このクリップは MiniMax の MiniMax H3 で生成されました。ページ上のプロンプトが、生成に使われた原文そのものです。
作例は MiniMax H3 で、次の設定で生成されました:16:9 · 0:10 · Sports · Cinematic · Dynamic。同じ設定を使うと最も近い結果が得られます。
まずプロンプトをそのままコピーし、カメラ・動き・ライティングの記述は残して被写体だけ変えます。動画モデルは言い回しに敏感なので、数回試すのがおすすめです。
もちろんです。シーンの差し替えやテンポ表現、アスペクト比の変更など、プロジェクトに合わせて自由に調整してください。
プロンプト SCENE CONTEXT Late afternoon, empty two-level concrete plaza. A young woman skateboarder rolls along the raised upper deck to its edge and launches off the TOP of a 10-step stair set with a kickflip, clearing the whole drop in one jump and landing on the lower plaza below. She travels downward from takeoff to landing. ACTIVE REFERENCES @image1 — young woman skateboarder, long straight black hair with one bright cobalt-blue streak falling on the left side of her face, blunt fringe across the eyebrows, thin black winged eyeliner, freckles over both cheeks. 100% matches the reference. LOCATION MAP Two levels. She rides the raised UPPER deck: pale polished concrete with black urethane scuff arcs. The upper deck ends at a hard edge, and that edge is the top step of a 10-step stair set descending away from her, chipped steel nosing, matte black handrail on the left. The LOWER plaza sits one human height below, flat open concrete, and is the landing. Beyond it: shuttered glass frontage receding into depth, haze 15% at 30 meters. Low sun at the far left, 15 degrees up, shadows raking left to right. Sunlit concrete warm bone-grey, stair treads cool blue-grey in shadow; the cobalt streak and the handrail carry the only saturated notes. FIRST FRAME / BLOCKING Frame one is already moving: she is mid-push on the upper deck, right foot swinging back to the tail, board rolling camera-left to camera-right, camera beside her. Past her the deck edge cuts across frame and the lower plaza opens below it, so the ground visibly drops away in the direction she is heading. FORMAT MODE Timed multishot, five beats. Cuts land only at 2.4s, 3.8s, 7.0s and 9.0s and the camera does not cut on its own. OPTICS CUT 1 — LENS LOCK 180 degrees fisheye, barrel distortion, WS at wheel height. CUT 2 — LENS LOCK 84 degrees wide rectilinear, WS angled down over the edge. CUT 3 — LENS LOCK 47 degrees neutral, WS full profile of the descent. CUT 4 — LENS LOCK 63 degrees observational, MS to WS low on the landing. CUT 5 — LENS LOCK 18 degrees portrait compression, MCU. LENS CHECK at each cut: FOV as stated, no drift mid-segment. CAMERA Operator on her right flank, the shadow side, half a beat behind her. CUT 1 — upper deck, glides at 22 km/h level with the trucks, 20 cm ride height, 1 to 2 cm handheld tremor. CUT 2 — upper deck behind her right shoulder, chest height, tilted DOWN 25 degrees so the stair descent and the landing fill the bottom half of frame. CUT 3 — right of the stairs at top-step height, tracking the descent at 3 km/h lateral, focus on the board. CUT 4 — lower plaza, 30 cm off the ground, tilted UP 20 degrees at the stairs above, rising 40 cm as she rolls out. CUT 5 — eye level, slow push from chest to face at 2 km/h. ACTION 0.0s to 2.4s — CUT 1. On the upper deck she pushes twice, back foot slapping the deck and returning to the tail, rolling at 22 km/h toward the edge. Wheels rumble over the seams. The lower plaza is visible dropping away ahead of her. 2.4s HARD CUT 2.4s to 3.8s — CUT 2. From behind her, the 10-step drop and the landing lie in the lower half of frame. She sinks into a deep crouch, eyes down on the landing, slides her front foot to the bolts and snaps the tail down. The board pops and she leaves the top edge into open air above the steps, the ground now far beneath her feet. 3.8s HARD CUT 3.8s to 7.0s — CUT 3. Full profile of the descent, slow motion at 40 percent speed. She enters at the upper left of frame at the top step and travels down and to the right on a falling arc, the 10 steps passing beneath her, the landing waiting in the bottom right. Her front foot flicks off the nose edge and the board rotates one complete 360-degree roll along its long axis as she falls, knees tucked, arms wide. The griptape comes back under her feet and she catches it over the bolts, wheels aimed down. 7.0s HARD CUT 7.0s to 9.0s — CUT 4. Real time. She drops in from the top of frame, out of the air, and all four wheels bite the lower plaza at once with a hard slap. Her knees compress deep and absorb the drop, and she rolls away camera-right at 20 km/h, the stair set standing above and behind her. 9.0s HARD CUT 9.0s to 10.0s — CUT 5. Real time. Rolling out, she turns her head back over her left shoulder and looks UP at the stairs she came off, holds one beat, faces forward. PERFORMANCE Pore-level skin realism, living eyes with a hard catch-light from the low sun. On the run-up her jaw is set, eyes down on the landing far below. On landing the impact travels through her shoulders, she blinks once, then exhales and her mouth lifts barely at one corner. PHYSICS Real board mass: the deck flexes and rebounds on landing, wheels squash against the concrete. From the pop onward she only loses altitude, falling on a clean gravity parabola while forward inertia carries her out over the steps, touching down one human height lower and several meters further out than her takeoff point, gaining speed as she falls. The kickflip rotates at a constant rate. Contact shadows stay welded to the wheels on both levels and detach in the air, hair and fabric lagging above her as she drops. LIGHTING Low sun as key from the far left at 15 degrees elevation, raking across the upper deck and rimming her left edge, the cobalt streak glowing where light passes through it. The stair treads sit in their own soft shadow while the lower plaza stays open and sunlit, so the two levels read as clearly separated heights. White balance 5600K, fixed across all beats. WARDROBE Oversized faded black cotton tee flapping upward as she falls, baggy light-wash denim jeans with frayed hems over the heels, black canvas low-top skate shoes with the suede toe worn through from griptape. AUDIO Lofi hiphop bed at 72 BPM throughout: dusty vinyl crackle, soft boom-bap kick and brushed snare, mellow jazz piano loop, warm bass. On top: wheels rumbling over seams, the crack of the tail on the top step, the board fluttering as it flips, a quiet beat of air as she falls, a hard slap as the wheels hit the lower plaza. STYLE Photoreal live-action skate promo video, professional street skating footage, fine film grain, real motion blur on the wheels and the flipping board. OUTPUT SETTINGS 8K, anamorphic 2.39:1, 24 fps. CUTS 1, 2, 4 and 5 real time. CUT 3 slow motion at 40 percent, constant for the whole beat. POSITIVE LOCKS She starts on the upper deck and finishes on the lower plaza: takeoff at the top of the stairs, landing at the bottom, one human height below. Her motion is downward through the whole flight, entering each airborne frame high and leaving it low. The stair set stays exactly 10 steps and descends away from her direction of travel. The board completes one full 360-degree kickflip rotation and she lands with both feet over the bolts, rolling away upright past the bottom step. Screen direction stays camera-left to camera-right. Same rider, same face, same cobalt-blue streak, same wardrobe and same board in all five beats.