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HomeAI Prompt LibraryAI Video PromptsColorful Paint-Weapon Selection Screen

Colorful Paint-Weapon Selection Screen

MMiniMax H3MiniMaxvideo

Use Image 1 for the character, Image 2 for the UI style, and use the uploaded weapon selection image as the reference for all paint weapons. The selectable weapons should closely match the colorful ink guns shown in the reference image, including compact paint shooters, dual paint pistols, heavy paint cannons, bucket/slosher weapons, large paint brushes, paint rollers, sniper-style paint rifles, and other stylized colorful ink weapons. Match their playful proportions, vibrant colors, chunky plastic construction, and game-like appearance while avoiding exact logos or branding. [0–2 seconds] High-angle overhead shot. The character stands on a vivid, highly saturated purple floor, looking up toward the camera, matching Image 1 exactly. A colorful game menu matching Image 2 appears on the right: START NEW GAME, CONTINUE (highlighted), SETTINGS, EXIT GAME. Player profile MINIMAX appears in the top left. The cursor selects CONTINUE. [2–4 seconds] The camera pushes toward her right hand. A PAINT WEAPON SELECT panel slides in, using the uploaded weapon selection screen as its layout and visual reference. Multiple colorful paint weapons are displayed exactly like the reference image in a grid with rarity and level indicators. The cursor moves between different weapons. Every time a weapon is highlighted, the paint gun in her hands instantly transforms into the selected model with colorful ink particles, playful mechanical animation, spinning parts, and glossy paint effects. She remains standing throughout. [4–7 seconds] The camera smoothly arcs around her left side. The selector rapidly cycles through many weapons from the reference image: compact paint shooters, oversized paint brushes, dual paint pistols, heavy paint cannons, bucket-style splash weapons, sniper paint rifles, giant paint rollers, and experimental ink launchers. With each selection, the weapon in her hands changes immediately to match the highlighted weapon while she naturally adjusts her grip. Every swap is accompanied by bursts of colorful ink, animated UI effects, splashing paint particles, and satisfying transition animations. [7–8.5 seconds] Pull back to a medium shot. CONFIRM LOADOUT flashes. The cursor clicks it. All UI panels collapse and disappear. She confidently spins the selected paint weapon once before resting it on her shoulder, remaining in a relaxed standing pose. [8.5–10 seconds] A colorful LOADING bar fills from 0% to 100%. The purple testing room dissolves beneath spreading ink splashes that transition into the game world. [10–15 seconds] The world loads into a bright, colorful ink-covered city filled with graffiti, paint-coated streets, animated billboards, moving NPCs, and playful architecture. The camera settles into a third-person view behind the character. HUD elements fade in: minimap, health, paint gauge, current weapon icon matching the selected weapon, ammo counter, and objective marker. She runs forward while firing the selected colorful paint weapon, coating walls, streets, obstacles, and scenery with thick, glossy paint that matches the weapon's color.

Details
Type
AI Video Prompts
Aspect Ratio
16:9
Duration
0:15
Updated
Aug 5, 2026
Category
Digital ArtGame Assets3D Render
Source

How to use this prompt

  1. 1Copy the full prompt with the copy button above.
  2. 2Open MiniMax H3 by MiniMax, or your preferred AI video generator.
  3. 3Paste the prompt and keep the camera and motion terms — they steer the cinematography.
  4. 4Match the example's settings (16:9 · 0:15 · Digital Art · Game Assets · 3D Render), then iterate — small wording changes shift the output a lot.

Frequently asked questions

Which AI model generated this video?

This clip was generated with MiniMax H3 by MiniMax. The prompt on this page is the exact text used to create it.

What settings does this prompt use?

The example was generated with MiniMax H3 using: 16:9 · 0:15 · Digital Art · Game Assets · 3D Render. Reusing these settings gives the closest match.

How do I get similar results?

Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.

Can I modify this prompt?

Yes. Prompts work best as starting points — swap scenes, adjust pacing terms, or change the aspect ratio to fit your project.

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Typography: "BREAK LIMIT" — Ice-blue bubble graffiti brush writing, soft inflated stroke, candy-coated, letters appear one by one with bounce easing. Animation: letters tear apart, reassemble, rotate 360° on snare, shake with bass. Chain link graphic swings across frame, sparkle stickers pop on every beat. Rap: "Break limits, break rules." Hard cut. Shot 3 — Member C · Hand Attack Shot「NO APOLOGY」 Member C moves close to camera. Top-down camera angle, she leans over the lens. Hand reaches toward lens. Nails are long pink acrylic with 3D star and heart charms. Focus: rings with mini plush bear charm, heart-cut gemstone, baby-pink leather texture, knit ribbed sleeve, plushy toy surface. Foreground vertical text: "NO APOLOGY" — Stretched vertical pink bubble letters, jelly puffy material, letters pierce through the back of her hand visually. Hand covers part of the typography. Fingers spread wide on the bass hit. Camera: handheld vibration. Film grain strong. Candy halftone dots bloom in shadow. Tiny "XOXO" sticker tag pulses in corner. Rap: "No apology, no regret." Hard cut. Shot 4 — Fashion Magazine Impact Cut「UNSTOPPABLE」 Member A close-up. Her face appears inside a broken Y2K trading card / idol photo card frame, with barcode at bottom, "SYS.07-A" serial tag, holographic foil border torn on left side. Not a full layout. Only one graphic element. Typography: "UNSTOPPABLE" — Huge lavender handwritten bubble text, inflated 3D rubber, glossy plastic finish, letters explode outward from center of her forehead, push edges of the card frame. Animation: text suddenly expands from behind her. Card frame rips in half vertically, holographic confetti pours from the tear, revealing pastel gradient background underneath. A second smaller photo card of her winks in from the right, slightly rotated. Rap: "Can't stop my wave." Hard cut. Shot 5 — Glitch Double Image「STATIC」 Member B close-up, slight Dutch angle (5° tilt). Create: duplicate frame, pastel RGB separation (pink/blue/lavender channels), xerox shadow, motion trail, VHS tracking line at bottom edge. Main face stays sharp. She holds a sparkly heart-shaped lollipop up beside her cheek, the lollipop leaves a trail of echo frames. Background text: "STATIC" — Y2K pixel font, candy pink chrome, letters flicker like broken game sprite, jump between frames, sometimes inverted color, sometimes missing entirely. Like corrupted music video signal + cute game glitch. A tiny "ERROR 404" sticker blinks in upper corner. Rap: "Static noise, I get louder." Hard cut. Shot 6 — Pink Blue Purple Battle「PINK OUT」 Member A and C alternate close-ups, rhythm: A-A-C-A-C-C, two frames each. Fast switching. Visual split: each member sits in a vertical color block (A=pink, C=lavender, alternating). Center text: "PINK OUT" — Pastel pink-to-purple gradient bubble 3D, letters appear one word at a time, syncing to each cut. Words appear one by one. Each word: stretch vertically on entry, compress horizontally on hold, invert color on snare, explode into heart stickers and star confetti on exit. Tiny "1.2.3.GO!" counter graphic ticks in corner. Rap: "Lights out, pink out." Hard cut. Shot 7 — Group Rap Performance「UNBREAKABLE」 Three members together.
Details
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