MiniMax H3 Prompts

MiniMax H3 is a powerful multimodal video generation model that creates up to 15-second 2K videos with native stereo sound from text, image, video, and audio inputs.

video
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AnimeCinematicSurreal
style: visual: "Japanese watercolor-style full-color anime" editing: "Fast cuts every 0.5 seconds" animation: "High frame count, smooth 24fps" tone: "Sensual but not direct, visualizing temperature, humidity, and heartbeat" project: id: "fetish_montage_v3_with_broll" format: "vertical_9x16" fps: 24 shot_duration: "0.5s" total_shots: 28 total_duration: "14s" ratio: "fetish 22 : b-roll 6 (approximately 3.5:1)" broll_philosophy: role: "Breathing, symbolism, externalization of emotion" placement: "Immediately after consecutive fetish cuts, or at emotional turning points" rule: "Avoid direct sexual expression; convey heartbeat, temperature, humidity, and tension" broll_categories: nature_micro: - "A raindrop trails down the window" - "A candle flame sways, on the verge of being blown out by a breath" - "A crack runs through ice with the sound of it splitting" - "A single petal falls onto the table" - "Water droplets on a spiderweb tremble" - "Cigarette ash falls silently" - "Steam rises and dissipates" - "A single insect flies around a streetlamp at night" object_symbol: - "Close-up of a wall clock's second hand. It seems about to stop" - "The ceiling reflected on the black surface of coffee" - "A shoe discarded on the floor. Only one" - "Creases on an empty bed" - "A phone ringing endlessly. No one answers" - "Two cigarette butts in an ashtray. One has lipstick on it" - "Light leaking through a door gap" - "An empty chair reflected in a mirror" texture_landscape: - "Wet road at night. Headlights blur and bleed" - "Flickering neon sign" - "Shisha charcoal pulsing red" - "A distorted face reflected on a metal surface" - "The imprint of a hand sinking into a leather sofa" - "The surface of bathwater rippling" body_abstract: - "The blanket rises and falls faintly with the heartbeat" - "Only a person's shadow moves along the wall" - "A person's outline through glass. Focus drifts" - "A face reflected inside a water droplet" sequence: - id: 01 type: "fetish" action: "Lift the hair, exposing the nape of the neck" scale: "macro" - id: 02 type: "fetish" action: "Bite the lower lip, then slowly release it" scale: "extreme_macro" - id: 03 type: "b-roll" category: "object_symbol" action: "The wall clock's second hand ticks forward one second" intent: "Make the viewer aware of time stretching and compressing" - id: 04 type: "fetish" action: "Unbutton the cuff, rolling up the sleeve once" scale: "macro" - id: 05 type: "fetish" action: "The collar shifts slightly, casting a shadow on the collarbone" scale: "macro" - id: 06 type: "fetish" action: "Trace the rim of a glass with a fingertip. A drop of condensation falls" scale: "extreme_macro" - id: 07 type: "b-roll" category: "nature_micro" action: "The candle flame sways once, largely" intent: "Metaphor for breathing. Peak of tension" - id: 08 type: "fetish" action: "Remove an earring. Immediately after, hair falls onto the shoulder" scale: "macro" - id: 09 type: "fetish" action: "The foot slips out of the heel" scale: "macro" - id: 10 type: "fetish" action: "The throat moves slightly. Swallowing" scale: "extreme_macro" - id: 11 type: "b-roll" category: "texture_landscape" action: "Shisha charcoal glows red, pulsing like a heartbeat" intent: "Externalization of the heartbeat" - id: 12 type: "fetish" action: "Slowly exhale smoke from the mouth" scale: "macro_side" - id: 13 type: "fetish" action: "The shoulder blade moves quietly beneath thin fabric" scale: "macro_back" - id: 14 type: "fetish" action: "Hold a pen cap between the teeth and slowly pull it off" scale: "extreme_macro" - id: 15 type: "b-roll" category: "body_abstract" action: "The blanket rises and falls faintly with breathing" intent: "A brief pause in tension. A hint that it will continue"
Details
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CinematicDarkSci-Fi
Use the uploaded mechanical bull image as the main creature reference and Rahul’s image as the human character reference. Create a 15-second ultra-realistic cinematic sequence set in The Harvester universe. The scene takes place in a foggy dystopian industrial street full of smoke, ash, overhead wires, dim structures, and distant furnace glow. The giant mechanical bull is massive, battle-worn, and intimidating — a living machine-beast with heavy steel plating, exposed pistons, pipes, furnace light glowing inside cracked armor, huge curved horns, and hot steam venting from its body. 0–3s — Hook: Start with a dramatic low-angle shot of the giant mechanical bull standing motionless in the street like a dead titan, steam drifting around it. Its orange core is dim. Rahul walks into frame, small beside it, cautious but familiar, like this is his companion. 3–6s: Rahul places one hand firmly against the bull’s metal faceplate or neck armor. Close on the contact. He says in a calm, controlled tone: “Wake up. We hunt.” The bull’s eye glows brighter. Internal furnace light begins pulsing. 6–9s: The bull violently powers on — steam blasts from vents, gears rotate, pistons lock, embers spit from its chest, and its massive head lifts. One hoof slams into the ground with weight. The whole frame shakes slightly. 9–12s: Rahul pulls himself up and mounts the giant bull. The bull turns its head toward something unseen ahead in the smoke — distant danger, possibly droids or enemies approaching. We feel the next hunt is beginning. 12–15s — Payoff: The bull charges forward with explosive force through smoke and sparks, Rahul riding it hard. End on a powerful forward rush into haze as the machine roars and the hunt begins. Sound: deep metallic groans, steam bursts, furnace rumble, hoof impact, distant industrial ambience, low ominous score.
Details
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CinematicDark
FORMAT: 15-second cinematic vertical car transformation film 9:16 aspect ratio Ultra-realistic automotive commercial aesthetic Japanese street culture + luxury cinematic realism High-energy transformation pacing CONCEPT: “FROM STOCK TO STREET WEAPON” A normal Maruti Suzuki Swift slowly transforms into a fully modified street machine through cinematic garage sequences, mechanical close-ups, aggressive lighting, and dramatic reveal shots. TIMELINE: 0:00–0:02 Old stock white Maruti Suzuki Swift parked inside a dim industrial garage. Dust particles in sunlight. Static realistic atmosphere. Soft engine ticking sounds. 0:02–0:04 Quick cinematic close-ups: tools dropping on metal table, garage lights turning on, mechanic gloves tightening, car jack lifting vehicle. Fast-paced editing begins. 0:04–0:06 Transformation montage: new alloy wheels installed, wide tires mounted, lowered suspension, custom front bumper attached, black spoiler fitted. Mechanical sparks and cinematic motion blur. 0:06–0:08 Paint transformation sequence. Original white paint peels away into glossy metallic midnight black. Water droplets and reflections across body panels. Neon garage lighting reflects on paint. 0:08–0:10 Interior upgrade shots: digital dashboard glowing, sport steering wheel, bucket seats, ambient red lighting, push-start ignition. Engine rev echoes. 0:10–0:12 Aggressive cinematic reveal: modified Swift exits garage slowly. Headlights turn on through smoke. Low-angle tracking shots. Wet asphalt reflections. Turbo flutter sound. 0:12–0:15 Final hero sequence: car speeding through empty city streets at night, rolling shots, drifting corner, rain reflections, motion blur, camera orbit around vehicle. End with parked hero shot under neon lights. FINAL TEXT: “SWIFT — REBORN.” VISUAL STYLE: Fast & Furious-inspired realism Moody cinematic lighting Japanese underground street-racing atmosphere Wet asphalt reflections Practical garage lighting High-detail metallic textures Subtle film grain Deep contrast shadows Realistic smoke and sparks CAMERA: ARRI Alexa Mini LF aesthetic Anamorphic lens look Low-angle tracking shots Wheel close-ups Slow-motion mechanical shots Drone-style orbit reveal Handheld garage realism SOUND DESIGN: Metal tool impacts Hydraulic jack sounds Engine revs Turbo flutter Deep bass transitions Tire screeches Cinematic trailer hits Aggressive phonk-inspired background energy QUALITY: Masterpiece-level automotive realism Luxury commercial production quality Pinterest-saveable cinematic car edit Ultra-detailed reflections and textures Feels like a premium car modification advertisement
Details
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RealisticCinematicFashion
*Live-action version. For anime characters, see reply (↓) ────────────────── 【Style Specification】 - Convert to a photorealistic live-action image as if a real person were wearing the costume, while completely maintaining the design of the attached image (clothing, hairstyle, physique, color scheme) - Reproduce textures such as fabric, skin, hair, and metal with natural photographic realism - Do not change the design itself (do not add or remove clothing or accessories) - Use natural light and uniform lighting like a studio photo shoot 【Common Rules】 - Proceed only with SHOT separations (no time specifications) - End each SHOT with a still cut. Switch with a still → cut rather than smooth transformation - In each SHOT's frame, show only the elements specified for that SHOT. Do not mix other angles or alternate versions - Unify the background to a plain solid-color studio background (white or light gray) - Do not display subtitles, text, logos, or watermarks SHOT 1: Display a front-facing standing pose and a live-action close-up of the face side by side. SHOT 2: Display a side-facing (right) standing pose and a live-action close-up of the profile side by side. SHOT 3: Display a side-facing (left) standing pose and a live-action close-up of the profile side by side. SHOT 4: Display a back-facing standing pose and a live-action close-up of the back of the head side by side. SHOT 5: Display a front-facing standing pose and live-action close-ups of 6 facial expression variations (neutral, smile, anger, surprise, sadness, wink) side by side. SHOT 6: Display a front-facing standing pose and live-action macro close-ups of material details of worn items (clothing, accessories, jewelry) side by side. SHOT 7: Display a front-facing standing pose, a side-facing (right) standing pose, and a back-facing standing pose, along with a live-action close-up of the front-facing face, arranged together in one frame. ──────────────────
Details
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CinematicDramaticDark
PART 1 (0–15 SECONDS) LOCATION DETAIL: Gritty urban street at golden hour dusk. Wet concrete ground reflecting golden-orange light. Industrial concrete pillars and brick walls frame both sides. Metal railings visible. Golden-orange sky in background. Blue shadows cast across street creating high-contrast cinematic look. Volumetric dust particles floating in air catching light. CAMERA ANGLES & CINEMATOGRAPHY: 0-1s: WIDE ESTABLISHING SHOT, camera positioned at street level, tilted slightly Dutch angle to show desperation. Slow dolly-in toward the fighter 1-3s: LOW-ANGLE CLOSE-UP on beaten fighter's face as goons surround him. Camera slightly beneath eye-level looking upward at aggressive goons (makes them look menacing, him vulnerable) 3-5s: OVERHEAD SHOT as golden-blue energy beam descends. Camera positioned directly above, looking down at the beam engulfing him 5-7s: FAST 360-DEGREE ORBITAL CAMERA ROTATION around fighter during energy explosion. Energy aura visible radiating outward. Multiple angles showing transformation from all sides 7-8s: EXTREME CLOSE-UP on fighter's face as eyes glow. Camera inches from face, eyes filling 60% of frame. Electricity crackling visible around eyes 8-9s: LOW-ANGLE UPWARD SHOT as fighter stands fully transformed. Camera positioned beneath him looking up he now TOWERS over everyone. Shows dominance shift 9-12s: DYNAMIC WHIP-PAN following first goon's charge. Camera pans rapidly to track movement, then HARD CUT to: 12-14s: SLOW-MOTION SIDE PROFILE SHOT of devastating punch. Camera positioned at exact side angle to catch punch trajectory. Slow-motion impact shockwave visible in air, goon's body reacting to force 14-15s: TRACKING SHOT following goon flying backward. Camera moves with the goon's body trajectory, then IMPACT SHOT from goon's POV as he crashes into wall (camera shakes violently on impact) STORY BEATS: A beaten-down fighter in torn shirt, bruises covering his face, blood dripping, is VICIOUSLY surrounded by three aggressive goons on a wet industrial street at golden hour. He's backed against a brick wall, barely defending himself as punches rain down. He's on the verge of collapse. SUDDENLY a massive golden-blue energy beam EXPLODES down from the sky with CATACLYSMIC force. The beam engulfs him in blinding light. Massive ENERGY EXPLOSION the entire street SHAKES, dust clouds ERUPT, volumetric fog fills the air. When the light clears, he stands COMPLETELY TRANSFORMED — eyes BLAZING with godly golden-blue power, energy aura RAGING violently around his entire body with visible electricity tendrils crackling, muscles VISIBLY ENHANCED and defined, face twisted in COLD RAGE and predatory intensity. He breathes heavily, stares at the goons with KILLING INTENT. The goons freeze in ABSOLUTE TERROR. First goon CHARGES desperately forward. The fighter EXPLODES into motion with IMPOSSIBLE SUPERHUMAN VELOCITY. DEVASTATING PUNCH fist CRACKS through air with SONIC intensity. SLOW-MOTION IMPACT shockwave visible, goon's face CONTORTS in agony, blood SPRAYS, body LAUNCHES like ragdoll 20 feet backward, CRASHES through brick wall with BONE-CRUSHING force, debris ERUPTS everywhere. PART 2 - LOCATION DETAIL (Escalated): Same urban street, now a DEMOLITION ZONE. Concrete cracked and breaking. Brick wall partially destroyed from first impact. Metal railings BENT and snapping. Wooden crates and boxes SPLINTERED. Pillars showing cracks spreading. Golden hour light now more dramatic with darker blue shadows. Heavy dust and debris particles in air. Total DEVASTATION visible. CAMERA ANGLES & CINEMATOGRAPHY: 15-17s: WIDE SHOT showing street arena. Camera pulls back to show scale of destruction and two remaining enemies. High-angle shot showing ground cracks 17-19s: RAPID MULTI-ANGLE FIGHT EXCHANGE alternating extreme close-ups and medium shots. Fast cutting every 0.3-0.5 seconds matching fight tempo: Close-up on second goon's face as he launches kicks (intensity capture) Low-angle shot of fighter's parries High-angle overhead shot of exchange Side profile close-up on impact moments 19-21s: MID-AIR GRAB SHOT from side angle as fighter lifts goon. Camera positioned at exact moment of lift showing superhuman strength 21-22s: VIOLENT SLAM SHOT camera positioned ground-level looking upward as goon is SLAMMED onto concrete. IMPACT slow-motion, cracks SPREAD like spiderwebs across ground, dust ERUPTS upward 22-24s: THROW SEQUENCE camera tracks throw trajectory. Goon FLIES through wooden crates, structures BEND and SHATTER, camera follows impact (tracking shot from side) 24-26s: INTENSE FINAL FIGHT EXCHANGE with scarred leader. Rapid multi-angle cuts showing: Low-angle shot of fighter's punch High-angle overhead of counter-attack Close-up on scarred goon's face showing desperation Metal railings BENDING in background from force 26-27s: EXTREME CLOSE-UP on fighter's fist as it CHARGES energy. Golden-blue glow INTENSIFIES, electricity CRACKLING violently around fist. Camera macro-level, glow filling entire frame 27-28s: SLOW-MOTION FINAL PUNCH setup. Camera positioned LOW-ANGLE BEHIND punch trajectory. Fist PULLS BACK with godly force visible (air distorting around fist) 28-29s: CATACLYSMIC IMPACT SLOW-MOTION. Camera positioned to capture scarred goon's face as punch connects. Eyes go WIDE in SHOCK, body CONTORTS from impact force, entire body LAUNCHED backward with EARTH-SHATTERING velocity 29-30s: PILLAR DESTRUCTION SHOT camera positioned wide to show goon CRASHES through concrete pillar like PAPER, pillar EXPLODES into massive chunks, structure COLLAPSES, debris MUSHROOMS into air, dust cloud engulfs entire area. Final frame: TIGHT CLOSE-UP on fighter's face from straight-on angle. Eyes still BLAZING with power. Breathing HEAVILY, chest HEAVING. Energy aura SLOWLY FADES. Cold MERCILESS confidence in stare. Fade to black. STORY BEATS: Second goon attempts RAPID KICK COMBO fighter PARRIES with BLINDING speed. Each block CRASHES with SONIC booms. GRAB he SLAMS goon down VIOLENTLY onto concrete, CRACKS spread like spiderwebs. THROW goon FLIES through wooden boxes, metal structures BEND and SHATTER from impact force. Third goon scarred leader, last hope steps forward DESPERATELY. This is BRUTAL WARFARE. EXPLOSIVE hand-to-hand combat: PUNCH blocked, COUNTERATTACK devastating, SPINNING KICK with BONE-BREAKING force, GRAPPLE with SUPERHUMAN pressure. Ground SHATTERS beneath them. Metal railings BEND and SNAP. Every collision sends SHOCKWAVES across street. FINAL MOMENT fighter CHARGES energy into fist. Fist GLOWS BLINDING GOLD-BLUE. Pulls back with GODLY FORCE. Unleashes CATACLYSMIC POWERED PUNCH. SLOW-MOTION IMPACT scarred goon's body CONTORTS, eyes WIDE in SHOCK, LAUNCHED backward with EARTH-SHATTERING velocity, CRASHES THROUGH concrete pillar like PAPER, pillar EXPLODES into massive chunks, entire structure COLLAPSES, dust MUSHROOMS into air. Fighter stands alone in TOTAL DEVASTATION. Breathing HEAVILY, chest HEAVING, eyes still BLAZING. Energy aura SLOWLY FADES. Stares DIRECTLY at camera with COLD MERCILESS confidence.
Details
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FashionCinematic
[Upload reference ] + Use the girl in reference as a strict identity reference for the model and her yellow sunglasses. Preserve face, hair, and the exact frame shape and colour throughout. 15 seconds, 16:9. Premium fashion commercial, photoreal live action. Infinite black void, polished black floor. She is the only lit element: hard key from one side, second hard light from the other, deep shadow between, strong speculars on the yellow frame and lenses. She walks slowly toward the camera in a black high-neck top and long black coat, chin level, eyes on the lens. Camera tracks backward at her pace, holding her size in frame. All type is heavy condensed uppercase sans-serif in vivid yellow, rendered as physical objects in 3D perspective with real thickness, catching the same light as she does and casting faint shadows on the floor. [0-4s] LOOK rises out of the floor ahead of her in deep perspective, grows as she approaches, and sweeps past on both sides out of frame. [4-7s] SEE enters from the right at high speed, streaks behind her with heavy motion blur, exits left. [7-10s] FOCUS appears large and fully out of focus, resolves into razor sharpness over half a second, holds, breaks apart. [10-12s] Four thin yellow lines draw a rectangle around her and FRAME assembles along its lower edge. Throughout, passing type reflects across the glossy lenses as it moves near her. [12-15s] She stops. All type collapses inward and vanishes into black. The camera continues into a tight close-up on her face and the yellow sunglasses. She holds completely still, eyes on the lens. On the black beneath her the title composes in the same yellow type: "SHIOBA LENS", and below it, smaller: "MADE TO BE SEEN". Hold. All text clean, legible, correctly spelled English capitals, each word once only. No garbled or duplicated letters, misspellings, subtitles, watermarks, or other text or logos. Audio: low sustained bass, Composition: model centered, all type within the central third of the frame
Details
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CinematicAdvertising
Create a 15-second ultra-premium cinematic luxury perfume commercial designed to fully showcase MiniMax H3's multimodal capabilities. Output Settings: • Duration: 15 seconds • Resolution: 2K (1440p) • Frame Rate: 24 FPS • Aspect Ratio: 9:16 Vertical • Native Stereo Audio • Commercial-grade quality Scene 1 (0–3s) Extreme macro shot of a crystal luxury perfume bottle resting on polished black marble. Golden sunrise light passes through the glass, creating realistic caustics and sparkling reflections. Tiny perfume particles float naturally in the air. Slow cinematic push-in with perfect depth of field. Scene 2 (3–6s) A luxury fashion model wearing an elegant black dress walks confidently through a futuristic golden hallway. The camera smoothly circles around her while she gracefully picks up the perfume bottle. Hair moves naturally, realistic fabric simulation, premium fashion campaign quality. Scene 3 (6–10s) She sprays the perfume. The mist transforms into flowing golden particles that evolve into blooming flowers, liquid gold ribbons, shimmering butterflies, floating crystal fragments, and elegant light trails surrounding her. Every movement is physically realistic with seamless cinematic transitions. Scene 4 (10–13s) Hero beauty sequence. Slow-motion close-ups of the model's face, glowing skin, elegant eyes, glossy lips, luxury jewelry, and the perfume bottle. Beautiful bokeh, premium studio lighting, realistic reflections, cinematic lens movement. Scene 5 (13–15s) Epic ending. The perfume bottle rotates slowly on a glossy black pedestal surrounded by floating golden particles and soft luxury lighting. The model stands elegantly in the background. Premium cinematic composition worthy of a global luxury brand campaign. Visual Style: Luxury brand commercial, Dior Beauty, Chanel, Tom Ford, Apple-level production quality, Hollywood cinematography, ultra-photorealistic, ray tracing, global illumination, volumetric lighting, realistic reflections, premium color grading, cinematic depth of field, physically accurate materials, ultra-detailed textures, smooth camera movement, flawless facial animation, natural body motion, production-ready advertising quality. Negative Prompt: Low quality, blurry, noise, flickering, unstable motion, distorted anatomy, bad hands, bad face, duplicate objects, watermark, logo, text overlay, compression artifacts, oversaturated colors, unrealistic physics, low-detail textures.
Details
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CinematicDynamic
Ultra-fast paced cinematic action sequence, a man in a sleek black tactical suit with advanced winged jetpack on his back, dramatic high-altitude jump from a towering cliff edge, immediately diving headfirst at extreme speed down a deep rocky mountain gorge with jagged cliffs blurring past, intense free-fall with wind and dust whipping around him, at the very last second he suddenly activates powerful rocket launcher boosters, bright orange flames and thrust exploding from the jetpack, sharp high-speed swap and barrel roll to the side avoiding the rocky wall by inches, then rocketing forward aggressively straight towards an enemy vehicle ahead, eyes focused and intense, dynamic motion blur, dramatic golden hour lighting, highly detailed, epic wide cinematic angle, over-the-top action style, intense energy, 8k
Details
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CinematicSci-FiNature
Ultra cinematic AAA adventure game trailer, one continuous seamless camera shot, Unreal Engine 5 quality, hyper realistic, 60 FPS, cinematic lighting, premium animation, realistic physics, smooth transitions, no text, no logo. The camera begins behind a young silver-haired explorer and his fluffy orange cat standing together on a giant ancient tree branch overlooking a breathtaking futuristic nature city in the year 2100. Giant waterfalls flow through floating islands, enormous glowing trees surround eco-friendly futuristic towers, flying drones move naturally between the trees, distant floating platforms connect the landscape, soft volumetric sunlight fills the valley, leaves gently drift through the air, birds fly across the sky, mist slowly rolls through the forest. Far away, a colossal ancient guardian peacefully walks through the valley between giant trees, partially hidden by fog, creating mystery and wonder. The explorer and his cat quietly observe the distant guardian. After two seconds, the explorer slowly raises his left hand. He gently touches the glowing wrist device on his arm. A soft circular pulse of blue light expands through the air. Elegant transparent holographic interface panels smoothly appear around him with premium glass animation. The interface feels futuristic, clean and luxurious. Panels gracefully float into position using smooth spring motion. Explorer Inventory. Adventure Gear. Explorer Suit. Accessories. Energy Tools. Skills. Artifacts. Companion Gear. Quest Journal. Player Statistics. Beautiful holographic cards slowly rotate in space. Crystal accessories sparkle. Energy gadgets softly glow. Explorer suit pieces rotate in three dimensions. Energy bow slowly turns with animated light effects. The cursor appears naturally with smooth realistic movement. It selects the glowing Energy Bow. The selected card enlarges slightly. The bow transforms into blue light particles and gracefully flies onto the explorer's back. A quiver of glowing energy arrows materializes beside it. Next the explorer suit activates. Shoulder pieces. Chest protection. Explorer gloves. Travel boots. Utility belt. Crystal rings. Energy necklace. Each item gently assembles onto the explorer with elegant magnetic energy effects. Blue energy flows through every piece as it activates. The cat watches curiously. The cursor opens Companion Gear. A lightweight explorer harness, glowing collar, utility backpack and protective accessories gently assemble onto the cat. The cat happily stretches, shakes its body and looks proudly toward the valley. The holographic interface slowly dissolves into glowing particles. The environment becomes quiet again. The explorer reaches for the glowing Energy Bow. The cat lowers into an excited ready position. They exchange a quick glance. Without hesitation they begin running together across the giant tree branch. The camera follows closely from behind with cinematic motion. At the edge of the branch they leap together into the breathtaking futuristic valley. The explorer's cape flows dramatically in the wind. The cat glides gracefully beside him. Leaves swirl around them. Flying drones pass overhead. The waterfalls rush below. The camera follows their descent through the incredible landscape. In the distance, the colossal guardian slowly turns its head after sensing their arrival. The adventure has only just begun. Fade to black. Premium PlayStation first-party game trailer quality. Natural facial animation. Realistic cloth simulation. Dynamic hair physics. Cinematic camera movement. AAA environmental storytelling. Award-winning game cinematic. Seamless single take. No combat. No violence. Focus on exploration, discovery and adventure.
Details
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CinematicDynamic
A UI/UX motion showcase video for a high-performance luxury sports car brand landing page, created as an image-to-video project based on Product Image 1, with the car in the image remaining the core subject throughout. First screen – Hero Section: A premium black background, with the car positioned at the center of the page as the main visual focus. The camera slowly pushes in. A minimalist navigation bar appears at the top of the page: "MODEL" "DESIGN" "PERFORMANCE" "TECHNOLOGY" "CONTACT" On the left side, a large brand headline appears: "UNLEASH THE FUTURE" Below it, a subtitle reads: "PURE PERFORMANCE. LIMITLESS SPEED." At the bottom, two buttons appear: "EXPLORE MODEL" "BOOK A TEST DRIVE" Scroll down into the vehicle design showcase section: Main headline: "DESIGNED FOR SPEED" Showcase text: "AERODYNAMIC BODY" "CARBON FIBER STRUCTURE" "PRECISION ENGINEERING" These are paired with close-up shots of the car’s front fascia, headlights, wheels, and body lines. Continue scrolling into the performance section: Headline: "ENGINEERED TO DOMINATE" Display performance specification cards: "POWER" "HORSEPOWER" "TORQUE" "ACCELERATION" Use dynamic, high-tech animated numeric displays for: "0–100 KM/H" "3.2 SEC" Enter the interior showcase section: Headline: "DRIVER-FOCUSED INTERIOR" Showcase text: "PREMIUM MATERIALS" "DIGITAL COCKPIT" "ADVANCED CONTROL SYSTEM" Final screen: A full view of the car is displayed, while light sweeps across the body in the background. Centered text: "READY TO DRIVE" Button: "CONFIGURE YOUR CAR" Visual style: A premium automotive brand website, similar to a supercar launch page. Dark metallic materials, carbon fiber textures, dynamic lighting, aerodynamic lines, and a cinematic luxury car advertisement aesthetic. The webpage uses large, bold, slightly slanted sans-serif typography, with fast yet smooth scrolling animation, parallax effects, mouse-hover zoom interactions, highlight scanning effects, floating information cards, and animated button feedback.
Details
0:15
Realistic
UGC-style skincare video featuring a realistic young woman speaking directly to the camera in front of a bathroom mirror while holding a premium facial serum bottle. She smiles naturally, talks about her skincare routine, and demonstrates applying the serum to her face. Authentic, conversational presentation with genuine facial expressions and hand gestures, natural morning light, casual home bathroom setting, clean skincare aesthetic, healthy glowing skin, minimal makeup, smartphone-shot look, candid lifestyle beauty content, soft depth of field, luxury beauty brand feel, vertical 9:16, social media ad quality, highly realistic natural skin texture, not overly retouched.
Details
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CinematicDramaticRealistic
Two characters arguing in English. Make the emotion feel very realistic angry, tense, the friction between them should be palpable. Shaky handheld camera. No music.
Details
0:12
Nature
A top-down stop-motion style video of four hands assembling a detailed dragon head sculpture on a clean white surface using only natural materials. Start with four hands holding and positioning bare brown twigs and branches, carefully arranging them into the basic outline of a dragon’s head, neck, and curved spine with small protruding sticks for spikes. Next, hands place large pieces of rough textured tree bark to form the dragon’s face, snout, and jaw, carefully fitting the pieces so the bark grain creates natural scales and ridges. Yellow lichen spots appear on the forehead and cheeks. Small sharp wooden shards are inserted as teeth. Then hands add layers of thin bark strips and light-colored wood pieces along the neck to create overlapping scale armor. Fresh green moss is packed into the upper neck and crest area. Dried brown and golden autumn leaves are carefully layered in a flowing mane along the side of the neck. Hands continue refining: placing two curved wooden sticks as horns, adding small pinecones as decorative spikes, inserting a realistic glass eye into the socket, and tucking pine needles into the mouth and around the head like whiskers and eyebrows. Final shot: the completed dragon head sculpture sits alone on the white background — a fierce yet elegant nature-made dragon with bark scales, moss crest, leaf mane, wooden horns, sharp teeth, and a single glowing eye. Soft even lighting, clean white background, hyper-detailed textures, realistic stop-motion assembly feel, 9-second duration.
Details
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FashionCinematic
TITLE: Luxury Emerald Necklace Commercial Storyboard FORMAT: • Single-page premium storyboard • 3:4 portrait ratio • Editorial presentation board • 8 cinematic frames arranged in a clean luxury grid • Ultra-high-resolution, 8K HEADER: • Elegant serif typography • White, emerald green, champagne gold, and black luxury palette • Premium information cards • Luxury jewelry icons • Section: "Why This Style Works" STORYBOARD SCENES: 1. A handcrafted emerald necklace resting inside an elegant velvet jewelry box on polished black marble under a dramatic spotlight. 2. The jewelry box slowly opening as warm golden light reveals the brilliant emerald necklace. 3. Extreme macro close-up of the emerald gemstone and diamond accents with breathtaking clarity, crystal reflections, and luxurious sparkle. 4. A graceful woman preparing for an exclusive gala, delicately lifting the necklace from the box. 5. The emerald necklace being elegantly fastened around her neck, emphasizing craftsmanship and sophistication. 6. Emotional cinematic close-up highlighting the necklace glowing against flawless skin with soft luxury lighting. 7. High-fashion editorial portrait featuring the model in an elegant couture gown, with the emerald necklace as the unmistakable focal point. 8. Hero product shot of the emerald necklace displayed on a glossy black reflective pedestal surrounded by floating emerald particles, subtle golden dust, dramatic rim lighting, and premium luxury branding composition. STYLE: Inspired by world-class luxury jewelry campaigns, premium fashion editorial, soft cinematic lighting, refined elegance, crystal-clear gemstone reflections, ultra-realistic textures, shallow depth of field, award-winning commercial photography, luxury branding aesthetic, 8K masterpiece.
Details
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CinematicSlow Motion
【Style】Swimming Strokes Showcase, cinematic photorealistic quality (16:9 Cinematic, Photorealistic), super slow-motion, sunlit pool with transparent blue water tones, ethereal athletic style with long hair flowing in water 【Duration】15 seconds 【Scene】An extremely long swim lane stretching endlessly into the distance, sunlight slanting through the glass ceiling into the water, casting shifting webs of light on the pool floor, crystal-clear turquoise water, no starting blocks, scoreboards, or other competition elements in frame 【Character】Protagonist @Image 1 【Structure】Four strokes displayed in sequence, all transitions completed in water: natural transitions via body rolls or underwater glides, no wall touches, no turns, swimming the entire lane in one pass; each stroke approximately 3 seconds, with a dedicated camera angle and signature shot [00:00-00:02.5] Opening: The Glide Side underwater camera: She leaps gracefully from the pool edge, body streamlined in an underwater glide, long hair fully spread behind her like a sheet of black silk, streams of bubbles trailing back from her fingertips, shafts of sunlight sweeping across her body. 【Sound】A soft "shhh" as she enters the water, followed by a low-frequency underwater hum of stillness. [00:02.5-00:05.5] Stroke One: Breaststroke Front low-angle water-level camera: She surfaces and begins breaststroke, arms sweeping outward symmetrically, legs kicking and squeezing together, body coiling and extending with calm elegance, face fully visible with each breath lift, wet hair clinging to her cheeks, arcs of ripples pushing forward and drifting slowly toward the lens. 【Sound】A soothing "whoosh—pom" stroke rhythm, breathing audible but light and clear. [00:05.5-00:08.5] Stroke Two: Roll → Backstroke She rolls sideways onto her back—cut to overhead top-down camera: She floats face-up, arms alternating in windmill arcs behind her, long hair fanning out in the water behind her head, swaying with the currents, eyes gazing at the ceiling's light patterns, a smile at the corners of her mouth, droplets flicking off her raised fingertips. 【Sound】A splash from the roll, followed by brisk alternating stroke sounds. [00:08.5-00:11.5] Stroke Three: Roll → Freestyle She rolls back onto her front—cut to side tracking camera: Arms alternating in powerful pulls, face turned to the water for breaths, kicks churning fine white foam, speed building, hair whipping in arcs across the surface with each head turn, a long trail of wake stretching behind her into the depths of the lane. 【Sound】Stroke sounds become continuous and powerful, tempo quickening. [00:11.5-00:14] Stroke Four: Butterfly Finale (Super Slow-mo) Front water-level camera in slow motion: Both arms sweep up and over her head simultaneously, chest and back undulating in waves, each pull exploding a pair of symmetrical water-wing splashes in front of her, droplets suspended and glistening in the sunlight, water cascading off her jaw like a curtain as she lifts to breathe, hair whipping a water arc behind her. 【Sound】Slow-motion "whoosh—whoosh—" stroke beats stretched out, droplets scattering like tiny bells. [00:14-00:15] Closing: The Descent She dives downward naturally, cut to underwater camera: Body stretching into a line gliding through the web of light, hair drifting backward, she turns her head to look at the lens with a smile, bubbles rising from her lips, frame freezes. 【Sound】Water sound settling into a low-frequency hum, freeze frame punctuated by a rising closing tone. 【Notes】The four strokes must be clearly distinct: breaststroke with symmetrical kick and squeeze, backstroke with face upward, freestyle with alternating arm pulls, butterfly with synchronized dual-arm wave propulsion; transitions between strokes only via in-water rolls or underwater glides, no pool walls appearing at any point; long hair is the aesthetic thread throughout the entire film, every shot must feature hair dynamics in or above the water.
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SurrealFashionMinimalist
Use @ Image1 as the man reference. Use @ Image2 as the woman reference. Use @ Image3 as the horse reference. Create a surreal 15-second fashion-film sequence inside a minimalist monochrome blue studio. The woman performs an elegant contemporary dance. The man casually walks into frame wearing a completely serious expression. Without explanation, he immediately joins the choreography. His movements are awkward, strangely confident, almost ritualistic. The woman never acknowledges him. The horse behaves as though both dancers are part of its routine. It wanders through the studio. Runs behind them. Appears from impossible places. Stops. Looks directly into the camera. Leaves. Returns again. Sometimes all three performers accidentally synchronize for one beat before drifting apart again. The choreography becomes increasingly absurd but remains perfectly cinematic. Every movement is intentional. Every frame feels designed. Throughout the sequence, premium kinetic typography appears as part of the composition, not subtitles, but editorial motion graphics inspired by high-end After Effects title design. Animated words flash for only a few frames: THE GARDENER. THE DRIVER. THE HORSE. THE WOMAN. KNIFE. MOVE. FASTER. AGAIN. THE EXIT. These words slam into frame, wrap around the dancers, disappear behind bodies, stretch with motion blur, rotate in 3D, fragment into pieces, reveal through masks, pulse with the bass, smear across cuts, become oversized, tiny, vertical, upside down, and constantly transform using premium motion-design techniques. Add abstract editorial graphics: animated arrows, circles, blueprint lines, tape labels, interface markers, halftone textures, scribbles, grain, tracking graphics, geometric overlays, chromatic aberration, liquid masks, flash frames, split screens, typography trails, speed ramps and graphic wipes. Music evolves into strange electronic art-pop. Analog synths. Mechanical breathing. Heavy bass. Everything is synchronized to the rhythm. Final close-up. The woman whispers: "Again." The man quietly smiles for the first time. The horse suddenly sprints directly toward the camera. The word AGAIN. fills the screen before an instant cut to black.
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DarkCinematicFantasy
Hyper-realistic dark fantasy tavern cinematic, grounded physical combat, realistic body momentum, medieval atmosphere, gritty lighting, practical effects, handheld cinematic camera, physically accurate movement, ultra-detailed textures, realistic collisions and environmental interaction. Duration: 15 seconds Aspect Ratio: 16:9 IMPORTANT: Keep the SAME characters fully consistent with the reference: 📷Image1 — Nyssa: athletic woman, dark curly hair tied back, bronze leather armor, cloth wraps, sword on hip — Grok: massive muscular green orc, scarred skin, fur armor, heavy axes, large physical weight Combat MUST obey realistic physics: — no floating — no anime flips — realistic inertia and recovery — believable weight transfer — realistic impacts and exhaustion — grounded footwork — environment reacts physically to impacts [00:00-00:02] Wide cinematic shot inside a crowded medieval tavern filled with drunk mercenaries, candles, smoke, spilled ale, and loud cheering. Nyssa walks through the tavern cautiously while patrons stare. Grok sits at a massive wooden table drinking heavily. Deep bass-heavy tavern music and crowd ambience. [00:02-00:04] Close-up tension sequence: — Nyssa locks eyes with Grok — Grok slowly stands, towering over everyone — benches scrape across the floor — mugs shake from his weight — crowd forms a fighting circle cheering loudly Handheld camera movement feels realistic and grounded. [00:04-00:07] The fight erupts violently. Grok swings a heavy punch with believable momentum. Nyssa narrowly dodges while stumbling realistically into a wooden table. Wood cracks and splinters physically on impact. She counters with fast grounded strikes to Grok's ribs and legs. Crowd roars and throws coins and mugs into the air. [00:07-00:10] Combat intensifies through the tavern: — Grok grabs Nyssa and throws her across a table — table explodes realistically beneath her weight — Nyssa rolls across the floor recovering naturally — Grok charges heavily, smashing furniture — patrons jump away realistically No exaggerated movement, only physically believable combat. [00:10-00:12] Nyssa uses speed and positioning intelligently. She dodges another heavy attack causing Grok to crash into a support beam. Dust and debris fall from the ceiling. She climbs briefly onto the bar counter and leaps down with controlled realistic momentum, locking Grok's arm and using leverage to throw him off balance. [00:12-00:15] Final cinematic climax. Nyssa tackles Grok to the ground hard onto broken wooden debris. The floor shakes from the impact. She pins him down on top of him while holding a blade near his throat. Grok struggles realistically beneath her massive weight difference and exhaustion. Tavern crowd erupts cheering wildly, slamming mugs against tables. Camera slowly pushes inward on Nyssa breathing heavily while sweat, dirt, and candlelight flicker across both fighters. Audio: Heavy cinematic tavern battle soundtrack with deep drums, loud cheering crowds, breaking wood, metal impacts, realistic body hits, roaring fire ambience, mugs crashing, heavy footsteps, and gritty medieval atmosphere. Negative prompts: No floating, no anime combat, no superhero physics, no unrealistic flips, no weightless motion, no blurry characters, no low detail, no cartoon style, no slow reactions, no clipping through objects.
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Music VideoDarkCinematic
Style: dark-rap -rap music video with photoreal high-fashion polish and the texture of a scanned film magazine—high contrast without looking cheap. film scans, underground-music posters, and zine collage. Add coarse grain, subtle gate weave, halftone dots, rough print edges, and slight scan misregistration. Keep the edit fast and use hard cuts only—no fades or soft transitions. Match the typographic treatment and surface texture of the reference images.
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CyberpunkCinematicSci-Fi
A stunning action packed scene following a little robot running away from soldiers, drones and other things that are trying to get him. Chase cam, dystopian futuristic cyberpunk environment, cinematic lighting. The camera follows the robot from behind, chase cam style. Every now and then the robot looks behind him and the entities chasing it are shown.
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CinematicFood
Premium food commercial. Extreme macro shot of a single ripe strawberry falling toward a white ceramic bowl. Before it lands, the environment changes through four seamless seasonal match cuts: a sunlit spring greenhouse, a hot summer picnic, an autumn kitchen and a candlelit winter dining room. The strawberry stays in exactly the same screen position, size, orientation and downward motion through every transition. It lands in fresh cream during the winter scene, sending one graceful crown-shaped splash upward. Photorealistic food texture, high-speed product cinematography, clean commercial lighting. Each season has distinct environmental sound, but one continuous musical phrase connects the entire sequence. No hands, labels or additional fruit.
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0:10
Slow MotionSurrealCinematic
Claymation. A whale breaches from a stormy clay sea and rises in a slow-motion arc above the waves, body fully extended, water sheeting off its flanks. At the top of the arc it rolls onto one flank, hangs for a beat, then falls back toward the surface. Midair, the camera sweeps beneath its belly in a bold dynamic move, revealing the vast churning ocean far below and the full stretch of its clay body against the sky, then holds as it crashes down and white clay foam bursts outward across the frame. Visible fingerprints, tool marks, and material imperfections in the clay. Slightly stepped, handmade movement. The sea is sculpted clay with rolling modelled waves and white clay foam. Audio: a deep rush of water, wind, the dull slap of clay on clay, distant gulls. Composition: subject centered, action contained within the central third of the frame.
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CinematicDramaticHistorical
Open ocean, storm-lit sky, two massive wooden galleons broadside to broadside, cannons blazing, sails torn and smoking. LOCATION: towering waves, rain-slicked decks, splintering wood, the ships as looming wooden fortresses dwarfing the men fighting on them. Grey-green storm light, cannon smoke rolling across the water like fog. ACTORS: two pirate crews — one crew in ragged dark coats and bandanas led by a scarred captain wielding a cutlass and flintlock; the other crew in stolen naval coats, more disciplined but outnumbered. Dozens of background fighters clashing across both decks. MOVEMENT: heavy, physical combat — swinging on rigging ropes across the gap between ships, cutlass clashes with real weight and follow-through, men thrown by cannon blasts, boots slipping on wet planks. INTERACTION: the two captains as the emotional throughline — circling each other through the chaos, their duel the spine of the sequence while the crews fight around them. CINEMATOGRAPHY (Kubrick-style): open with a long, wide, almost painterly establishing shot of the two ships closing in through the storm — hold it, let the dread build before the first cannon fires. Use symmetry in the initial approach (ships mirrored on either side of frame), then shatter that order completely once battle erupts. Favor a few extended tracking shots through the melee (a single unbroken move weaving across the deck) rather than only quick cuts, so the audience feels physically present in the chaos, punctuated by hard cuts at moments of violence. CUTS: 1. Wide establishing shot: the two galleons converging through rain and swell, lightning flashing behind torn sails, ominous and silent but for wind and creaking timber. Hold long. 2. Close-up: the pirate captain's face, rain streaming down a scarred cheek, eyes narrowing, hand tightening on his cutlass hilt. 3. Wide shot: cannons fire in unison from both ships — deafening flash and smoke, the hulls shuddering, wood splintering on impact, rigging snapping and crashing to the deck. 4. Grappling hooks fly across the gap, biting into the enemy ship's rail; ships lurch together with a groan of timber as the gap closes. 5. Long tracking shot: pirates swing across on ropes into the fray, landing mid-swing into combat — camera follows one pirate's full arc from rail to rail without cutting, weapons clashing all around as he lands and immediately engages. 6. Fast cuts through the melee: cutlass parries, a pistol shot at close range, a man thrown overboard by a cannon's recoil, barrels rolling loose across the tilting deck. 7. Medium shot: the two captains spot each other across the chaos, a beat of stillness in the middle of battle, then they cut a path toward one another through the fighting. 8. Close-up duel: blades clash in tight, brutal exchanges, rain and sweat, snarled dialogue, one captain slammed back against the mast. 9. Wide shot: a mast cracks and begins to fall, crew scattering, fire catching on torn sailcloth, chaos peaking as both crews scramble. 10. Final close combat: the rival captain disarmed, blade at his throat — beat of hesitation, thunder cracks, and the scene holds on the standoff rather than resolving cleanly, smoke and rain swirling around them both. Camera: mostly handheld-feel tracking shots through the melee for immersion, hard cuts on cannon fire and key hits, a still symmetrical wide shot to open
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SportsCinematicDramatic
Minimax H3 Prompt A dramatic sports sequence begins on a lush, windswept coastal cliff during a violent rainstorm. A golfer in bright yellow rain gear stands on the tee box, gripping a driver. His stance is planted firmly, eyes locked on a distant green across a churning ocean cove. As he swings, the clubhead connects with a resounding crack, launching the dimpled white ball into the stormy sky. The camera immediately accelerates and locks onto the golf ball mid-flight. The camera tracks directly behind the spinning sphere, maintaining perfect alignment as it cuts through the driving rain. The ocean waves and dark clouds become a streaking motion blur while the ball remains sharp and centered. The howling wind roars as the projectile travels straight and true. The manicured green grows rapidly larger. In the final seconds, the camera closes in tightly as the ball strikes the turf. End on an extreme close-up of the ball ripping through the wet grass, throwing up a spray of dirt before dropping perfectly into the cup.
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CinematicSports
(16:9 / 15 seconds / 8 cuts / Japanese dialogue version) @ ImageA = Approved image board. (Hereafter referred to as the image board) The image board is to be used only as reference for the atmosphere of the two characters, swimsuits, beach environment, product bottle design, colors, refreshing feel, and video tone. Important: Absolutely do not depict the layout or composition of the image board itself in the video. Do not create image boards, 8-division grids, panel splits, numbers, captions, headings, product lists, color swatches, mood boards, posters, still-image collages, or storyboard-style displays. Output the final result as a single live-action CM video, and do not display text, numbers, logo explanations, CUT numbers, or panel divisions on screen. 15 seconds, 16:9, live-action cinematic CM, 8 cuts total. A bright midsummer beach in daylight. White sand, transparent blue sea, strong sunlight, refreshing breeze. The characters are two adults in their early 20s, one man and one woman. Healthy and stylish, natural smiles, a light and refreshing vibe between friends. The product is a fictional ultra-carbonated PET bottle drink, SPARKRUSH ULTRA FIZZ. Clear PET bottle, blue cap, dark blue-dominant label, diagonal lines, granular carbonation bubble graphics, energetic and striking design. Make it look like a strong ultra-carbonated drink, not water or mineral water. The label should be energetic, stylish, and convey the kick of carbonation. Do not use any real brand logos or designs. Keep the characters' faces, swimsuits, product logo, bottle shape, and label colors consistent across all cuts. Do not include subtitles, captions, additional text, or separate logos. CUT1 0:00-0:02 Wide shot. Midsummer beach. A man and woman run through the shallow water into the sea. Water splashes sparkle. A refreshing, youthful opening. Man: "Whoa, this is amazing!" CUT2 0:02-0:04 The two play with a beach ball. They toss it back and forth, laughing brightly. The sky and sea are vivid, with a summery sense of openness. Woman: "Here, nice catch!" CUT3 0:04-0:06 Upper-body shot of the woman. She holds up a SPARKRUSH ULTRA FIZZ bottle toward the camera and smiles refreshingly. The bottle's blue lines and granular carbonation design are clearly visible. Woman: "This is ultra-carbonated!" CUT4 0:06-0:08 Product close-up. A hand twists open the cap, and a sharp fizzing sound bursts out. Fine bubbles and cold mist erupt from the bottle opening. Emphasize the intense kick of the ultra-carbonation. SE: Sharp carbonation opening sound CUT5 0:08-0:10 Close-up shot of the man drinking from the bottle. Water droplets on the chilled bottle, the refreshing sensation going down his throat, and his expression of intense, pleasant surprise as he drinks. Man: "Whoa, that's a sharp kick!" CUT6 0:10-0:12 Two-shot of the pair. They hold the bottle while laughing together. Natural closeness, dazzling sunlight, an atmosphere of summer bursting with energy. Woman: "So crisp and refreshing!" Man: "This feels like summer!" CUT7 0:12-0:14 Product image cut by the seaside. A SPARKRUSH ULTRA FIZZ bottle is placed in the foreground or near the rocks. In the background sea, a pod of dolphins leaps several times. A refreshing, miraculous-feeling touch. Sea spray and sunlight glisten. NA: "Ultra-carbonated refreshment!" CUT8 0:14-0:15 End cut. The two standing side by side with the sea behind them, or a back view of them sitting by the shore. The product bottle is placed prominently in the foreground or to the side. The product takes center stage at the end. Both: "Spark Rush!" Video tone: A premium summer beverage CM, refreshing, youthful, open, clean, and polished like a fashion advertisement. Camera: Switch rhythmically between wide, medium, product close-up, and character close-up shots. Sound: Waves, light summer pop, the soft sound of a beach ball, the carbonation opening sound, and bubbles popping. Lip-sync naturally to the Japanese dialogue. Strict prohibitions Do not reproduce the mood board style of the image board itself Do not make it an 8-panel grid, panel split, or still-image collage Do not display numbers, headings, explanatory text, color palettes, or product comparison charts Do not make it look like a poster, storyboard, advertisement board, or reference image Output as a natural continuous CM video, not a single still-image reference sheet
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Music VideoFashion3D Render
Soft cute Y2K crush K-pop girl group rap MV. High fashion performance film mixed with inflated 3D candy typography graphic system. Three female idols wearing pink, blue and purple luxury Y2K stage outfits. Cute 3D chibi doll face, big dewy eyes, porcelain skin, soft blush cheeks, chibi idol proportions. Reference typography: only the inflated 3D rubber bubble font language, pink/lavender/ice-blue chrome plastic material, not the whole layout. Visual style: soft pastel crush energy, Y2K game UI, candy glossy finish, milky translucent plastic × K-pop aggressive feminine rap energy. Texture: 35mm film grain + soft glow bloom + iridescent holographic foil + jelly plastic specular + Y2K scanline + candy dot halftone + VHS frame vibration + plastic toy surface reflection + glitter confetti rain. Editing: Fast rhythm editing. Only hard cuts. No fade. No smooth transitions. Every cut follows: bass hit, snare, rap vocal impact. Character Performance Three female performers from reference image 1. Keep: same 3D chibi doll faces, big sparkling eyes, pastel Y2K idol makeup, pink/blue/purple fashion styling, soft cute cold expression. Each member has a signature prop: A holds a chunky rhinestone microphone, B has a plush bear shoulder bag, C wears oversized heart-shaped sunglasses pushed up on head. They are not posing. They are performing rap. Actions: aggressive eye contact, head nodding, shoulder movement, leaning toward camera, hand pushing toward lens, confident cute facial expression, sharp body movement, wink on snare hit, tongue-out on bass drop, hair flip on beat. Lip sync: perfect rap mouth synchronization. The performance should feel like a real K-pop rap unit MV with Y2K crush energy. Typography Animation Typography is a visual weapon. Not subtitles. Not static graphics. Use: giant English words inflated 3D rubber bubble font, jelly plastic material, pink lavender ice-blue chrome, soft puffy candy letters, compressed bold balloon fonts, stretched vertical puffy letters, handwritten graffiti titles, 3D extruded candy text, glitch displacement, print error effect, Y2K game UI pixel corruption. Text appears only when the beat hits. Characters can cover the text. Text can cover parts of clothing. Never cover eyes or main facial expression. Tiny Y2K stickers burst on beat: heart, star, smiley, sparkle, chain link, bow, four-leaf clover, mini bear. Shot 1 — Member A · Extreme Close-up「RUN NOW」 Character A face close-up, framed inside a pink heart-shaped iris wipe transition (in only, hard cut out). She looks directly into camera. Cute cold doll expression, big dewy eyes, soft blush, frosted pink lip gloss, rhinestone tear sticker under one eye. Starts rap. Chunky rhinestone microphone enters frame from below, she grips it tightly. Camera slowly pushes closer. Tiny pink heart stickers float up from bottom edge like bubbles. Huge inflated bubble letters crash into frame from left and right. Typography: "RUN NOW" — Pink jelly rubber 3D font, glossy candy surface, soft inner glow. Letters stretch vertically like puffy balloons. The word vibrates and squishes with bass, casts soft pink shadow on her cheek. Rap: "Run now, I don't chase." Confetti burst on final syllable. Hard cut. Shot 2 — Member B · Rap Performance「BREAK LIMIT」 Member B medium close-up, slight low angle, camera orbits 15° around her during the take. Lavender fur jacket, Y2K layered top, plush bear bag bouncing on her hip, chunky pearl choker, star-shaped earrings. She performs aggressively. Shoulders hit the rhythm. Hair flips hard on the second snare, blue hair ties catch the light. Hair moves naturally. Background: pastel gradient pink-to-lavender with faint Y2K perspective grid lines floating. Behind her appears huge handwritten text. Typography: "BREAK LIMIT" — Ice-blue bubble graffiti brush writing, soft inflated stroke, candy-coated, letters appear one by one with bounce easing. Animation: letters tear apart, reassemble, rotate 360° on snare, shake with bass. Chain link graphic swings across frame, sparkle stickers pop on every beat. Rap: "Break limits, break rules." Hard cut. Shot 3 — Member C · Hand Attack Shot「NO APOLOGY」 Member C moves close to camera. Top-down camera angle, she leans over the lens. Hand reaches toward lens. Nails are long pink acrylic with 3D star and heart charms. Focus: rings with mini plush bear charm, heart-cut gemstone, baby-pink leather texture, knit ribbed sleeve, plushy toy surface. Foreground vertical text: "NO APOLOGY" — Stretched vertical pink bubble letters, jelly puffy material, letters pierce through the back of her hand visually. Hand covers part of the typography. Fingers spread wide on the bass hit. Camera: handheld vibration. Film grain strong. Candy halftone dots bloom in shadow. Tiny "XOXO" sticker tag pulses in corner. Rap: "No apology, no regret." Hard cut. Shot 4 — Fashion Magazine Impact Cut「UNSTOPPABLE」 Member A close-up. Her face appears inside a broken Y2K trading card / idol photo card frame, with barcode at bottom, "SYS.07-A" serial tag, holographic foil border torn on left side. Not a full layout. Only one graphic element. Typography: "UNSTOPPABLE" — Huge lavender handwritten bubble text, inflated 3D rubber, glossy plastic finish, letters explode outward from center of her forehead, push edges of the card frame. Animation: text suddenly expands from behind her. Card frame rips in half vertically, holographic confetti pours from the tear, revealing pastel gradient background underneath. A second smaller photo card of her winks in from the right, slightly rotated. Rap: "Can't stop my wave." Hard cut. Shot 5 — Glitch Double Image「STATIC」 Member B close-up, slight Dutch angle (5° tilt). Create: duplicate frame, pastel RGB separation (pink/blue/lavender channels), xerox shadow, motion trail, VHS tracking line at bottom edge. Main face stays sharp. She holds a sparkly heart-shaped lollipop up beside her cheek, the lollipop leaves a trail of echo frames. Background text: "STATIC" — Y2K pixel font, candy pink chrome, letters flicker like broken game sprite, jump between frames, sometimes inverted color, sometimes missing entirely. Like corrupted music video signal + cute game glitch. A tiny "ERROR 404" sticker blinks in upper corner. Rap: "Static noise, I get louder." Hard cut. Shot 6 — Pink Blue Purple Battle「PINK OUT」 Member A and C alternate close-ups, rhythm: A-A-C-A-C-C, two frames each. Fast switching. Visual split: each member sits in a vertical color block (A=pink, C=lavender, alternating). Center text: "PINK OUT" — Pastel pink-to-purple gradient bubble 3D, letters appear one word at a time, syncing to each cut. Words appear one by one. Each word: stretch vertically on entry, compress horizontally on hold, invert color on snare, explode into heart stickers and star confetti on exit. Tiny "1.2.3.GO!" counter graphic ticks in corner. Rap: "Lights out, pink out." Hard cut. Shot 7 — Group Rap Performance「UNBREAKABLE」 Three members together.
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HorrorSci-FiCinematic
Slow-motion handheld close-up, 16:9. Shaky organic handheld shot shoving in close on a researcher in a pressurized white hazmat suit, faceplate fogged and cracking, stumbling backward across a gleaming sterile lab floor as a glistening mutant creature — too many jointed limbs, translucent skin pulsing with visible organs, a maw that splits wrong-way-wide — lunges from an overturned containment tank, wet strands of tissue trailing through the air behind it. Around him the team scatters in chaos: a woman in a matching suit shoves past his shoulder dragging a fallen colleague by the arm, two men wrestle a heavy steel door against something pushing back from the other side, someone is dragged backward across a workstation beside him, knocking a spray of shattered glassware and spilled reagent vials into the air, more suited figures stumble and scramble through the background past racks of specimen jars cracking under sudden impact. In slow motion glass, fluid, and torn suit fabric explode across the whole frame, droplets and shards suspended everywhere, catching the cold light. Dynamic jostling handheld movement at chest height in the thick of the chaos, camera nearly clipped by a whipping limb. Sterile unreal palette — clinical white, cold surgical blue, sickly bio-luminescent green glow bleeding from the creature's flesh, harsh alarm-red strobing at the edges of frame. All faces anatomically correct behind fogged visors, stable, realistic, genuine terror, no warping. Heavy coarse analog 35mm film grain baked into every frame, thick and consistent, grain crawling over highlights and shadows, like a scanned celluloid film print, never clean, never digital-looking. Flat overhead cleanroom lighting cut through by pulsing red alarm strobes, dramatic slow-motion intensity, cinematic photorealistic, ultra-detailed.
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CinematicFantasyDynamic
Skyship flight across a floating kingdom (single continuous shot) From above a sea of endless clouds, the camera dives toward a majestic skyship soaring between gigantic floating islands. Lock-on: the airship accelerating into a violent thunderstorm suspended in the sky. The camera slingshots beneath the hull, whips across the towering sails, then drops tight behind the glowing engines: lightning tears across the clouds, rain lashes the deck, shattered rock fragments tumble through the air. A collapsing floating island sends massive boulders crashing into the storm; the captain steers beneath a breaking stone arch before threading between waterfalls pouring into the sky, hanging bridges and drifting islands in one uninterrupted line. The camera mirrors every impossible maneuver before bursting through the storm into brilliant sunlight, revealing an endless kingdom of floating continents stretching beyond the horizon above a sea of clouds.
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0:07
AdvertisingFood
{ "shots": [ { "shot_id": "1", "start_time": "00:00", "end_time": "00:02", "camera_angle": "Close-up", "subject": "Strawberry", "action": "A single, dull strawberry transforms into a vibrant, ripe strawberry, floating against a pink background.", "visual_details": "Initial strawberry is muted, then becomes intensely red with visible seeds; pink background; subtle glow effect.", "audio_cues": "Light, subtle, almost magical sound effect." }, { "shot_id": "2", "start_time": "00:02", "end_time": "00:05", "camera_angle": "Medium shot", "subject": "Strawberry and beverage can", "action": "The vibrant strawberry transforms into a white and pink beverage can with 'STRAWBERRY CREAM' text. Liquid pours into the can from above, and strawberries/water droplets float around it.", "visual_details": "Can is sleek, covered in condensation; red liquid splashing into the can; numerous floating strawberries (whole and sliced) and water droplets; pink background.", "audio_cues": "Sound of liquid pouring, bubbling, and light splashes; upbeat, commercial-style music." }, { "shot_id": "3", "start_time": "00:06", "end_time": "00:10", "camera_angle": "Close-up", "subject": "Top of the beverage can", "action": "Focus on the top of the can as the liquid continues to pour and splash, with droplets and strawberries in motion.", "visual_details": "Intricate details of the can's opening and condensation; dynamic splashes of liquid; close-up of floating strawberry pieces.", "audio_cues": "Enhanced sounds of liquid splashing and bubbling; continued music." }, ] }
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CinematicAerialDramatic
The shot opens tight on a beautiful woman face, wind tearing at her coat as she stands on a jagged cliff. The camera eases over her shoulder and tilts down, following her line of sight. We descend past the crumbling lip into the void, the frame widening to reveal cliffs dropping away. The ocean roars into view, violent surf detonating against rock. The move continues into a high overhead, locking into an aerial top-down that frames the lone figure at the precipice as waves explode below.
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CinematicDarkSurreal
Prompt #MiniMaxH3 in Chinese: @image1 15s | 16:9 | 1440p | 24fps | SEAMLESS LOOP [LOCK] Render exactly as @image1. 完全按照该参考图呈现,不进行任何重新设计。Do not alter hair, bangs, eye color, coat silhouette, sash, hilt ornament, or blade proportion. [LOOP] A perfect cycle. The final frame must match frame one exactly — same composition, focal length, lighting, blade position and pose — so playback runs endlessly with no seam. The story is a blade breaking and unbreaking forever. [PALETTE] Background: smooth vertical gradient, luminous cyan-teal #2AA6B4 top into deep petrol #0F4A55 bottom — a graphic plane, no environment, no horizon, no props. Coat bright coral #FF9273. Inner garment #14454E. Hair true black with blue-white highlights. Metal and glass bright silver-white. Accents as refracted light ONLY, never flat fill: gold #FFD27A, cyan #6FE3F5, magenta #FF9ED8. Core palette always dominates. [STYLE] 2.5D anime, bright cinematic. High-key, generous bloom, crisp speculars, luminous not grim. Skin luminous with subsurface warmth at ears and fingertips. Coat as heavy matte cotton twill, deep folds. Hair in clumped strands with flyaways catching the rim. Glass with real thickness — edge refraction, internal fracture lines, micro-scratches. [EFFECTS] Escalating: time-echo ghosting trailing every fast move, each afterimage a different accent; liquid mercury flow as the blade sets; kaleidoscope fracture splitting the frame into mirror symmetry; shockwave refraction warping the background and bending the type; one-frame negative invert on hard impacts; glass-crack frame wipes; reverse-gravity debris; prismatic dispersion off every shard edge casting moving caustics across her face and coat. [CAMERA + LIGHT] Anamorphic — oval bokeh, blue streak flares, slight barrel distortion wide. 85mm close, 35mm wide, 24mm on moves. 180-degree shutter. Shallow focus on hero beats, deep on montage frames. Rack focus blade-to-eyes at 2.4s and 14.2s. Hard sun key from screen right, high and behind — bright rim on jaw, shoulder and blade edge. Broad cyan bounce fill off the background plane. Kicker thrown by the shards, hue shifting each beat. Shadows open, never crushed. Brightest at 10.4, back to the opening state by 15.0. [SIGNATURE] A fine engraved CIA0 sits on the blade's ricasso above the hilt, small letter-spaced capitals cut into steel, catching the key light as the camera races past in the opening shot. Part of the blade, not an overlay — present in frame one, in the final frame, and on the reforged blade at 14.4s. [SHARDS] Vary reflected content shard to shard: blue sky with cumulus, sunlit golden farmland, a low sun with lens flare, a fragment of her own face, pure white cloud. A few reflect a beat that has not happened yet. Never blank glass. [TYPE] Behind her on the gradient plane. Condensed sans for Latin, brush-weight for Japanese. Gradient fill, soft glow, hard offset shadow. Kinetic — slams, scrolls, shatters, warps under shockwaves. Never covers her face. Japanese runs VERTICAL in a side third; Latin STACKED, two lines max, cropped by frame edge for scale. 0.8s 「鏡」 coral into gold 2.2s "A BLADE THAT BREAKS" / "AND UNBREAKS FOREVER" pale cyan into white 5.0s "ONE IMAGE" / "FIFTEEN SECONDS" white into coral 7.2s 「反射」 diagonal prism sweep, cyan-white-magenta-gold 10.6s "NO CUT" gold into white, warping under the shockwave 13.2s title 「鏡落」 above "MIRRORFALL", silver into pale gold, coral glow — must fully dissolve before 15.0 [SHOTS] 0.0-1.6 LOOP POINT. Extreme close-up racing along the blade flat toward the hilt, clouds streaking on steel, flare sliding down the edge, the engraved mark passing through frame. Blade detonates. Glass-crack wipe. 1.6-3.2 BULLET-TIME ORBIT. Time freezes on the detonation; camera arcs 180 degrees through the suspended shard field, threading between fragments, debris hanging in reverse gravity. Motion resumes as the arc completes. @Image1 3.2-4.8 TOP-DOWN CRANE. Bird's eye directly above; shards lock edge-on into a ring around her, then the camera drops fast down the vertical axis into a low hero angle as the ring fires outward. 4.8-6.6 MIRROR PORTAL, one take, no cut. Camera pushes into the reflection inside a single shard, passes through, emerges behind her at a new angle. Time-echo ghosts trail her lunge. 6.6-8.4 SPIKE. Kaleidoscope fracture splits the frame into sixfold symmetry, resolves, and duplicates of her peel out of the shard surfaces, each trailing a different accent. Max two of her in frame. Extreme dutch angle. 8.4-10.4 SAKUGA MONTAGE. One exchange per frame: line-art on flat cyan, two-color coral-teal silhouette, heavy smear frame, one-frame negative invert, full render. Debris accumulates, never resets. 10.4-12.4 ESCALATION. Camera barrel-rolls a full 360 pushing in low. A shard catches an incoming strike, splits it into spectrum, fires it back doubled — the shockwave warps the background and bends the type. 12.4-15.0 REVERSAL. Literal time reversal in slow motion. Debris rises, cracks close, light retreats, shards spiral back along her arm and flow together as liquid mercury before setting into one unbroken blade, the engraved mark resolving last. Camera eases into the exact opening framing. Final frame matches frame one. [MOTION] Momentum over posing. Cloth, hair and coat lag every direction change. Wrist and grip rotate with the blade, weight carries through footwork. Speed ramp each beat — slow wind-up, fast snap, settle. 杜绝任何僵硬、停顿或不自然的关节角度。 [AUDIO] Every cue on the exact frame of its beat. The mix loops as cleanly as the picture. Bed: open air, bright wind, thin sustained glass resonance. 0.0-1.6 rising metallic ring, crystalline detonation on the break frame. 1.6-3.2 filtered vacuum for the frozen orbit, faint chimes and a low drone panning with the arc, rush as motion resumes. 3.2-4.8 hard glass snap on the lock frame, deep whoosh on the drop, wide fan of air as the ring fires. 4.8-6.6 pressure drop entering the shard, muffled interior tone, sharp release on the exit. 6.6-8.4 stuttering echo as the kaleidoscope splits, sub-bass swell, one chime per duplicate. 8.4-10.4 staccato impacts locked frame-for-frame to the cuts, glass cracking, blade screech, hard gate on the invert frame. 10.4-12.4 doppler roll following the barrel turn, spectral riser on the split, doubled bright impact out. 12.4-15.0 the mix runs in reverse — reversed chimes, glass reassembling, liquid metallic pour, resolving into the opening ring. Music: glass bells and plucks in at 3.2, strings rise at 6.6, choir swell peaks at 10.4, reversing from 12.4 back into its first note. No dialogue. [LIMITS] Max two figures. Accents as refracted light only. Effects accumulate until the reversal. All type carries its gradient. First and last frame identical, no floating type in either. Engraved mark reads CIA0, spelled exactly. No logos, watermarks, or extra subtitles. No environment. Never let the frame go dark or desaturated.
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