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15 seconds | 16:9 | 1440p | 24fps | Seamless loop | Web hero animation [Character lock · @image1] Render exactly as shown in the reference image, with no redesign whatsoever. Golden curly hair, closed eyes, upturned face with serene expression; ivory draped robe; two golden rose-embossed shoulder guards on left and right, featuring center gemstones and radiating relief; gold filigree chest ornament, cross pendant, layered bead chains; crystal greatsword with ornate golden baroque crossguard and pommel, wrapped grip, both arms raised overhead holding it horizontally, a pillar of golden fire descending into it from above; white marble circular platform; sea of clouds below; deep blue sky; behind her a massive halo inscribed with golden runes and radial crystal shards with hard-edged RGB diffraction. Throughout the entire piece, do not alter the hairstyle, face, shoulder guard relief, chest ornament, robe silhouette, crossguard pattern, or blade proportions. Her eyes remain closed for the entire piece, opening only from 11.4 to 12.6 seconds, and closing again before 15.0 seconds. [Typography lock · @image2] All Latin text in this piece must use exactly the glyphs from @image2 — the same serif structure, chiseled stroke terminals, character width proportions, and letter spacing. No font invention or substitution is allowed. Material is taken from @image2: polished chrome silver, with a warm amber rim light on the upper-left edge of every stroke, subtle bevels, fine grain. [Anatomy lock · Highest priority] Throughout the entire piece there are only two arms, two hands, five fingers per hand, and one sword. Extra arms, palms, fingers, or a second weapon are strictly forbidden. During fast rotation and motion blur, afterimages must never be rendered as additional limbs; every frame must show structurally complete hands with distinct knuckles and no merging. The sword grip is held only by the hand specified for that shot; the free hand must be clearly visible with an unambiguous orientation. [Web UI/UX system · Skeleton of the entire piece] The frame is built on a 12-column grid, with left and right margins each occupying 6% of frame width, and column gutters at 2%. Safe zone: columns 1 through 5 are left empty for the webpage title and call-to-action buttons. The figure, sword, and halo must never enter columns 1 through 4. Viewport frame: chrome hairline corner lines extend into place by 1.4 seconds and remain, subtly re-snapping at each transition, never resetting. Loading indicator: the halo's progress arc doubles as the page loading bar — starts at 1.4 seconds, reaches roughly half circle at 7.8 seconds, closes and flares bright at 11.4 seconds, then clears in reverse after 12.6 seconds. Sub-rings: three concentric rune rings expand outward in sequence at 3.2 seconds, rotating in opposite directions at different speeds. Crosshair: tracks the sword blade and continuously corrects with her movement, tightening on impact. Data column: a thin typographic strip rolls along the right edge of the frame, accelerating with the music. Counter: continuously climbs, flickers abnormally at 9.6 seconds, flashes red and resets to zero at 11.4 seconds. Spectrum bars: a ring of radial bars outside the halo pulses with the audio. All UI elements are chrome hairline strokes and thin glows, semi-transparent, refracted by the crystal, with uniform stroke weight, never crossing the face, never entering columns 1 through 4. Easing: all UI and text elements enter with an ease-out curve of approximately 0.4 seconds; exit at approximately 0.25 seconds. Never linear, never bouncy. Multiple elements are staggered by approximately 0.06 seconds. [Text · Sparse and physical, never overlaid] There are only four instances of text in the entire piece, each one a real object existing in the scene with thickness, bevels, shadows, and lighting response, undergoing perspective distortion with the camera, occluded by foreground elements, and refracted by crystal. The text inside the quotation marks below is what is actually rendered on screen and must appear exactly as written — no translation, no substitution, no additions or removals: 1.8s A segment of runes on the halo's rune band reassembles into @image2 glyphs spelling "ASCENSION" in deep chrome intaglio cut into the ring body, rotating out of frame with the ring. 4.6s "SCROLL" appears as a small chrome label with a thin arrow below it, positioned at the lower edge of frame in columns 6 through 7, gently pulsing. 12.8s The hero layout assembles in columns 1 through 5: a chrome hairline navigation bar with three dots at the top; display-level "ASCENSION"; below it a hairline rounded button containing small "ENTER". Holds for 0.8 seconds then dissolves entirely. 14.2s "CIA0" is cut into the rune band in deep chrome intaglio, with cut depth, stroke width, edge wear, and oxidation levels perfectly matching the surrounding runes. Never brighter, never larger, no glow, no outline. It undergoes perspective distortion along the ring's curved surface, is partially occluded by crystal shards in front, appears only for a moment when swept by side light, and nearly recedes back into the metal under direct light. No Japanese characters, subtitles, or other text appear anywhere in the piece. [Color] Sky from deep navy #0B2350 at top to sapphire blue #12356B, warming to off-white #F0E4CE at the horizon. Fire pillar core is overexposed white, transitioning outward to light gold #FFE9B0, amber #FFD98A, orange-gold #E8A63C, with semi-transparent heat distortion at the outermost edge. Sword blade gradients from cool cyan #9FD8E0 at the tip to warm gold at the crossguard, with a full-spectrum dispersion band flowing along the blade mid-section. Robe lit surfaces are ivory white #F5EDDC to warm gray-beige #C9BBA4, with cold blue shadows #8C93A6 in deep folds. Metal highlights #FFF0C0, midtones #E0B454, shadows #8A6220, darkest areas with green undertones, never flat. Corona from inner to outer: white, gold, amber, magenta, indigo, transparent — six segments. Sea of clouds warm white #FFF6E6 to gray-blue #7E96B4 to violet-blue #4A5A85. Chrome text and UI #E8ECEF with warm amber #D9A05B rim light. Full spectrum appears only as refraction, never as flat color. [Style & effects] Cinematic hand-painted 2.5D animation with baroque density. Film highlight roll-off, lifted shadows, soft glow at brightest points, fine grain, rich saturation without clipping. Skin has subsurface scattering; gold is anisotropic brushed metal; crystal has true dispersion; fabric is multi-layer cloth simulation with inertia and rebound; hair is rendered strand by strand, semi-transparent in backlight. Effects escalate progressively: shards cast hard-edged RGB diffraction light bands; starburst lens flares on golden highlights; the fire pillar descends as churning ribbon-like streams; god rays pierce through the sea of clouds; shards shed feathers of light; prismatic caustics crawl across the shoulder guards and chest ornament; the circular platform glows from within; visible shockwave distortion rings; brief overexposure when the corona blooms before settling; dust and crystal particles perpetually suspended in the air. [Camera] Anamorphic widescreen, elliptical bokeh, blue-gold dual-color streak flares, 180-degree shutter, slight barrel distortion. Every shot has clear motivated movement with three layers of depth — foreground cloud wisps, light feathers, crystal particles, or a corner of the robe always creating parallax. The figure remains within columns 6 through 12 at all times. 0.0-1.4 @Hailuo_AI @Image1 Macro shot inside the crystal sword blade, traveling between crystal fissures, light dispersing along cracks, then emerging through the blade edge into open sky. 1.4-3.2 Crane arm ascends along the inner edge of the halo, runes igniting in sequence from near to far, with heavily compressed perspective. 3.2-4.6 35mm arcing track moves behind the shards, full spectrum sweeps across the lens, she emerges as a backlit silhouette. 4.6-6.0 40mm low-angle slow push-in, the fire pillar enters from the top of frame meeting the sword tip, composition tightening to hero aspect ratio. 6.0-7.8 50mm aerial orbit, circling in sync with her 180-degree rotation, the strike moment slows to 4x slow motion before returning to real time. 7.8-9.6 18mm single continuous shot following her fall through the halo, full spectrum flooding the frame during the pass-through, no cuts. 9.6-11.4 Focal length changes with whip-pan cuts, 85mm close-ups alternating with 18mm wide angles, one whip-pan inserted in between. 11.4-12.6 Crane rise with dolly zoom, from low angle up to eye level, background compression shifting accordingly. 12.6-15.0 Slow pull-back, then push forward along the sword blade re-entering the crystal interior, perfectly matching the first frame. Opening and closing segments use glowing dissolves and camera displacement exclusively, never hard cuts; only 9.6 to 11.4 seconds uses hard cuts with noise gating. [Storyboard] 0.0-1.4 Loop point. Camera travels inside the crystal sword blade, cracks, bubbles, and dispersion drifting past slowly, then emerges through the blade edge as the sky opens wide. Corner frame lines begin extending. 1.4-3.2 Ignition. Crane arm climbs along the inner edge of the ring, fire runs around the ring igniting runes one by one. At 1.8 seconds a segment of runes reassembles into deep chrome intaglio "ASCENSION" and rotates out of frame with the ring. Progress arc begins. 3.2-4.6 Emergence. Track moves behind the shards, full spectrum sweeps across the lens, she emerges as a silhouette, both hands gripping the sword handle with the blade held vertically before her. Three rune rings expand. Data column begins scrolling. 4.6-6.0 Raising the sword. Both hands lift the greatsword overhead into a horizontal hold, returning to the @image1 pose, chin slightly raised, the fire pillar descends meeting the sword tip. "SCROLL" settles at the lower edge of frame. Composition locks to hero aspect ratio. 6.0-7.8 Receiving light. She raises the sword to meet the descending pillar of fire — the blade receives it, both hands gripping the handle firmly without ever letting go — then rotates her entire body 180 degrees delivering a horizontal slash. Prismatic light explodes, UI flares red across the board. Eyes remain closed. 7.8-9.6 Falling. She falls backward through the center of the halo, right hand holding the sword at her side rotating slowly, left hand reaching upward, robe spreading open like an umbrella. Single continuous shot, full spectrum flooding the frame during the pass-through. 9.6-11.4 Montage, eight beats at 0.225 seconds each: one, white background with chrome line art, only the sword and both arms outlined; two, flat spectral color-block collage; three, two-color silhouette, ivory white with pure gold; four, fully rendered, one real aerial spin; five, motion-trail frame pulling long afterimages; six, full-frame negative inversion, this frame only; seven, chrome line art overlaid with rainbow diffraction; eight, fully rendered with brief freeze. Light and cloud disturbance accumulates across the eight beats, never resetting. 11.4-12.6 Climax. Left hand returns to the grip, both hands together driving the blade into the void, shockwave expanding outward. She opens her eyes — teal-green, calm, looking directly into the lens. Eyelashes separate first, eyelids rise, pupils contract then dilate, tear film catching the fire pillar's highlight, a single glint at the corner of the eye. Corona blooms, progress arc closes and flares bright. 12.6-15.0 Return. She rises back onto the circular platform, both arms raising the sword horizontally overhead returning to the @image1 pose, rings folding back in reverse, corona converging into a single gold line, eyes closing. Hero layout assembles in the left zone, holds, dissolves. "CIA0" rotates into frame with the ring, revealed by a sweep of side light, then rotates into direct light and recedes from visibility. Camera pushes along the blade, re-entering the crystal interior. The final frame is identical to the first frame. [Motion] Weight and elegance take priority over posing, movement is continuous and never stiff. Robe, curly hair, and trailing ribbons lag on every turn, fabric with true inertia and rebound. The greatsword is heavy, bearing load and deceleration visible when swung. Everything carries a slight high-altitude floating quality. Cloud flow and figure movement influence each other. No stiffness, no pauses, no unnatural joint angles. [Audio] Every sound effect lands on the exact frame of its visual beat, and the mix is seamless for looping. Bed layer: high-altitude airiness, distant wind, an extremely faint sustained vocal. 0.0-1.4 Enclosed resonance inside the crystal, very light crystal stress sounds, air opening up abruptly when emerging through the blade edge. 1.4-3.2 Crisp metallic ignition sounds as runes light one by one, running around the ring forming an accelerating run, chorus surging from afar, a single low thud when the chrome text settles. 3.2-4.6 High-frequency overtones from the full spectrum sweep, soft fabric rustling, layered ring chimes from the sub-rings expanding. 4.6-6.0 Low-frequency buildup from raising the sword, sustained hum of the fire pillar descending, one clear sustained tone when the sword tip meets. 6.0-7.8 Impact. Pipe organ and sub-bass hit simultaneously, glass shattering, reverse cymbal crescendo, alarm-bright UI red-flash sound. 7.8-9.6 Falling air-pressure howl, abruptly filtered into underwater chorus upon entering the ring, exploding into large-space reverb upon emerging. 9.6-11.4 Eight percussive hits landing on the eight beats, staccato chorus, hard noise gate between each beat, the negative frame gets one inverted-metal noise hit. 11.4-12.6 Climax. Full chorus, pipe organ, bells, and one deep brass chord together, a single clear bell rings on the frame her eyes open, mix widening with the corona. 12.6-15.0 Resolving into an extended sustained choral note, rings closing in opposite rhythms, finally returning to the exact same enclosed crystal resonance as the opening. No dialogue. [Restrictions] Only one figure, two arms, two hands, one sword in the frame. The figure never enters columns 1 through 4. All Latin text must exactly match @image2 glyphs. "CIA0" must be spelled precisely, never glowing, outlined, enlarged, or brighter than the surrounding runes. Spectrum appears only as refraction. UI layer maintains chrome hairline quality, never crossing the face. Effects accumulate continuously until the return segment. Eyes open only from 11.4 to 12.6 seconds. No Japanese characters, no brand logos, no watermarks, no subtitles. First and last frames are perfectly identical, and neither frame may contain any residual floating text.