HOLLYWOOD CINEMATIC SEEDANCE 2.5 — ZOMBIE APOCALYPSE Create an EXACTLY 30-second ultra-photorealistic live-action Hollywood zombie-apocalypse sequence. Premium theatrical action-thriller, ARRI ALEXA 65, anamorphic cinema, realistic actors/VFX, natural motion blur, HDR, subtle film grain. HERO — image1 Use image1 ONLY for identity. Preserve 100% exact face, facial geometry, eyes, nose, lips, jawline, skin tone, hairstyle, facial hair, body proportions and physique. NO face drift, redesign, aging or different actor. Same identity in every shot. COSTUME Dark weathered tactical jacket, charcoal shirt, rugged cargo pants, combat boots, tactical gloves, worn backpack and rifle. Dusty, damaged survivor clothing. Same outfit/weapon throughout. WORLD One continuous destroyed downtown city block at late evening: ruined buildings, shattered windows, overturned cars, burning vehicles, debris, smoke and emergency lights. Cold blue-gray ambience with restrained orange firelight. ZOMBIES Photorealistic infected humans: pale skin, dirty faces, torn clothing, grime and realistic non-excessive wounds. Different appearances, aggressive but human biomechanics. No supernatural monsters. SHOT 01 | 00:00–04 Wide 24mm anamorphic. Hero hides behind overturned SUV, scanning a burning street filled with distant zombies and smoke. Slow lateral tracking. Wind, fire, distant groans, low drone. SHOT 02 | 04–07 50mm 3/4 close-up. Hero hears civilians trapped inside a destroyed storefront and turns toward them. Rapid push-in, rack focus to civilians. Blue evening + red emergency light. Cello tension. SHOT 03 | 07–10 35mm low-angle tracking. Zombies rush around corner. Hero steps between them and civilians, raising rifle. Realistic movement, smoke and firelight. Deep percussion. SHOT 04 | 10–14 50mm over-shoulder. Hero fires controlled rifle shots while protecting civilians. Realistic recoil, restrained muzzle flashes, shell casings and smoke. Rifle echoes, zombie cries, percussion intensifies. SHOT 05 | 14–18 35mm handheld arc, brief Dutch angle. Zombie attacks from behind; hero turns and narrowly avoids it as it crashes into a vehicle. Realistic impact and debris. Music drops to breathing and impact. SHOT 06 | 18–22 35mm Steadicam. Hero signals civilians to escape through side entrance while guarding the street. Warm interior vs cold exterior. Strings and restrained heroic brass. SHOT 07 | 22–26 65mm anamorphic low-angle dolly-in. Hero reaches doorway and sees an enormous zombie horde through smoke. Orange rim light, blue shadows. Dark orchestral tension rises. SHOT 08 | 26–30 28mm wide crane/dolly pull-back. Civilians escape LEFT. Hero remains alone, facing horde approaching RIGHT, slowly raising rifle. Reveal destroyed city. Full orchestral climax → deep bass → hard cut to black at 30s. CONTINUITY Same hero identity, costume, rifle, backpack, city block, overturned SUV, storefront, fires, smoke and lighting. Civilians LEFT, horde RIGHT. No location or outfit changes. TECHNICAL 30s, 24fps, 2.39:1 (16:9 if unsupported), 4K preferred, cinematic synchronized audio. NEGATIVE No identity change, face morphing, CGI/game/cartoon look, supernatural zombies, superhuman abilities, excessive gore, unrealistic movement, random camera shake, neon/oversaturated colors, text, logos, watermarks, distorted faces/hands or extra fingers. FINAL: Generate ONE continuous 30-second sequence in exact 8-shot order with seamless cinematic continuity and realistic Hollywood live-action quality.
This clip was generated with Seedance 2.5 by ByteDance. The prompt on this page is the exact text used to create it.
The example was generated with Seedance 2.5 using: 16:9 · 0:25 · Cinematic · Horror · Dark. Reusing these settings gives the closest match.
Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.
Yes. Prompts work best as starting points — swap scenes, adjust pacing terms, or change the aspect ratio to fit your project.