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HomeAI Prompt LibraryAI Video PromptsArchitectural Pencil Shave Animation

Architectural Pencil Shave Animation

MMiniMax H3MiniMaxvideo

Architectural Formation Pencil Shave Animation. Motions: Bounce + Trim Path + Spring + Rotation + Posterize

Details
Type
AI Video Prompts
Aspect Ratio
16:9
Duration
0:15
Updated
Sep 4, 2026
Category
AnimationMotion Graphics3D Render
Source

How to use this prompt

  1. 1Copy the full prompt with the copy button above.
  2. 2Open MiniMax H3 by MiniMax, or your preferred AI video generator.
  3. 3Paste the prompt and keep the camera and motion terms — they steer the cinematography.
  4. 4Match the example's settings (16:9 · 0:15 · Animation · Motion Graphics · 3D Render), then iterate — small wording changes shift the output a lot.

Frequently asked questions

Which AI model generated this video?

This clip was generated with MiniMax H3 by MiniMax. The prompt on this page is the exact text used to create it.

What settings does this prompt use?

The example was generated with MiniMax H3 using: 16:9 · 0:15 · Animation · Motion Graphics · 3D Render. Reusing these settings gives the closest match.

How do I get similar results?

Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.

Can I modify this prompt?

Yes. Prompts work best as starting points — swap scenes, adjust pacing terms, or change the aspect ratio to fit your project.

More MiniMax H3 prompts

0:15
MMiniMax H3
Create an explosive, motion-graphics-driven character reveal trailer in 16:9, exactly 13 distinct cuts, 24fps. BTS is a cool, composed anime streetwear girl with long voluminous wavy hair that is jet-black at the roots and mid-lengths with vivid hot-pink streaks and highlights throughout, messy side-swept bangs, a high messy ponytail secured by a black scrunchie with a pink accent bow, ocean-blue eyes with sharp winged black eyeliner, a slim black choker printed with pink “BTS”, an oversized white zip-up hooded windbreaker covered in pink BTS logos, pink stripes and sleeve text, a white crop top centered with a large pink BTS emblem, matching white cargo-style pants with pink BTS branding down the legs and pink drawstring details, chunky white-and-pink platform sneakers, and a pink BTS tote bag. Preserve her exact face, proportions, hairstyle, outfit, materials, accessories and colors throughout; never redesign her. This film is 80% bold graphic design in motion and 20% character action: giant kinetic typography, hard-edged shapes, split-screens, flat color fields, barcode strips, UI ticks, halftone, speed lines, butterfly trails and shutter flashes. Palette: hot pink, lavender-purple, white, black, silver-grey (BTS logo gradient). Style: premium AAA motion-graphics title sequence x K-pop streetwear campaign film. Every graphic element moves fast and snaps hard on the beat. CUT 01 | 0.00-1.00s - Pure graphics: a massive hot-pink circle slams onto a white field, two black bars wipe across, tiny UI ticks and a barcode strip flicker; the letters B, T and S punch in one after another with heavy impact shake. CUT 02 | 1.00-2.00s - The S becomes a porthole: extreme close-up of her ocean-blue eye with winged eyeliner inside it, glancing up; RGB split flash, then the circle shatters into shards of flat pink and lavender. CUT 03 | 2.00-3.10s - Black frame with an enormous white BTS; she sprints in from frame left and power-slides across the baseline of the typography, speed lines and hot-pink streaks trailing, shards of the letters kicked up like sparks and pink butterflies bursting. Whip-pan out. CUT 04 | 3.10-4.00s - Split-screen triptych of flat pink/white/lavender panels; in each panel her silhouette performs a different move in stroboscopic freeze: takeoff, tuck, landing. Huge vertical text FULL SPEED scrolls behind the panels. CUT 05 | 4.00-5.10s - She leaps through a giant rotating ring of typography reading NO BRAKES NO LIMITS; camera tracks her mid-air spin in slow motion as the letters scatter into butterflies, then snap-zoom on her confident face. CUT 06 | 5.10-6.00s - Hard cut: white editorial card, huge black JUMP with a hot-pink slash; she vaults over the word itself, palm planted on the J, legs whipping across frame; the word compresses like a spring under her hand and rebounds. CUT 07 | 6.00-7.00s - Lavender field with a black diagonal stripe; she back-flips along the stripe in three stroboscopic ghost frames, each ghost tinted a different palette color; giant outlined text FLIP rotates 180 degrees in sync with her rotation. CUT 08 | 7.00-8.00s - Kinetic type barrage: the words PINK / FAST / ARMY / BTS slam in one per beat with shutter flashes and camera shake, while she slides on her knees across the foreground, jacket flaring, pink petal and butterfly particles bursting from her sneakers. CUT 09 | 8.00-9.00s - Black frame, giant white wireframe grid tilting in 3D; she runs up the grid like a wall, kicks off, and hangs in the air as everything freezes; a hot-pink circle stamps around her frozen pose like a target lock with UI brackets and data ticks. CUT 10 | 9.00-10.10s - Freeze releases into a burst: she dives toward camera through layered flat-color panes that shatter one by one like glass shutters, each shattering pane revealing a bigger letter of B-T-S; foreground wipe with her sneaker. CUT 11 | 10.10-11.10s - Rapid-fire poster montage: four full-screen graphic posters of her in different action poses (mid-flip, sliding, landing, hands-in-pockets) snap past with hard cuts, each with different bold layout, oversized numbers 01-04, barcodes and slashes. CUT 12 | 11.10-13.00s - Hero moment on a clean white cyclorama: she lands a final backflip dead center in slow motion, straightens with hands in pockets, and a shockwave of concentric hot-pink and lavender rings, wind streaks, butterflies and shattered typography blasts outward from her landing; brief iconic freeze with her faint confident smile, overexpose to white. CUT 13 | 13.00-15.00s - Final identity card: enormous black BTS dominates a pale white field with translucent pink-lavender rings, technical arcs, halftone and a rough black circular emblem containing a ghosted butterfly/barcode motif; she stands relaxed overlapping the letters, wind rippling her jacket and ponytail; one last hot-pink pulse sweeps through the typography and a butterfly-ring flash punctuates the end. Editing: extremely aggressive rhythm - hard cuts on every beat, graphic matches, whip pans, snap zooms, stroboscopic freezes, foreground wipes, RGB splits, shutter flashes, impact shakes and speed ramps; every cut must feel compositionally different; typography is always fully readable before the character overlaps it. No weapons, no combat, no fire; all energy comes from motion design, wind, petals, butterflies, glass and her parkour-style athleticism. BGM: hard-hitting electronic / drum-heavy future bass with aggressive drops, risers, sub hits and glitch fills locked to every cut; sneaker impacts, whooshes, glass shatters and typography slams are rhythmic sound-design elements. Peak at CUT 12 and end with a cold electronic logo stinger. Premium AAA quality, anime-inspired cinematic rendering, stylish and e
Details
0:15
MMiniMax H3
Create an explosive, motion-graphics-driven character reveal trailer in 16:9, exactly 13 distinct cuts, 24fps. The character is the exact girl from the provided reference image: preserve her face, proportions, hairstyle, outfit, materials, accessories and colors throughout; never redesign her. This film is 80% bold graphic design in motion and 20% character action: giant kinetic typography, hard-edged shapes, diagonal wipes, flat color fields, barcode strips, UI ticks, halftone, speed lines and shutter flashes. Palette: ice blue, cobalt, white, silver-grey, black. Style: premium AAA motion-graphics title sequence x streetwear campaign film. Every graphic element moves fast and snaps hard on the beat. CUT 01 | 0.00-1.00s - Pure graphics: a vertical ice-blue lightning slash rips a black field in half, white shards spray sideways, a barcode strip races left-to-right and breaks; the letters slam in one after another with heavy impact shake and chromatic aberration. CUT 02 | 1.00-2.00s - The letters collapse into a receding tunnel of nested rectangles; she bursts through the vanishing point in a low, aggressive sprint, frost particles peeling off her sneakers, camera whipping to follow. CUT 03 | 2.00-3.10s - She plants both hands on a giant rotating block of white typography and pendulum-swings underneath it, kicking the letters into spinning fragments that trail ice-blue streaks; whip-pan as she exits frame right. CUT 04 | 3.10-4.00s - Full-bleed diagonal color fields (cobalt / white / ice-blue) wipe in sequence; she appears only as a high-contrast silhouette performing a single continuous wall-kick into a mid-air twist. Huge horizontal text OVERDRIVE scrolls in the opposite direction of her travel. CUT 05 | 4.00-5.10s - She ricochets off a towering stack of stacked words reading KEEP MOVING, each bounce sending a letter flying; camera tracks her in a tight orbit as the stack topples, then snap-zooms to her determined profile. CUT 06 | 5.10-6.00s - Hard cut to a stark white editorial card with enormous black DROP and a single cobalt underline; she drops from the top of frame, lands on the word, compresses it like a trampoline and launches again; the type rebounds with a spring distortion. CUT 07 | 6.00-7.00s - Silver-grey field crossed by a thick black chevron; she cartwheels along the chevron in four stroboscopic ghost frames, each ghost a different palette color; giant outlined text SPIN rolls 360 degrees in perfect sync with her rotation. CUT 08 | 7.00-8.00s - Kinetic type barrage: the words SHARP / QUICK / FRESH / COLD slam in one per beat with shutter flashes and camera shake while she power-slides on one knee across the foreground, jacket flaring, frost bursting from the platform sneakers. CUT 09 | 8.00-9.00s - Black frame, giant white isometric cubes tumbling in 3D space; she sprints across the tops of the cubes, plants a foot and launches into a tight corkscrew, freezing at the apex; a thin ice-blue reticle and data ticks lock onto her silhouette. CUT 10 | 9.00-10.10s - Freeze releases: she dives toward camera through successive flat-color planes that peel away like torn posters, each plane revealing a larger fragment of her name; a sneaker wipe across the lens ends the shot. CUT 11 | 10.10-11.10s - Rapid-fire graphic cards: five full-screen layouts snap past with hard cuts — each a different bold composition (offset type, oversized chevron, barcode overlay, slashed crop, halftone burst) showing her in a unique athletic beat (handspring, low dash, mid-air reach, crouched ready stance, walking away). Numbers 01–05 punch in the corners. CUT 12 | 11.10-13.00s - Hero moment on a clean white cyclorama: she lands a final twisting aerial dead center in slow motion, plants, stands tall with one hand in a pocket, and a shockwave of concentric ice-blue rings, wind streaks and shattered letterforms blasts outward; brief iconic freeze with her faint confident expression, then overexpose to white. CUT 13 | 13.00-15.00s - Final identity card: enormous black wordmark dominates a pale white field with translucent ice-blue rings, technical arcs, halftone and a rough black circular emblem containing a ghosted snow-crystal / barcode motif; she stands relaxed overlapping the letters, wind rippling her jacket; one last ice-blue pulse sweeps through the typography and a frost-ring flash punctuates the end. Editing: extremely aggressive rhythm — hard cuts on every beat, graphic matches, whip pans, snap zooms, stroboscopic freezes, foreground wipes, RGB splits, shutter flashes, impact shakes and speed ramps; every cut must feel compositionally different; typography is always fully readable before the character overlaps it. No weapons, no combat, no fire; all energy comes from motion design, wind, frost, glass and her parkour-style athleticism. BGM: hard-hitting electronic / drum-heavy future bass with aggressive drops, risers, sub hits and glitch fills locked to every cut; sneaker impacts, whooshes, glass shatters and typography slams are rhythmic sound-design elements. Peak at CUT 12 and end with a cold electronic logo stinger. Premium AAA quality, anime-inspired cinematic rendering, stylish and explosive, strong graphic-design identity, consistent character design, exactly 13 cuts.
Details
0:15
MMiniMax H3
Create a 15-second cinematic 3D animated video based exactly on the provided storyboard. Keep the same characters, faces, outfits, proportions, and environment consistent throughout the entire video. The main characters are a cute blonde little girl wearing a pink floral dress and a fluffy white, blue-eyed cat wearing a small collar with a bell. 0–2 sec: The white fluffy cat comes close to the girl and tries to get her attention. The girl looks annoyed and turns her face away. 2–4 sec: The cat gently asks for a kiss with cute expressive gestures. The girl refuses, crosses her arms, and looks upset. The cat looks confused and sad. 4–6 sec: The girl walks to the sofa, sits down, opens a colorful storybook, and starts reading. The cat follows her and sits beside her. They appear to communicate through cute facial expressions and simple gestures. 6–8 sec: The cat tries to look at the book and talk to her, but the girl becomes annoyed and moves slightly away from the cat. The cat looks apologetic. 8–10 sec: The cat tries to make peace and gently approaches her. The girl remains angry, stands up, walks toward her bedroom, and closes the door. 10–12 sec: The fluffy white cat walks to the closed bedroom door and gently knocks on it repeatedly with its paw. The cat waits patiently outside. 12–13.5 sec: The door slowly opens. The girl looks at the cat with a slightly softened expression. The cat looks happy and hopeful. 13.5–15 sec: The cat gently kisses the girl's cheek. The girl finally smiles, hugs the cat, and kisses the cat back. End the video on this warm, emotional reconciliation moment. Do not show “The End” text or any title card. Style: high-quality cinematic 3D animation, adorable expressive characters, soft realistic fur, warm cozy home lighting, natural body movement, detailed facial expressions, smooth camera transitions, shallow depth of field, emotional storytelling, gentle playful atmosphere, polished animated-film quality. Important: Keep the cat white and fluffy in every shot, maintain the same girl and cat throughout, no character changes, no extra characters, no text overlays, no subtitles, and no “The End” screen.
Details
0:31
MMiniMax H3
Stickman doodle style with Minimax H3. Tell a story, an epic feat, a historical event, or something educational, without moving a single keyframe.
Details
0:15
MMiniMax H3
A cinematic creation film follows one maker reconstructing the main subject shown in the referenced image completely from scratch. The referenced image defines the finished subject’s complete visible appearance, proportions, structure, materials, colors, clothing or surface details, and distinctive features; ignore its background, framing, lighting, and unrelated elements. Begin directly on an empty, clean virtual workbench. Use a stable front three-quarter overhead view that keeps the developing subject readable. There is one maker throughout, represented by the same consistent left and right hands and forearms. Show no more than two hands at once. From 0 to 14 seconds, the entire creation unfolds as a clearly accelerated timelapse with rapid, purposeful hand movement and restrained motion blur. Short jump cuts compress repetitive manual work only after each action has visibly completed. Every cut inherits the exact form and progress left by the previous action. 0-2 seconds: One hand enters already holding the first foundation material, armature, or base element appropriate to the referenced subject and places it at the center. The second hand steadies it as the maker establishes the initial supporting form. 2-8 seconds: The maker rapidly develops the subject’s major structure and volumes using one coherent creation method appropriate to what the referenced image depicts. A living subject is sculpted as one continuous, non-gory digital form from armature to anatomy; a vehicle or machine is built from chassis to functional structure; an object is formed or assembled from its supporting body outward. Each additional material or component enters from outside the frame while firmly held by one of the maker’s hands, is carried to its destination, and remains under hand control until attached or shaped. 8-12 seconds: The same hands develop the recognizable outer form and reference-specific features. The maker sculpts, fits, wraps, stitches, fastens, carves, or polishes only where appropriate to the subject. Facial features, hair, clothing, body panels, wheels, glass, surfaces, accessories, or equivalent defining elements emerge through visible hand and tool contact, never through spontaneous transformation. 12-14 seconds: The maker refines proportions, edges, joints, surface transitions, textures, colors, and distinctive details until the developing subject closely matches the referenced image. One hand stabilizes the form while the other performs each final adjustment with a hand-held tool. 14-15 seconds: The maker removes the last tool by hand and withdraws both hands. The timelapse returns to normal speed as the camera makes a restrained push toward the completed subject and holds on a clean final view. Materials and components do not need to be visible before use, but anything newly introduced must enter the frame already held by one of the maker’s hands. Nothing moves, assembles, appears, disappears, or changes material independently. Maintain one maker, one continuous subject, one creation position, and one category-appropriate construction method. No assistants, extra hands, detached anatomy, duplicated elements, magical morphing, drawing phase, software interface, cursor, menus, annotations, or text overlays.
Details
0:15
MMiniMax H3
0.00–2.50 Warm ivory background. Large black text: **O GORDAO DOS CORTES INOVOU.** Text slides in fast from the left with a clean ease-out. A thin red line grows underneath it. On the beat, the whole composition compresses slightly and snaps back. 2.50–5.50 The red line extends across the screen and becomes a crop transition. Reveal huge stacked text: **POSSANTE COMO UM JATO.** **VELOZ COMO UM FOGUETE** Use aggressive kinetic typography: large scale, edge cropping, fast horizontal movement, strong black/ivory/red composition. Keep the text sharp when it lands. 5.50–8.50 The typography collapses into five rectangular video-frame cards. The cards rapidly fill one after another while a red timing line underneath moves much slower. Use shallow 2.5D perspective, fast card stacking, whip movement and clean parallax to visually show that generation is finishing ahead of time. inspired in some brazilian podcast 8.50–11.00 The five cards snap together into one flat composition. Reveal: **O PRIMEIRO CORTE CHEGA.** **EM APENAS 15s.** Make **EM APENAS 1.5s** the biggest visual element. Use a fast mask reveal, strong scale change and one heavy motion-design impact when the full statement lands. 11.00–12.70 A red line shoots around the frame and builds a rectangular border. The previous text disappears through the moving crop. The border contracts several times in sync with an accelerating heartbeat-like bass pulse. 12.70–15.00 Brief silence. One final impact. Reveal: **JÁ TA DISPONÍVEL BIG.** **https://t.co/XaNKtgyaIs** Warm ivory background, black typography, thin red frame. Everything becomes completely flat and still. Hold unchanged until the end. STYLE Premium 2D motion design with very subtle 2.5D card depth. Swiss editorial typography mixed with energetic commercial motion graphics. Warm ivory, black and vermilion red. Large type, strong cropping, fast masks, cards, lines, parallax, precise easing, short motion blur only during transitions. No full 3D scenes, no UI, no particles, no random objects, no glitches, no letter-by-letter animation.
Details
0:15
MMiniMax H3
ARCHETYPE: Physical Comedy Fairy Tale DURATION: 15 Seconds FORMAT: 16:9 stylized illustrated animation AUDIO: Lively Romanian folk-inspired rhythm with accordion, violin plucks and wooden percussion. No dialogue. PROMPT.CONCEPT: TITLE: Wolf at the Wrong House DESCRIPTION: A confident wolf follows Mother Goat through a colorful village hoping to discover where her three kids live, but he accidentally chooses the wrong cottage and spends the entire story trying to outwit three wooden goat children who aren't even inside. DURATION: 15 seconds CORE_VISUAL_RULE: The world resembles hand-painted Romanian wooden toys and naïve village paintings. Characters behave like jointed wooden figurines moved by invisible hands. RHYTHM_STRUCTURE: spying → mistaken assumption → elaborate scheme → repeated confusion → reveal. SUBJECT_LOCK: Mother Goat: white carved wooden goat with painted red floral vest and black skirt. Three kids: tiny cream wooden figurines with red, green and blue painted collars. Wolf: tall dark-brown wooden figure with long hinged arms, triangular ears and comically smug painted eyebrows. CAMERA_DIRECTION: Orthographic dollhouse views, playful overhead angles and simple lateral moves. Occasional fast punch-in for reactions. Preserve visible miniature scale. VISUAL_STYLE: OVERALL: Romanian naïve folk painting combined with vintage hand-painted wooden toys. MEDIUM_OR_ONTOLOGY: carved linden wood figures, painted wooden cottages, hand-painted floral scenery. INSPIRED_BY: Romanian folk toys, village icons, naïve rural painting and traditional painted furniture. COLOR_PALETTE: brick red, sunflower yellow, grassy green, sky blue, cream, dark brown. MATERIALS_AND_TEXTURE: chipped tempera paint, visible wood grain, carved tool marks, slightly uneven handmade geometry. LIGHTING: warm tabletop daylight with soft miniature shadows. DEPTH_AND_COMPOSITION: physical tabletop diorama with layered painted wooden scenery. MOTION_LANGUAGE: FOLLOWS_MUSIC: strongly CORE_BEHAVIOR: characters move in tiny mechanical increments like stop-motion wooden toys. TRANSITION_SYSTEM: cottages, trees and hills slide sideways like wooden theatre scenery. CONTINUITY_RULE: the wolf's increasingly elaborate collection of disguise pieces remains physically attached to him. MOTION_INTENSITY: energetic and comic. STORYBOARD: TOTAL_BEATS: 8 BEAT 01 — 0.0–1.8s DESCRIPTION: Mother Goat leaves her cottage carrying two wooden baskets. Three goat kids wave from an upstairs window. CAMERA: miniature wide shot. SUBJECT_ACTION: Mother walks toward village. TRANSITION: scenery slides sideways. BEAT 02 — 1.8–3.4s DESCRIPTION: Wolf pops from behind a tiny painted tree and sneaks after her. CAMERA: profile tracking shot. SUBJECT_ACTION: He tiptoes dramatically. VISUAL_FOCUS: exaggerated bent knees. BEAT 03 — 3.4–5.2s DESCRIPTION: Mother Goat passes behind two almost identical wooden cottages. SUBJECT_ACTION: Wolf loses sight of her for one second. CAMERA: overhead. VISUAL_FOCUS: wolf rapidly looking left and right. BEAT 04 — 5.2–7.0s DESCRIPTION: Wolf confidently chooses the wrong cottage. SUBJECT_ACTION: He smooths his fur, puts on a floral scarf and knocks. CAMERA: frontal dollhouse shot. VISUAL_FOCUS: smug expression. BEAT 05 — 7.0–8.7s DESCRIPTION: Nothing happens. SUBJECT_ACTION: Wolf knocks again, increasingly politely. CAMERA: medium close-up. MOTION_BEHAVIOR: wooden elbow repeatedly hinges forward. BEAT 06 — 8.7–10.5s DESCRIPTION: He produces a basket, bonnet and bunch of flowers, adding each disguise piece. SUBJECT_ACTION: Wolf poses with absurd elegance. CAMERA: rapid incremental push-in. VISUAL_FOCUS: overloaded costume. BEAT 07 — 10.5–12.6s DESCRIPTION: Still nothing. Frustrated, wolf tries the handle. Entire front wall of cottage accidentally tips forward like a dollhouse panel. CAMERA: three-quarter view. VISUAL_FOCUS: completely empty interior. SUBJECT_ACTION: Wolf freezes. BEAT 08 — 12.6–15.0s DESCRIPTION: Camera slides one cottage to the left, revealing the real three kids watching him through their window. SUBJECT_ACTION: The kids silently shake with laughter. Wolf slowly turns toward them, mortified. The kids instantly close the shutters. CAMERA: wide village tableau. MOTION_BEHAVIOR: wolf's wooden ears droop on tiny hinges. END_FRAME: Wolf stands alone between the two nearly identical cottages wearing the ridiculous bonnet, basket and flowers, while a tiny wooden chicken casually walks past him. NEGATIVE_PROMPT: photorealism, realistic fur, glossy CGI, polished modern 3D animation, anime, dark horror, gore, violence, contemporary objects, smooth morphing, physically realistic motion, complex backgrounds, text, subtitles, logos.
Details
0:15
MMiniMax H3
kept the whole sequence to just four colors, and I really like how smoothly it handles the fast 2D motion and transitions.
Details
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