, countless phone screens glowing below like a sea of stars, the shooter yelling while pointing the lens toward the ring, the frame freezes on the blurry moment of main character 1 pumping his arm. [On-site audio] Cheering, whistling, someone pounding on the seat back in front, all fading into the roaring crowd. [Notes] The entire video maintains the raw gritty feel of straight phone footage: overexposed overhead lights, blurry focus, motion trails, and tilted framing are all acceptable; any cinematic color grading or gimbal-smooth camera movement is forbidden; striking actions should be stylized with results shown (hit, stagger, sit-down), staying within competitive sports bounds, no blood and no injury close-ups.
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0:15
Seedance 2.0
Style: Hollywood Professional Racing Movie (Le Mans Style), Cinematic Night, Rain, High Stakes Sport. Duration: 15s. [00-05s] Shot 1: The Veteran (Interior/Close-up). Rain lashes the windshield of a high-tech race car on a track. The Veteran driver (in helmet) looks over, calm and focused. Dashboard lights reflect on his visor. Dialogue Cue: He gives a subtle nod and mouths "Let's go." [05-10s] Shot 2: The Challenger (Interior/Close-up). Cut to the rival car next to him. The younger driver grips the wheel tight, breathing heavily. Eyes wide with adrenaline. Dialogue Cue: He whispers "Focus" to himself. [10-15s] Shot 3: The Green Light (Wide Action). The starting lights turn Green. Both cars accelerate in perfect sync on the wet asphalt. Water sprays massively into the camera lens. Motion blur turns the stadium lights into long streaks of color.
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0:30
Seedance 2.5
Ultra-photorealistic 30-second 16:9 mountain-bike action video. Same female rider, bike, clothing, trail, and daylight throughout. Show her starting on a mountain ridge, accelerating naturally downhill, navigating roots, rocks, gravel, and tight corners with realistic braking, balance, tire traction, and suspension movement. Finish as she exits the forest and stops at a scenic valley viewpoint. Cinematic tracking shots, realistic outdoor physics, natural forest ambience, bike sounds, wind, and breathing. No dialogue, CGI look, impossible jumps, teleportation, distorted anatomy, text, logos, or watermark.
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0:20
Seedance 2.5
Cinematic action-sport eyewear commercial, photorealistic, 20-second video, 30fps, 16:9, 4K, fast dynamic cuts, motion blur on quick moves, dusty warm color grade — sun-bleached orange and sandy beige tones, high contrast shadows. Character: Athletic man >>, late 20s, tan skin, buzzed hair, sleeveless tactical vest over grey shirt. Product: Wraparound sport sunglasses, matte black rubberized frame, polarized dark-grey lenses, red "HEIS" logo on outer hinge. Environment: Open desert dirt-bike trail, dust clouds from tires, harsh midday sun, hazy distant mountains. Shot list: 0-2s — Wide shot, he sprints toward parked dirt bike, dust swirling. 2-4s — Low-angle tracking shot, swings onto bike, glasses on, engine roars. 4-6s — Close-up, dust reflecting off polarized lenses as he revs throttle. 6-9s — Fast tracking shot alongside bike launching forward, motion blur, jacket flapping. 9-11s — Extreme close-up, sweat/dust on jaw, distorted trail reflection in lens. 11-14s — Aerial-style shot, bike jumping dune, brief hang-time, dust trailing. 14-16s — Slow-motion landing shot, dust exploding in golden backlight. 16-18s — Close-up, bike stops, he pushes glasses up slightly, red HEIS logo catches sun. 18-20s — Final wide shot, looks back over shoulder, dust settling, sun flare crosses frame. Technical notes: realistic dust/dirt physics, motion blur only on fast movement, consistent character/product identity, no text overlays besides logo.
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GPT Image 2
Ultra-realistic cinematic portrait of Loryane, a red-haired Ferrari Formula 1 driver, celebrating her race victory on the podium. She is wearing her red Ferrari racing suit with sponsor patches (Shell, Santander, Pirelli, Ferrari) and a white Ferrari cap, smiling with joy as she sprays champagne into the air, creating dynamic sparkling droplets frozen in motion. The background shows a blurred Formula 1 podium with soft lighting and bokeh effect, evoking excitement and triumph. Camera angle: mid-close shot (from waist up), slightly diagonal to capture motion of the champagne spray. Lighting: natural daylight with strong reflections on the champagne mist, warm highlights accentuating her red hair. Expression: genuine happiness and adrenaline. Composition: vertical (9:16), cinematic depth of field, high-speed shutter realism, visible droplets and motion blur. Keywords: Ferrari victory celebration, champagne spray, realistic racing portrait, female Formula 1 driver, red suit, dynamic motion, cinematic lighting, joyful expression, sports triumph. Negative Prompts: no dark background, no cartoon look, no cropped face, no helmet, no exaggerated motion blur, no confetti, no audience too close, no monochrome tone.
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GPT Image 2
Photorealistic vertical outdoor lifestyle photograph of an adult woman riding a mountain bike through a sunny countryside meadow. She is seated naturally on the bicycle, wearing a fitted black sleeveless top, a lightweight white pleated mini skirt, and clean white athletic sneakers. Very long straight auburn-brown hair flows naturally down her back. She turns her head over her shoulder toward the camera with a relaxed, confident expression while continuing to hold the handlebars. Golden-green grass, scattered trees, clear pale-blue sky, warm afternoon sunlight, realistic shadows, subtle lens softness, authentic amateur smartphone photography, natural skin texture, candid travel-adventure atmosphere, slightly imperfect framing, 9:16 vertical composition.
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0:15
M
MiniMax H3
(16:9 / 15 seconds / 8 cuts / Japanese dialogue version) @ ImageA = Approved image board. (Hereafter referred to as the image board) The image board is to be used only as reference for the atmosphere of the two characters, swimsuits, beach environment, product bottle design, colors, refreshing feel, and video tone. Important: Absolutely do not depict the layout or composition of the image board itself in the video. Do not create image boards, 8-division grids, panel splits, numbers, captions, headings, product lists, color swatches, mood boards, posters, still-image collages, or storyboard-style displays. Output the final result as a single live-action CM video, and do not display text, numbers, logo explanations, CUT numbers, or panel divisions on screen. 15 seconds, 16:9, live-action cinematic CM, 8 cuts total. A bright midsummer beach in daylight. White sand, transparent blue sea, strong sunlight, refreshing breeze. The characters are two adults in their early 20s, one man and one woman. Healthy and stylish, natural smiles, a light and refreshing vibe between friends. The product is a fictional ultra-carbonated PET bottle drink, SPARKRUSH ULTRA FIZZ. Clear PET bottle, blue cap, dark blue-dominant label, diagonal lines, granular carbonation bubble graphics, energetic and striking design. Make it look like a strong ultra-carbonated drink, not water or mineral water. The label should be energetic, stylish, and convey the kick of carbonation. Do not use any real brand logos or designs. Keep the characters' faces, swimsuits, product logo, bottle shape, and label colors consistent across all cuts. Do not include subtitles, captions, additional text, or separate logos. CUT1 0:00-0:02 Wide shot. Midsummer beach. A man and woman run through the shallow water into the sea. Water splashes sparkle. A refreshing, youthful opening. Man: "Whoa, this is amazing!" CUT2 0:02-0:04 The two play with a beach ball. They toss it back and forth, laughing brightly. The sky and sea are vivid, with a summery sense of openness. Woman: "Here, nice catch!" CUT3 0:04-0:06 Upper-body shot of the woman. She holds up a SPARKRUSH ULTRA FIZZ bottle toward the camera and smiles refreshingly. The bottle's blue lines and granular carbonation design are clearly visible. Woman: "This is ultra-carbonated!" CUT4 0:06-0:08 Product close-up. A hand twists open the cap, and a sharp fizzing sound bursts out. Fine bubbles and cold mist erupt from the bottle opening. Emphasize the intense kick of the ultra-carbonation. SE: Sharp carbonation opening sound CUT5 0:08-0:10 Close-up shot of the man drinking from the bottle. Water droplets on the chilled bottle, the refreshing sensation going down his throat, and his expression of intense, pleasant surprise as he drinks. Man: "Whoa, that's a sharp kick!" CUT6 0:10-0:12 Two-shot of the pair. They hold the bottle while laughing together. Natural closeness, dazzling sunlight, an atmosphere of summer bursting with energy. Woman: "So crisp and refreshing!" Man: "This feels like summer!" CUT7 0:12-0:14 Product image cut by the seaside. A SPARKRUSH ULTRA FIZZ bottle is placed in the foreground or near the rocks. In the background sea, a pod of dolphins leaps several times. A refreshing, miraculous-feeling touch. Sea spray and sunlight glisten. NA: "Ultra-carbonated refreshment!" CUT8 0:14-0:15 End cut. The two standing side by side with the sea behind them, or a back view of them sitting by the shore. The product bottle is placed prominently in the foreground or to the side. The product takes center stage at the end. Both: "Spark Rush!" Video tone: A premium summer beverage CM, refreshing, youthful, open, clean, and polished like a fashion advertisement. Camera: Switch rhythmically between wide, medium, product close-up, and character close-up shots. Sound: Waves, light summer pop, the soft sound of a beach ball, the carbonation opening sound, and bubbles popping. Lip-sync naturally to the Japanese dialogue. Strict prohibitions Do not reproduce the mood board style of the image board itself Do not make it an 8-panel grid, panel split, or still-image collage Do not display numbers, headings, explanatory text, color palettes, or product comparison charts Do not make it look like a poster, storyboard, advertisement board, or reference image Output as a natural continuous CM video, not a single still-image reference sheet
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0:10
M
MiniMax H3
Prompt SCENE CONTEXT Late afternoon, empty two-level concrete plaza. A young woman skateboarder rolls along the raised upper deck to its edge and launches off the TOP of a 10-step stair set with a kickflip, clearing the whole drop in one jump and landing on the lower plaza below. She travels downward from takeoff to landing. ACTIVE REFERENCES @image1 — young woman skateboarder, long straight black hair with one bright cobalt-blue streak falling on the left side of her face, blunt fringe across the eyebrows, thin black winged eyeliner, freckles over both cheeks. 100% matches the reference. LOCATION MAP Two levels. She rides the raised UPPER deck: pale polished concrete with black urethane scuff arcs. The upper deck ends at a hard edge, and that edge is the top step of a 10-step stair set descending away from her, chipped steel nosing, matte black handrail on the left. The LOWER plaza sits one human height below, flat open concrete, and is the landing. Beyond it: shuttered glass frontage receding into depth, haze 15% at 30 meters. Low sun at the far left, 15 degrees up, shadows raking left to right. Sunlit concrete warm bone-grey, stair treads cool blue-grey in shadow; the cobalt streak and the handrail carry the only saturated notes. FIRST FRAME / BLOCKING Frame one is already moving: she is mid-push on the upper deck, right foot swinging back to the tail, board rolling camera-left to camera-right, camera beside her. Past her the deck edge cuts across frame and the lower plaza opens below it, so the ground visibly drops away in the direction she is heading. FORMAT MODE Timed multishot, five beats. Cuts land only at 2.4s, 3.8s, 7.0s and 9.0s and the camera does not cut on its own. OPTICS CUT 1 — LENS LOCK 180 degrees fisheye, barrel distortion, WS at wheel height. CUT 2 — LENS LOCK 84 degrees wide rectilinear, WS angled down over the edge. CUT 3 — LENS LOCK 47 degrees neutral, WS full profile of the descent. CUT 4 — LENS LOCK 63 degrees observational, MS to WS low on the landing. CUT 5 — LENS LOCK 18 degrees portrait compression, MCU. LENS CHECK at each cut: FOV as stated, no drift mid-segment. CAMERA Operator on her right flank, the shadow side, half a beat behind her. CUT 1 — upper deck, glides at 22 km/h level with the trucks, 20 cm ride height, 1 to 2 cm handheld tremor. CUT 2 — upper deck behind her right shoulder, chest height, tilted DOWN 25 degrees so the stair descent and the landing fill the bottom half of frame. CUT 3 — right of the stairs at top-step height, tracking the descent at 3 km/h lateral, focus on the board. CUT 4 — lower plaza, 30 cm off the ground, tilted UP 20 degrees at the stairs above, rising 40 cm as she rolls out. CUT 5 — eye level, slow push from chest to face at 2 km/h. ACTION 0.0s to 2.4s — CUT 1. On the upper deck she pushes twice, back foot slapping the deck and returning to the tail, rolling at 22 km/h toward the edge. Wheels rumble over the seams. The lower plaza is visible dropping away ahead of her. 2.4s HARD CUT 2.4s to 3.8s — CUT 2. From behind her, the 10-step drop and the landing lie in the lower half of frame. She sinks into a deep crouch, eyes down on the landing, slides her front foot to the bolts and snaps the tail down. The board pops and she leaves the top edge into open air above the steps, the ground now far beneath her feet. 3.8s HARD CUT 3.8s to 7.0s — CUT 3. Full profile of the descent, slow motion at 40 percent speed. She enters at the upper left of frame at the top step and travels down and to the right on a falling arc, the 10 steps passing beneath her, the landing waiting in the bottom right. Her front foot flicks off the nose edge and the board rotates one complete 360-degree roll along its long axis as she falls, knees tucked, arms wide. The griptape comes back under her feet and she catches it over the bolts, wheels aimed down. 7.0s HARD CUT 7.0s to 9.0s — CUT 4. Real time. She drops in from the top of frame, out of the air, and all four wheels bite the lower plaza at once with a hard slap. Her knees compress deep and absorb the drop, and she rolls away camera-right at 20 km/h, the stair set standing above and behind her. 9.0s HARD CUT 9.0s to 10.0s — CUT 5. Real time. Rolling out, she turns her head back over her left shoulder and looks UP at the stairs she came off, holds one beat, faces forward. PERFORMANCE Pore-level skin realism, living eyes with a hard catch-light from the low sun. On the run-up her jaw is set, eyes down on the landing far below. On landing the impact travels through her shoulders, she blinks once, then exhales and her mouth lifts barely at one corner. PHYSICS Real board mass: the deck flexes and rebounds on landing, wheels squash against the concrete. From the pop onward she only loses altitude, falling on a clean gravity parabola while forward inertia carries her out over the steps, touching down one human height lower and several meters further out than her takeoff point, gaining speed as she falls. The kickflip rotates at a constant rate. Contact shadows stay welded to the wheels on both levels and detach in the air, hair and fabric lagging above her as she drops. LIGHTING Low sun as key from the far left at 15 degrees elevation, raking across the upper deck and rimming her left edge, the cobalt streak glowing where light passes through it. The stair treads sit in their own soft shadow while the lower plaza stays open and sunlit, so the two levels read as clearly separated heights. White balance 5600K, fixed across all beats. WARDROBE Oversized faded black cotton tee flapping upward as she falls, baggy light-wash denim jeans with frayed hems over the heels, black canvas low-top skate shoes with the suede toe worn through from griptape. AUDIO Lofi hiphop bed at 72 BPM throughout: dusty vinyl crackle, soft boom-bap kick and brushed snare, mellow jazz piano loop, warm bass. On top: wheels rumbling over seams, the crack of the tail on the top step, the board fluttering as it flips, a quiet beat of air as she falls, a hard slap as the wheels hit the lower plaza. STYLE Photoreal live-action skate promo video, professional street skating footage, fine film grain, real motion blur on the wheels and the flipping board. OUTPUT SETTINGS 8K, anamorphic 2.39:1, 24 fps. CUTS 1, 2, 4 and 5 real time. CUT 3 slow motion at 40 percent, constant for the whole beat. POSITIVE LOCKS She starts on the upper deck and finishes on the lower plaza: takeoff at the top of the stairs, landing at the bottom, one human height below. Her motion is downward through the whole flight, entering each airborne frame high and leaving it low. The stair set stays exactly 10 steps and descends away from her direction of travel. The board completes one full 360-degree kickflip rotation and she lands with both feet over the bolts, rolling away upright past the bottom step. Screen direction stays camera-left to camera-right. Same rider, same face, same cobalt-blue streak, same wardrobe and same board in all five beats.
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0:07
Seedance 2.0
Handheld shot circling two boxers practice sparring in a gritty gym, purposefully missing each other with their swings. Sweat droplets, sharp impacts, breathing intensity. Shallow depth of field, practical lighting, visceral realism, stable identity. Duration: 10s. Aspect ratio: 16:9. Photoreal cinematic. Single shot unless specified. Avoid text, captions, watermarks, logos. Stress camera movement: smooth parallax, consistent objects, stable faces; no text
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