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0:15
Seedance 2.5
SCENE CONTEXT: Empty 24-hour coin laundromat in Osaka, 3am. A woman in an oversized grey coat sits alone. Each dryer window shows a different warm memory of her life instead of clothes. Photorealistic, melancholic, cinematic. ACTIVE REFERENCES: Woman (consistent face, black bob, grey coat). LOCATION MAP: Row of 6 front-load dryers left, folding table center, flickering fluorescent tube overhead, rainy glass door behind camera. FIRST FRAME / SPATIAL BLOCKING: Woman seated center-right on plastic bench, hands in pockets, facing the dryers 2m away. Dryer 3 glowing amber. FORMAT MODE: 9:16, 15 seconds, hard cuts only. OPTICS: 50mm, shallow DOF, soft halation on light sources. CAMERA: Handheld, slow drift, subtle breathing sway. ACTION TIMING: 0.0–2.5s | Wide: fluorescent flicker, she stares at a spinning dryer 2.5–5.0s | Hard cut, macro inside dryer 3: a child's birthday candle scene tumbles like laundry, warm light 5.0–7.0s | Hard cut, tight on her eyes, amber light reflecting, a tear forms 7.0–9.5s | Hard cut, she stands and walks to dryer 4, it glows with a different memory (hands holding at a train station) 9.5–12.0s | Hard cut, palm on the glass, light shifts across her face, her breathing slows 12.0–15.0s | Hard cut, all dryers stop one by one, windows go dark, her reflection smiles slightly
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Grok Imagine 2
Create an image of what the world would look like of someone who believed the opposite of Peter Boghossian were in charge, based on Peter Boghossian's tweets.
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GPT Image 2.5
A stunning digital art illustration of a traditional East Asian pagoda set against a dramatic night landscape. The scene is illuminated by a large, glowing full moon adorned with delicate golden concentric rings and abstract bird silhouettes flying near it. Below the moon, stylized, jagged mountains rise against a deep black sky dotted with distant stars and golden, linear clouds. A glowing golden multi-tiered pagoda rests on a dark rocky cliffside, surrounded by ornate trees with glowing yellow-gold leaves. A shimmering river winds its way through the landscape, reflecting the moonlight. In the foreground, large, detailed lotus flowers in varying stages of bloom line the riverbanks, their petals radiating a warm golden light against the dark background. The entire composition uses a striking color palette of deep black, warm gold, and subtle amber accents, creating a mystical, serene, and elegant atmosphere.
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Nano Banana Pro
Her eyes held the ocean, but her skin caught the stars—which was the bigger mystery?
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0:15
Seedance 2.0
CAMERA: Single continuous cinematic shot. Begin with a slow low-angle push toward a massive modern skyscraper at night. Camera gradually moves upward while maintaining the building centered in frame. Smooth controlled movement with subtle handheld realism. No cuts. End with a dramatic pullback revealing the full scale of the phenomenon. SCENE: A realistic modern city at night after light rain. Wet streets reflect thousands of city lights. One enormous glass skyscraper dominates the frame. Everything appears completely normal and photorealistic. 0–3 SECONDS: Camera slowly approaches the skyscraper. Nothing unusual happens. Then every illuminated window simultaneously becomes covered in soft condensation, as if something inside the building is breathing. 3–7 SECONDS: The entire skyscraper slowly INHALES. Curtains behind the windows pull inward. Loose papers, mist, rain droplets and tiny particles from the street begin moving toward the building. The movement must feel like an enormous invisible vacuum, but organic—like the building itself is breathing. 7–10 SECONDS: The skyscraper reaches maximum compression. For one brief moment, the entire city becomes completely silent and still. 10–13 SECONDS: The building suddenly EXHALES. A massive wave of glowing dust-like particles bursts outward from thousands of windows and rises into the night sky. 13–15 SECONDS: Camera rapidly pulls backward and upward. The particles arrange themselves above the city into the enormous silhouette of a HUMAN FIGURE floating in the clouds. The silhouette exists for only a moment. FINAL FRAME: The giant human-shaped formation looks down silently over the city. STYLE: Photorealistic cinematic surrealism, massive architectural scale, realistic atmospheric physics, volumetric light, wet reflective streets, subtle film grain, high-end science-fiction cinema, dramatic but believable lighting.
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GPT Image 2
A person standing in a dark forest at night, holding a glowing ancient book with floating runes and soft golden light. Moody cinematic lighting, mysterious atmosphere. Replace the face with the person from the uploaded photo, photorealistic.
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0:19
MiniMax H3
Platinum-blonde subject, black patent-leather trench, orange firelight across the coat. Nighttime blaze, black smoke. VHS glitches, CCTV dropouts, 90s grain, scanlines, chromatic aberration, flash-to-white cuts.
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0:19
MiniMax H3
16:9, 15s, hyper-realistic Korean noir crime teaser. A rain-soaked Korean woman (late 20s, trench coat) enters an abandoned underground nightclub searching for her missing sister. A scarred crime boss (40s), presumed dead for years, emerges from the shadows with a lit cigarette. Atmosphere: 90s Korean noir, practical neon, rain, smoke, film grain, tactile realism, no CGI gloss. Shots: 1. She enters: "언니... 여기 있어?" 2. Lighter ignites, revealing his scar. "오랜만이네." 3. She freezes: "당신... 죽은 줄 알았는데." 4. Slow push-in. He smiles: "네 언니가 날 죽였다고 생각했겠지." 5. They lock eyes. Thunder. Cut to black. Audio: Rain, thunder, jazz crackle, lighter click, intimate silence during dialogue.
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0:05
Seedance 2.0
A close-up of a jazz pianist’s hands flying across the keys of a grand piano in a smoky nightclub. Each keystroke produces a visible ripple of warm amber light across the piano’s lacquered surface. The camera slowly pulls back to reveal the full band — upright bass, drums with brushes, a tenor saxophone. The musicians nod to each other, trading solos. Cigarette smoke curls through a single spotlight beam. Hyper-realistic, intimate jazz club atmosphere, 8k, the crisp attack of piano keys, walking bassline, brushed snare, breathy saxophone melody.
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0:05
Seedance 2.0
A lone explorer treks through an ancient overgrown temple deep in the jungle. Massive stone columns wrapped in vines tower overhead. Shafts of golden light pierce through gaps in the crumbling ceiling, illuminating floating dust and insects. The explorer pushes through a curtain of hanging roots and discovers a vast underground chamber with a still pool of water reflecting the ruins above. Fireflies drift through the space. Hyper-realistic, Indiana Jones atmosphere, 8k, epic discovery moment, dripping water echoing through the chamber.
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0:15
Seedance 2.0
【Style】Mockumentary (Vlog Style), hyperrealism, fixed-camera real-shot feel, natural lighting, with a slight suspenseful comedy tone. 【Duration】15 seconds 【Main Character】An ordinary young beautiful woman, in front of the bathroom sink at home. [00:00-00:06] Shot 1: Daily setup (Normalcy). Scene: In front of a regular bathroom mirror. Action: The protagonist is brushing her teeth, mouth full of foam. She makes various funny faces (squinting, eyebrow-wiggling) at the mirror while brushing her teeth. Key detail: At this point, the reflection in the mirror is completely normal, movements synchronized. [00:06-00:11] Shot 2: BUG appears (The Glitch). Action: After brushing teeth, the protagonist lowers her head to spit out foam, then turns around to leave the bathroom. High-impact moment (core climax): Just as the protagonist's real body has turned and left the mirror frame, the "reflection" in the mirror **doesn't move**! That "reflection" still maintains the tooth-brushing pose, even mischievously raising eyebrows at the camera with a bad smile, staying for a full 2 seconds, before suddenly panicking and "fast-forwarding" to catch up with the original body's movements before disappearing. Director's note: Must create an extremely realistic "network delay" feel, as if the reflection has independent consciousness. [00:11-00:15] Shot 3: Comedic callback (The Punchline). Action: The protagonist, who has already walked to the door, seems to sense something is wrong, suddenly turning back to look at the mirror. Result: The mirror has now completely returned to normal, completely empty, only reflecting the opposite wall. The protagonist scratches her head in confusion, showing a life-questioning expression toward the camera. The frame freezes on the protagonist's confused face (comedy effect).
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0:15
Seedance 2.0
Style: Hollywood Professional Racing Movie (Le Mans Style), Cinematic Night, Rain, High Stakes Sport. Duration: 15s. [00-05s] Shot 1: The Veteran (Interior/Close-up). Rain lashes the windshield of a high-tech race car on a track. The Veteran driver (in helmet) looks over, calm and focused. Dashboard lights reflect on his visor. Dialogue Cue: He gives a subtle nod and mouths "Let's go." [05-10s] Shot 2: The Challenger (Interior/Close-up). Cut to the rival car next to him. The younger driver grips the wheel tight, breathing heavily. Eyes wide with adrenaline. Dialogue Cue: He whispers "Focus" to himself. [10-15s] Shot 3: The Green Light (Wide Action). The starting lights turn Green. Both cars accelerate in perfect sync on the wet asphalt. Water sprays massively into the camera lens. Motion blur turns the stadium lights into long streaks of color.
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0:15
Seedance 2.0
A story of a magical artifact: a butterfly flies out of the picture and transforms into a beautiful butterfly fairy. Looking around, she suddenly senses someone approaching, and the butterfly fairy returns to the wall.
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0:15
Seedance 2.0
A surreal battlefield in the sky: floating rock islands drifting through a thunderstorm, clouds swirling below like an ocean. The masked ronin dashes across the drifting platforms, pursued by a colossal winged beast whose chest is a swirling vortex of storm clouds and lightning. The camera hurtles from island to island, struggling to keep up as rocks tilt, spin, and crumble away beneath them. Every wingbeat sends shockwaves through the air, shaking the frame and blowing debris and rain straight into the viewer’s face. Rapid handheld cuts capture the ronin leaping impossible gaps, sword carving arcs of light that briefly cut through the darkness. The finale shows the camera diving behind him as he jumps off the last crumbling rock, riding a bolt of lightning directly into the monster’s chest vortex with a final, all-or-nothing slash that explodes the storm from within and clears the sky in a blinding flash. 720p 16:9 15 seconds
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GPT Image 2.5
2x2 grid, 16:9, AI picks subjects: INPUT: $ SUBJECT // ── SEMANTIC INFERENCE ────────────────────────────────────────── ARCHETYPE = infer_subject_archetype($ SUBJECT) // detective, child, musician, dancer, animal, messenger MOOD_KEY = infer_emotional_tone($ SUBJECT) // melancholic, defiant, whimsical, longing, solemn STAGE = infer_storybook_setting($ SUBJECT) // rain-slick street, foggy forest, train platform, ballroom LIGHT_SOURCE = infer_primary_light($ SUBJECT) // window slats, streetlamp, projector beam, moon HAZE = infer_atmospheric_element($ SUBJECT) // smoke, fog, mist, dust, rain, steam SYMBOLS = infer_symbolic_objects($ SUBJECT, 3..5) // clocks, birds, keys, doors, branches, letters FRAME_ELEMENT = infer_framing_device($ SUBJECT) // doorway, arch, window, mirror, stage proscenium SILHOUETTES = infer_background_figures($ SUJECT, 1..3) // distant witness, mirror-self, shadow-self ACCENT_COLOR = infer_single_accent($ SUBJECT) // red, blue, yellow, ember orange, none PALETTE = { black, deep charcoal, graphite, silver-gray, paper white, one accent } TEXTURE_MIX = { film_grain, ink_wash, paper_fiber, smoke_haze, wet_reflection } // ── COMPOSITION FIELD ────────────────────────────────────────── // Subject anchors the center; light rays and reflections radiate outward. P(x,y) = subject_gravity(ARCHETYPE) + beam_pressure(LIGHT_SOURCE) F = ∇P // primary light ray direction, floor reflection angle Curl = ∇×P // smoke curls, water ripples, cloud shape, decorative scrollwork Div = ∇·F // density of symbolic objects, background figures, poster elements // ── SUBJECT LAYER ────────────────────────────────────────────── SUBJECT_RENDER = monochrome_figure( archetype := ARCHETYPE, pose := staged_contrapposto or dramatic_gesture, silhouette := clean, readable, theatrical, facial_tone := partial shadow — features half-lit, half-dissolved ) // Subject faces a light source; one side is silver-gray, the other black. // No full-face realism — expression implied through silhouette and gesture. // ── LIGHTING SYSTEM ──────────────────────────────────────────── KEY : single directional beam from LIGHT_SOURCE — window slats casting parallel shadows — streetlamp halo pooling on wet floor — projector cone slicing through haze — moonburst through foliage FILL : minimal, deep shadow dominant RIM : reflective highlight on the floor, silver edge on subject's silhouette BEAMS : volumetric light shafts through haze; sharp or diffuse depending on genre REFLECTIONS: wet floor, mirrored pool, polished surface, glass // ── ATMOSPHERE ───────────────────────────────────────────────── HAZE_LAYER = volumetric field from HAZE: density : gradient from subject outward motion : drifting, curling, thinning interaction: haze brightens in beam, darkens in shadow treatment: silver streaks, mist ribbons, ink-wash blots // ── STORYBOOK FRAMING ────────────────────────────────────────── FRAME_DEVICE = FRAME_ELEMENT rendered in strong graphic style — arch, doorway, window, mirror: purely architectural silhouette — acts as a threshold the subject either stands within, moves through, or faces DECORATIVE_DETAILS around edges: — scrollwork corners, hanging vines, tiny stars, floating leaves — restrained, not cluttering; each traces to $ SUBJECT's world // ── SYMBOLIC OBJECTS ─────────────────────────────────────────── for each symbol in SYMBOLS: placed at a Div-maximum point rendered as silhouette or outlined icon some act as foreground depth cues (feet of a statue, top of a clock) some act as background narrative cues (distant figure, hanging sign) none compete with subject silhouette // ── STAGED BACKGROUND ────────────────────────────────────────── BACKGROUND = layered stage geometry LAYER 1 (nearest): frame element + foreground props LAYER 2 (mid): subject + symbolic objects LAYER 3 (far): distant architecture, silhouettes, glowing windows LAYER 4 (deepest): fog banks, moon, horizon haze Every layer separated by tone and haze; no layer fully resolved. // ── ACCENT COLOR ─────────────────────────────────────────────── ACCENT = single hue applied to one element only: — a scarf, a lit window, an eye highlight, a blossom, a lantern — maximum 3% of frame area — if subject suggests no accent, palette stays pure monochrome // ── TEXTURE PASS ─────────────────────────────────────────────── Composite pass: film grain overlay (subtle, organic) Ink wash diffusion on flat tone regions Paper fiber visible in highlights Wet reflections rendered with sharp silver streak highlights Smoke rendered as soft diffusion, no hard edges // ── CAMERA & FINISH ──────────────────────────────────────────── Framing : subject slightly off-center, framed by stage geometry Format : 4:5 or 2:3 Resolution: 8K Finish : filmic black-and-white, no color, no bloom, no vignette beyond natural falloff Text : none // ── VALIDATION ───────────────────────────────────────────────── verify: subject silhouette reads at 200px thumbnail verify: primary light source creates consistent shadows across all layers verify: accent color (if present) appears on exactly one element verify: no color beyond palette + single accent verify: no logos, no watermarks, no captions verify: image reads as a poster, not a photograph Output: one 8K monochrome noir storybook poster.
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GPT Image 2.5
Knowing everything you know about me fill this room. Except deeply personal info
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0:14
MiniMax H3
Create a 15-second cinematic, photorealistic continuous-shot video based exactly on the reference image of “The Floating Night Market.” Preserve the original architecture, floating wooden market platforms, lantern designs, vendors, customers, boats, ocean, mountains, color palette, and overall composition. Do not redesign or replace any major elements. 0–3 seconds: Begin with a slow, smooth low-angle camera movement just above the dark ocean surface, approaching the floating night market. Hundreds of warm glowing paper lanterns gently sway in the night breeze. Their golden reflections shimmer naturally across the moving water. Small waves softly move around the floating platforms. 3–7 seconds: The camera slowly rises and moves forward through the market, revealing lively activity. Vendors naturally prepare food at small wooden stalls, gently stirring steaming pots and grilling food. Thin realistic steam rises into the lantern light. Customers walk casually across narrow wooden bridges, talking and browsing. Lanterns flicker subtly and sway with the wind. 7–11 seconds: Continue the same uninterrupted camera movement with a gentle cinematic arc around the market. Small traditional boats slowly pass underneath the floating platforms. Water ripples spread behind them. Food stalls glow with warm orange and amber light while the cool blue moonlight illuminates the surrounding ocean. The huge full moon remains visible in the background behind misty mountains. 11–15 seconds: Slowly pull upward and backward into a wider cinematic reveal, showing the entire floating night market surrounded by the vast ocean. Hundreds of lanterns form a glowing trail across the water. Reflections stretch and break naturally with the waves. Mist gently drifts around the distant mountains as the moonlight creates a magical atmosphere. End on a beautiful wide establishing shot. Visual style: ultra-photorealistic, cinematic fantasy, realistic human movement, realistic ocean and water physics, detailed wooden textures, natural lantern glow, volumetric moonlight, subtle atmospheric fog, realistic steam, shallow depth of field during close shots, cinematic 35mm photography, high dynamic range, extremely detailed, immersive scale, smooth professional camera movement. Motion: natural human gestures, subtle wind movement, gently swaying lanterns, flowing steam, moving water, realistic boat movement, no exaggerated animation. Camera: smooth stabilized cinematic camera, slow controlled movement, natural depth of field, gradual push-in → forward tracking → gentle arc → wide pull-back. One continuous shot with no cuts. Negative prompt: no scene changes, no cuts, no jump cuts, no camera shake, no distorted faces, no duplicated people, no warped buildings.
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0:30
Wan 3.0
SCENE 1 — 0–3 SECONDS Late evening in a modern Seoul apartment building. Rain can be heard outside. The woman exits the elevator and walks toward her apartment door. She suddenly notices a small black cardboard package sitting directly in front of her door. She stops and looks at it suspiciously. SCENE 2 — 4–6 SECONDS Continue from the exact same position. She bends down and picks up the package with both hands. She examines the shipping label. Her name and apartment number are clearly visible. Under the sender information, she reads: “YOU — 10 MINUTES FROM NOW.” Her expression changes from confusion to disbelief. SCENE 3 — 7–9 SECONDS Without changing location or appearance, she unlocks the SAME apartment door and carries the SAME package inside. She walks directly to the SAME small table beside the entrance and places the package on it. She takes out her phone and photographs the label. SCENE 4 — 10–12 SECONDS She is still standing beside the SAME table. Suddenly, a faint knocking sound comes from inside the package. She freezes. Three slow knocks: Knock… Knock… Knock. She slowly looks down at the box. SCENE 5 — 13–15 SECONDS Continuing directly from the previous moment, she carefully opens the SAME package. Inside she discovers an old black instant camera and a folded handwritten note. She opens the note. It says: “DO NOT TAKE A PHOTO OF YOURSELF.” She looks at the camera with nervous curiosity. SCENE 6 — 16–18 SECONDS She picks up the SAME camera from the box and slowly points it toward the living room. The camera screen displays exactly the same room she is currently standing in. Everything looks normal—until she notices another version of herself standing behind her on the camera screen. SCENE 7 — 19–21 SECONDS She immediately lowers the camera and turns around. The real room behind her is completely empty. She slowly raises the camera again. The mysterious figure on the camera screen is now much closer to her. Her breathing becomes faster. SCENE 8 — 22–24 SECONDS She panics and places the camera down on the SAME table. Without anyone touching it, the camera suddenly activates. FLASH! One photograph comes out. She stares at it, afraid to pick it up. SCENE 9 — 25–27 SECONDS She slowly takes the photograph from the camera. The photograph shows the SAME apartment, the SAME woman, and the SAME black package sitting on the SAME table. But in the photograph, she is holding the package. She looks down at the real package. Her expression turns terrified. SCENE 10 — 28–30 SECONDS She notices something that was not written on the original label. A new label has appeared on the package: “DELIVER TO: YOU — 10 MINUTES AGO.” She slowly looks toward her apartment door. The door is now slightly open. The screen cuts to black just as she takes one cautious step toward it.
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0:16
MiniMax H3
He found a black hole paper and the Human greed took over. 😭 He kept pulling out money until he decided to go inside himself. Big mistake.
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0:15
MiniMax H3
integrated_multimodal_description: [Shot 1] Handheld cellphone footage from a passenger seat on a commercial airplane, filmed through the window during daylight above a thick cloud layer. Mild turbulence, realistic cabin ambience, totally normal amateur footage at first: the wing, clouds, and slight shaking from the aircraft. From 00:00.000 to 00:03.500, nothing unusual happens. At 00:03.500 the cloud deck far below begins to bulge and part in a disturbing way. At 00:05.000 a colossal dark tentacle, thicker than a skyscraper, slowly rises out of the clouds and reaches upward toward the plane. The filmer’s voice cracks, [English, terrified] Oh my god— what is that?!. At 00:07.500 the tentacle suddenly accelerates toward the aircraft. At 00:09.000 it smashes violently through the fuselage and into the cabin, causing a burst of debris, wind, screaming passengers, and structural tearing. But instead of attacking further, the end of the gigantic tentacle is revealed to be holding an enormous paper takeout bag. From 00:10.000 to 00:14.500 the camera shakes wildly amid the damaged cabin as the tentacle awkwardly extends the bag deeper into the aisle like a delivery driver completing a dropoff. A calm, matter-of-fact voice from somewhere in the clouds says, [English, calm] DoorDash for Kevin?. The contrast should be completely deadpan and unexpected, with no comedic music or visual cue beforehand. overall_soundscape: Realistic airplane cabin noise, muffled engine hum, mild turbulence, rising passenger panic, violent impact, metal tearing, rushing wind, screams, rattling debris, frantic breathing from the filmer, followed by the absurdly calm delivery line from outside. non_diegetic_music: none
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0:15
MiniMax H3
Create a 15-second, 16:9 photoreal cinematic sci-fi mystery sequence with native stereo audio. Use Image 1 as the strict anchor reference for the explorer’s identity, face, short dark hair, charcoal hooded coat, black tactical clothing, boots, gateway design, wet obsidian landscape, jagged rock formations, lighting, materials, and cold blue/crimson color palette. Use Images 2–4 as sequential visual keyframes and preserve complete character, costume, environment, scale, and screen-direction continuity. [0–3 seconds] Begin with Image 2. Ultra-wide symmetrical establishing shot from behind the explorer. She walks slowly toward the colossal circular gateway, remaining very small against its immense scale. The camera performs a restrained forward dolly at ground level, following the crimson reflection across the wet surface. Her boots create small splashes. Mist drifts laterally around the distant rocks. The glowing ring pulses faintly, but its center remains completely black. [3–6 seconds] Cut on her next footstep to a low rear three-quarter tracking shot. Move beside her at walking speed while keeping the gateway fixed ahead. Her coat responds naturally to the wind. The crimson illumination travels across the wet fabric and reflective ground. Do not change her walking direction or position relative to the gateway. [6–9 seconds] Cut to Image 3. Tight three-quarter facial close-up. Slowly push toward her eyes as she stops walking and looks upward. Preserve her exact facial identity. Her expression shifts subtly from focused caution to disturbed recognition. Fine strands of hair move across her face. The gateway remains softly recognizable behind her. A dim crimson reflection appears in her eyes. [9–12 seconds] Cut to a close shot of her gloved hand rising cautiously into frame. Track forward with the hand as she approaches the threshold. The air near the black center distorts slightly, pulling mist and loose droplets toward it. Keep the effect restrained and physically coherent, with no lightning, explosions, or fantasy energy. [12–15 seconds] Transition into Image 4. Medium-wide side view near the gateway. She extends her hand toward the pitch-black center but stops just before contact. The crimson ring suddenly dims for half a second. All ambient wind and rain sound disappear. From inside the void, a quiet version of her own breathing answers one beat later. She freezes. End on a slow push toward the narrow space between her fingertips and the darkness, cutting to black before contact. Visual style: premium live-action science-fiction film, realistic skin and fabric, cold blue ambient light, restrained crimson rim light, deep blacks, wet reflections, fine atmospheric mist, subtle film grain, controlled contrast, 24 FPS, natural motion blur, cinematic depth of field. Audio: distant low-frequency gateway resonance, cold wind, light rain, boots splashing through shallow water, fabric movement, restrained breathing, and a deep sub-bass pulse that grows gradually. Remove all environmental sound during the final silence, leaving only the delayed breathing from inside the void. No dialogue, subtitles, title cards, logos, watermarks, extra characters, vehicles, weapons, creatures, lightning, explosions, camera spins, random zooms, rapid montage, costume changes, facial changes, distorted hands, warped gateway geometry, daylight, or bright saturated colors.
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0:30
MiniMax H3
15 seconds | 16:9 | 1440p | 24fps | Seamless loop | Web hero animation [Character lock · @image1] Render exactly as shown in the reference image, with no redesign whatsoever. Golden curly hair, closed eyes, upturned face with serene expression; ivory draped robe; two golden rose-embossed shoulder guards on left and right, featuring center gemstones and radiating relief; gold filigree chest ornament, cross pendant, layered bead chains; crystal greatsword with ornate golden baroque crossguard and pommel, wrapped grip, both arms raised overhead holding it horizontally, a pillar of golden fire descending into it from above; white marble circular platform; sea of clouds below; deep blue sky; behind her a massive halo inscribed with golden runes and radial crystal shards with hard-edged RGB diffraction. Throughout the entire piece, do not alter the hairstyle, face, shoulder guard relief, chest ornament, robe silhouette, crossguard pattern, or blade proportions. Her eyes remain closed for the entire piece, opening only from 11.4 to 12.6 seconds, and closing again before 15.0 seconds. [Typography lock · @image2] All Latin text in this piece must use exactly the glyphs from @image2 — the same serif structure, chiseled stroke terminals, character width proportions, and letter spacing. No font invention or substitution is allowed. Material is taken from @image2: polished chrome silver, with a warm amber rim light on the upper-left edge of every stroke, subtle bevels, fine grain. [Anatomy lock · Highest priority] Throughout the entire piece there are only two arms, two hands, five fingers per hand, and one sword. Extra arms, palms, fingers, or a second weapon are strictly forbidden. During fast rotation and motion blur, afterimages must never be rendered as additional limbs; every frame must show structurally complete hands with distinct knuckles and no merging. The sword grip is held only by the hand specified for that shot; the free hand must be clearly visible with an unambiguous orientation. [Web UI/UX system · Skeleton of the entire piece] The frame is built on a 12-column grid, with left and right margins each occupying 6% of frame width, and column gutters at 2%. Safe zone: columns 1 through 5 are left empty for the webpage title and call-to-action buttons. The figure, sword, and halo must never enter columns 1 through 4. Viewport frame: chrome hairline corner lines extend into place by 1.4 seconds and remain, subtly re-snapping at each transition, never resetting. Loading indicator: the halo's progress arc doubles as the page loading bar — starts at 1.4 seconds, reaches roughly half circle at 7.8 seconds, closes and flares bright at 11.4 seconds, then clears in reverse after 12.6 seconds. Sub-rings: three concentric rune rings expand outward in sequence at 3.2 seconds, rotating in opposite directions at different speeds. Crosshair: tracks the sword blade and continuously corrects with her movement, tightening on impact. Data column: a thin typographic strip rolls along the right edge of the frame, accelerating with the music. Counter: continuously climbs, flickers abnormally at 9.6 seconds, flashes red and resets to zero at 11.4 seconds. Spectrum bars: a ring of radial bars outside the halo pulses with the audio. All UI elements are chrome hairline strokes and thin glows, semi-transparent, refracted by the crystal, with uniform stroke weight, never crossing the face, never entering columns 1 through 4. Easing: all UI and text elements enter with an ease-out curve of approximately 0.4 seconds; exit at approximately 0.25 seconds. Never linear, never bouncy. Multiple elements are staggered by approximately 0.06 seconds. [Text · Sparse and physical, never overlaid] There are only four instances of text in the entire piece, each one a real object existing in the scene with thickness, bevels, shadows, and lighting response, undergoing perspective distortion with the camera, occluded by foreground elements, and refracted by crystal. The text inside the quotation marks below is what is actually rendered on screen and must appear exactly as written — no translation, no substitution, no additions or removals: 1.8s A segment of runes on the halo's rune band reassembles into @image2 glyphs spelling "ASCENSION" in deep chrome intaglio cut into the ring body, rotating out of frame with the ring. 4.6s "SCROLL" appears as a small chrome label with a thin arrow below it, positioned at the lower edge of frame in columns 6 through 7, gently pulsing. 12.8s The hero layout assembles in columns 1 through 5: a chrome hairline navigation bar with three dots at the top; display-level "ASCENSION"; below it a hairline rounded button containing small "ENTER". Holds for 0.8 seconds then dissolves entirely. 14.2s "CIA0" is cut into the rune band in deep chrome intaglio, with cut depth, stroke width, edge wear, and oxidation levels perfectly matching the surrounding runes. Never brighter, never larger, no glow, no outline. It undergoes perspective distortion along the ring's curved surface, is partially occluded by crystal shards in front, appears only for a moment when swept by side light, and nearly recedes back into the metal under direct light. No Japanese characters, subtitles, or other text appear anywhere in the piece. [Color] Sky from deep navy #0B2350 at top to sapphire blue #12356B, warming to off-white #F0E4CE at the horizon. Fire pillar core is overexposed white, transitioning outward to light gold #FFE9B0, amber #FFD98A, orange-gold #E8A63C, with semi-transparent heat distortion at the outermost edge. Sword blade gradients from cool cyan #9FD8E0 at the tip to warm gold at the crossguard, with a full-spectrum dispersion band flowing along the blade mid-section. Robe lit surfaces are ivory white #F5EDDC to warm gray-beige #C9BBA4, with cold blue shadows #8C93A6 in deep folds. Metal highlights #FFF0C0, midtones #E0B454, shadows #8A6220, darkest areas with green undertones, never flat. Corona from inner to outer: white, gold, amber, magenta, indigo, transparent — six segments. Sea of clouds warm white #FFF6E6 to gray-blue #7E96B4 to violet-blue #4A5A85. Chrome text and UI #E8ECEF with warm amber #D9A05B rim light. Full spectrum appears only as refraction, never as flat color. [Style & effects] Cinematic hand-painted 2.5D animation with baroque density. Film highlight roll-off, lifted shadows, soft glow at brightest points, fine grain, rich saturation without clipping. Skin has subsurface scattering; gold is anisotropic brushed metal; crystal has true dispersion; fabric is multi-layer cloth simulation with inertia and rebound; hair is rendered strand by strand, semi-transparent in backlight. Effects escalate progressively: shards cast hard-edged RGB diffraction light bands; starburst lens flares on golden highlights; the fire pillar descends as churning ribbon-like streams; god rays pierce through the sea of clouds; shards shed feathers of light; prismatic caustics crawl across the shoulder guards and chest ornament; the circular platform glows from within; visible shockwave distortion rings; brief overexposure when the corona blooms before settling; dust and crystal particles perpetually suspended in the air. [Camera] Anamorphic widescreen, elliptical bokeh, blue-gold dual-color streak flares, 180-degree shutter, slight barrel distortion. Every shot has clear motivated movement with three layers of depth — foreground cloud wisps, light feathers, crystal particles, or a corner of the robe always creating parallax. The figure remains within columns 6 through 12 at all times. 0.0-1.4 @Hailuo_AI @Image1 Macro shot inside the crystal sword blade, traveling between crystal fissures, light dispersing along cracks, then emerging through the blade edge into open sky. 1.4-3.2 Crane arm ascends along the inner edge of the halo, runes igniting in sequence from near to far, with heavily compressed perspective. 3.2-4.6 35mm arcing track moves behind the shards, full spectrum sweeps across the lens, she emerges as a backlit silhouette. 4.6-6.0 40mm low-angle slow push-in, the fire pillar enters from the top of frame meeting the sword tip, composition tightening to hero aspect ratio. 6.0-7.8 50mm aerial orbit, circling in sync with her 180-degree rotation, the strike moment slows to 4x slow motion before returning to real time. 7.8-9.6 18mm single continuous shot following her fall through the halo, full spectrum flooding the frame during the pass-through, no cuts. 9.6-11.4 Focal length changes with whip-pan cuts, 85mm close-ups alternating with 18mm wide angles, one whip-pan inserted in between. 11.4-12.6 Crane rise with dolly zoom, from low angle up to eye level, background compression shifting accordingly. 12.6-15.0 Slow pull-back, then push forward along the sword blade re-entering the crystal interior, perfectly matching the first frame. Opening and closing segments use glowing dissolves and camera displacement exclusively, never hard cuts; only 9.6 to 11.4 seconds uses hard cuts with noise gating. [Storyboard] 0.0-1.4 Loop point. Camera travels inside the crystal sword blade, cracks, bubbles, and dispersion drifting past slowly, then emerges through the blade edge as the sky opens wide. Corner frame lines begin extending. 1.4-3.2 Ignition. Crane arm climbs along the inner edge of the ring, fire runs around the ring igniting runes one by one. At 1.8 seconds a segment of runes reassembles into deep chrome intaglio "ASCENSION" and rotates out of frame with the ring. Progress arc begins. 3.2-4.6 Emergence. Track moves behind the shards, full spectrum sweeps across the lens, she emerges as a silhouette, both hands gripping the sword handle with the blade held vertically before her. Three rune rings expand. Data column begins scrolling. 4.6-6.0 Raising the sword. Both hands lift the greatsword overhead into a horizontal hold, returning to the @image1 pose, chin slightly raised, the fire pillar descends meeting the sword tip. "SCROLL" settles at the lower edge of frame. Composition locks to hero aspect ratio. 6.0-7.8 Receiving light. She raises the sword to meet the descending pillar of fire — the blade receives it, both hands gripping the handle firmly without ever letting go — then rotates her entire body 180 degrees delivering a horizontal slash. Prismatic light explodes, UI flares red across the board. Eyes remain closed. 7.8-9.6 Falling. She falls backward through the center of the halo, right hand holding the sword at her side rotating slowly, left hand reaching upward, robe spreading open like an umbrella. Single continuous shot, full spectrum flooding the frame during the pass-through. 9.6-11.4 Montage, eight beats at 0.225 seconds each: one, white background with chrome line art, only the sword and both arms outlined; two, flat spectral color-block collage; three, two-color silhouette, ivory white with pure gold; four, fully rendered, one real aerial spin; five, motion-trail frame pulling long afterimages; six, full-frame negative inversion, this frame only; seven, chrome line art overlaid with rainbow diffraction; eight, fully rendered with brief freeze. Light and cloud disturbance accumulates across the eight beats, never resetting. 11.4-12.6 Climax. Left hand returns to the grip, both hands together driving the blade into the void, shockwave expanding outward. She opens her eyes — teal-green, calm, looking directly into the lens. Eyelashes separate first, eyelids rise, pupils contract then dilate, tear film catching the fire pillar's highlight, a single glint at the corner of the eye. Corona blooms, progress arc closes and flares bright. 12.6-15.0 Return. She rises back onto the circular platform, both arms raising the sword horizontally overhead returning to the @image1 pose, rings folding back in reverse, corona converging into a single gold line, eyes closing. Hero layout assembles in the left zone, holds, dissolves. "CIA0" rotates into frame with the ring, revealed by a sweep of side light, then rotates into direct light and recedes from visibility. Camera pushes along the blade, re-entering the crystal interior. The final frame is identical to the first frame. [Motion] Weight and elegance take priority over posing, movement is continuous and never stiff. Robe, curly hair, and trailing ribbons lag on every turn, fabric with true inertia and rebound. The greatsword is heavy, bearing load and deceleration visible when swung. Everything carries a slight high-altitude floating quality. Cloud flow and figure movement influence each other. No stiffness, no pauses, no unnatural joint angles. [Audio] Every sound effect lands on the exact frame of its visual beat, and the mix is seamless for looping. Bed layer: high-altitude airiness, distant wind, an extremely faint sustained vocal. 0.0-1.4 Enclosed resonance inside the crystal, very light crystal stress sounds, air opening up abruptly when emerging through the blade edge. 1.4-3.2 Crisp metallic ignition sounds as runes light one by one, running around the ring forming an accelerating run, chorus surging from afar, a single low thud when the chrome text settles. 3.2-4.6 High-frequency overtones from the full spectrum sweep, soft fabric rustling, layered ring chimes from the sub-rings expanding. 4.6-6.0 Low-frequency buildup from raising the sword, sustained hum of the fire pillar descending, one clear sustained tone when the sword tip meets. 6.0-7.8 Impact. Pipe organ and sub-bass hit simultaneously, glass shattering, reverse cymbal crescendo, alarm-bright UI red-flash sound. 7.8-9.6 Falling air-pressure howl, abruptly filtered into underwater chorus upon entering the ring, exploding into large-space reverb upon emerging. 9.6-11.4 Eight percussive hits landing on the eight beats, staccato chorus, hard noise gate between each beat, the negative frame gets one inverted-metal noise hit. 11.4-12.6 Climax. Full chorus, pipe organ, bells, and one deep brass chord together, a single clear bell rings on the frame her eyes open, mix widening with the corona. 12.6-15.0 Resolving into an extended sustained choral note, rings closing in opposite rhythms, finally returning to the exact same enclosed crystal resonance as the opening. No dialogue. [Restrictions] Only one figure, two arms, two hands, one sword in the frame. The figure never enters columns 1 through 4. All Latin text must exactly match @image2 glyphs. "CIA0" must be spelled precisely, never glowing, outlined, enlarged, or brighter than the surrounding runes. Spectrum appears only as refraction. UI layer maintains chrome hairline quality, never crossing the face. Effects accumulate continuously until the return segment. Eyes open only from 11.4 to 12.6 seconds. No Japanese characters, no brand logos, no watermarks, no subtitles. First and last frames are perfectly identical, and neither frame may contain any residual floating text.
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0:15
MiniMax H3
A 16:9 cinematic wuxia mystery set in a bamboo forest at night. Use a low-saturation palette of cold blue, ink green, charcoal, and gray. Thin mist fills the forest and fine snow drifts through the air. The mood is austere, lethal, and controlled, with the tension of a martial-arts sect investigating a case and exchanging secret intelligence. Deep in the forest, dense vertical bamboo fills the background while cold white mist-light glows in the distance. Soft, out-of-focus leaves partially obscure the foreground, creating the sense of watching from within the grove. A cool, soft front-side key lights the actors’ faces; backlight keeps the foreground dark and the distance luminous. Use shallow depth of field so leaves, snow, and bamboo dissolve into soft bokeh. Prioritize facial close-ups and measured shot/reverse-shot coverage. Keep the rhythm restrained but tense. Photoreal period-drama production value, cinematic lighting, and no modern elements. No subtitles, on-screen text, watermarks, modern clothing or architecture, animation styling, over-smoothed skin, bright daylight, or comic performance.
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0:15
MiniMax H3
15 seconds, 16:9 landscape. Blend live-action footage of a small kitchen at dusk with hand-drawn luminous animation. The last sunset light lingers at the window. The lived-in kitchen contains an old wooden table, a half-washed mug, a lightly fogged glass bottle, and a hanging dish towel. - Shoot as if someone is filming one-handed on a phone: subtle hand tremor, hesitant close-focus pulls, backlit exposure breathing, and slightly coarse noise in the shadows. It should feel like an astonishing event captured in a rush at home, not a carefully dressed commercial. - Do not show giant eyes, split mouths, fangs, threatening behavior, lunges, sudden black frames, or jump scares. Use only room tone, cloth friction, a soft mug clink, faucet drips, the camera operator’s footsteps and quiet breathing, plus gentle electronic tones and tiny vocalizations from the drawn creatures.
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0:10
Seedance 2.0
[0-4s]: Wide establishing shot, static camera, a neon-drenched Tokyo alley at night, rain pouring, reflections pooling on wet asphalt, the distant murmur of city traffic and rain hitting metal awnings. [4-8s]: Medium shot, slow dolly forward, a figure in a black trench coat walks toward camera under a red paper umbrella, neon signs flickering on their face. [8-12s]: Seamless morph into close-up tracking shot, the figure’s hand drops the umbrella, rain hits their face, they look up at the sky, the sound of rain intensifies. [12-15s]: Hard cut to extreme close-up of raindrops hitting a neon puddle in slow motion, each drop exploding into rings of reflected color, bass rumble fading to silence. Hyper-realistic, 8k, Blade Runner 2049 cinematography, Roger Deakins lighting.
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0:15
Seedance 2.0
【Style】Surrealism, megalophobia, epic visual spectacle, Hollywood special effects quality, extremely realistic lighting and shadow rendering. 【Duration】15 seconds 【Scene】Above a clear city skyline, or an open wheat field. [00:00-00:05] Shot 1: Calm illusion (The Calm). The scene shows a cloudless, absolutely beautiful blue sky, sunny and bright, with birds flying by. The camera slowly tilts upward, giving a feeling of peaceful times. Key detail: Suddenly, a giant, silver metallic gleam appears in the sky—it's a **"zipper"** spanning across the horizon. [00:05-00:10] Shot 2: Unzipping the zipper (The Unzipping). A **giant, translucent God's hand** grasps the zipper pull, slowly unzipping the blue sky with a tremendous roar (audio effect). Action: As the zipper opens, the "blue sky" wrinkles and falls like fabric. Visual spectacle: Behind the zipper is **not the universe**, but a **cyberpunk future world filled with neon lights, flying cars, and giant mechanical structures** (or a giant mechanical eye staring at us). [00:10-00:15] Shot 3: Gaze between two worlds (The Revelation). Only a corner of blue sky remains hanging in the sky. It turns out our living world was just an "eco-box" covered up. Ending: The camera rapidly pulls back to reveal that our entire world (city/wheat field) is actually just a **glass miniature landscape ball** on a giant's table. The giant is leaning in close to observe us.
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0:15
Seedance 2.0
【Style】Mockumentary, mobile Vlog perspective, hyperrealistic CG combined with real scenes, 8K quality, perfect fur physics simulation. 【Duration】15 seconds 【Scene】Hongya Cave in Chongqing or a busy overpass intersection (with magical 8D city feel). [00:00-00:05] Shot 1: Visual spectacle (The Reveal). The scene shows a bustling city street. The camera lifts up to reveal a **Gozilla-sized orange tabby cat** stuck between two skyscrapers. Action: The giant cat is stuck because it's too fat, waving its huge paws with a pitiful expression, trying to pull itself out. Detail: Cat fur is clearly visible in the sunlight, huge paw pads pressing against glass curtain walls, deforming the glass. [00:05-00:10] Shot 2: Absurd interaction (The Interaction). The camera switches to ground-level perspective. Traffic flows on the street, traffic lights flashing. The giant cat lowers its head, bringing its huge cat face close to the ground, curiously sniffing a bus waiting at a red light. Action: The bus driver calmly reaches out and pets the giant cat's nose. The cat sneezes, instantly blowing away roadside leaves and pedestrians' hats (wind effect). [00:10-00:15] Shot 3: Memetic ending (The Punchline). The giant cat finally squeezes past the buildings and sits down on a cross-river bridge, causing the bridge deck to sink slightly (physical feedback). Narrative sense: It lazily lies down and starts grooming itself, blocking the entire evening rush hour traffic. The camera finally freezes on its innocent big eyes.
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0:15
Seedance 2.0
【Style】Mockumentary (Vlog Style), hyperrealism, fixed camera angle, natural lighting, with a touch of suspense and thriller. 【Duration】15 seconds 【Main Character (Remember to upload reference image)】A sexy young woman preparing to wash up and go to bed in front of the sink in her bathroom. [00:00-00:06] Shot 1: Normalcy. Scene: In front of a large mirror in a normal bathroom. Action: The protagonist is brushing her teeth in front of the mirror, her mouth full of foam. While brushing her teeth, she makes various funny faces (winking and making faces) in the mirror. Key Detail: At this moment, the reflection in the mirror is completely normal, and the actions are synchronized. [00:06-00:11] Shot 2: The Glitch. Action: After brushing her teeth, the protagonist bends down to spit out the foam, then turns to leave the bathroom. High-Energy Moment (Core Breakthrough): Just as the protagonist's real body has turned and left the mirror's frame, the "reflection" in the mirror **doesn't move**! The "reflection" remained in the brushing-teeth pose, even raising an eyebrow at the camera with a wicked grin, lingering for a full two seconds before suddenly and frantically "flashing" to catch up with the main body and disappearing. Director's Note: To create an extremely realistic "network latency" feel, the reflection should have an independent consciousness. [00:11-00:15] Shot 3: The Punchline. Action: The protagonist, who had already reached the door, seemed to sense something was wrong and abruptly turned to look at the mirror. Result: The mirror had now completely returned to normal, empty except for the opposite wall. The protagonist, bewildered and frightened, looked around the room with a horrified expression. The scene freezes on the protagonist's bewildered face (horror movie effect).
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0:15
Seedance 2.0
The woman kneels down slowly onto the wooden bridge. Camera zooms in tightly to an extreme close-up of her left eye, which begins glowing intensely with bright magical energy. Camera switch. Camera rapidly zooms out as she launches powerfully upward into the air, her body
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0:15
Seedance 2.0
A flooded subterranean megastructure, ancient stone corridors half-submerged in black water, bioluminescent algae pulsing along the walls like a heartbeat. A masked diver in scarred tactical gear, lit by a flickering wrist-mounted flare, is pulled downward through collapsing flooded chambers by the current of a colossal eyeless leviathan moving beneath the floor grates. The camera plunges after the diver as water rushes through shattering stone archways, air bubbles and debris spiraling past the lens. The diver grabs a broken pillar to stop herself, the current ripping at her body, then releases and freefalls through a vertical shaft, twisting to dodge the leviathan's translucent tendrils whipping upward through the darkness. Quick shaky frames catch her igniting a harpoon gun mid-fall, the flare illuminating the creature's massive jaw opening below. In the final movement, the camera spirals downward around her as she fires the harpoon into the creature's mouth, the bioluminescence erupts blinding white, and the camera bursts through the surface of a vast underground ocean, the diver silhouetted against the glow of a thousand pulsing organisms on a cathedral-sized cavern ceiling. 15 seconds.
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