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HomeAI Prompt LibraryAI Video PromptsRamen Bowl UGC Taste Test

Ramen Bowl UGC Taste Test

MMiniMax H3MiniMaxvideo

Duration: 15 seconds | Aspect Ratio: 16:9 | Style: Authentic UGC / iPhone selfie-vlog, handheld, natural light, slight motion blur, TikTok/Reels energy — NOT cinematic. Product Reference: Use the uploaded ramen bowl image as the only product reference. Keep the broth color, noodle thickness, toppings, egg placement, chashu slices, and bowl appearance identical throughout every shot. Camera: iPhone 15 Pro handheld with front/back camera switching, realistic autofocus hunting, natural handheld movement, slight exposure shifts, warm apartment lighting. Character Description Name: Yuna A young Japanese woman in her early 20s with soft natural beauty, shoulder-length dark hair tied loosely, subtle makeup, oversized gray hoodie, cheerful personality, filming casually inside a cozy apartment kitchen. Shot Breakdown SHOT 1 (0–2s) — Selfie holding the ramen bowl. Dialogue: "Late-night ramen again." SHOT 2 (2–4s) — Overhead reveal with steam rising. SHOT 3 (4–6s) — Close-up autofocus on noodles and broth. SHOT 4 (6–8s) — Chopsticks lifting noodles with a natural noodle stretch. SHOT 5 (8–10s) — Selfie bite reaction. Dialogue: "That's insanely good." SHOT 6 (10–12s) — Casual b-roll of the bowl while she reaches for another bite. SHOT 7 (12–14s) — Selfie holding noodles toward camera. Dialogue: "Worth every bite." SHOT 8 (14–15s) — Freeze frame with handwritten overlay: "ramen fix 🍜" Look & Feel Warm lighting, natural phone quality, authentic UGC pacing, jump cuts, realistic handheld movement. Negative Prompt cinematic look, luxury commercial, perfect framing, CGI noodles, unrealistic steam, plastic food, distorted chopsticks, extra fingers, warped hands, overprocessed HDR, text artifacts.

Details
Type
AI Video Prompts
Aspect Ratio
40:17
Duration
0:15
Updated
Aug 5, 2026
Category
CharacterFoodRealistic
Source

How to use this prompt

  1. 1Copy the full prompt with the copy button above.
  2. 2Open MiniMax H3 by MiniMax, or your preferred AI video generator.
  3. 3Paste the prompt and keep the camera and motion terms — they steer the cinematography.
  4. 4Match the example's settings (40:17 · 0:15 · Character · Food · Realistic), then iterate — small wording changes shift the output a lot.

Frequently asked questions

Which AI model generated this video?

This clip was generated with MiniMax H3 by MiniMax. The prompt on this page is the exact text used to create it.

What settings does this prompt use?

The example was generated with MiniMax H3 using: 40:17 · 0:15 · Character · Food · Realistic. Reusing these settings gives the closest match.

How do I get similar results?

Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.

Can I modify this prompt?

Yes. Prompts work best as starting points — swap scenes, adjust pacing terms, or change the aspect ratio to fit your project.

More MiniMax H3 prompts

0:16
MMiniMax H3
Create a 15-second ultra-photorealistic cinematic luxury real-estate house tour, using the provided reference image as the visual style reference. IMPORTANT: Maintain a consistent architectural design, materials, furniture style, warm color palette, and premium luxury aesthetic throughout the entire video. The house must feel like one real, connected property. No random architectural changes. VIDEO FORMAT: Vertical 9:16 Duration: exactly 15 seconds Ultra-realistic 4K Professional luxury real-estate cinematography Smooth stabilized camera movement Natural lighting Realistic reflections and shadows Premium editorial look No people No text No logos No watermark SCENE 1 — 0-2 SECONDS — EXTERIOR REVEAL Start with a cinematic wide establishing shot of the complete luxury modern house during golden hour. Show the elegant multi-level architecture, large floor-to-ceiling windows, stone exterior walls, warm interior lights, landscaped garden, clean driveway and premium entrance. Camera slowly pushes forward toward the house like a professional real-estate drone/gimbal shot. TRANSITION: Smooth forward movement transitioning naturally toward the main entrance. SCENE 2 — 2-4 SECONDS — MAIN ENTRANCE & FOYER Camera smoothly enters through the large front door into a sophisticated luxury foyer. Show polished flooring, warm wooden staircase, elegant wall decoration, large round mirror, designer console table and soft ambient lighting. Camera moves forward slowly and naturally, revealing the open-plan interior. SCENE 3 — 4-6 SECONDS — LUXURY LIVING ROOM Transition into the main living room shown in the reference image. Show the large caramel-brown leather sectional sofa, cream upholstered lounge chairs, round wooden coffee table, patterned rug, decorative plants, wooden furniture and the central modern fireplace with gray stone/tile surround. Large windows bring in beautiful natural daylight. Camera makes a smooth cinematic side-to-side movement, showcasing the entire living space. SCENE 4 — 6-8 SECONDS — OPEN KITCHEN & DINING Camera smoothly pans from the living room into the open-plan luxury kitchen and dining area. Show a large premium kitchen island, elegant cabinetry, modern appliances, sophisticated pendant lights, marble/stone surfaces and a stylish dining area. Keep the same warm neutral color palette and architectural style. Camera slowly glides past the island for a high-end property-tour feeling. SCENE 5 — 8-10 SECONDS — MASTER BEDROOM Smooth transition into a spacious luxury master bedroom. Show a large elegant bed with premium neutral bedding, soft textured fabrics, wooden accents, designer bedside tables and large windows overlooking greenery. Warm natural sunlight enters through the windows. Camera slowly moves toward the bed and then gently pans across the room. SCENE 6 — 10-12 SECONDS — LUXURY MARBLE BATHROOM Camera transitions into a high-end master bathroom. Show large marble surfaces, a freestanding modern bathtub, spacious glass shower, elegant vanity, large mirror and warm hidden LED lighting. Use a slow cinematic camera sweep to reveal the luxurious finishes. Everything should look realistic and physically accurate. SCENE 7 — 12-15 SECONDS — BACKYARD & FINAL HERO SHOT Camera smoothly exits toward the backyard/patio. Reveal a beautiful landscaped outdoor lounge area with comfortable designer seating, greenery, warm architectural lighting and a premium swimming pool. End with a cinematic wide hero shot of the entire property glowing during sunset. Camera slowly pulls back and rises slightly, creating a premium luxury-real-estate commercial ending.
Details
0:15
MMiniMax H3
MiniMax H3 on @Hailuo_AI Prompt b- A young Korean woman, early 20s, tired after a long day, oversized coat swallowing her frame, hair escaping a loose braid, stands alone at a rural bus stop long after the sun has set. Setting: A single flickering streetlamp, an empty road disappearing into darkness, rice paddies barely visible on either side, insects buzzing somewhere in the black. Camera feel: Static tripod shot with occasional handheld nudges, like whoever's filming keeps almost forgetting they're recording — heavy grain, the lamp's orange glow bleeding into the frame, tape hiss audible under everything. What happens (15 sec total): She leans against the bus stop sign, checking her phone, then pocketing it with a tired sigh. She mutters to camera, almost to herself, "버스 왜 안 와..." ("Why isn't the bus coming..."), kicking a small pebble. Headlights appear far down the road she straightens up, relief crossing her face. As the bus approaches, she looks back at the camera one last time saying "드디어" ("Finally"), stepping toward the curb as the tape cuts. Sound: Crickets, distant engine growing louder, gravel underfoot, wind. Mood: Quiet exhaustion giving way to small relief nothing dramatic, just real.
Details
0:15
MMiniMax H3
Create a 15-second cinematic girl travel vlog in 16:9 landscape. A young woman walks through a beautiful Japanese park during peak sakura season while filming herself with a compact vlog camera. She laughs softly, spins slightly beneath the cherry blossom canopy and looks upward as petals fall around her. She then points toward a peaceful hanami picnic area filled with people enjoying spring. Her hair moves naturally in the breeze. Warm golden sunlight, authentic candid emotion, realistic people and environment, handheld influencer vlog aesthetic, photorealistic 4K, 16:9.
Details
0:15
MMiniMax H3
Duration: 15 seconds Aspect ratio: 9:16 Reference: @image 1, lock the protagonist's face, hairstyle, body, and original look from the reference image; do not redescribe or change the outfit Audio: harbor water sounds, light wooden dock creaks, apparatus squeezing sounds, footsteps striking water, splashing, gradually strengthening wind, the protagonist's natural laughter; no dialogue, no narration, no subtitles Overall style: hyper-realistic phone footage, extreme water stunt short film, golden hour natural light, slow-to-fast pacing, realistic water physics, slight handheld feel GLOBAL CONTINUITY Setting: New York harbor at golden hour, clear sky, calm sea. The Statue of Liberty is visible in the center distance, with the city skyline on the right. The camera is positioned on an old wooden dock, with some planks, metal fasteners, and worn edge guards visible on the right side of the frame. Main subject: @image 1 is the sole protagonist. The person's appearance and original styling remain consistent throughout. Water-walking apparatus: The protagonist's legs are each inserted into two giant transparent water-walking devices. The devices extend to around the knees, with wide oval buoyant foot platforms at the bottom. The transparent shells catch a light golden refraction in the sunset. Both devices remain identical in size, shape, and transparency throughout. They are water stunt apparatus, not to be redesigned as part of the character's costume. CAMERA CONTINUITY The three SHOTs are time phases of one continuous take — no scene or camera position changes. The cameraperson remains on the dock, shooting from behind the protagonist. It starts as a medium-wide shot; after the protagonist enters the water, the camera tilts slightly down; as she accelerates, it smoothly pulls back and tilts up to recompose, keeping the protagonist, the wake, and the Statue of Liberty on the same central axis. PHYSICAL ENGINE Slow stepping: When the transparent device's bottom touches the water surface, it partially sinks, producing circular ripples and light splashes. The protagonist needs to bend her knees and spread her arms to maintain balance. High-speed running: The left and right devices alternately strike the water surface. Each step produces splashes shooting sideways and backward, gradually forming a long, symmetrical V-shaped wake behind her. Each step must include: Lift leg → swing forward → contact water surface → device sinks → splash ejection → lift again. SHOT 1 (00:00-00:05) Testing the water Subject: The protagonist from @image 1 stands at the edge of the dock, back to the camera, facing the Statue of Liberty. Action: 00:00-00:01.50: The protagonist looks down at the devices on her feet and the water, leaning slightly forward, slowly adjusting her center of gravity. 00:01.50-00:03.20: The protagonist lifts her left leg high, slowly extending the giant transparent device out over the dock. Her right leg remains on the wooden planks for support. The wide bottom of the left device contacts the water surface, first pressing a shallow depression, then partially submerging, creating a ring of fine ripples. 00:03.20-00:05.00: The protagonist attempts to shift her weight onto her left leg, and her body suddenly tilts left. Her arms quickly spread open, her right leg still angled against the dock edge, forming a straddling stance with one foot in the water and one on the dock. She sways left and right, nearly losing balance, but does not fall in. Environment: The sea remains calm, with only expanding ripples around the device. The sunset lights the edge of the transparent device from the right. Camera: 24mm phone wide-angle, rear medium-wide shot, slight forward movement with a downward tilt, keeping the full body and devices in frame. Style: Realistic, cautious, slightly comedic — the body must react naturally to the device's weight. Constraints: No running at the start; the first device must step into the water alone first; splashes must not be excessive. SHOT 2 (00:05-00:10) Finding balance and sudden acceleration Subject: The protagonist gradually moves the second transparent device from the dock into the water. Action: 00:05-00:06.50: The protagonist lifts her right leg high and places the second device into the water. Both wide bottoms now partially press into the sea surface, creating two sets of overlapping circular ripples. She bends her knees and spreads her arms, sways once, then gradually returns to an upright stance. 00:06.50-00:07.50: The protagonist takes two small experimental steps forward. Each step slowly lifts a device and gently presses it into the water, producing only minimal splashes. 00:07.50-00:08.50: The protagonist pauses briefly, turns her head to look back over her left shoulder at the camera, flashing a smug, playful smile and letting out a natural laugh. 00:08.50-00:10.00: She quickly turns back forward, leans her body in, and her arms enter a running swing. The first step is a powerful push against the water, the second step visibly accelerates, and splashes grow from small to large. Environment: The wooden dock remains on the right side, with the protagonist gradually increasing her distance from it. The Statue of Liberty stays directly ahead. Camera: The camera remains on the dock, smoothly pulling back and tilting slightly up to recompose — it does not follow into the water. Style: A sharp contrast in rhythm — from clumsy testing to sudden smooth acceleration. Constraints: The look-back smile must be included; a brief pause during the look-back; acceleration must begin only after turning back forward. SHOT 3 (00:10-00:15) Sprinting across the water Subject: The protagonist sprints across the sea surface toward the Statue of Liberty. Action: 00:10-00:12.50: The protagonist runs at a steady, fast pace, with the left and right devices alternately striking the water in continuous succession. Each landing produces bright splashes that spray sideways and backward. Her body leans slightly forward, arms swing naturally in alternation, and stride length gradually widens. A continuously extending and widening V-shaped wake forms behind her. 00:12.50-00:14.20: The protagonist maintains her speed, gradually stops swinging her arms, and extends them outward to both sides, slightly raised, forming a free, exhilarated shallow-V pose. Her legs continue alternating in a running motion — the stepping cannot stop. The sunset turns the splashes at her feet into a pale golden mist. 00:14.20-00:15.00: The protagonist continues moving into the distance, rapidly shrinking in the frame. The camera tilts slowly upward, allowing more sky to fill the frame, while keeping the protagonist, the Statue of Liberty, and the V-shaped wake on the same central axis. The shot ends while she is still running — she does not reach the island, does not stop, and does not look back. Environment: The calm sea is carved by a clear wake behind the protagonist, while the surrounding water remains smooth. The distant landmark and skyline remain stable in position. Camera: Fixed position on the dock, smooth pull-back with a slight upward tilt. In the latter half, it does not chase closer to the protagonist and does not switch to aerial footage. Style: Realistic high-speed splashes, golden backlighting, strong depth and sense of speed — like an unbelievable extreme challenge captured on a phone. Constraints: The protagonist must continuously alternate stepping; she must keep running after spreading her arms; the transparent devices cannot disappear or deform. --- Negative: Redesigned character clothing, additional garments, style drift, facial drift, hair change, character replacement, ordinary shoes, device disappearing, device shrinking, device turning into a surfboard, jet ski, skateboard, or boat, sprinting at the very beginning, omitting the single-foot water test, omitting the swaying, omitting the look-back smile, spreading arms too early, falling into the water, tripping, sinking, injury, colliding with the dock, standing on the shallow bottom, sliding without steps, hovering, flying, teleporting, feet locked in place, incorrect gait, same-side arm and leg movement, soles not contacting the water surface, devices not sinking at all, devices penetrating through the water, splashes appearing prematurely, no splashes, tsunami, giant water column, splashes blocking the subject, wrong wake direction, wake suddenly disappearing, Statue of Liberty moving, cityscape deforming, horizon tilting, extra boats blocking the subject, camera cuts, frontal tracking shot, aerial shot, camera entering the water, sudden scene changes, anime rendering, game CGI, plastic skin, cheap green screen, excessive slow motion, extra people, extra arms, extra legs, reversed joints, melting body, character duplication, subtitles, on-screen text, brand logos, watermarks, narration, additional dialogue
Details
0:15
MMiniMax H3
Create an explosive, motion-graphics-driven character reveal trailer in 16:9, exactly 13 distinct cuts, 24fps. The character is the exact girl from the provided reference image: preserve her face, proportions, hairstyle, outfit, materials, accessories and colors throughout; never redesign her. This film is 80% bold graphic design in motion and 20% character action: giant kinetic typography, hard-edged shapes, diagonal wipes, flat color fields, barcode strips, UI ticks, halftone, speed lines and shutter flashes. Palette: ice blue, cobalt, white, silver-grey, black. Style: premium AAA motion-graphics title sequence x streetwear campaign film. Every graphic element moves fast and snaps hard on the beat. CUT 01 | 0.00-1.00s - Pure graphics: a vertical ice-blue lightning slash rips a black field in half, white shards spray sideways, a barcode strip races left-to-right and breaks; the letters slam in one after another with heavy impact shake and chromatic aberration. CUT 02 | 1.00-2.00s - The letters collapse into a receding tunnel of nested rectangles; she bursts through the vanishing point in a low, aggressive sprint, frost particles peeling off her sneakers, camera whipping to follow. CUT 03 | 2.00-3.10s - She plants both hands on a giant rotating block of white typography and pendulum-swings underneath it, kicking the letters into spinning fragments that trail ice-blue streaks; whip-pan as she exits frame right. CUT 04 | 3.10-4.00s - Full-bleed diagonal color fields (cobalt / white / ice-blue) wipe in sequence; she appears only as a high-contrast silhouette performing a single continuous wall-kick into a mid-air twist. Huge horizontal text OVERDRIVE scrolls in the opposite direction of her travel. CUT 05 | 4.00-5.10s - She ricochets off a towering stack of stacked words reading KEEP MOVING, each bounce sending a letter flying; camera tracks her in a tight orbit as the stack topples, then snap-zooms to her determined profile. CUT 06 | 5.10-6.00s - Hard cut to a stark white editorial card with enormous black DROP and a single cobalt underline; she drops from the top of frame, lands on the word, compresses it like a trampoline and launches again; the type rebounds with a spring distortion. CUT 07 | 6.00-7.00s - Silver-grey field crossed by a thick black chevron; she cartwheels along the chevron in four stroboscopic ghost frames, each ghost a different palette color; giant outlined text SPIN rolls 360 degrees in perfect sync with her rotation. CUT 08 | 7.00-8.00s - Kinetic type barrage: the words SHARP / QUICK / FRESH / COLD slam in one per beat with shutter flashes and camera shake while she power-slides on one knee across the foreground, jacket flaring, frost bursting from the platform sneakers. CUT 09 | 8.00-9.00s - Black frame, giant white isometric cubes tumbling in 3D space; she sprints across the tops of the cubes, plants a foot and launches into a tight corkscrew, freezing at the apex; a thin ice-blue reticle and data ticks lock onto her silhouette. CUT 10 | 9.00-10.10s - Freeze releases: she dives toward camera through successive flat-color planes that peel away like torn posters, each plane revealing a larger fragment of her name; a sneaker wipe across the lens ends the shot. CUT 11 | 10.10-11.10s - Rapid-fire graphic cards: five full-screen layouts snap past with hard cuts — each a different bold composition (offset type, oversized chevron, barcode overlay, slashed crop, halftone burst) showing her in a unique athletic beat (handspring, low dash, mid-air reach, crouched ready stance, walking away). Numbers 01–05 punch in the corners. CUT 12 | 11.10-13.00s - Hero moment on a clean white cyclorama: she lands a final twisting aerial dead center in slow motion, plants, stands tall with one hand in a pocket, and a shockwave of concentric ice-blue rings, wind streaks and shattered letterforms blasts outward; brief iconic freeze with her faint confident expression, then overexpose to white. CUT 13 | 13.00-15.00s - Final identity card: enormous black wordmark dominates a pale white field with translucent ice-blue rings, technical arcs, halftone and a rough black circular emblem containing a ghosted snow-crystal / barcode motif; she stands relaxed overlapping the letters, wind rippling her jacket; one last ice-blue pulse sweeps through the typography and a frost-ring flash punctuates the end. Editing: extremely aggressive rhythm — hard cuts on every beat, graphic matches, whip pans, snap zooms, stroboscopic freezes, foreground wipes, RGB splits, shutter flashes, impact shakes and speed ramps; every cut must feel compositionally different; typography is always fully readable before the character overlaps it. No weapons, no combat, no fire; all energy comes from motion design, wind, frost, glass and her parkour-style athleticism. BGM: hard-hitting electronic / drum-heavy future bass with aggressive drops, risers, sub hits and glitch fills locked to every cut; sneaker impacts, whooshes, glass shatters and typography slams are rhythmic sound-design elements. Peak at CUT 12 and end with a cold electronic logo stinger. Premium AAA quality, anime-inspired cinematic rendering, stylish and explosive, strong graphic-design identity, consistent character design, exactly 13 cuts.
Details
0:14
MMiniMax H3
For the target video, at 0.00 seconds into the target video, (from [Shot 1]) is fully referenced. integrated_multimodal_description: [Shot 1] A 15-second, 16:9, cinematic photoreal war-action short based on , unfolding in one single continuous battlefield space centered on the abandoned armored vehicle roof and side. Keep the space physically readable at all times: hot steel, hatch, side fireline, dust, sparks, smoke, heat shimmer, metallic debris, and nearby fire reflections. Preserve the same adult female warrior: messy blonde hair, realistic sweat, dust, light abrasions, black cropped leather jacket, tactical thigh rig, tall boots, knee pads, and stable identity. Her sensuality is mature and restrained, coming only from body control, breathing, collarbone line, side face, and gaze. Use a grounded pseudo-one-take with hidden cuts, close handheld pursuit, and low gliding camera movement orbiting her relation to the vehicle surface, hatch, and side line. At 00:00.000-00:02.300, the camera glides ultra-low across the armored roof as rust, shell casings, dust, and sparks streak past. Her left palm slams onto the burning steel while her right hand carries the rifle as she cuts diagonally forward, slides on one knee, snaps the rifle up, and fires two short controlled bursts. She never freezes: she keeps pressing forward, borrowing leverage from the vehicle and shifting weight in one continuous chain. [Shot 2] At 00:02.300, the camera slides from the hand on steel past the thigh holster and engaged waist to the collarbone, neck, and half-side face. Firelight moves across her neck and jaw. Heat shimmer lifts hair strands near her lips. She never looks at the camera. Her eyes tighten first, then rise into aim. Sweat and dust hold the lashes together slightly. Brow movement stays minimal; the lower lids tighten, upper lids narrow, pupils remain stable, nostrils move with controlled breathing, and the lips stay slightly parted without widening. A short swallow passes through the throat, then neck and shoulders re-lock. At the aiming beat she says in a low tight voice: [English] Come on. Use a brief subtle slow-down here, then return to normal speed. [Shot 3] At 00:04.200, the camera moves into a semi-circling medium close shot. She keeps moving along the roof, completing one continuous chain of knee-slide, reach, recoil, shoulder turn, and rifle pressure while debris crosses foreground. On the third trigger pull, the rifle clicks empty with a sharp dry mechanical snap. Her reaction is microscopic: the gaze tightens for a split second, pupils pull in, the brow center deepens slightly, one mouth corner draws back, and the jaw muscle locks. Her breath shifts into one shallower quicker inhale. She immediately folds behind the half-open hatch. [Shot 4] At 00:06.600, in a tight cause-and-effect shot, she half-crouches behind the hatch. Though the rifle is empty, she keeps the muzzle high to fake suppression. Then two dull knocks sound from below. The camera follows her gaze downward. A bloodied hand reaches out from the hatch gap, and an enemy identification strip is visible on the sleeve. Her reaction is not pity or shock but rapid reassessment: her eyes drop to the hand, sweep to the marker, then return to the gap. The upper lid lifts slightly then presses down again. The brow center smooths into colder decision. Lips move from slightly open to pressed shut, lower lip drawing inward. The throat moves once, followed by the smallest downward nod. She shifts to a one-handed rifle grip and yanks the hatch with her free hand. [Shot 5] At 00:09.000, continue the pseudo-one-take into the angled vehicle side. She hooks the rifle sling through the hatch handle, turns sideways, and slides down the armored side using her body weight to wrench the hatch while kicking a nearby burning metal fragment into a leaking fuel trail. Every element stays linked in one action chain: shoulders, back, waist, legs, sling, hatch, and fireline. Her face is fully task-driven now; eyes stay on landing points, jaw locks briefly, cheek muscles tighten, and nostrils widen on short forceful breaths. The fuel catches and runs into a fast near-ground wall of flame, dangerous and close but not a giant explosion. The camera drops with her slide, and flame crosses the lens to create a hidden transition. [Shot 6] At 00:12.000, move into a vehicle-side medium close shot near half-body range. The wall of fire briefly blocks enemy sight. She bends into the hatch, drags out a wounded young soldier, and with the same motion presses his head down against her side with her forearm while moving forward along the vehicle. Give one very short lethal glance back to confirm the fire is masking them. In that glance, side face, neck line, collarbone edge, and fire-glazed jacket highlight flash together. Her breath is visible but controlled. The eyes show not softness but hard protective command. The gaze sweeps back once and returns immediately. The lip line presses flat, then opens only enough to say quietly to the soldier: [English] Stay low. Move. “Stay” is low and steady, “low” lands heavier, “Move” is short and direct. Her mouth closes immediately after, the corners draw inward again, and breath exits sharply through the nose. End as she pulls the boy into smoke and orange reflections, with the frame swallowed by smoke and firelight, no black screen. overall_soundscape: The sound field is driven by close weapon fire, the dry empty-chamber click, metal scraping, boots on armored steel, controlled breathing, hatch knocks, sling tension, fuel ignition, the low ground roar of a fast fireline, and distant blurred battlefield ambience. Keep the first half tight around palm-on
Details
0:15
MMiniMax H3
Create an explosive, motion-graphics-driven character reveal trailer in 16:9, exactly 13 distinct cuts, 24fps. BTS is a cool, composed anime streetwear girl with long voluminous wavy hair that is jet-black at the roots and mid-lengths with vivid hot-pink streaks and highlights throughout, messy side-swept bangs, a high messy ponytail secured by a black scrunchie with a pink accent bow, ocean-blue eyes with sharp winged black eyeliner, a slim black choker printed with pink “BTS”, an oversized white zip-up hooded windbreaker covered in pink BTS logos, pink stripes and sleeve text, a white crop top centered with a large pink BTS emblem, matching white cargo-style pants with pink BTS branding down the legs and pink drawstring details, chunky white-and-pink platform sneakers, and a pink BTS tote bag. Preserve her exact face, proportions, hairstyle, outfit, materials, accessories and colors throughout; never redesign her. This film is 80% bold graphic design in motion and 20% character action: giant kinetic typography, hard-edged shapes, split-screens, flat color fields, barcode strips, UI ticks, halftone, speed lines, butterfly trails and shutter flashes. Palette: hot pink, lavender-purple, white, black, silver-grey (BTS logo gradient). Style: premium AAA motion-graphics title sequence x K-pop streetwear campaign film. Every graphic element moves fast and snaps hard on the beat. CUT 01 | 0.00-1.00s - Pure graphics: a massive hot-pink circle slams onto a white field, two black bars wipe across, tiny UI ticks and a barcode strip flicker; the letters B, T and S punch in one after another with heavy impact shake. CUT 02 | 1.00-2.00s - The S becomes a porthole: extreme close-up of her ocean-blue eye with winged eyeliner inside it, glancing up; RGB split flash, then the circle shatters into shards of flat pink and lavender. CUT 03 | 2.00-3.10s - Black frame with an enormous white BTS; she sprints in from frame left and power-slides across the baseline of the typography, speed lines and hot-pink streaks trailing, shards of the letters kicked up like sparks and pink butterflies bursting. Whip-pan out. CUT 04 | 3.10-4.00s - Split-screen triptych of flat pink/white/lavender panels; in each panel her silhouette performs a different move in stroboscopic freeze: takeoff, tuck, landing. Huge vertical text FULL SPEED scrolls behind the panels. CUT 05 | 4.00-5.10s - She leaps through a giant rotating ring of typography reading NO BRAKES NO LIMITS; camera tracks her mid-air spin in slow motion as the letters scatter into butterflies, then snap-zoom on her confident face. CUT 06 | 5.10-6.00s - Hard cut: white editorial card, huge black JUMP with a hot-pink slash; she vaults over the word itself, palm planted on the J, legs whipping across frame; the word compresses like a spring under her hand and rebounds. CUT 07 | 6.00-7.00s - Lavender field with a black diagonal stripe; she back-flips along the stripe in three stroboscopic ghost frames, each ghost tinted a different palette color; giant outlined text FLIP rotates 180 degrees in sync with her rotation. CUT 08 | 7.00-8.00s - Kinetic type barrage: the words PINK / FAST / ARMY / BTS slam in one per beat with shutter flashes and camera shake, while she slides on her knees across the foreground, jacket flaring, pink petal and butterfly particles bursting from her sneakers. CUT 09 | 8.00-9.00s - Black frame, giant white wireframe grid tilting in 3D; she runs up the grid like a wall, kicks off, and hangs in the air as everything freezes; a hot-pink circle stamps around her frozen pose like a target lock with UI brackets and data ticks. CUT 10 | 9.00-10.10s - Freeze releases into a burst: she dives toward camera through layered flat-color panes that shatter one by one like glass shutters, each shattering pane revealing a bigger letter of B-T-S; foreground wipe with her sneaker. CUT 11 | 10.10-11.10s - Rapid-fire poster montage: four full-screen graphic posters of her in different action poses (mid-flip, sliding, landing, hands-in-pockets) snap past with hard cuts, each with different bold layout, oversized numbers 01-04, barcodes and slashes. CUT 12 | 11.10-13.00s - Hero moment on a clean white cyclorama: she lands a final backflip dead center in slow motion, straightens with hands in pockets, and a shockwave of concentric hot-pink and lavender rings, wind streaks, butterflies and shattered typography blasts outward from her landing; brief iconic freeze with her faint confident smile, overexpose to white. CUT 13 | 13.00-15.00s - Final identity card: enormous black BTS dominates a pale white field with translucent pink-lavender rings, technical arcs, halftone and a rough black circular emblem containing a ghosted butterfly/barcode motif; she stands relaxed overlapping the letters, wind rippling her jacket and ponytail; one last hot-pink pulse sweeps through the typography and a butterfly-ring flash punctuates the end. Editing: extremely aggressive rhythm - hard cuts on every beat, graphic matches, whip pans, snap zooms, stroboscopic freezes, foreground wipes, RGB splits, shutter flashes, impact shakes and speed ramps; every cut must feel compositionally different; typography is always fully readable before the character overlaps it. No weapons, no combat, no fire; all energy comes from motion design, wind, petals, butterflies, glass and her parkour-style athleticism. BGM: hard-hitting electronic / drum-heavy future bass with aggressive drops, risers, sub hits and glitch fills locked to every cut; sneaker impacts, whooshes, glass shatters and typography slams are rhythmic sound-design elements. Peak at CUT 12 and end with a cold electronic logo stinger. Premium AAA quality, anime-inspired cinematic rendering, stylish and e
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MMiniMax H3
Create a fast-paced, high-energy cinematic sports commercial featuring a professional female tennis player competing on a blue hard court. Scene & Camera: - Begin with an overhead bird’s-eye shot of her powerful serve. - Transition into low-angle tracking shots capturing her fast footwork and movement across the court. - Use intense close-ups of her focused face, hands, racket, and ball impact. - End with a dramatic golden-hour silhouette as she strikes the ball. Visual Style: Photorealistic, premium sports-commercial aesthetic, bright natural sunlight, subtle lens flares, crisp focus, realistic motion blur, dynamic camera movement, cinematic composition, 8K detail, 35mm film look, subtle film grain. Performance: Natural athletic movement, realistic tennis technique, accurate racket and ball physics, powerful swings, quick footwork, confident expressions, and believable body mechanics. Audio: Realistic tennis-court ambience, racket impacts, ball bounces, quick footsteps, and subtle cinematic sports sound design. No dialogue. Negative Prompt: Distorted hands, extra fingers, unnatural anatomy, incorrect tennis technique, floating racket, unrealistic ball movement, duplicated objects, face distortion, flickering, jitter, slow motion unless intentional, CGI appearance, low detail, watermark, text, or logos.
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