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HomeAI Prompt LibraryAI Video PromptsY2K K-Pop Candy Typography Music Video

Y2K K-Pop Candy Typography Music Video

MMiniMax H3MiniMaxvideo

Soft cute Y2K crush K-pop girl group rap MV. High fashion performance film mixed with inflated 3D candy typography graphic system. Three female idols wearing pink, blue and purple luxury Y2K stage outfits. Cute 3D chibi doll face, big dewy eyes, porcelain skin, soft blush cheeks, chibi idol proportions. Reference typography: only the inflated 3D rubber bubble font language, pink/lavender/ice-blue chrome plastic material, not the whole layout. Visual style: soft pastel crush energy, Y2K game UI, candy glossy finish, milky translucent plastic × K-pop aggressive feminine rap energy. Texture: 35mm film grain + soft glow bloom + iridescent holographic foil + jelly plastic specular + Y2K scanline + candy dot halftone + VHS frame vibration + plastic toy surface reflection + glitter confetti rain. Editing: Fast rhythm editing. Only hard cuts. No fade. No smooth transitions. Every cut follows: bass hit, snare, rap vocal impact. Character Performance Three female performers from reference image 1. Keep: same 3D chibi doll faces, big sparkling eyes, pastel Y2K idol makeup, pink/blue/purple fashion styling, soft cute cold expression. Each member has a signature prop: A holds a chunky rhinestone microphone, B has a plush bear shoulder bag, C wears oversized heart-shaped sunglasses pushed up on head. They are not posing. They are performing rap. Actions: aggressive eye contact, head nodding, shoulder movement, leaning toward camera, hand pushing toward lens, confident cute facial expression, sharp body movement, wink on snare hit, tongue-out on bass drop, hair flip on beat. Lip sync: perfect rap mouth synchronization. The performance should feel like a real K-pop rap unit MV with Y2K crush energy. Typography Animation Typography is a visual weapon. Not subtitles. Not static graphics. Use: giant English words inflated 3D rubber bubble font, jelly plastic material, pink lavender ice-blue chrome, soft puffy candy letters, compressed bold balloon fonts, stretched vertical puffy letters, handwritten graffiti titles, 3D extruded candy text, glitch displacement, print error effect, Y2K game UI pixel corruption. Text appears only when the beat hits. Characters can cover the text. Text can cover parts of clothing. Never cover eyes or main facial expression. Tiny Y2K stickers burst on beat: heart, star, smiley, sparkle, chain link, bow, four-leaf clover, mini bear. Shot 1 — Member A · Extreme Close-up「RUN NOW」 Character A face close-up, framed inside a pink heart-shaped iris wipe transition (in only, hard cut out). She looks directly into camera. Cute cold doll expression, big dewy eyes, soft blush, frosted pink lip gloss, rhinestone tear sticker under one eye. Starts rap. Chunky rhinestone microphone enters frame from below, she grips it tightly. Camera slowly pushes closer. Tiny pink heart stickers float up from bottom edge like bubbles. Huge inflated bubble letters crash into frame from left and right. Typography: "RUN NOW" — Pink jelly rubber 3D font, glossy candy surface, soft inner glow. Letters stretch vertically like puffy balloons. The word vibrates and squishes with bass, casts soft pink shadow on her cheek. Rap: "Run now, I don't chase." Confetti burst on final syllable. Hard cut. Shot 2 — Member B · Rap Performance「BREAK LIMIT」 Member B medium close-up, slight low angle, camera orbits 15° around her during the take. Lavender fur jacket, Y2K layered top, plush bear bag bouncing on her hip, chunky pearl choker, star-shaped earrings. She performs aggressively. Shoulders hit the rhythm. Hair flips hard on the second snare, blue hair ties catch the light. Hair moves naturally. Background: pastel gradient pink-to-lavender with faint Y2K perspective grid lines floating. Behind her appears huge handwritten text. Typography: "BREAK LIMIT" — Ice-blue bubble graffiti brush writing, soft inflated stroke, candy-coated, letters appear one by one with bounce easing. Animation: letters tear apart, reassemble, rotate 360° on snare, shake with bass. Chain link graphic swings across frame, sparkle stickers pop on every beat. Rap: "Break limits, break rules." Hard cut. Shot 3 — Member C · Hand Attack Shot「NO APOLOGY」 Member C moves close to camera. Top-down camera angle, she leans over the lens. Hand reaches toward lens. Nails are long pink acrylic with 3D star and heart charms. Focus: rings with mini plush bear charm, heart-cut gemstone, baby-pink leather texture, knit ribbed sleeve, plushy toy surface. Foreground vertical text: "NO APOLOGY" — Stretched vertical pink bubble letters, jelly puffy material, letters pierce through the back of her hand visually. Hand covers part of the typography. Fingers spread wide on the bass hit. Camera: handheld vibration. Film grain strong. Candy halftone dots bloom in shadow. Tiny "XOXO" sticker tag pulses in corner. Rap: "No apology, no regret." Hard cut. Shot 4 — Fashion Magazine Impact Cut「UNSTOPPABLE」 Member A close-up. Her face appears inside a broken Y2K trading card / idol photo card frame, with barcode at bottom, "SYS.07-A" serial tag, holographic foil border torn on left side. Not a full layout. Only one graphic element. Typography: "UNSTOPPABLE" — Huge lavender handwritten bubble text, inflated 3D rubber, glossy plastic finish, letters explode outward from center of her forehead, push edges of the card frame. Animation: text suddenly expands from behind her. Card frame rips in half vertically, holographic confetti pours from the tear, revealing pastel gradient background underneath. A second smaller photo card of her winks in from the right, slightly rotated. Rap: "Can't stop my wave." Hard cut. Shot 5 — Glitch Double Image「STATIC」 Member B close-up, slight Dutch angle (5° tilt). Create: duplicate frame, pastel RGB separation (pink/blue/lavender channels), xerox shadow, motion trail, VHS tracking line at bottom edge. Main face stays sharp. She holds a sparkly heart-shaped lollipop up beside her cheek, the lollipop leaves a trail of echo frames. Background text: "STATIC" — Y2K pixel font, candy pink chrome, letters flicker like broken game sprite, jump between frames, sometimes inverted color, sometimes missing entirely. Like corrupted music video signal + cute game glitch. A tiny "ERROR 404" sticker blinks in upper corner. Rap: "Static noise, I get louder." Hard cut. Shot 6 — Pink Blue Purple Battle「PINK OUT」 Member A and C alternate close-ups, rhythm: A-A-C-A-C-C, two frames each. Fast switching. Visual split: each member sits in a vertical color block (A=pink, C=lavender, alternating). Center text: "PINK OUT" — Pastel pink-to-purple gradient bubble 3D, letters appear one word at a time, syncing to each cut. Words appear one by one. Each word: stretch vertically on entry, compress horizontally on hold, invert color on snare, explode into heart stickers and star confetti on exit. Tiny "1.2.3.GO!" counter graphic ticks in corner. Rap: "Lights out, pink out." Hard cut. Shot 7 — Group Rap Performance「UNBREAKABLE」 Three members together.

Details
Type
AI Video Prompts
Aspect Ratio
16:9
Duration
0:15
Updated
Aug 5, 2026
Category
3D RenderFashionMusic Video
Source

How to use this prompt

  1. 1Copy the full prompt with the copy button above.
  2. 2Open MiniMax H3 by MiniMax, or your preferred AI video generator.
  3. 3Paste the prompt and keep the camera and motion terms — they steer the cinematography.
  4. 4Match the example's settings (16:9 · 0:15 · 3D Render · Fashion · Music Video), then iterate — small wording changes shift the output a lot.

Frequently asked questions

Which AI model generated this video?

This clip was generated with MiniMax H3 by MiniMax. The prompt on this page is the exact text used to create it.

What settings does this prompt use?

The example was generated with MiniMax H3 using: 16:9 · 0:15 · 3D Render · Fashion · Music Video. Reusing these settings gives the closest match.

How do I get similar results?

Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.

Can I modify this prompt?

Yes. Prompts work best as starting points — swap scenes, adjust pacing terms, or change the aspect ratio to fit your project.

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0:15
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MMiniMax H3
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0:16
MMiniMax H3
Create a **15s, 16:9, 24fps anime character reveal trailer** with **13 fast visual beats**. Style: **Japanese anime opening × premium AAA motion graphics × fashion campaign**. The video should feel **explosive, sexy, stylish, bold and high-impact**, with **80% motion graphics and 20% character action**. ## CHARACTER LOCK — HIGHEST PRIORITY AO is a **young adult East Asian anime woman** with a sexy, confident Japanese anime aesthetic. She has: * small refined face * sharp expressive crimson eyes * glossy lips * confident, teasing gaze * slim feminine curvy figure * long elegant legs * stylish, cool, alluring presence Keep her identical throughout: * chin-length vivid red bob with messy bangs * crimson-red eyes * black choker * fitted red cropped top * short white cropped jacket, worn open * black mini skirt or fitted shorts * red belt detail * black thigh strap * white-and-red platform sneakers * subtle silver accessories Preserve the same face, body proportions, hairstyle, outfit, materials and colors in every shot. **Never redesign AO. Never change her face or outfit. If a shot becomes too complex, simplify the action first.** ## VISUAL STYLE Palette: **vivid red, crimson, white, black, silver**. Use: giant kinetic typography, red circles, diagonal slashes, manga speed lines, split screens, halftone dots, barcode strips, UI ticks, freeze frames, RGB flashes, impact shakes, poster layouts and graphic wipes. Every beat should feel: **fast, sharp, sexy, explosive, graphic and iconic**. Keep typography bold and readable. Editing: hard cuts, aggressive snap zooms, whip pans, speed ramps, freeze frames, impact shakes and foreground wipes. ## 13 VISUAL BEATS **01 | 0.0–1.0s** White field. Massive red circle slams into frame. Black bars slash across. UI ticks flicker. Giant **A**, then **O**, hit with heavy impact shake. **02 | 1.0–2.0s** The O becomes a circular frame showing an extreme close-up of AO’s crimson eye and glossy lips. She gives a teasing side glance. RGB flash. Circle bursts into red-and-white fragments. **03 | 2.0–3.1s** Black background, huge white **AO**. AO enters fast, turns sharply and power-slides beneath the typography. Red speed streaks trail behind her. Whip-pan out. **04 | 3.1–4.0s** Three red/white/black vertical panels. AO appears in three poses: hip turn, hair touch, over-shoulder stare. Huge vertical **FULL SPEED** moves behind her. **05 | 4.0–5.1s** AO jumps through a rotating typography ring reading **NO BRAKES / ALL EYES ON ME**. One clean mid-air spin. Snap zoom into her confident face. **06 | 5.1–6.0s** White editorial frame. Huge black **HOT** with a red slash. AO crosses the frame with a runway-like step, one hand at her waist. Typography compresses and rebounds. **07 | 6.0–7.0s** Bright red field with black diagonal stripe. AO performs one smooth fast turn. Three ghosted freeze positions trace the movement. Giant outlined **TURN** rotates behind her. **08 | 7.0–8.0s** Words hit one per beat: **HOT / FAST / WILD / RED** AO changes pose with each word: direct stare, hair toss, hip shift, confident forward lean. **09 | 8.0–9.0s** Black frame with manga perspective lines and a graphic grid. AO steps forward and freezes in a strong hero pose. Red circular target graphics lock around her. **10 | 9.0–10.1s** AO moves toward camera through three red-and-white graphic panels. Each panel shatters as she passes. Large **A O** fragments appear behind her. Finish with a hair or leg foreground wipe. **11 | 10.1–11.1s** Rapid poster montage: four frames of the same AO — close-up stare, walking, side pose, hands at waist. Add **01–04**, barcodes, halftone dots and sharp Japanese poster graphics. **12 | 11.1–13.0s** Hero moment on a clean white background. AO lands in a powerful fashion pose: one leg forward, one hand at her waist, chin lifted, direct eye contact. Huge red shockwave rings explode behind her. Typography fragments and speed lines burst outward. Hold an iconic confident freeze. **13 | 13.0–15.0s** Final identity card. Huge black **AO** on a bright white field. AO stands relaxed and alluring in front of the letters. Red circles, halftone, technical arcs and sharp speed accents surround her. Final red pulse flashes through the frame and ends on a hard stinger. ## ANIME STYLE Premium modern Japanese anime rendering: * clean cel shading * sharp linework * polished highlights * cinematic close-ups * dynamic perspective * fashion-editorial full-body framing * smooth hair and fabric motion AO must look like a **stylish adult anime heroine**, not chibi and not childish. ## AUDIO Hard-hitting **electro / future bass / anime-opening style music**. Use: heavy drums, bass hits, risers, glitch fills, synth stabs, typography slams, whooshes and shutter impacts. Build continuously. Peak at Beat 12. End with a sharp electronic stinger. ## PRIORITIES 1. AO identity consistency 2. sexy adult anime character design 3. red-black-white outfit consistency 4. maximum visual impact 5. readable typography 6. premium anime rendering 7. fast beat-synced editing Avoid: childlike proportions, chibi style, blue clothing, face changes, outfit changes, extra characters, unreadable typography, weak motion, dull compositions or generic schoolgirl styling. Final result: **explosive, sexy, red-hot, premium, graphic-driven and visually unforgettable.**
Details
0:17
MMiniMax H3
subject_definitions: : The sole primary subject: the same young adult woman shown in the reference, with pale skin, long dark hair in an elaborate updo with pale ornaments, refined features, and a graceful fashion-model presence. She wears the reference pale silver-gray embroidered gown and translucent shawl, and expresses quiet happiness while trying on the outfit. Source(s): . summary: Create a 15.083-second vertical fashion scene in one unbroken observational take. A dark-haired woman in an ornate pale silver-gray gown lifts and drapes a translucent shawl, adjusts the outfit, admires herself in a mirror, and finishes in a graceful full-body reveal that communicates the joy of trying new clothes. Preserve the supplied reference’s identity, elegant interior, luminous palette, and detailed textiles. 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Without any cut, she smooths the shawl and checks the embroidered waist and flowing skirt, allowing the camera to follow her natural movement and preserve her graceful silhouette. She takes a few small steps toward the oval mirror, turns slightly to inspect the front and rear drape, then settles into a poised full-body stance with a soft satisfied smile and a brief downward glance at the finished o
Details
0:15
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15-second experimental anime fashion film. Use @[character reference] for the character’s exact identity, outfit and rendering style. A pristine, uniform lemon-yellow cyclorama with a seamless matte floor. Flat, clean yellow throughout, free of grain, gradients and set dressing. 16:9. No text or logos. The character performs one fast, unconventional dance phrase: ankles weave while the torso stays suspended, a wrist flick ripples through both elbows into a chest pop, knees fold into a low corkscrew pivot, then a heel swivel unwinds the body into an off-balance editorial pose. Continue through asymmetric shoulder rolls, angular arm threading around the face and a sideways glide with the head counter-rotating toward the lens. Every sharp lock immediately releases into another surprising movement. Convincing weight, precise foot contact and expressive follow-through. Electric cyan and hot pink dominate the motion effects. Bold, opaque silhouette afterimages peel away from opposite sides of the body, replay the previous gesture a fraction late and slam back into alignment on each pose. Arm sweeps stretch them into broad curved ribbons; crossing steps weave pink and cyan trails around the ankles; rapid turns fan out overlapping screen-print impressions. At the strongest accents, oversized cyan and pink cutouts of the current pose slide across the foreground, briefly masking the lens. Keep the real character crisp and recognizable, with clean yellow visible between effect bursts. The camera dances in counterpoint: skim backward at ankle height through advancing footwork, whip upward around an outstretched wrist into an extreme face close-up, then use the passing forearm to cut into a rotating overhead view of the low pivot. Dive to a tilted low-angle full-body composition as the character rises. Orbit opposite the sideways glide, exaggerating hands and feet near the wide lens. Accelerate between compositions and brake hard on pose locks. Finish with a sudden forward lean toward the lens while enormous pink and cyan echoes continue leaning farther, sweeping past both sides of the camera. Snap wide: the character lands a final asymmetric pose as the colored echoes collapse precisely into the silhouette. Hard cut to black. 170 BPM broken beat, syncopated accents, fluid animation and razor-fast camera transitions. No slow motion or prolonged holds.
Details
0:15
MMiniMax H3
A cinematic creation film follows one maker reconstructing the main subject shown in the referenced image completely from scratch. The referenced image defines the finished subject’s complete visible appearance, proportions, structure, materials, colors, clothing or surface details, and distinctive features; ignore its background, framing, lighting, and unrelated elements. Begin directly on an empty, clean virtual workbench. Use a stable front three-quarter overhead view that keeps the developing subject readable. There is one maker throughout, represented by the same consistent left and right hands and forearms. Show no more than two hands at once. From 0 to 14 seconds, the entire creation unfolds as a clearly accelerated timelapse with rapid, purposeful hand movement and restrained motion blur. Short jump cuts compress repetitive manual work only after each action has visibly completed. Every cut inherits the exact form and progress left by the previous action. 0-2 seconds: One hand enters already holding the first foundation material, armature, or base element appropriate to the referenced subject and places it at the center. The second hand steadies it as the maker establishes the initial supporting form. 2-8 seconds: The maker rapidly develops the subject’s major structure and volumes using one coherent creation method appropriate to what the referenced image depicts. A living subject is sculpted as one continuous, non-gory digital form from armature to anatomy; a vehicle or machine is built from chassis to functional structure; an object is formed or assembled from its supporting body outward. Each additional material or component enters from outside the frame while firmly held by one of the maker’s hands, is carried to its destination, and remains under hand control until attached or shaped. 8-12 seconds: The same hands develop the recognizable outer form and reference-specific features. The maker sculpts, fits, wraps, stitches, fastens, carves, or polishes only where appropriate to the subject. Facial features, hair, clothing, body panels, wheels, glass, surfaces, accessories, or equivalent defining elements emerge through visible hand and tool contact, never through spontaneous transformation. 12-14 seconds: The maker refines proportions, edges, joints, surface transitions, textures, colors, and distinctive details until the developing subject closely matches the referenced image. One hand stabilizes the form while the other performs each final adjustment with a hand-held tool. 14-15 seconds: The maker removes the last tool by hand and withdraws both hands. The timelapse returns to normal speed as the camera makes a restrained push toward the completed subject and holds on a clean final view. Materials and components do not need to be visible before use, but anything newly introduced must enter the frame already held by one of the maker’s hands. Nothing moves, assembles, appears, disappears, or changes material independently. Maintain one maker, one continuous subject, one creation position, and one category-appropriate construction method. No assistants, extra hands, detached anatomy, duplicated elements, magical morphing, drawing phase, software interface, cursor, menus, annotations, or text overlays.
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