
semi-realistic 3D CG render, high-end CGI game cinematic cutscene, PBR materials with subsurface scattering skin, global illumination, photorealistic materials but idealized stylized character with a stylized beauty-face, slightly smoothed idealized skin with a matte satin finish and subtle sheen on the high points (not plastic, not oiled, not overly glossy), soft gradient shadows with smooth penumbra falloff, no flat cel-shade bands, no bold outlines no cel-shade edge lines defined by light and shadow not drawn contours, cinematic dramatic high-contrast warm and cool rim lighting, warm rim light cool blue fill light atmospheric volumetric fog chiaroscuro, semi-realistic eyes with subtle anime influence glossy with multiple reflections, photorealistic materials stylized character face, 2.5D
This image was generated with FLUX 3 by Black Forest Labs. The prompt on this page is the exact text used to create it.
The example was generated with FLUX 3 using: 124:185 · Character · Cinematic · 3D Render. Reusing these settings gives the closest match.
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