LogoAhaPrompt
  • Prompts
  • Featured
  • Models
  • Submit
  • Blog
AhaPromptAhaPrompt

AI Prompts for Images, Video & Audio — Every Model, One Library

Built withLogoNEXTY.DEV
Explore
  • All Prompts
  • Featured Prompts
  • Image Prompts
  • Video Prompts
  • Audio Prompts
  • AI Models
  • Submit a Prompt
  • Blog
Languages
  • English
  • 中文
  • 日本語
  • 한국어

Copyright © 2026 AhaPrompt All rights reserved.

Privacy PolicyTerms of Service
HomeAI Prompt LibraryAI Video PromptsKitchen Creaking Body Sound Comedy

Kitchen Creaking Body Sound Comedy

ByteDanceSeedance 2.5ByteDancevideo

[Realistic prefix] 15 seconds, vertical 9:16, 30fps. Presented in an unprocessed iPhone native camera recording style, with auto exposure, auto white balance, auto focus, no beauty filters, filters, post color grading, or cinematic effects. An off-screen bystander stands at the kitchen entrance holding the phone by hand, maintaining a two-person medium-full shot. The frame has realistic breathing movement, slight irregular wrist shake, and occasionally tilted composition. When the characters suddenly bend over or hear an abnormal sound, the camera adjusts slightly half a beat late, without gimbal gliding, orbiting, or dramatic push-ins. Use the kitchen's actual ceiling light and natural light by the window. The overall image is flat and slightly washed out, preserving skin texture, hair strands, clothing wrinkles, cabinet reflections, shadow compression noise, slight edge softness, and motion blur. Auto exposure and white balance only change slightly with actual lighting, without adding neon or flash. Focus occasionally briefly searches between the characters and the cabinet door, then recovers. The female lead opens the cabinet silently, the cabinet door stays still, and the man bends over and makes the sound. These two key verification processes must be clear and must not be obscured by blur, occlusion, or violent shaking. The whole thing should feel like a real-life moment accidentally recorded. The characters first hear, then observe, then verify, and finally understand, without hinting at the punchline to the camera in advance. [Characters and siren-like posture] Female lead: @1784453e-362e-4524-8a01-57f6d8b2fa82 adult woman, wearing decorative glasses @08d81baa-1563-44a8-b3e3-12915431a04a, wearing @7a3d2825-d0d6-45a8-b26b-6a1aa6eaefa5, holding a small white porcelain bowl. At the opening, her body is slightly turned to form a natural S curve, shoulders relaxed and lowered, neck extended, chin slightly raised, hips slightly offset, legs staggered front and back, eyelids slightly lowered, expression calm, composed, and distant. This is a natural waiting posture, not a separate runway walk. After hearing the abnormal sound, she immediately shifts to confusion and observation, without continuously posing or smiling in advance. When holding the bowl with both hands, she does not simultaneously touch her hair or neck. Male lead: adult male, black slightly fluffy medium-short hair, dark gray loose short-sleeve shirt, faded blue jeans. His movements are natural. At the beginning, he does not hold his waist or show pain, and he himself also thinks there is a problem with the cabinet door. The two people's appearances, clothes, and positions remain consistent, with no new characters added. [Space and props] A real compact family kitchen, cream-white upper and lower cabinets, slender gold handles, light-colored tile walls and floor, white countertop, black range hood and gas stove. On the stove are two pink pots with lids, and by the wall is a pink long-handled spoon. The cookware does not move and does not emit exaggerated smoke. The female lead is by the stove on the left side of the frame, and the male lead approaches the lower cabinet from the right. Throughout, only the same lower cabinet door is operated, with a fixed hinge direction, opening outward, and when closed, flush with the cabinet body. It cannot become a drawer or switch to another door. When the female lead checks the cabinet door, she holds the bowl with her left hand and operates with her right hand. The bowl does not disappear or teleport to the other hand. [Sound reversal: highest priority] The "creak—squeak" is an absurd bodily sound produced when the male lead bends over, dry in timbre and slightly drawn out, similar to old cabinet hinge friction. The first time, bending over and opening the door happen simultaneously, creating the illusion that the cabinet door is making the sound. When the female lead opens and closes the cabinet door alone, this creak must never appear. Later, the cabinet door does not move at all, and the male lead bends over empty-handed, and the same creak appears again, proving the sound comes from him. Finally, use one more small bend to confirm. Each creak is synchronized with the torso bending; when the movement stops, the sound ends immediately; do not have the character stop while the sound continues. Use the same timbre each time, and do not turn it into a fart, scream, bone fracture, shoe sole, or pot lid sound. The first time, do not emphasize the waist as the sound source; at the reveal, make the sound clearly correspond to the man's position. [0.00—0.70 sec | Everyday opening] Two-person medium-full shot, simultaneously seeing the characters' expressions, the man's lower back, and the lower cabinet door. The female lead holds the bowl in front of her abdomen with both hands, slightly turned, shoulders and neck relaxed, presenting a restrained siren-like standing pose. The male lead approaches the cabinet from the right. Neither person anticipates the abnormal sound. [0.70—2.50 sec | Opening the cabinet, bending over, first creak] The male lead pulls the cabinet door handle with his right hand, and while opening the door, naturally bends over to look inside. When the obvious folding of the torso overlaps with the cabinet door's movement, a dry "creak—squeak" sounds for about 0.6 seconds. The camera remains in full shot, without cutting to a waist close-up, and without expressions prematurely revealing the source. Only after hearing it does the female lead look down at the cabinet door, frowning slightly. The male lead also pauses for a moment, then straightens up and gently closes the door. Standing up and closing the door do not repeat the creak. [2.50—4.40 sec | Mistaking it for an aging cabinet door] The female lead first looks at the cabinet door, then raises her eyes and asks: Female lead: "What was that sound?" The male lead glances at the handle and answers casually: Male lead: "The cabinet door's probably just old." The tone is ordinary, and both genuinely believe this explanation. The male lead steps half a step to the right, remaining upright. [4.40—6.80 sec | Female lead verifies, opening and closing the cabinet door has no creak] The female lead steadies the bowl with her left hand, grabs the same handle with her right hand, slightly bends her knees and leans forward, pulls the cabinet door open, then gently closes it. This complete opening and closing must be visible and cannot be omitted by a cut. Here there is only the hand touching the handle, clothing friction, and a slight door-closing sound, with no creak. The male lead stands upright on the right without moving, and does not bend over at the same time. The female lead looks at the door gap, then at the male lead, and says in confusion: Female lead: "There's nothing." She stands straight, and her right hand leaves the handle. The door is already completely closed. [6.80—9.30 sec | Cabinet door does not move, but the man bends and it sounds] The male lead does not believe it and leans forward to check. Both hands hang naturally, clearly not touching the door, handle, countertop, or other objects. The same frame clearly preserves three pieces of evidence: The cabinet door is already closed; The door and handle are completely still; Only the male lead's torso is bending. When he bends to an angle close to the first time, the same "creak—squeak" sounds again, about 0.6 seconds. The male lead immediately stops in the half-bent state, and the sound stops with the movement. The female lead's gaze first goes to the motionless cabinet door, then shifts to his lower back, and finally to his face. Her frown gradually relaxes from confusion, and her eyes widen slightly, but she should not laugh yet. The male lead also realizes something is wrong and slowly straightens up. Keep a brief silence to let the audience discover it themselves. [9.30—12.00 sec | Bend once more, complete confirmation] The two exchange a half-beat look. The male lead looks down at himself, with an expression of disbelief, and empty-handed does one more smaller bend. The cabinet door is still completely closed and motionless. Just as his body folds down, the same timbre of short "creak" sounds again, about 0.35 seconds. He immediately stops, and the sound ends in sync. The male lead stands straight, the corner of his mouth twitches awkwardly, and he says softly: Male lead: "Oh man." The female lead first presses her lips together, then the corners of her mouth cannot help but rise, and her shoulders tremble slightly. Only now does she show the smile of truly understanding. [12.00—15.00 sec | Holding back laughter and awkward ending] The male lead looks at the cabinet door, then at the female lead, as if finally admitting "the sound was me." Only then does one hand naturally support his lower back for a moment, restrained, without showing injury or severe pain, and without falling. The female lead continues to hold the bowl with her left hand, and with her right hand tucks a strand of hair by her ear back, trying to regain composure, yet still unable to help but chuckle softly. Her body is slightly turned, shoulders and neck relaxed again, with a faint siren-like smile, but not deliberately flirtatious or mocking. The camera always keeps both people and the closed cabinet door in frame. The 15 seconds end on their awkward eye contact and slice-of-life reaction, without additional explanation, freeze frame, or fade-out. [Live sound capture] Built-in phone microphone texture, preserving room noise floor, footsteps, clothing friction, hand touching the handle, and slight door-closing sound. Dialogue is natural, with a real sense of space, not clean studio dubbing. No BGM, narration, canned laughter, or reveal cue sound. The creak is the only prominent comedic sound and does not drown out the dialogue. During the female lead's cabinet-opening verification, the "no creak" must leave an audible silence, not filled with music or other sounds. At the end, only the female lead's slight natural laughter is allowed. [Realistic suffix and hard constraints] First mistake it for the cabinet door, then use the silent opening and closing to rule out the cabinet door, and finally use an independent bend to prove the source. The causal order cannot be changed. It is forbidden for both the cabinet door and the male lead to make the same creak; it is forbidden for the cabinet door to shake during the reveal; it is forbidden for the male lead to bend over at the same time the female lead opens the cabinet. Before the first abnormal sound, it is forbidden to hold the waist, grimace, or laugh in advance; it is forbidden for subtitles to directly write out the answer. "What was that sound?" and "There's nothing." are said by the female lead; "The cabinet door's probably just old." and "Oh man." are said by the male lead, and lip sync and speaker must match. No extra punchlines, falling objects, drawers, falls, object teleportation, extra arms, exaggerated body deformation, cinematic camera movement, slow motion, titles, subtitles, or watermarks.

Details
Type
AI Video Prompts
Aspect Ratio
9:16
Duration
0:15
Updated
Oct 16, 2026
Category
CinematicHorrorRealistic
Source

How to use this prompt

  1. 1Copy the full prompt with the copy button above.
  2. 2Open Seedance 2.5 by ByteDance, or your preferred AI video generator.
  3. 3Paste the prompt and keep the camera and motion terms — they steer the cinematography.
  4. 4Match the example's settings (9:16 · 0:15 · Cinematic · Horror · Realistic), then iterate — small wording changes shift the output a lot.

Frequently asked questions

Which AI model generated this video?

This clip was generated with Seedance 2.5 by ByteDance. The prompt on this page is the exact text used to create it.

What settings does this prompt use?

The example was generated with Seedance 2.5 using: 9:16 · 0:15 · Cinematic · Horror · Realistic. Reusing these settings gives the closest match.

How do I get similar results?

Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.

Can I modify this prompt?

Yes. Prompts work best as starting points — swap scenes, adjust pacing terms, or change the aspect ratio to fit your project.

More Seedance 2.5 prompts

0:30
ByteDanceSeedance 2.5
STYLE: Hollywood disaster-action film, photorealistic live-action, ARRI Alexa 35, anamorphic cinematic lens, realistic Malaysian metropolitan city, practical stunt realism, believable destruction and debris physics, aggressive handheld tracking, natural lighting, cinematic contrast, motion blur, dust, shattered glass, sparks, immersive disaster sound. MAIN CHARACTER: Use Image 1. Maintain exact facial identity, hairstyle, clothing and continuity throughout. CORE RULE: ONE CONTINUOUS SURVIVAL SHOT. No teleportation or unexplained cuts. Every movement logically connects. The man constantly runs, stumbles, recovers, jumps, slides, climbs and changes direction. The environment is the antagonist. 00:00–00:03- EARTHQUAKE Low-angle tracking behind his feet as he runs through a Malaysian city street. Ground violently shakes, he nearly falls, buildings shake and glass explodes. Concrete crashes behind him. He looks back briefly and accelerates. 00:03–00:06- COLLAPSE Front tracking shot racing backward. Building façade collapses behind him. He sharply changes direction, jumps over a metal barrier as concrete blocks destroy his original path. Dust fills the street. 00:06–00:09- CAR IMPACT He reaches an intersection. Vehicles slide uncontrollably toward him. He dives at the last second. Camera dives with him. A car passes overhead. He rolls, immediately gets up and keeps running. 00:09–00:12-ROAD CRACK A huge fissure tears across the road. He runs onto a damaged car, uses it as a springboard and leaps across the collapsing pavement. Lands hard and continues running. 00:12–00:15- FALLING GLASS Side tracking shot. High-rise windows explode above him. Glass rains down. He shields his face, ducks beneath a falling metal sign and keeps moving. 00:15–00:18-COLLAPSE A building front collapses ahead. He spots a narrow gap beneath the debris, drops low and slides underneath. Concrete crashes above him. He emerges dusty and immediately runs. 00:18–00:21-VEHICLE CHAOS A bus crashes into cars. A spinning vehicle comes toward him. He jumps onto its hood, springs off the roof and lands on the opposite sidewalk as sparks erupt behind him. 00:21–00:24- ELEVATED ROAD FAILURE An elevated roadway breaks apart ahead. He sprints to the edge and performs a full-body gap jump over the collapsing section. Brief dramatic slow motion, then real-time. Hard landing, roll, recover, run. 00:24–00:27- DEBRIS CHASE Heavy dust reduces visibility. Close shoulder-level pursuit. Falling streetlights and concrete force sudden direction changes. He stumbles against a wall, pushes himself forward and keeps running. A distant vehicle explosion sends a dust shockwave toward him. 00:27–00:30- FINAL COLLAPSE Camera moves ahead, facing him. Massive buildings collapse behind him as he runs toward camera. He jumps over a concrete barrier. A gigantic slab crashes behind him, creating a huge dust cloud. He emerges through the dust still running. CUT TO BLACK. One final footstep. SOUND: Deep earthquake rumble, structural cracking, glass explosions, crowd panic, tires, metal impacts, concrete crashes, heavy breathing, sparks, distant explosion and final low-frequency collapse. PERFORMANCE: He behaves like a real person fighting to survive not an action hero posing. Fear, instinct and adrenaline control every reaction. Realistic balance, impacts and recovery. CAMERA: Low tracking, front pursuit, side tracking, shoulder-mounted chase, whip-pans, ground-level slides and brief airborne follow shots. Camera always follows his momentum. No random drone shots, floating cameras or impossible rotations. FINAL FEEL: Relentless 30-second survival adrenaline — RUN → COLLAPSE → EVADE → JUMP → IMPACT → RECOVER → RUN → BIGGER COLLAPSE → RUN. Duration: 30 seconds | Aspect Ratio: 16:9
Details
0:15
ByteDanceSeedance 2.5
Create a 15-second vertical 9:16 live-action dance video using the person in @ Image1 Setting: a high school classroom — desks, chairs, chalkboard. One continuous take: no zooms, no cuts. - Prioritize @ Image1 for the face, hairstyle, outfit, colors, and overall silhouette - Only one person in the frame - Not intense breakdancing — a short live-action dance MV where a high school student casually dances along to the music, just for fun - Don't repeat the same choreography; mix in steps, turns, hand movements, footwork, profile angles, and swaying hair - Amateur camerawork, as if a friend is filming on an iPhone — handheld shake, slightly off-center framing that loosely follows the dancer
Details
0:25
ByteDanceSeedance 2.5
HOLLYWOOD CINEMATIC SEEDANCE 2.5 — ZOMBIE APOCALYPSE Create an EXACTLY 30-second ultra-photorealistic live-action Hollywood zombie-apocalypse sequence. Premium theatrical action-thriller, ARRI ALEXA 65, anamorphic cinema, realistic actors/VFX, natural motion blur, HDR, subtle film grain. HERO — image1 Use image1 ONLY for identity. Preserve 100% exact face, facial geometry, eyes, nose, lips, jawline, skin tone, hairstyle, facial hair, body proportions and physique. NO face drift, redesign, aging or different actor. Same identity in every shot. COSTUME Dark weathered tactical jacket, charcoal shirt, rugged cargo pants, combat boots, tactical gloves, worn backpack and rifle. Dusty, damaged survivor clothing. Same outfit/weapon throughout. WORLD One continuous destroyed downtown city block at late evening: ruined buildings, shattered windows, overturned cars, burning vehicles, debris, smoke and emergency lights. Cold blue-gray ambience with restrained orange firelight. ZOMBIES Photorealistic infected humans: pale skin, dirty faces, torn clothing, grime and realistic non-excessive wounds. Different appearances, aggressive but human biomechanics. No supernatural monsters. SHOT 01 | 00:00–04 Wide 24mm anamorphic. Hero hides behind overturned SUV, scanning a burning street filled with distant zombies and smoke. Slow lateral tracking. Wind, fire, distant groans, low drone. SHOT 02 | 04–07 50mm 3/4 close-up. Hero hears civilians trapped inside a destroyed storefront and turns toward them. Rapid push-in, rack focus to civilians. Blue evening + red emergency light. Cello tension. SHOT 03 | 07–10 35mm low-angle tracking. Zombies rush around corner. Hero steps between them and civilians, raising rifle. Realistic movement, smoke and firelight. Deep percussion. SHOT 04 | 10–14 50mm over-shoulder. Hero fires controlled rifle shots while protecting civilians. Realistic recoil, restrained muzzle flashes, shell casings and smoke. Rifle echoes, zombie cries, percussion intensifies. SHOT 05 | 14–18 35mm handheld arc, brief Dutch angle. Zombie attacks from behind; hero turns and narrowly avoids it as it crashes into a vehicle. Realistic impact and debris. Music drops to breathing and impact. SHOT 06 | 18–22 35mm Steadicam. Hero signals civilians to escape through side entrance while guarding the street. Warm interior vs cold exterior. Strings and restrained heroic brass. SHOT 07 | 22–26 65mm anamorphic low-angle dolly-in. Hero reaches doorway and sees an enormous zombie horde through smoke. Orange rim light, blue shadows. Dark orchestral tension rises. SHOT 08 | 26–30 28mm wide crane/dolly pull-back. Civilians escape LEFT. Hero remains alone, facing horde approaching RIGHT, slowly raising rifle. Reveal destroyed city. Full orchestral climax → deep bass → hard cut to black at 30s. CONTINUITY Same hero identity, costume, rifle, backpack, city block, overturned SUV, storefront, fires, smoke and lighting. Civilians LEFT, horde RIGHT. No location or outfit changes. TECHNICAL 30s, 24fps, 2.39:1 (16:9 if unsupported), 4K preferred, cinematic synchronized audio. NEGATIVE No identity change, face morphing, CGI/game/cartoon look, supernatural zombies, superhuman abilities, excessive gore, unrealistic movement, random camera shake, neon/oversaturated colors, text, logos, watermarks, distorted faces/hands or extra fingers. FINAL: Generate ONE continuous 30-second sequence in exact 8-shot order with seamless cinematic continuity and realistic Hollywood live-action quality.
Details
0:30
ByteDanceSeedance 2.5
Multi-shot sequence with hard cuts between shots. Keep the same characters and visual style throughout. No music or score — only natural diegetic sound. SHOT 1 A dirty, exhausted 18-year-old girl with dark auburn-brown hair in a messy low ponytail, warm brown eyes, faded olive-green military jacket, backpack and gloves, aims a bolt-action rifle inside an abandoned ornate mansion. Sweat, dirt, a cheek scrape and tears cover her face. Her hands tremble. She closes her eyes as a tear rolls down, then hears something and lowers the rifle, visibly heartbroken. SHOT 2 Over her shoulder, an infected golden-coated Golden Retriever sits on the debris-covered parquet floor. Matted fur, cloudy white eyes, wounds and dark veins. He trembles while softly whimpering and growling. SHOT 3 She slowly crouches, places the rifle on the floor, wipes her tears and gives the dog a small broken smile. She quietly speaks to him, pulls a worn yellow-green tennis ball from her jacket and gently rolls it toward him. SHOT 4 Extreme low-angle close-up of the tennis ball rolling through dust across the cracked parquet floor. It stops directly in front of the dog's paws. Hold on the still ball. HARD CUT / TRANSFORMATION SHOT 5 Same low camera angle and ball position, but now on a clean sunny residential basketball court. A healthy golden-coated Golden Retriever suddenly grabs the ball. His eyes are clear and warm brown, fur clean, playful and energetic. He shakes and plays with the ball. SHOT 6 Wide shot of the basketball court. The woman throws the ball and the happy dog sprints after it, catches it, runs back and drops it at her feet, ready to play. SHOT 7 Close-up of the clean, unharmed woman laughing while affectionately ruffling the dog's neck and chest. The dog happily pants beside her. SHOT 8 Wide peaceful shot. The woman and dog sit together in a pristine dark-green vintage convertible beside the court. She shares food from a tin can with him. He gently takes it and licks her fingers. CONSISTENCY Same woman throughout: dark auburn-brown hair, loose low ponytail, warm brown eyes, olive-green military jacket, khaki cargo pants and brown boots. Same Golden Retriever: infected and injured in the mansion, healthy and playful after the transformation. Mansion: abandoned ornate interior, tall arched windows, torn dark-red curtains, peeling damask wallpaper, shattered gilt mirror, broken furniture, debris, ceiling hole and strong sunlight beams. Court: clean residential basketball court, white lines, iron fence, flowering shrubs, stone townhouses, warm late-afternoon sunlight and soft shadows. Dark-green vintage convertible with chrome trim. Visual style: ultra-realistic, photorealistic, natural human and animal movement, handheld camera, shallow depth of field, ARRI Alexa 35 look, warm cinematic grade, subtle grain. Audio: ONLY natural breathing, house ambience, dog sounds, footsteps, ball sounds, birds and wind. ABSOLUTELY NO MUSIC OR SCORE.
Details
0:20
ByteDanceSeedance 2.5
Image1 = woman holding gun from behind; Image2 = woman in foreground receiving drink. Strictly keep both women's faces, hairstyles, clothing, and identities consistent — do not swap them. Generate a 20-second, 16:9, live-action cinematic, one continuous take, no BGM crime-suspense deadpan comedy short film. Modern cold gray indoor beverage area, silver soda machine, cold white overhead lights. Camera fixed at a low angle slightly in front of and beside the soda machine, roughly waist-to-chest height, 35–50mm, medium close shot, shallow depth of field, essentially static. 0–4s Image2 character B cautiously approaches the soda machine, movements restrained and natural, only one brief wary glance around, neutral expression, no smiling. 4–7s She places a transparent plastic cup under the dispenser nozzle, only uses peripheral vision to check behind her once, then focuses on the cup. 7–12s Orange-yellow drink flows into the cup and gradually fills it, the machine fails to stop in time. The drink must realistically overflow past the cup rim → run down the cup wall → flow over her fingers → drip and splatter onto the metal tray. B only slightly furrows her brow, purses her lips, tightens her fingers — a sub-one-second "oh no" reaction, not exaggerated. 12–14s | Key reversal The camera does not search for danger. A black handgun slowly enters the existing frame from B's right rear, muzzle approaching the side-back of her head; character A should not appear fully yet at this moment. B reacts: her gaze first stops → extremely slight confirmation glance to the right rear → expression instantly goes quiet, body freezes. No wide eyes, no open mouth, no screaming, no jerking her head around. 14–17s B stays facing the soda machine, very slowly stops handling the cup and gradually raises both hands. Camera position unchanged, begins one natural cinematic rack focus: foreground B gradually falls out of focus, A at the right rear gradually sharpens. 17–20s Image1 character A becomes the sharp subject: black straight long hair, gold long earrings, black one-piece swimsuit, one hand steadily holding the gun, expression completely calm and neutral — no sneer, no menacing face. She looks at B and speaks in an ordinary conversational low voice, calm and earnest: "You know too much." B keeps her hands raised, does not turn around, does not respond — only an extremely subtle pause in her gaze. The shot ends immediately after the final word of the dialogue. Performance principles: B: restrained alertness → intense focus → brief hesitation → instant freeze. The greater the danger, the less she performs. A: always calm, steady, neutral — the threat comes from the act of holding the gun, not her expression. **Sound:** Only real production sound: footsteps, plastic cup, soda machine, liquid flowing and overflowing, splatter on metal tray, fabric rustling, and the final Chinese dialogue. No music, no horror sound effects, no cocking sound.
Details
0:29
ByteDanceSeedance 2.5
Create a 30-second ultra-realistic cinematic travel vlog featuring a young woman with shoulder-length auburn hair, wearing an elegant cream blazer and matching trousers, carrying a beige canvas tote bag with black printed graphics. Maintain consistent facial features, hairstyle, outfit, and bag throughout the entire video. Scene 1 — European Café Entrance (0–5 seconds): The woman stands outside a charming European café with tall dark teal wooden doors. She casually checks her smartphone, then puts it away and walks inside. Warm café lighting contrasts beautifully with the cool teal doorway. Natural candid movements and subtle handheld camera motion. Scene 2 — Exploring Charming Streets (5–12 seconds): Follow her from behind as she walks through narrow cobblestone streets lined with historic European buildings, outdoor cafés, and small artisan shops. She passes colorful ceramic displays and busy café terraces. Her auburn hair moves gently as she walks, while the tote bag swings naturally at her side. Scene 3 — Sunny Mediterranean Beach (12–20 seconds): Seamlessly transition to a beautiful Mediterranean beach with turquoise water and golden sunlight. Film her walking toward the shoreline from behind. A gentle sea breeze moves her hair and blazer. She pauses beside the waves, turns toward the camera, and smiles naturally. Scene 4 — Golden-Hour Beach Portrait (20–25 seconds): Capture an intimate over-the-shoulder shot as she looks toward the ocean, then turns back with a soft, genuine smile. Warm sunlight illuminates her auburn hair, creating a natural golden rim light. Use shallow depth of field and subtle cinematic lens flare. Scene 5 — Peaceful Sunset Ending (25–30 seconds): A wide cinematic shot reveals the woman sitting on a beach blanket, holding a clear drink while watching the sun set over the ocean. The sky glows with warm orange, pink, and lavender tones. Waves gently roll onto the shore as the camera slowly pulls back, ending on a peaceful, atmospheric composition. Visual Style: Photorealistic travel cinematography, candid luxury lifestyle aesthetic, natural human expressions, realistic skin texture, detailed fabric movement, authentic European architecture, soft film grain, warm color grading, smooth camera tracking, shallow depth of field, natural lighting, 4K quality, vertical 9:16 format. Consistency Rules: Preserve the same woman, face, hairstyle, cream outfit, and beige tote bag in every scene. Ensure realistic walking physics, natural hand movements, consistent body proportions, smooth scene transitions, and believable lighting. Avoid flickering, face distortion, duplicate people, artificial motion, sudden outfit changes, text overlays, subtitles, and watermarks.
Details
0:15
ByteDanceSeedance 2.5
Create a 15-second ultra-realistic lifestyle video in vertical 9:16 format, using the attached image as the visual reference for the woman's appearance, outfit, car interior, lighting, and overall aesthetic. SCENE AND ACTION: 0-3 seconds: The video starts mid-action. The woman is getting into the driver's seat of the parked car. She pulls her second leg inside, settles into the seat, and firmly closes the driver's door. Capture the natural movement of her body and the door closing with a realistic thud. 3-6 seconds: From a natural passenger-side interior angle, she adjusts herself comfortably in the seat, takes off her sunglasses, and places them beside her handbag. 6-10 seconds: She reaches for her iced green matcha drink, lifts it naturally, takes a relaxed sip through the straw, and lowers the cup. 10-15 seconds: She gazes out of the side window, enjoying a quiet moment. Soft natural sunlight falls across her face and the car interior. End with her relaxed, holding the drink. VISUAL STYLE: Authentic, ultra-realistic smartphone lifestyle footage. Natural skin texture, realistic facial features, believable body movements, accurate hands and fingers, natural hair movement, physically accurate lighting and reflections, and consistent character appearance throughout. CAMERA: Natural handheld smartphone perspective with subtle movement. Use a smooth, believable transition from the exterior door-closing moment to the interior shot. Avoid dramatic camera movements or artificial cinematic effects. AUDIO: Natural car-door closing sound, subtle parking-lot ambience, and realistic drink-handling sounds only. Leave out voiceover, captions, on-screen text and music. IMPORTANT: The car remains parked and stationary. Do not show her walking toward the car. Do not change her face, hairstyle, outfit, drink, or car interior. Avoid distorted hands, warped objects, artificial skin, exaggerated expressions, or unnatural movements.
Details
0:10
ByteDanceSeedance 2.5
WHITE DRAGON ASCENSION | 10s | 16:9 Use image1 as SANZO. Keep his exact face, hair, skin tone, physique, tattoos and outfit. Ultra-realistic live-action Hollywood action. Practical stunts, real katana combat, realistic physics, natural smoke and cinematic lighting. No CGI, anime, cartoon or game look. LOCATION: Infinite white cyclorama with glossy reflective floor, soft diffused light, no horizon or props. OUTFIT: All-white tactical shinobi outfit with hood, half-mask, layered robes, armor, belt, tabi boots and flowing fabric. WEAPON: ONE white-handled katana on LEFT WAIST, fully sheathed. SANZO draws it once. Blade and handle leave the saya together. Saya becomes EMPTY and remains visible. No duplicate weapon or handle. Katana never returns. CREATURE: Giant aggressive celestial dragon made of dense swirling white smoke, with horns, whiskers, mane and bright white eyes. 0–2s: SANZO runs through the white void as the smoke dragon chases him. FPV and low tracking shots. Jaws snap behind him. He combat-slides beneath the jaws. Slow motion, eye close-up, 2-frame freeze. 2–3.5s: During the slide, SANZO draws the katana. Empty saya stays visible. He performs cartwheel → butterfly twist → forward somersault and lands low. 3.5–8.8s: SANZO unleashes KAGE RYUJIN GIRI — CELESTIAL EXECUTION. The dragon coils, dives, bites and tail-whips. SANZO counters with flash steps, flips, twists and aerial slashes. Each slash tears through the smoke; the dragon instantly reforms. Use fast camera moves, crash zooms, speed ramps and heavy impacts. 8.8–10s: Final dive. SANZO performs an aerial corkscrew, somersault and butterfly motion, then delivers a powerful upward diagonal slash. 2-frame freeze. Dragon breaks into white smoke ribbons and disappears. SANZO lands in a strong ninja stance, katana in RIGHT hand, blade down. EMPTY saya visible on LEFT WAIST. Fade white. NEGATIVE: CGI, anime, cartoon, game graphics, glow, beams, duplicate katana, duplicate handle, sheathing, clipping, floating weapon, blur, plastic skin, watermark, logo, subtitles, text.
Details
Browse all Seedance 2.5 promptsExplore AI Video Prompts