High-quality anime footage.
Expression progression: eyes -> brows -> eyelids -> mouth -> gaze.
[Reference image and character lock]
Same girl, same person, same identity in every shot. Use image 1 as the sole highest-priority reference for this girl's face, eyes, hair style, hair color, outfit, accessories, body type, and equipment.
In every cut, strictly maintain the same single girl as in image 1.
Do not reference text, UI, layout, background, pose samples, expression lists, or small drawn face variations within image 1.
Even if image 1 contains multiple expression variants or small face samples, do not treat them as different people — use them only as variation information of the same person.
Averaging the face, turning her into a different person, outfit swapping, duplication, cloning, and additional characters are prohibited.
Allowed changes are limited to expression, gaze, mouth, pose, breathing, and natural hair/fabric movement.
Expression changes must always be shown in the order: eyes -> brows -> eyelids -> mouth -> gaze.
The face must strictly maintain image 1's:
small soft oval shape, delicate jaw, large iris layered from purple to blue, magenta and cyan reflections, multi-layer catchlights, thin upper lashes, pale skin, long pink twin-tails, slanted bangs, purple flower and dark purple ribbon on the head.
Maintain the outfit, accessories, body type, and equipment from image 1:
deep purple short cape with antique gold trim and star-flower embroidery, white frilled blouse, black-purple corset, dark brown leather belt, short layered skirt, white thigh-highs, purple-black and antique gold boots, purple crystal brooch.
Prioritize shapes, colors, and materials clearly visible in image 1; only fill in unclear areas naturally while keeping the same design.
Props: a dark brown leather-bound grimoire with gold openwork and a purple crystal, a purple glass vial at the waist, and a purple crystal charm.
There is only one grimoire. It is closed at the start, always supported by the left hand, and only the right hand opens the cover and turns a single paper page.
The glass vial and charm remain fixed at the waist and are not used.
[Fixed rendering: 3D toon/cel-look]
Thin, controlled colored line art. Line color is not black but deep purple-brown.
Shading uses 2–3 layers of toon shadows with soft mid-tone gradients.
Color palette is centered on pink, deep purple, white, antique gold, and jewel magenta.
Eyes are multi-layered, hair is pearlescent, metal and crystal have sharp localized highlights.
Separate materials: matte skin, silky hair, woven cape fabric, thin white blouse fabric, leather for belt and grimoire, antique gold for ornaments, transparent crystal for gems and glass vial.
Render at high density: face, lashes, hair strands, frills, gold ornaments, leather, magic sigils, wet stone floor, brass door, arched window.
Thick outlines, single-layer flat cel shading, generic 3D anime faces, smooth plastic CG materials, low-density backgrounds, photorealistic, semi-photorealistic, dull colors, and mixed art styles are prohibited.
[World and tone]
Midnight royal magic archive.
Wet black stone floor, tall arched windows, brass star-shaped locks, dark bookshelves stretching into the depths.
Cinematic teaser using black negative space, ivory, deep purple, magenta, and antique gold geometric color fields.
Ratio: suspense 60%, noir jazz 40%.
Mysterious, urban, composed, agile.
No horror, no heavy tragedy, no cheerful jazz MV.
Core of the story: "One star has been stolen from the grimoire's emblem."
Not combat — show the girl discovering the anomaly and tracing the remaining magical traces.
[Camera and editing design]
Camera state: position=three-quarter and over-shoulder; height=eye level then low angle; direction=tracks then push-in; subject scale=close-up to medium; vanishing axis=archive depth axis; purpose=to show the clue chain and reveal the missing star. Narrow split panels open into a vast archive space, creating a clear scale change.
The camera moves to show the causality of each action.
Iris anomaly in extreme close-up, clue progression in asymmetrical split screen, door unlocking with a low follow, approach to truth with a depth-direction push-in, final resolve stopping at a chest-up three-quarter front.
Do not keep the subject locked to screen center during movement — use diagonal compositions, foreground occlusion, and depth differences.
No soft dissolves or liquid morphs — connect everything with hard cuts, masks, wipes, and tile rearrangements.
A single thin ivory line is drawn across a black screen, then transforms into the outline of image 1's right eye.
Extreme facial close-up.
In the iris, the star-flower emblem of the grimoire is reflected — one star silently disappears.
The girl changes, in the order eyes -> brows -> eyelids -> mouth -> gaze, from a faint small smile to a wary, quiet expression, and drops her gaze to the grimoire at the lower right of the frame.
The circular reflection in the iris rotates like an old astronomical record disc, becoming a hard circular wipe.
The screen snaps into an asymmetrical two-panel split.
The left narrow panel shows a close-up of the closed grimoire's metal fittings.
The right large panel shows her boots and long cape hem advancing across the wet stone floor.
Deep purple and magenta color fields, thin antique gold frames, assemble piece by piece.
The girl stops her right fingertips a few centimeters from the grimoire's purple crystal. The crystal lights up once on its own, and from that ignition a thin magenta magical trace line extends from the crystal toward the door.
The door remains closed until the trace line arrives.
When the tip of the trace line exactly overlaps the center of the star-shaped lock on the door, the brass lock turns once and the door opens vertically.
The door's vertical line becomes a hard vertical cut.
From the opened darkness, a flat, non-human long shadow crosses the stone floor and wipes across the entire screen once.
Do not give this shadow a face, body, or three-dimensionality.
After the shadow passes, the girl opens the single grimoire supported by her left hand with her right hand and turns one paper page.
The edge of the paper page hard-cuts to the next screen.
On the page, only a geometric star chart appears — no readable text.
Three thin frames snap into a tile arrangement, simultaneously showing the eye reflection, the star-shaped lock, and the broken magenta trace.
The girl takes one step forward. A low rear camera rises to over-shoulder, revealing the massive arched window in the depth and a constellation missing exactly one star.
The outline of a giant English letter "A" slides in from off-screen, becoming a hard letter mask through which only the next footage is visible.
The girl turns her right palm upward, and a single star-flower magic circle unfolds above her palm.
The circle consists of an antique gold outer ring, magenta fine lines, and a purple-crystal center — with exactly one star missing in black.
From the missing point, a red-purple straight line runs sideways and hard-cuts to a chest-up composition.
The camera whips sharply from the magic circle to her face.
The girl, in the order eyes -> brows -> eyelids -> mouth -> gaze, understands the anomaly — not frightened, but shifting into quiet resolve.
She dismisses the magic circle, closes the grimoire with her right hand, and places her right hand on the closed cover.
The grimoire's purple crystal and the brooch each light up once in response.
Finally, black, deep purple, and ivory rectangular tiles snap hard together to assemble a single frame.
End type: pose lock.
Left: the girl in chest-up three-quarter front. Right: sufficient black negative space.
On the right, display the English title "LILIA ASTRA: THE STOLEN STAR" once, with completely correct spelling.
Below it, display "COMING SOON" once.
No other text, job titles, names, kanji, hiragana, katakana, pseudo-letters, or unreadable symbols.
The girl holds one closed grimoire with her left hand, right hand resting on the cover, motionless.
The flat shadow stops at the right edge of the frame. No new elements enter.
Hold the title completely for two seconds.
Cut on the exact frame where the tense chord and single drum hit finish their resonance.
[Sound]
Fully original 15-second title music. Do not imitate existing songs or melodies.
Low drone, tense string pizzicato, cold synth pulse, low kick, sparse brush, short walking-bass fragment, short baritone sax, clipped brass accent.
Opening: low frequencies and hi-hat.
Low kick around 3 seconds.
Jazz bass movement around 6 seconds.
Short sax and brass riff around 10 seconds.
At 13 seconds, place a tense chord and a single drum hit, holding the resonance until 15 seconds.
No dialogue, narration, or singing.
Sound effects sync to visible actions and occur only at that moment.
Only when the leather-bound grimoire opens or closes: a short leather creak.
Only when one paper page turns: a dry paper sound.
Only when the brass star-shaped lock turns: a short dry brass ring.
Only when boots land on the wet stone floor: damp stone footstep sounds.
Only when the cape and hair move: light fabric rustle.
Only when the purple crystal lights up: a thin crystal resonance.
Do not confuse materials.
[Prohibited]
Different person, face collapse, eye color change, hair style change, outfit simplification, outfit swap, missing accessories, equipment multiplication, grimoire duplication, broken fingers, extra arms, additional characters, crowds, clones, face averaging, combat, explosions, blood, terrified expressions, evil spirits, horror lighting, photorealistic conversion, semi-photorealistic conversion, art style shift, thick outlines, low-detail backgrounds, plastic texture, soft dissolves, liquid morphs, excessive depth of field, camera shake, unreadable text, spelling errors, duplicated title, subtitles, logos, watermarks.