LogoAhaPrompt
  • Prompts
  • Featured
  • Models
  • Submit
  • Blog
AhaPromptAhaPrompt

AI Prompts for Images, Video & Audio — Every Model, One Library

Built withLogoNEXTY.DEV
Explore
  • All Prompts
  • Featured Prompts
  • Image Prompts
  • Video Prompts
  • Audio Prompts
  • AI Models
  • Submit a Prompt
  • Blog
Languages
  • English
  • 中文
  • 日本語
  • 한국어

Copyright © 2026 AhaPrompt All rights reserved.

Privacy PolicyTerms of Service
HomeAI Prompt LibraryAI Video PromptsZoo crocodile attack phone footage

Zoo crocodile attack phone footage

ByteDanceSeedance 2.5ByteDancevideo

[Video Specifications and Overall Style] 9:16 vertical screen, 15 seconds, one continuous shot. Inside a Chinese wildlife park, a thrilling scene accidentally captured by a tourist using an ordinary phone. It starts calm; after the giant crocodile strikes, the videographer reacts half a beat late in shock—the camera shakes, aims off-target, then hurriedly finds the subject again. Preserve the realistic feel of amateur phone footage. [Characters and Reference Lock] The female lead uses preset adult Chinese female character #1@598c0e35-7c27-4b7c-8bac-19bb206ff1c3, wearing preset outfit #2@d57ec59a-c0a5-4eae-84f4-4f02ef21a92d, strictly maintaining the facial features, long hair, clothing style, color, and material from the reference. #1 is the character, #2 is the outfit; the numbers do not appear in the frame. The administrator is a Chinese man around forty years old, with short black hair, wearing a khaki short-sleeved work uniform and dark trousers, with a work badge on his chest, standing behind and to the side of the female lead. Behind them are a small number of adult Chinese tourists in summer casual clothes, standing naturally scattered along the boardwalk. [Scene and Camera Position] Tropical crocodile viewing area, an old wooden boardwalk extending along a dark green pool, with bamboo, palms, and shrubs on the opposite bank. A thick wooden railing extends diagonally from the lower right of the frame toward the background. The external videographer stands about one meter behind and to the side of the female lead, slightly above the position of the phone in her hands, shooting vertically downward. On the right side of the frame are the female lead, the administrator, and the boardwalk; on the left and below is the pool. Humid daytime, natural daylight passing through vegetation, the water surface reflecting a slight green. Ordinary phone 1x main camera, slight hand shake, tilt, compression smearing, noise in dark areas, brief blur during rapid turns. No cinematic color grading, drone camera position, or portrait bokeh. [Female Lead's Phone Orientation—Must Be Accurate] The female lead is using the phone's rear camera to film the crocodile in the water—not a selfie, and not showing the phone to the external videographer. The female lead holds the phone horizontally with both hands at each end, fingers avoiding the rear camera. The phone is below her chest, near the outer edge of the railing, the body clearly tilted downward, with the rear lens's shooting direction accurately landing on the huge dark shadow underwater in the lower left. The phone screen faces upward and slightly toward the female lead's face; the back of the phone and the rear lens face downward toward the water. The female lead looks down at the screen, observing the target in the water through the screen. From the external videographer's slightly higher rear-side angle, the phone screen and the side edge of the body should mainly be visible; the entire back of the phone and the camera module should not be clearly visible facing the external videographer. The screen's viewfinder content matches the real water surface: the same patch of water and the same blurry dark shadow can be seen; no female lead selfie face, unrelated scenery, or wrong-direction image appears. As the female lead slightly adjusts her wrist, the phone's rear lens always follows the underwater dark shadow. Only when the giant crocodile strikes does she retract the phone in shock, disrupting its orientation. [Giant Crocodile and First-Frame State] Only one abnormally massive dark gray-black crocodile. When it leaps up, its head is close to the size of an adult's upper body, and its open mouth occupies nearly half the left side of the frame; scale references the original video—do not generate an ordinary small crocodile. In the first frame, the giant crocodile is completely submerged underwater, presenting only a huge, blurry elongated dark shadow, like sunken wood. Water reflections and turbidity obscure details; the head, eyes, nostrils, scales, or teeth cannot be clearly identified, and no part breaks the water surface. The giant crocodile maintains the same volume throughout and does not suddenly expand at the moment of leaping. [0–2 seconds: Aiming at the underwater shadow] The female lead stands inside the railing, body slightly leaning forward, holding the phone horizontally with both hands, pointing the rear camera downward at the huge dark shadow in the water to the lower left. She looks down at the screen facing her; the shadow on the screen corresponds in position to the shadow in the pool. The external videographer captures the phone screen, the female lead's side profile, and the water below from behind and to her side. The administrator warns seriously: "Miss, step back a bit, don't lean on the railing!" The water surface has only slight ripples; the crocodile still has not surfaced. [2–4 seconds: Target approaches, phone follows] The huge underwater outline slowly approaches the female lead's position. The female lead slightly rotates her wrist so the phone's rear camera continues aiming at the moving shadow, screen facing herself, not turning the back of the phone toward the external videographer. The administrator steps closer, reaching out to steady her, tone turning urgent: "That's not wood, it's alive! Don't lean over!" The female lead begins to pull her body back, but the phone is still filming the water. At the end of this segment, the crocodile's snout tip and eyes just break the water surface. [4–6 seconds: Giant crocodile strikes] The giant crocodile suddenly bursts through the water surface, its massive head rising along the outer side of the railing, open mouth instantly occupying nearly half the left side of the frame, throwing up a large splash. The female lead screams, hurriedly retracting the phone and her arm. The phone's orientation loses stability from the fright; previously it must have been consistently aimed correctly at the crocodile. The giant crocodile briefly bites her forearm extended outside the railing on one side and nearby clothing fabric. The administrator immediately supports her upper arm and shoulder/back, steadying her center of gravity inside the railing. The external videographer recoils half a step in shock, the camera briefly jerks upward; no cut or wound close-up. [6–9 seconds: Breaking free and falling into water] The giant crocodile briefly releases its bite, head falling back; the female lead takes the opportunity to retract her injured forearm, and the administrator pulls her to the inner side of the boardwalk. The action must include a clear release—the arm must not pass through closed teeth. The phone slips from the female lead's hand, flips, and falls into the pool, dropping only once. The giant crocodile crashes back onto the water surface, splashing white water. The female lead clutches her forearm; a small amount of red liquid seeps from the injury, forming short, thin streaks, staining the clothing fabric at the contact point, with one or two drops falling toward the wooden boardwalk. No deep wound display, no spurting, no heavy bleeding. The administrator shouts: "Back up! Don't reach out! Don't pick up the phone!" [9–11 seconds: Tourists panic] The female lead retreats to the middle of the boardwalk, guarding her injured forearm, shoulders tense, breathing rapid. Nearby tourists first hunch their shoulders and back away, pulling at companions; tourists farther back only turn around upon hearing the scream—some put away phones, some turn sideways to make way, exclaiming in succession: "Get back!" "Don't lean on the railing!" The crowd reactions have time delays, are not uniformly synchronized, no clipping, no one falls into the pool. The giant crocodile remains underwater and does not launch a second attack. [11–13 seconds: Administrator evacuates] The administrator stands between the female lead and the railing, shielding her as they continue retreating, gesturing for tourists to make way: "Back up! Everyone don't crowd!" A nearby tourist hands over a tissue; the female lead takes it and presses it on the same injury; the tissue contact area gradually stains with a small amount of red. The videographer backs up slightly and corrects the framing, capturing the female lead, the administrator, and the panicking tourists retreating. [13–15 seconds: Aftermath] The female lead clutches her forearm, panting, voice trembling as she says: "I'm scared to death... it really bites!" The administrator still shields her, warily watching the pool. Background tourists remind in low voices: "Stay away, stop filming!" End on the scene with the female lead still shaken, the crowd retreating, and the water's aftermath not yet settled. [On-Site Sound] All phone on-site audio recording, Chinese dialogue, no music, narration, or subtitles. At the beginning there are tourists talking in low voices, bamboo leaves rustling, and slight water sounds. The administrator's voice is close and clear, changing from a serious warning to urgent restraint as danger occurs. When the giant crocodile surfaces there is heavy water sound, the female lead's scream, nearby gasps; then the phone falling into water, splashing, rapid panting, and chaotic footsteps. The largest splash and scream briefly clip the microphone, then automatic gain recovers. Distant tourist voices are more scattered and softer; no monster roars added. [Continuity and Key Constraints] At the beginning, the female lead's phone must correctly film the underwater target: screen facing up and toward the female lead, rear camera facing down aimed at the crocodile's position; the external videographer mainly sees the screen and side edge. It is forbidden for the phone's rear camera to face the external videographer while appearing to film the underwater target. The first frame has only a blurry giant shadow underwater; no clear crocodile head, eyes, scales, or teeth appear. Red liquid appears only after the bite. Maintain continuity of character #1, outfit #2, the administrator, the giant crocodile, and the boardwalk. The injury is always on the same forearm; the red streaks, clothing damage, and tissue-pressing position correspond. Only one phone; after falling into the water it does not return to hand. The female lead and administrator remain inside the railing; the crocodile @d57ec59a-c0a5-4eae-84f4-4f02ef21a92d remains in the pool at all times. Maintain causal relationships of contact, weight, bite, release, and retreat throughout. No wound close-ups, no severed limbs, no deep tissue display. Entire film one continuous shot, no slow motion, replay, studio reveal, interface overlays, or watermarks.

Details
Type
AI Video Prompts
Aspect Ratio
9:16
Duration
0:15
Updated
Oct 19, 2026
Category
CinematicHorrorRealistic
Source

How to use this prompt

  1. 1Copy the full prompt with the copy button above.
  2. 2Open Seedance 2.5 by ByteDance, or your preferred AI video generator.
  3. 3Paste the prompt and keep the camera and motion terms — they steer the cinematography.
  4. 4Match the example's settings (9:16 · 0:15 · Cinematic · Horror · Realistic), then iterate — small wording changes shift the output a lot.

Frequently asked questions

Which AI model generated this video?

This clip was generated with Seedance 2.5 by ByteDance. The prompt on this page is the exact text used to create it.

What settings does this prompt use?

The example was generated with Seedance 2.5 using: 9:16 · 0:15 · Cinematic · Horror · Realistic. Reusing these settings gives the closest match.

How do I get similar results?

Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.

Can I modify this prompt?

Yes. Prompts work best as starting points — swap scenes, adjust pacing terms, or change the aspect ratio to fit your project.

More Seedance 2.5 prompts

0:30
ByteDanceSeedance 2.5
STYLE: Hollywood disaster-action film, photorealistic live-action, ARRI Alexa 35, anamorphic cinematic lens, realistic Malaysian metropolitan city, practical stunt realism, believable destruction and debris physics, aggressive handheld tracking, natural lighting, cinematic contrast, motion blur, dust, shattered glass, sparks, immersive disaster sound. MAIN CHARACTER: Use Image 1. Maintain exact facial identity, hairstyle, clothing and continuity throughout. CORE RULE: ONE CONTINUOUS SURVIVAL SHOT. No teleportation or unexplained cuts. Every movement logically connects. The man constantly runs, stumbles, recovers, jumps, slides, climbs and changes direction. The environment is the antagonist. 00:00–00:03- EARTHQUAKE Low-angle tracking behind his feet as he runs through a Malaysian city street. Ground violently shakes, he nearly falls, buildings shake and glass explodes. Concrete crashes behind him. He looks back briefly and accelerates. 00:03–00:06- COLLAPSE Front tracking shot racing backward. Building façade collapses behind him. He sharply changes direction, jumps over a metal barrier as concrete blocks destroy his original path. Dust fills the street. 00:06–00:09- CAR IMPACT He reaches an intersection. Vehicles slide uncontrollably toward him. He dives at the last second. Camera dives with him. A car passes overhead. He rolls, immediately gets up and keeps running. 00:09–00:12-ROAD CRACK A huge fissure tears across the road. He runs onto a damaged car, uses it as a springboard and leaps across the collapsing pavement. Lands hard and continues running. 00:12–00:15- FALLING GLASS Side tracking shot. High-rise windows explode above him. Glass rains down. He shields his face, ducks beneath a falling metal sign and keeps moving. 00:15–00:18-COLLAPSE A building front collapses ahead. He spots a narrow gap beneath the debris, drops low and slides underneath. Concrete crashes above him. He emerges dusty and immediately runs. 00:18–00:21-VEHICLE CHAOS A bus crashes into cars. A spinning vehicle comes toward him. He jumps onto its hood, springs off the roof and lands on the opposite sidewalk as sparks erupt behind him. 00:21–00:24- ELEVATED ROAD FAILURE An elevated roadway breaks apart ahead. He sprints to the edge and performs a full-body gap jump over the collapsing section. Brief dramatic slow motion, then real-time. Hard landing, roll, recover, run. 00:24–00:27- DEBRIS CHASE Heavy dust reduces visibility. Close shoulder-level pursuit. Falling streetlights and concrete force sudden direction changes. He stumbles against a wall, pushes himself forward and keeps running. A distant vehicle explosion sends a dust shockwave toward him. 00:27–00:30- FINAL COLLAPSE Camera moves ahead, facing him. Massive buildings collapse behind him as he runs toward camera. He jumps over a concrete barrier. A gigantic slab crashes behind him, creating a huge dust cloud. He emerges through the dust still running. CUT TO BLACK. One final footstep. SOUND: Deep earthquake rumble, structural cracking, glass explosions, crowd panic, tires, metal impacts, concrete crashes, heavy breathing, sparks, distant explosion and final low-frequency collapse. PERFORMANCE: He behaves like a real person fighting to survive not an action hero posing. Fear, instinct and adrenaline control every reaction. Realistic balance, impacts and recovery. CAMERA: Low tracking, front pursuit, side tracking, shoulder-mounted chase, whip-pans, ground-level slides and brief airborne follow shots. Camera always follows his momentum. No random drone shots, floating cameras or impossible rotations. FINAL FEEL: Relentless 30-second survival adrenaline — RUN → COLLAPSE → EVADE → JUMP → IMPACT → RECOVER → RUN → BIGGER COLLAPSE → RUN. Duration: 30 seconds | Aspect Ratio: 16:9
Details
0:15
ByteDanceSeedance 2.5
Create a 15-second vertical 9:16 live-action dance video using the person in @ Image1 Setting: a high school classroom — desks, chairs, chalkboard. One continuous take: no zooms, no cuts. - Prioritize @ Image1 for the face, hairstyle, outfit, colors, and overall silhouette - Only one person in the frame - Not intense breakdancing — a short live-action dance MV where a high school student casually dances along to the music, just for fun - Don't repeat the same choreography; mix in steps, turns, hand movements, footwork, profile angles, and swaying hair - Amateur camerawork, as if a friend is filming on an iPhone — handheld shake, slightly off-center framing that loosely follows the dancer
Details
0:25
ByteDanceSeedance 2.5
HOLLYWOOD CINEMATIC SEEDANCE 2.5 — ZOMBIE APOCALYPSE Create an EXACTLY 30-second ultra-photorealistic live-action Hollywood zombie-apocalypse sequence. Premium theatrical action-thriller, ARRI ALEXA 65, anamorphic cinema, realistic actors/VFX, natural motion blur, HDR, subtle film grain. HERO — image1 Use image1 ONLY for identity. Preserve 100% exact face, facial geometry, eyes, nose, lips, jawline, skin tone, hairstyle, facial hair, body proportions and physique. NO face drift, redesign, aging or different actor. Same identity in every shot. COSTUME Dark weathered tactical jacket, charcoal shirt, rugged cargo pants, combat boots, tactical gloves, worn backpack and rifle. Dusty, damaged survivor clothing. Same outfit/weapon throughout. WORLD One continuous destroyed downtown city block at late evening: ruined buildings, shattered windows, overturned cars, burning vehicles, debris, smoke and emergency lights. Cold blue-gray ambience with restrained orange firelight. ZOMBIES Photorealistic infected humans: pale skin, dirty faces, torn clothing, grime and realistic non-excessive wounds. Different appearances, aggressive but human biomechanics. No supernatural monsters. SHOT 01 | 00:00–04 Wide 24mm anamorphic. Hero hides behind overturned SUV, scanning a burning street filled with distant zombies and smoke. Slow lateral tracking. Wind, fire, distant groans, low drone. SHOT 02 | 04–07 50mm 3/4 close-up. Hero hears civilians trapped inside a destroyed storefront and turns toward them. Rapid push-in, rack focus to civilians. Blue evening + red emergency light. Cello tension. SHOT 03 | 07–10 35mm low-angle tracking. Zombies rush around corner. Hero steps between them and civilians, raising rifle. Realistic movement, smoke and firelight. Deep percussion. SHOT 04 | 10–14 50mm over-shoulder. Hero fires controlled rifle shots while protecting civilians. Realistic recoil, restrained muzzle flashes, shell casings and smoke. Rifle echoes, zombie cries, percussion intensifies. SHOT 05 | 14–18 35mm handheld arc, brief Dutch angle. Zombie attacks from behind; hero turns and narrowly avoids it as it crashes into a vehicle. Realistic impact and debris. Music drops to breathing and impact. SHOT 06 | 18–22 35mm Steadicam. Hero signals civilians to escape through side entrance while guarding the street. Warm interior vs cold exterior. Strings and restrained heroic brass. SHOT 07 | 22–26 65mm anamorphic low-angle dolly-in. Hero reaches doorway and sees an enormous zombie horde through smoke. Orange rim light, blue shadows. Dark orchestral tension rises. SHOT 08 | 26–30 28mm wide crane/dolly pull-back. Civilians escape LEFT. Hero remains alone, facing horde approaching RIGHT, slowly raising rifle. Reveal destroyed city. Full orchestral climax → deep bass → hard cut to black at 30s. CONTINUITY Same hero identity, costume, rifle, backpack, city block, overturned SUV, storefront, fires, smoke and lighting. Civilians LEFT, horde RIGHT. No location or outfit changes. TECHNICAL 30s, 24fps, 2.39:1 (16:9 if unsupported), 4K preferred, cinematic synchronized audio. NEGATIVE No identity change, face morphing, CGI/game/cartoon look, supernatural zombies, superhuman abilities, excessive gore, unrealistic movement, random camera shake, neon/oversaturated colors, text, logos, watermarks, distorted faces/hands or extra fingers. FINAL: Generate ONE continuous 30-second sequence in exact 8-shot order with seamless cinematic continuity and realistic Hollywood live-action quality.
Details
0:30
ByteDanceSeedance 2.5
Multi-shot sequence with hard cuts between shots. Keep the same characters and visual style throughout. No music or score — only natural diegetic sound. SHOT 1 A dirty, exhausted 18-year-old girl with dark auburn-brown hair in a messy low ponytail, warm brown eyes, faded olive-green military jacket, backpack and gloves, aims a bolt-action rifle inside an abandoned ornate mansion. Sweat, dirt, a cheek scrape and tears cover her face. Her hands tremble. She closes her eyes as a tear rolls down, then hears something and lowers the rifle, visibly heartbroken. SHOT 2 Over her shoulder, an infected golden-coated Golden Retriever sits on the debris-covered parquet floor. Matted fur, cloudy white eyes, wounds and dark veins. He trembles while softly whimpering and growling. SHOT 3 She slowly crouches, places the rifle on the floor, wipes her tears and gives the dog a small broken smile. She quietly speaks to him, pulls a worn yellow-green tennis ball from her jacket and gently rolls it toward him. SHOT 4 Extreme low-angle close-up of the tennis ball rolling through dust across the cracked parquet floor. It stops directly in front of the dog's paws. Hold on the still ball. HARD CUT / TRANSFORMATION SHOT 5 Same low camera angle and ball position, but now on a clean sunny residential basketball court. A healthy golden-coated Golden Retriever suddenly grabs the ball. His eyes are clear and warm brown, fur clean, playful and energetic. He shakes and plays with the ball. SHOT 6 Wide shot of the basketball court. The woman throws the ball and the happy dog sprints after it, catches it, runs back and drops it at her feet, ready to play. SHOT 7 Close-up of the clean, unharmed woman laughing while affectionately ruffling the dog's neck and chest. The dog happily pants beside her. SHOT 8 Wide peaceful shot. The woman and dog sit together in a pristine dark-green vintage convertible beside the court. She shares food from a tin can with him. He gently takes it and licks her fingers. CONSISTENCY Same woman throughout: dark auburn-brown hair, loose low ponytail, warm brown eyes, olive-green military jacket, khaki cargo pants and brown boots. Same Golden Retriever: infected and injured in the mansion, healthy and playful after the transformation. Mansion: abandoned ornate interior, tall arched windows, torn dark-red curtains, peeling damask wallpaper, shattered gilt mirror, broken furniture, debris, ceiling hole and strong sunlight beams. Court: clean residential basketball court, white lines, iron fence, flowering shrubs, stone townhouses, warm late-afternoon sunlight and soft shadows. Dark-green vintage convertible with chrome trim. Visual style: ultra-realistic, photorealistic, natural human and animal movement, handheld camera, shallow depth of field, ARRI Alexa 35 look, warm cinematic grade, subtle grain. Audio: ONLY natural breathing, house ambience, dog sounds, footsteps, ball sounds, birds and wind. ABSOLUTELY NO MUSIC OR SCORE.
Details
0:20
ByteDanceSeedance 2.5
Image1 = woman holding gun from behind; Image2 = woman in foreground receiving drink. Strictly keep both women's faces, hairstyles, clothing, and identities consistent — do not swap them. Generate a 20-second, 16:9, live-action cinematic, one continuous take, no BGM crime-suspense deadpan comedy short film. Modern cold gray indoor beverage area, silver soda machine, cold white overhead lights. Camera fixed at a low angle slightly in front of and beside the soda machine, roughly waist-to-chest height, 35–50mm, medium close shot, shallow depth of field, essentially static. 0–4s Image2 character B cautiously approaches the soda machine, movements restrained and natural, only one brief wary glance around, neutral expression, no smiling. 4–7s She places a transparent plastic cup under the dispenser nozzle, only uses peripheral vision to check behind her once, then focuses on the cup. 7–12s Orange-yellow drink flows into the cup and gradually fills it, the machine fails to stop in time. The drink must realistically overflow past the cup rim → run down the cup wall → flow over her fingers → drip and splatter onto the metal tray. B only slightly furrows her brow, purses her lips, tightens her fingers — a sub-one-second "oh no" reaction, not exaggerated. 12–14s | Key reversal The camera does not search for danger. A black handgun slowly enters the existing frame from B's right rear, muzzle approaching the side-back of her head; character A should not appear fully yet at this moment. B reacts: her gaze first stops → extremely slight confirmation glance to the right rear → expression instantly goes quiet, body freezes. No wide eyes, no open mouth, no screaming, no jerking her head around. 14–17s B stays facing the soda machine, very slowly stops handling the cup and gradually raises both hands. Camera position unchanged, begins one natural cinematic rack focus: foreground B gradually falls out of focus, A at the right rear gradually sharpens. 17–20s Image1 character A becomes the sharp subject: black straight long hair, gold long earrings, black one-piece swimsuit, one hand steadily holding the gun, expression completely calm and neutral — no sneer, no menacing face. She looks at B and speaks in an ordinary conversational low voice, calm and earnest: "You know too much." B keeps her hands raised, does not turn around, does not respond — only an extremely subtle pause in her gaze. The shot ends immediately after the final word of the dialogue. Performance principles: B: restrained alertness → intense focus → brief hesitation → instant freeze. The greater the danger, the less she performs. A: always calm, steady, neutral — the threat comes from the act of holding the gun, not her expression. **Sound:** Only real production sound: footsteps, plastic cup, soda machine, liquid flowing and overflowing, splatter on metal tray, fabric rustling, and the final Chinese dialogue. No music, no horror sound effects, no cocking sound.
Details
0:29
ByteDanceSeedance 2.5
Create a 30-second ultra-realistic cinematic travel vlog featuring a young woman with shoulder-length auburn hair, wearing an elegant cream blazer and matching trousers, carrying a beige canvas tote bag with black printed graphics. Maintain consistent facial features, hairstyle, outfit, and bag throughout the entire video. Scene 1 — European Café Entrance (0–5 seconds): The woman stands outside a charming European café with tall dark teal wooden doors. She casually checks her smartphone, then puts it away and walks inside. Warm café lighting contrasts beautifully with the cool teal doorway. Natural candid movements and subtle handheld camera motion. Scene 2 — Exploring Charming Streets (5–12 seconds): Follow her from behind as she walks through narrow cobblestone streets lined with historic European buildings, outdoor cafés, and small artisan shops. She passes colorful ceramic displays and busy café terraces. Her auburn hair moves gently as she walks, while the tote bag swings naturally at her side. Scene 3 — Sunny Mediterranean Beach (12–20 seconds): Seamlessly transition to a beautiful Mediterranean beach with turquoise water and golden sunlight. Film her walking toward the shoreline from behind. A gentle sea breeze moves her hair and blazer. She pauses beside the waves, turns toward the camera, and smiles naturally. Scene 4 — Golden-Hour Beach Portrait (20–25 seconds): Capture an intimate over-the-shoulder shot as she looks toward the ocean, then turns back with a soft, genuine smile. Warm sunlight illuminates her auburn hair, creating a natural golden rim light. Use shallow depth of field and subtle cinematic lens flare. Scene 5 — Peaceful Sunset Ending (25–30 seconds): A wide cinematic shot reveals the woman sitting on a beach blanket, holding a clear drink while watching the sun set over the ocean. The sky glows with warm orange, pink, and lavender tones. Waves gently roll onto the shore as the camera slowly pulls back, ending on a peaceful, atmospheric composition. Visual Style: Photorealistic travel cinematography, candid luxury lifestyle aesthetic, natural human expressions, realistic skin texture, detailed fabric movement, authentic European architecture, soft film grain, warm color grading, smooth camera tracking, shallow depth of field, natural lighting, 4K quality, vertical 9:16 format. Consistency Rules: Preserve the same woman, face, hairstyle, cream outfit, and beige tote bag in every scene. Ensure realistic walking physics, natural hand movements, consistent body proportions, smooth scene transitions, and believable lighting. Avoid flickering, face distortion, duplicate people, artificial motion, sudden outfit changes, text overlays, subtitles, and watermarks.
Details
0:15
ByteDanceSeedance 2.5
Create a 15-second ultra-realistic lifestyle video in vertical 9:16 format, using the attached image as the visual reference for the woman's appearance, outfit, car interior, lighting, and overall aesthetic. SCENE AND ACTION: 0-3 seconds: The video starts mid-action. The woman is getting into the driver's seat of the parked car. She pulls her second leg inside, settles into the seat, and firmly closes the driver's door. Capture the natural movement of her body and the door closing with a realistic thud. 3-6 seconds: From a natural passenger-side interior angle, she adjusts herself comfortably in the seat, takes off her sunglasses, and places them beside her handbag. 6-10 seconds: She reaches for her iced green matcha drink, lifts it naturally, takes a relaxed sip through the straw, and lowers the cup. 10-15 seconds: She gazes out of the side window, enjoying a quiet moment. Soft natural sunlight falls across her face and the car interior. End with her relaxed, holding the drink. VISUAL STYLE: Authentic, ultra-realistic smartphone lifestyle footage. Natural skin texture, realistic facial features, believable body movements, accurate hands and fingers, natural hair movement, physically accurate lighting and reflections, and consistent character appearance throughout. CAMERA: Natural handheld smartphone perspective with subtle movement. Use a smooth, believable transition from the exterior door-closing moment to the interior shot. Avoid dramatic camera movements or artificial cinematic effects. AUDIO: Natural car-door closing sound, subtle parking-lot ambience, and realistic drink-handling sounds only. Leave out voiceover, captions, on-screen text and music. IMPORTANT: The car remains parked and stationary. Do not show her walking toward the car. Do not change her face, hairstyle, outfit, drink, or car interior. Avoid distorted hands, warped objects, artificial skin, exaggerated expressions, or unnatural movements.
Details
0:10
ByteDanceSeedance 2.5
WHITE DRAGON ASCENSION | 10s | 16:9 Use image1 as SANZO. Keep his exact face, hair, skin tone, physique, tattoos and outfit. Ultra-realistic live-action Hollywood action. Practical stunts, real katana combat, realistic physics, natural smoke and cinematic lighting. No CGI, anime, cartoon or game look. LOCATION: Infinite white cyclorama with glossy reflective floor, soft diffused light, no horizon or props. OUTFIT: All-white tactical shinobi outfit with hood, half-mask, layered robes, armor, belt, tabi boots and flowing fabric. WEAPON: ONE white-handled katana on LEFT WAIST, fully sheathed. SANZO draws it once. Blade and handle leave the saya together. Saya becomes EMPTY and remains visible. No duplicate weapon or handle. Katana never returns. CREATURE: Giant aggressive celestial dragon made of dense swirling white smoke, with horns, whiskers, mane and bright white eyes. 0–2s: SANZO runs through the white void as the smoke dragon chases him. FPV and low tracking shots. Jaws snap behind him. He combat-slides beneath the jaws. Slow motion, eye close-up, 2-frame freeze. 2–3.5s: During the slide, SANZO draws the katana. Empty saya stays visible. He performs cartwheel → butterfly twist → forward somersault and lands low. 3.5–8.8s: SANZO unleashes KAGE RYUJIN GIRI — CELESTIAL EXECUTION. The dragon coils, dives, bites and tail-whips. SANZO counters with flash steps, flips, twists and aerial slashes. Each slash tears through the smoke; the dragon instantly reforms. Use fast camera moves, crash zooms, speed ramps and heavy impacts. 8.8–10s: Final dive. SANZO performs an aerial corkscrew, somersault and butterfly motion, then delivers a powerful upward diagonal slash. 2-frame freeze. Dragon breaks into white smoke ribbons and disappears. SANZO lands in a strong ninja stance, katana in RIGHT hand, blade down. EMPTY saya visible on LEFT WAIST. Fade white. NEGATIVE: CGI, anime, cartoon, game graphics, glow, beams, duplicate katana, duplicate handle, sheathing, clipping, floating weapon, blur, plastic skin, watermark, logo, subtitles, text.
Details
Browse all Seedance 2.5 promptsExplore AI Video Prompts