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HomeAI Prompt LibraryAI Video PromptsDark Fantasy Fighter vs Horned Executioner

Dark Fantasy Fighter vs Horned Executioner

ByteDanceSeedance 2.5ByteDancevideo

原生横屏16:9,24fps,精确30.00秒,填满完整画面,无永久黑边。高级预渲染AAA黑暗奇幻动作游戏cinematic,风格化写实CG,必须明显是高预算原创dark-fantasy action RPG过场,不是真人、纪录片摄影、普通gameplay、2D、赛璐璐或幻灯片。仅用于电影CG透视:低地面构图、宽环境构图、紧脸部反应、强前景柱体parallax、克制anamorphic bloom、受控impact handheld movement、近距离武器pass使用浅景深。 环境:同一座巨型古代地下fire temple,由black basalt和dark weathered stone建成。大厅有多根巨大矩形柱、深暗拱廊、破碎雕像、宽地砖、散落瓦砾、长水平glowing ember channels。几道巨大vertical curtains of molten fire从柱后建筑开口垂落,提供强amber-gold光,火必须锚定建筑开口,不变移动墙或portal。色彩严格black、dark bronze、burnt umber、amber、molten gold;Executioner眼睛只给克制crimson点。火焰逆光、深前景剪影、金色rim light、空中灰烬、烟和磨损石面反射必须清楚。地理保持一致,破柱、撞痕、移位瓦砾和焦痕产生后持续存在。 Original Fighter — Blonde Blade Dancer:唯一成年女性,athletic agile,战损但表情丰富。长pale-blonde hair分成两束低绑,脸周有松散发丝,额头宽black cloth headband。穿原创合身黑色幻想battle tunic,短结构袖,高square collar带窄双银边,短层叠黑裙覆在黑leggings上,深皮腰带,pale fabric wrist wraps,强化及膝黑靴,紧凑back scabbard。衣服完全不透明且全程相同;裙片、绑发和松布在翻滚跳跃冲击中独立运动。她正好一把short single-edged silver sword,开始在背鞘内,第一次恢复时拔出一次;无盾、枪、第二剑。她靠敏捷、低位闪避、控制parry、方向roll、空中旋转和精确踢击战斗,比对手小而快。 Original Boss — Horned Executioner:唯一成年男性化超自然executioner,约为女人2.5倍质量且显著更高。穿原创blackened iron armor,古代恶魔lamellar风格:重叠躯干甲、大型层叠肩甲、装甲前臂、厚大腿护甲、重靴、封闭horned helmet、带两根弯ivory tusks的威吓面具,两根long forked horns从头盔升起,只有两点dim crimson eyes可见。深色破布片从腰间垂下并在甲下移动,身体完全封闭。双手持正好一把enormous two-handed black-steel nodachi:长连续刀刃、延长grip、重pommel,是剑不是矛、杖、斧或浮刃。战斗风格是下劈、长横扫、强冲锋和重动量;每次miss都会损坏石面。 0.00-1.50秒:极宽低地面开场。Blonde Fighter在近前景双手双膝撑地,正在裂石地面恢复,身体背向镜头,头垂低。Horned Executioner从中距离缓慢重步逼近,双手低持巨大nodachi,刀尖朝地。背后一整道molten fire curtain把他的角和重甲变成黑色压迫剪影;每步让小石振动。女人移动一只手掌到肩下,开始抬头。 1.50-3.20秒:切到女人脸旁低倾斜close-up。脸颊贴近地面,金发遮住一侧脸,痛苦、恐惧和决心混合。她听见逼近甲声,越肩向后看。Executioner在背景soft focus中从行走变为attack stance:双脚展开、膝弯、双手握紧nodachi。女人的衣服、头发和年龄不变。 3.20-5.20秒:Executioner双腿蹬地向前发射。两只重靴离地瞬间进入slow motion。镜头在女人后方over-shoulder,他背对火幕升起,膝收在身下,双手把nodachi斜举过头。破腰布、甲带和刀继续自然运动,沿一个沉重下坠弧线砸向女人位置。女人看着他逼近,一手撑地准备roll,双方不瞬移不冻结。 5.20-7.80秒:猛回正常速度。女人在Executioner落下前立即侧向翻滚;他的nodachi击中她上身刚才所在的石面。清楚展示单一impact point,地砖向外裂,碎片抬起,紧凑尘云和火花爆出。压力波追上她的roll,把她再抛远;她未被刀刃直接击中。接触瞬间短camera jolt,随后快速侧向whip跟踪她。 7.80-10.50秒:宽地面tracking。女人一肩撞地,完成一次完整roll并滑过松石。头发、裙片和四肢顺动量延迟。她俯卧停住,双掌着地向前爬两次恢复呼吸;右手从背鞘拔出正好一把short silver sword,一膝收进身下,推成低crouch。背景Executioner把nodachi从裂地中拔出并转向她。 10.50-13.90秒:Executioner两步重踏逼近,开始一次水平nodachi cut扫向女人上身。她从蹲姿起身,用短剑在靠近他刀根处接住攻击并引到肩外,爆出一团gold-white sparks。他顺旋转接reverse backhand cut;她屈双膝,躯干折低,让刀从头上方擦过。她贴近他身体,绕lead side pivot,短剑始终在右手。每一次attack、parry、recovery都独立清楚,无乱舞、无融合blade、无跳姿势。 13.90-16.50秒:Executioner跟着转身,投入一次强力extended horizontal sweep。巨大黑刃极近镜头时短暂slow motion。低三分之四close-up看他装甲双手驱动hilt,tusked mask、forked horns和crimson eyes在刀上方清楚。女人进入深后仰,一手近地,从刃下穿过,金发贴近石面但不相交;她完成低roll,从他髋旁空间穿出,出现在他身后数米。恢复正常速度,她站起并冲向柱间。 16.50-19.50秒:快速侧向tracking,巨大前景柱不断遮挡二人。女人在中景从screen-left向screen-right奔跑,短剑握在右髋后,靴子持续接地,跑步循环可信。Executioner沿同一路线追击,长步幅拉近距离,nodachi仍双手握持。他在两柱开口间做一次长diagonal cut,女人换线跑到路径外。屏幕方向连续,双方不穿柱。 19.50-21.50秒:女人绕厚basalt pillar急pivot。Executioner预判路径,把nodachi砍入柱子下缘与旁边地面。石头从明确接触点碎裂,大块按重力落下,小碎片、火花和尘向外扩。女人从坠落碎块下方dive过去,单前臂落地,在debris cloud里roll,清楚躲过坍落。Executioner拖刀脱困,踏过尘雾。之前裂纹与新破损保留。 21.50-23.20秒:近地面看女人单膝跪地。她猛转头看Executioner,用肩部动作甩开遮眼金发,右手握紧短剑。Executioner从尘背景出现,抬nodachi准备下一击。女人前脚plant,重心降低,突然向他加速。 23.20-27.40秒:女人冲向Executioner,Executioner开始下压nodachi。刀到达路径前,她向上发射;双靴离地后进入ultra slow motion。她完成一个连续acrobatic counter:躯干几乎水平穿过Executioner正面,双膝先收起避开刀路,身体绕他leading shoulder侧向旋转但不碰角;一只靴短暂踩到他肩甲坚实上缘,从这个单一contact point推离;另一腿伸出一次受控kick击中头盔侧面。他沉重头肩微recoil但双脚仍接地。她继续同一旋转越过他,攻击腿在下降前收回,最后落在他身后deep three-point crouch。短剑全程在右手,绝不穿身体,左手张开平衡。不加额外翻转、不复制肢体、不漂浮、不无故换方向。靴和左手触地时回正常速度。 27.40-29.10秒:Executioner恢复,后脚为轴转身,nodachi完成一次shin-height低水平横扫。极宽侧景展示完整武器路径。女人看到刀来,向上spring;刀从靴下干净通过时短暂慢动作,她双膝收得足够高。巨大剑继续越过她并完成弧线,不停在她脚下、不交叉腿。她落到武器路径外,Executioner完成旋转。 29.10-30.00秒:回正常速度。女人带前冲动量落地,转成低位controlled slide,双手触地,膝盖在身下不反折。紧下降镜头落到她脸前,金发垂落。她抬头看向Executioner,疲惫但坚定。Executioner在远背景虚焦中转身再次面对她。30.00秒精确结束,无fade、无freeze、无title、无end card。 速度控制:自然速度用于跑动、恢复、地面impact和短兵交换。只在3.20-5.20空中下坠、13.90-16.50近镜巨刃、23.20-27.40完整空中旋转踢、27.40-29.10低刃掠脚短段使用慢动作。慢动作仍保持头发、布、尘、甲、武器连续前进,绝不冻结。 声音:只有现场音效和环境声,无音乐、无配乐、无对白、无旁白、无可懂歌词。使用火幕轰鸣、重脚步、lamellar armor摩擦、nodachi破风、刀石撞击、金属火花、石柱破裂、碎片坠落、靴底滑石、布料和金发甩动、呼吸、落地撞击和地下大厅回响。强制限制:正好两名主战者,一名成年金发女性和一名horned armored executioner;脸、服装、盔甲、比例和尺度保持;女人只有一把短银剑,executioner只有一把双手nodachi;无复制武器、无换武器、无浮剑、无变刀长;每次攻击有可见物理弧线,每次闪避在武器进入身体空间前开始;不融合身体,手连接正确,四肢解剖正确,脚有明确起跳和落地点;女人不穿过executioner、角、剑或柱;executioner质量沉重,helmet kick时双脚仍在地;环境破坏持续;无血、gore、肢解、字幕、caption、logo、interface、watermark或可读文字。

Details
Type
AI Video Prompts
Aspect Ratio
16:9
Duration
0:30
Updated
Sep 9, 2026
Category
CinematicFantasyDark
Source

How to use this prompt

  1. 1Copy the full prompt with the copy button above.
  2. 2Open Seedance 2.5 by ByteDance, or your preferred AI video generator.
  3. 3Paste the prompt and keep the camera and motion terms — they steer the cinematography.
  4. 4Match the example's settings (16:9 · 0:30 · Cinematic · Fantasy · Dark), then iterate — small wording changes shift the output a lot.

Frequently asked questions

Which AI model generated this video?

This clip was generated with Seedance 2.5 by ByteDance. The prompt on this page is the exact text used to create it.

What settings does this prompt use?

The example was generated with Seedance 2.5 using: 16:9 · 0:30 · Cinematic · Fantasy · Dark. Reusing these settings gives the closest match.

How do I get similar results?

Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.

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Yes. Prompts work best as starting points — swap scenes, adjust pacing terms, or change the aspect ratio to fit your project.

More Seedance 2.5 prompts

0:30
ByteDanceSeedance 2.5
Multi-shot sequence with hard cuts between shots. Keep the same characters and visual style throughout. No music or score — only natural diegetic sound. SHOT 1 A dirty, exhausted 18-year-old girl with dark auburn-brown hair in a messy low ponytail, warm brown eyes, faded olive-green military jacket, backpack and gloves, aims a bolt-action rifle inside an abandoned ornate mansion. Sweat, dirt, a cheek scrape and tears cover her face. Her hands tremble. She closes her eyes as a tear rolls down, then hears something and lowers the rifle, visibly heartbroken. SHOT 2 Over her shoulder, an infected golden-coated Golden Retriever sits on the debris-covered parquet floor. Matted fur, cloudy white eyes, wounds and dark veins. He trembles while softly whimpering and growling. SHOT 3 She slowly crouches, places the rifle on the floor, wipes her tears and gives the dog a small broken smile. She quietly speaks to him, pulls a worn yellow-green tennis ball from her jacket and gently rolls it toward him. SHOT 4 Extreme low-angle close-up of the tennis ball rolling through dust across the cracked parquet floor. It stops directly in front of the dog's paws. Hold on the still ball. HARD CUT / TRANSFORMATION SHOT 5 Same low camera angle and ball position, but now on a clean sunny residential basketball court. A healthy golden-coated Golden Retriever suddenly grabs the ball. His eyes are clear and warm brown, fur clean, playful and energetic. He shakes and plays with the ball. SHOT 6 Wide shot of the basketball court. The woman throws the ball and the happy dog sprints after it, catches it, runs back and drops it at her feet, ready to play. SHOT 7 Close-up of the clean, unharmed woman laughing while affectionately ruffling the dog's neck and chest. The dog happily pants beside her. SHOT 8 Wide peaceful shot. The woman and dog sit together in a pristine dark-green vintage convertible beside the court. She shares food from a tin can with him. He gently takes it and licks her fingers. CONSISTENCY Same woman throughout: dark auburn-brown hair, loose low ponytail, warm brown eyes, olive-green military jacket, khaki cargo pants and brown boots. Same Golden Retriever: infected and injured in the mansion, healthy and playful after the transformation. Mansion: abandoned ornate interior, tall arched windows, torn dark-red curtains, peeling damask wallpaper, shattered gilt mirror, broken furniture, debris, ceiling hole and strong sunlight beams. Court: clean residential basketball court, white lines, iron fence, flowering shrubs, stone townhouses, warm late-afternoon sunlight and soft shadows. Dark-green vintage convertible with chrome trim. Visual style: ultra-realistic, photorealistic, natural human and animal movement, handheld camera, shallow depth of field, ARRI Alexa 35 look, warm cinematic grade, subtle grain. Audio: ONLY natural breathing, house ambience, dog sounds, footsteps, ball sounds, birds and wind. ABSOLUTELY NO MUSIC OR SCORE.
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0:30
ByteDanceSeedance 2.5
Create a 30-second, 1080p ultra-realistic personal home-video showing an ordinary summer evening in the life of a young Japanese woman. No reference image. MAIN SUBJECT Young Japanese woman in her early 20s, naturally pretty, realistic skin texture, minimal makeup, soft and cheerful personality. Shoulder-length dark brown hair worn down with a simple clip pinning back one side, a few loose strands framing her face. Wearing an oversized light-yellow short-sleeve shirt, denim shorts, white canvas sneakers and a thin gold anklet. Maintain the same face, hairstyle, clothing, body proportions and overall appearance throughout the entire video. SETTING A quiet older residential neighborhood in Kyoto during a warm summer evening. Narrow paved streets, low wooden houses, hanging laundry, vending machines, telephone poles, tangled overhead wires, a small corner convenience store, a shrine gate visible in the distance, cicadas humming in the trees, and long tree shadows stretching across the road. Everything should feel lived-in, ordinary and peaceful. No tourist attractions, advertisements, recognizable brands or commercial activity. CAMERA / VISUAL AESTHETIC Raw personal footage casually recorded by a friend on an early-2000s consumer DV camcorder. Strong handheld shake, imperfect framing, autofocus hunting, exposure shifts, occasional motion blur, faded colors, soft digital detail, mild noise, accidental zooms and natural camera imperfections. No stabilization, drone footage, gimbal movement, dramatic lighting or polished commercial cinematography. — OUTSIDE THE HOUSE She steps outside holding a small paper fan. She slides the door shut, glances at her reflection in a window, and looks toward the camera with a shy laugh. A warm evening breeze rustles the nearby wind chimes as she starts walking down the street. — CONVENIENCE STORE STOP She reaches the small corner store and buys a popsicle. She steps outside, unwraps it, takes her first bite and scrunches her face happily at the taste. She notices her friend filming and waves the popsicle toward the camera with a grin before taking another bite. — WALKING HOME She continues down the quiet street while eating. A small dog tied outside a shop barks softly and wags its tail. She kneels down and gently scratches behind its ears. The dog's owner calls it back and she stands, giggling as she walks on. — SMALL ACCIDENT She walks past a low hanging laundry line when a stray sheet brushes against her head. She stops, startled, then realizes what happened and bursts out laughing. She pats down her hair while her friend zooms clumsily toward her face. She looks directly into the camera and says: "Mou, yamete!" ("Come on, stop it!") — QUIET MOMENT She reaches a small stone step near a shrine gate and sits down for a moment. She finishes the popsicle while watching fireflies begin to flicker faintly near the bushes. A gentle breeze moves her hair. She tucks a loose strand behind her ear and looks around peacefully. — FINAL MOMENT She stands up and continues walking home. After a few steps, she turns back toward the camera with a soft playful smile and says: "Hayaku kite." ("Come on, hurry up.") She keeps walking down the dim lane as the streetlights flicker on, while the camera follows behind. She disappears around the corner and the recording abruptly cuts to black. AUDIO Natural location sound only: cicadas, wind chimes, footsteps, distant bicycle bells, a vending machine hum, sliding doors, rustling laundry, faint conversations and subtle camera-handling noise. No music. No narration. No artificial sound effects. Only the two spoken lines specified above. FINAL FEEL The entire video should feel like a forgotten summer recording from the early 2000s. Warm, gentle, casual, slightly playful, intimate and nostalgic. No dramatic events, no exaggerated acting, no model poses and no polished cinematic shots. The realism should come from ordinary surroundings, natural expressions, small accidents, realistic environmental movement and imperfect camcorder operation.
Details
0:15
ByteDanceSeedance 2.5
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ByteDanceSeedance 2.5
{ "prompt_details": { "title": "Big Tech, Small Scale - The Sound Stage", "target_platform": "Video AI Generation (Kling / Wan / Seedance)", "aspect_ratio": "16:9", "duration_seconds": 10, "fps": 30 }, "scene": { "concept": "A miniature 3-inch presenter demonstrating high-end wireless headphones at scale.", "environment": "Pristine minimalist creative studio desk, transitions from a macro hardware environment to a full-scale real-world tabletop context.", "subject": { "appearance": "3-inch-tall charismatic male presenter, stylish modern streetwear with neon cyan accents, energetic body language.", "action_sequence": [ "0-3s: Sprints confidently across the curved, matte-black anodized aluminum headband of oversized wireless headphones.", "3-6s: Reaches an enormous tactile knurled volume dial, grabs it with both hands, and forcefully spins it, triggering a visible translucent sonic shockwave.", "6-8s: Takes a dynamic running leap off the arch directly onto the ultra-plush memory foam leather ear cushion, landing like it's a luxury beanbag.", "8-10s: Looks directly at the high camera with a wide smile, flashing a quick thumbs-up as the macro scale shifts to reveal the true size." ] }, "cinematography": { "camera_lens": "Macro probe lens, shallow depth of field transitioning to deep focus.", "camera_motion": "Starts at an ultra-low floor-level tracking shot chasing directly behind the presenter's heels, whip-pans around the dial interaction, then performs a rapid crane-up pullback into a wide tabletop hero shot.", "framing": "Extreme close-up macro framing to wide contextual flat-lay showing the headphones next to an open laptop and a ceramic coffee cup on a white marble desk." }, "lighting": { "style": "High-end commercial tech aesthetic.", "key_light": "Soft diffused top-down studio softbox.", "accent_lights": "Edge-defining cyan and electric magenta rim lighting tracing the brushed metal chamfers and matte textures." }, "render_qualities": { "resolution": "8K UHD", "visual_style": "Photorealistic commercial, Octane render look, Unreal Engine 5 hyper-detail, physical micro-textures, no motion blur artifacts, crisp silhouette separation." }, "audio_design": { "sound_effects": [ "Crisp rhythmic miniature sneakers squeaking on matte aluminum finish.", "Heavy mechanical tactile gear-clicks as the knurled dial rotates.", "Visceral low-frequency bass impact whoosh on dial turn.", "Soft leathery 'puff' thud upon landing into the memory foam cushion." ], "music": "High-energy, bass-driven modern tech-pop groove with punchy percussion and upbeat syncopation." } } }
Details
0:30
ByteDanceSeedance 2.5
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Details
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ByteDanceSeedance 2.5
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Details
0:30
ByteDanceSeedance 2.5
Create a cinematic archival video of a lively French city street in 1955, filmed as genuine European newspaper newsreel footage. Narrow cobblestone streets, elegant old French buildings, small cafés with striped awnings, bicycles, vintage Citroën cars, street lamps, newspaper kiosks, shop windows, and pedestrians in authentic 1950s clothing. Men in suits, trench coats and flat caps; women in elegant dresses, coats and scarves; children walking with their parents. Show natural unscripted street life: a newspaper boy running through the crowd shouting headlines, a man reading the morning newspaper outside a café, cyclists passing close to the camera, couples leaving cafés, a waiter carrying coffee, pedestrians crossing the street, children playing, cars slowly moving through the frame. Use an observational documentary camera with imperfect handheld movement, spontaneous framing, gentle camera shake, occasional slow zooms, natural motion blur, imperfect focus, and realistic crowd movement. Authentic archival look: black-and-white 35mm nitrate film, organic film grain, visible dust and scratches, tiny frame flicker, film jitter, uneven exposure, slight light leaks, soft contrast, subtle lens imperfections, occasional overexposure, authentic optical softness, and aged film texture. Occasionally cut to close-up newspaper headlines, hands turning newspaper pages, café tables, bicycle wheels, old shop signs, cigarette smoke, passing faces and street details, creating the feeling of a newspaper photographer documenting ordinary life. Everything must feel genuinely period-correct: no modern clothing, cars, architecture, signs, technology, hairstyles, objects, or digital-looking faces. The final result should look like a forgotten French newspaper film reel discovered inside an old archive, not a modern recreation with a vintage filter. Mood: romantic, nostalgic, mysterious, lively, intimate, beautifully imperfect. Style keywords: 1950s French newsreel, European newspaper archive, observational documentary, authentic 35mm nitrate film, archival footage, vintage photojournalism, imperfect handheld camera, spontaneous street photography, historical realism.
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0:15
ByteDanceSeedance 2.5
Photorealistic cinematic 15-second historical-fantasy action film of two adult male warriors engaged in a sword duel on the soaked deck of a large wooden sailing ship during a violent nighttime ocean storm. Massive waves violently rock the ship as rain falls diagonally through powerful winds. One warrior wears weathered dark leather armor and a soaked cloak, wielding a steel longsword. The second wears dark metal armor with a wet brown cloak and carries a shorter sword. Keep both warriors, weapons, clothing, and proportions completely consistent throughout. The duel begins with both fighters struggling to maintain balance as the ship tilts. They charge and exchange powerful sword strikes, with realistic blade impacts, recoil, footwork, slips, and recoveries. A hanging rope swings violently as the ship pitches, while barrels and loose debris slide naturally across the wet deck. A huge wave crashes over the side, sweeping water across the deck and forcing both warriors sideways. One drops to a knee while the other uses his sword against the deck for temporary support. They recover and charge at each other for one final clash beneath a flash of lightning. End with their blades locking as the ship rises on a massive wave, followed by a dramatic backward camera pull revealing the storm, ship, and enormous wave behind them. Cut to black on a thunderclap. Ultra-photorealistic live-action, cinematic 4K, grounded movie realism, realistic human biomechanics, physically accurate gravity, momentum, friction, sword collision, ship movement, water dynamics, rope physics, wind, rain, and balance. Dynamic handheld cinematography, realistic motion blur, natural depth of field, practical-looking effects, authentic storm lighting, immersive sound design. No CGI appearance, no superhero physics, no impossible sword movements, no floating objects, no teleportation, no distorted anatomy, no duplicated characters, no static posing, no unrealistic water or waves, no excessive slow motion, no modern clothing, no text, subtitles, logos, watermark, blood, or gore.
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