LogoAhaPrompt
  • Prompts
  • Featured
  • Models
  • Submit
  • Blog
AhaPromptAhaPrompt

AI Prompts for Images, Video & Audio — Every Model, One Library

Built withLogoNEXTY.DEV
Explore
  • All Prompts
  • Featured Prompts
  • Image Prompts
  • Video Prompts
  • Audio Prompts
  • AI Models
  • Submit a Prompt
  • Blog
Languages
  • English
  • 中文
  • 日本語
  • 한국어

Copyright © 2026 AhaPrompt All rights reserved.

Privacy PolicyTerms of Service
HomeAI Prompt LibraryAI Video PromptsGiant Stone Snake Woman Horror Short

Giant Stone Snake Woman Horror Short

ByteDanceSeedance 2.5ByteDancevideo

part A: [Reference Image and Global Visual Lock] Use the reference image swaglisa_a_group_of_full_body_portrait_of_Chinese_celestial_s_706ffaf8-e10a-4ea9-ad24-6149483cf289_2 as the primary visual basis for the giant female face, the snake swarm, and the old street environment: a blue-gray, damp, peeling giant woman's side profile, eyes closed, brows, eyes, and lips kept calm; thick snake bodies coil around the hairline and the ridges of old houses, snake heads hanging down toward the alley. Old tile roofs, wooden windows, and low walls establish a realistic scale. The giant face initially appears like a massive mural and bas-relief attached to the gable of an old building, about six meters tall. The snake swarm initially appears as gray-black stone with moss marks and cracks. It is not a phantom floating in the sky. The location is an abandoned old street after rain, with evening daylight still sufficient to see details clearly. The alley is about four meters wide, the giant face is on the gable at the end, with low tile-roofed houses on both sides. Wet flagstone road reflects the cold-colored sky. The girl stands about two meters in front of the giant face, the boy about three meters in front of her, with a straight retreat path behind them. [Character Lock] The girl about 28 years old wearing decorative glasses wearing and stockings purple high heels, is the boy's adult companion. She initially enjoys being filmed, unaware of the ghost story rules. After danger occurs, she shows genuine fear, will turn to the boy for help, and does not suddenly become a ghost or wear a smile that foresees everything. The boy holds the phone in his right hand throughout, using his left hand for help-seeking contact. Only one filming phone; no second phone appears in frame. [Realistic Filming and Monster Texture] iPhone rear camera handheld recording, auto exposure, white balance, and focus. Slight breathing shake, walking bounce, close-range focus delay, natural motion blur, and realistic shadow grain. Preserve the on-site feel of ordinary phone video; no slow motion, drone, orbiting camera, or continuous digital push-in. The monster has clear physical weight. After the stone shell breaks off, wet scales are revealed; the snake belly pushes along the ground, the snake body presses down tiles, knocks wooden components, drags fabric. The monster cannot pass through buildings like smoke. Only one main snake at the upper right of the giant face fully activates and carries out the pursuit; the remaining snake-shaped reliefs stay in the background. The main snake is about half a meter in diameter, with a head about one meter long, gray-black scales, dark gold eyes, and always maintains the same appearance. No background music, narration, or explanatory subtitles. Use wind, eaves dripping, footsteps, fabric friction, tiles falling, stone shell cracking, and scales dragging on the ground. Segment One | "When I open my eyes, you move in close to shoot." | 0–15 seconds 0–4 seconds: First see her, and also clearly see the giant face behind her. The shot begins with a medium-long full-body view of the girl. She stands on the wet flagstone road, the giant face emerging from between the roofs behind her, the closed-eyed side profile and coiling snake swarm clearly visible. She glances at the giant face, finds the background special, then turns to the boy. Her body turns slightly to form a natural S-curve, shoulders relaxed and lowered, neck elongated, legs staggered front and back. Her right fingertips brush stray hair from the side of her neck, half-lidded eyes looking at the camera, a slightly intimate smile at the corners of her mouth: "Put me and her in the shot together." The boy slightly adjusts the phone angle so the real girl and the giant face's side profile behind her form a front-back echo. 4–8 seconds: She allows the camera to come closer. She mimics the tilt direction of the giant face, lightly lifts her chin, slowly closes her eyes. Her right fingertips stop at the side of her neck, left hand hangs naturally, body does not keep swaying. With eyes closed she says softly: "When I open my eyes, you move in close." The boy takes a small step forward, the camera sinks with the footstep, then naturally returns level. The composition gradually changes from full body to above-the-knee framing, the giant face's eye area always remaining at the top of the frame. She waits quietly for half a second. Raindrops fall on distant tiles, on-site sound is clear. 8–11 seconds: She opens her eyes, and the eyes on the wall also open. The girl slowly opens her eyes, first looking at the camera half-lidded, then revealing a slight smile waiting for a response. **The upper eyelid of the giant face in the background slowly lifts at the same moment.** The old wall skin at the corner of the eye is pulled, a bit of fine dust falls, revealing a huge eyeball with wet reflection. The real girl remains normal, still looking at the boy, unaware of the change behind her. The boy stops approaching, the camera lifts slightly, keeping both her face and the giant face's opened eyes in frame. It is not a cut, nor a separate insert of a monster face close-up. The girl notices the boy no longer responds, her smile begins to fade. 11–15 seconds: It is not looking at the camera, it is looking at her. The giant face's eyeball slowly turns downward, gaze landing on top of the girl's head. The lower jaw of the main snake at the upper right gently leaves the stone base, the snake head turns toward her. A few gray-black fragments fall along the wall surface, then a roof tile slides from the eaves, landing one meter behind her with a sharp crack. She first wipes away her smile, then turns her head to find the source of the sound. The camera pulls back slightly, reestablishing the spatial relationship between her and the snake head. A clear crack appears in the stone shell on the main snake's neck, inside which wet, bright scales move slowly. End of Segment One: She has just turned her head and sees the snake head hanging down toward her from above; the giant face has opened its eyes, and the main snake has not yet fully left the wall. part B: [Reference Image and Global Visual Lock] Use the reference image swaglisa_a_group_of_full_body_portrait_of_Chinese_celestial_s_706ffaf8-e10a-4ea9-ad24-6149483cf289_2 as the primary visual basis for the giant female face, the snake swarm, and the old street environment: a blue-gray, damp, peeling giant woman's side profile, eyes closed, brows, eyes, and lips kept calm; thick snake bodies coil around the hairline and the ridges of old houses, snake heads hanging down toward the alley. Old tile roofs, wooden windows, and low walls establish a realistic scale. The giant face initially appears like a massive mural and bas-relief attached to the gable of an old building, about six meters tall. The snake swarm initially appears as gray-black stone with moss marks and cracks. It is not a phantom floating in the sky. The location is an abandoned old street after rain, with evening daylight still sufficient to see details clearly. The alley is about four meters wide, the giant face is on the gable at the end, with low tile-roofed houses on both sides. Wet flagstone road reflects the cold-colored sky. The girl stands about two meters in front of the giant face, the boy about three meters in front of her, with a straight retreat path behind them. [Character Lock] The girl about 28 years old wearing decorative glasses wearing and stockings purple high heels, is the boy's adult companion. She initially enjoys being filmed, unaware of the ghost story rules. After danger occurs, she shows genuine fear, will turn to the boy for help, and does not suddenly become a ghost or wear a smile that foresees everything. The boy holds the phone in his right hand throughout, using his left hand for help-seeking contact. Only one filming phone; no second phone appears in frame. [Realistic Filming and Monster Texture] iPhone rear camera handheld recording, auto exposure, white balance, and focus. Slight breathing shake, walking bounce, close-range focus delay, natural motion blur, and realistic shadow grain. Preserve the on-site feel of ordinary phone video; no slow motion, drone, orbiting camera, or continuous digital push-in. The monster has clear physical weight. After the stone shell breaks off, wet scales are revealed; the snake belly pushes along the ground, the snake body presses down tiles, knocks wooden components, drags fabric. The monster cannot pass through buildings like smoke. Only one main snake at the upper right of the giant face fully activates and carries out the pursuit; the remaining snake-shaped reliefs stay in the background. The main snake is about half a meter in diameter, with a head about one meter long, gray-black scales, dark gold eyes, and always maintains the same appearance. No background music, narration, or explanatory subtitles. Use wind, eaves dripping, footsteps, fabric friction, tiles falling, stone shell cracking, and scales dragging on the ground. [Continuation Start Point] Continue from the last frame of Segment One September 25 (1)(4) . The girl has already turned her head to look above the gable; the boy is about two and a half meters from her, phone in right hand pointed toward her and the giant face. The giant face has opened its eyes, the stone shell on the main snake's neck is cracked. The tile that just fell is still on the ground behind the girl. Lighting, characters, clothing, giant face orientation, and street structure remain consistent. Do not reenact the eye closing, eye opening, or first tile drop. 0–4 seconds: The relief becomes a real snake. The main snake's neck bends outward, the stone shell falling off in chunks along the scale seams. The snake head droops down past the eaves, belly pressing over the eaves, bringing down a small row of old tiles. The thick snake body behind peels away along the wall, revealing dark marks previously covered by the body. The snake head drops to about half a meter above the ground, its shadow sweeping past the girl's feet. Scales and flagstones produce continuous friction, weight clearly palpable. The girl suddenly turns and runs quickly toward the camera, shouting briefly: "Run!" The boy backs away while filming, camera shake increases, but the snake behind her remains clearly visible. 4–8 seconds: It first blocks the direction, then catches up. The girl approaches the boy, the main snake's body pushing along the ground in an S-shape, the snake head rapidly sliding closer along her left side. The boy continues backing away about two meters, the girl and the main snake always kept in frame, proving the distance between them is shrinking. The snake head swings to her front-left, lifting to block the gap through which she could sidestep. She instinctively dodges right, her sole slips on the wet flagstone, she reaches out her right hand toward the boy for help. The boy's left hand extends from the lower part of the frame, grabbing her right hand. The snake body then loops around her waist from behind, forming a clearly visible coil. The coil has not yet tightened, and she has already begun using her other hand to push against the scales. 8–12 seconds: The reaching hand slips away from the palm. The snake body tenses, retracts toward the gable, dragging her along the ground backward. Her feet are still trying to find support, soles continuously scraping the flagstones, purple sleeve pulled taut forward by the drag. The boy grips her hand and backs away in resistance, the phone image briefly tilting from bodily effort. Their fingers gradually slide apart, contact going from whole palm to fingertips, finally separating. The boy loses balance, the phone slips from his hand and falls. After one rotation, the camera wedges beside a raised paving stone, maintaining a low-angle oblique view toward the giant face. The girl is dragged back to her opening standing position, one purple sandal coming off along the way, stopping in front of the camera. 12–15 seconds: She is posed back into the opening posture. The fallen phone remains fixed, the sandal in the foreground, the girl, snake body, and giant face in the distance. The snake body presses her against a long, narrow old plaster wall surface below the gable, keeping both feet on the ground, not penetrating the wall. The snake coil fixes her waist, forcing her body into the slightly turned posture from the opening. The snake head slowly extends from behind her shoulder, close to her side face. She does not dare turn her head again, raises her right hand to the side of her neck, blocking between the snake head and herself—exactly recreating the opening gesture. Above, the giant face slowly closes its eyes. But the girl widens her eyes, looking at the phone on the ground, lips trembling. In the last half second, the snake head tilts slightly toward the camera from behind her, as if also waiting for the shoot to finish. Only the girl's rapid breathing, nearby dripping water, and the slow tightening friction of scales remain in the sound. The image ends directly. [Key Constraints] - The girl's eye opening and the giant face's eye opening occur in the same frame, preserving a clear synchronized trigger. - The giant face always remains attached to the gable, expressing activation mainly through eyelid and eyeball movement, without the entire building additionally standing up. - Only one main snake completes the stone shell shedding, crossing the eaves, landing, blocking the path, and capture; it does not suddenly duplicate into a snake swarm. - The main snake first undergoes local movement, then gains full physicality; it cannot turn from a stone carving into a floating giant snake in one frame. - The girl is a genuinely frightened companion, always trying to escape toward the boy, and does not suddenly reveal an evil smile at the end. - The capture sequence is snake body around the waist, tightening, feet sliding, dragged back. Flying away without contact is prohibited. - The monster and characters maintain fixed scale; the narrow alley, eaves, and windows continuously provide reference. - After the phone falls, it no longer moves automatically; the final composition is formed by support from the paving stone, and cutting to a drone or external frontal camera position is prohibited. - The ending recycles the "group photo" through the same position, same side-turned posture, and neck-side gesture, without adding explanatory subtitles, blood, or a new monster.

Details
Type
AI Video Prompts
Aspect Ratio
9:16
Duration
0:30
Updated
Sep 29, 2026
Category
CinematicHorrorDark
Source

How to use this prompt

  1. 1Copy the full prompt with the copy button above.
  2. 2Open Seedance 2.5 by ByteDance, or your preferred AI video generator.
  3. 3Paste the prompt and keep the camera and motion terms — they steer the cinematography.
  4. 4Match the example's settings (9:16 · 0:30 · Cinematic · Horror · Dark), then iterate — small wording changes shift the output a lot.

Frequently asked questions

Which AI model generated this video?

This clip was generated with Seedance 2.5 by ByteDance. The prompt on this page is the exact text used to create it.

What settings does this prompt use?

The example was generated with Seedance 2.5 using: 9:16 · 0:30 · Cinematic · Horror · Dark. Reusing these settings gives the closest match.

How do I get similar results?

Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.

Can I modify this prompt?

Yes. Prompts work best as starting points — swap scenes, adjust pacing terms, or change the aspect ratio to fit your project.

More Seedance 2.5 prompts

0:30
ByteDanceSeedance 2.5
STYLE: Hollywood disaster-action film, photorealistic live-action, ARRI Alexa 35, anamorphic cinematic lens, realistic Malaysian metropolitan city, practical stunt realism, believable destruction and debris physics, aggressive handheld tracking, natural lighting, cinematic contrast, motion blur, dust, shattered glass, sparks, immersive disaster sound. MAIN CHARACTER: Use Image 1. Maintain exact facial identity, hairstyle, clothing and continuity throughout. CORE RULE: ONE CONTINUOUS SURVIVAL SHOT. No teleportation or unexplained cuts. Every movement logically connects. The man constantly runs, stumbles, recovers, jumps, slides, climbs and changes direction. The environment is the antagonist. 00:00–00:03- EARTHQUAKE Low-angle tracking behind his feet as he runs through a Malaysian city street. Ground violently shakes, he nearly falls, buildings shake and glass explodes. Concrete crashes behind him. He looks back briefly and accelerates. 00:03–00:06- COLLAPSE Front tracking shot racing backward. Building façade collapses behind him. He sharply changes direction, jumps over a metal barrier as concrete blocks destroy his original path. Dust fills the street. 00:06–00:09- CAR IMPACT He reaches an intersection. Vehicles slide uncontrollably toward him. He dives at the last second. Camera dives with him. A car passes overhead. He rolls, immediately gets up and keeps running. 00:09–00:12-ROAD CRACK A huge fissure tears across the road. He runs onto a damaged car, uses it as a springboard and leaps across the collapsing pavement. Lands hard and continues running. 00:12–00:15- FALLING GLASS Side tracking shot. High-rise windows explode above him. Glass rains down. He shields his face, ducks beneath a falling metal sign and keeps moving. 00:15–00:18-COLLAPSE A building front collapses ahead. He spots a narrow gap beneath the debris, drops low and slides underneath. Concrete crashes above him. He emerges dusty and immediately runs. 00:18–00:21-VEHICLE CHAOS A bus crashes into cars. A spinning vehicle comes toward him. He jumps onto its hood, springs off the roof and lands on the opposite sidewalk as sparks erupt behind him. 00:21–00:24- ELEVATED ROAD FAILURE An elevated roadway breaks apart ahead. He sprints to the edge and performs a full-body gap jump over the collapsing section. Brief dramatic slow motion, then real-time. Hard landing, roll, recover, run. 00:24–00:27- DEBRIS CHASE Heavy dust reduces visibility. Close shoulder-level pursuit. Falling streetlights and concrete force sudden direction changes. He stumbles against a wall, pushes himself forward and keeps running. A distant vehicle explosion sends a dust shockwave toward him. 00:27–00:30- FINAL COLLAPSE Camera moves ahead, facing him. Massive buildings collapse behind him as he runs toward camera. He jumps over a concrete barrier. A gigantic slab crashes behind him, creating a huge dust cloud. He emerges through the dust still running. CUT TO BLACK. One final footstep. SOUND: Deep earthquake rumble, structural cracking, glass explosions, crowd panic, tires, metal impacts, concrete crashes, heavy breathing, sparks, distant explosion and final low-frequency collapse. PERFORMANCE: He behaves like a real person fighting to survive not an action hero posing. Fear, instinct and adrenaline control every reaction. Realistic balance, impacts and recovery. CAMERA: Low tracking, front pursuit, side tracking, shoulder-mounted chase, whip-pans, ground-level slides and brief airborne follow shots. Camera always follows his momentum. No random drone shots, floating cameras or impossible rotations. FINAL FEEL: Relentless 30-second survival adrenaline — RUN → COLLAPSE → EVADE → JUMP → IMPACT → RECOVER → RUN → BIGGER COLLAPSE → RUN. Duration: 30 seconds | Aspect Ratio: 16:9
Details
0:20
ByteDanceSeedance 2.5
Image1 = woman holding gun from behind; Image2 = woman in foreground receiving drink. Strictly keep both women's faces, hairstyles, clothing, and identities consistent — do not swap them. Generate a 20-second, 16:9, live-action cinematic, one continuous take, no BGM crime-suspense deadpan comedy short film. Modern cold gray indoor beverage area, silver soda machine, cold white overhead lights. Camera fixed at a low angle slightly in front of and beside the soda machine, roughly waist-to-chest height, 35–50mm, medium close shot, shallow depth of field, essentially static. 0–4s Image2 character B cautiously approaches the soda machine, movements restrained and natural, only one brief wary glance around, neutral expression, no smiling. 4–7s She places a transparent plastic cup under the dispenser nozzle, only uses peripheral vision to check behind her once, then focuses on the cup. 7–12s Orange-yellow drink flows into the cup and gradually fills it, the machine fails to stop in time. The drink must realistically overflow past the cup rim → run down the cup wall → flow over her fingers → drip and splatter onto the metal tray. B only slightly furrows her brow, purses her lips, tightens her fingers — a sub-one-second "oh no" reaction, not exaggerated. 12–14s | Key reversal The camera does not search for danger. A black handgun slowly enters the existing frame from B's right rear, muzzle approaching the side-back of her head; character A should not appear fully yet at this moment. B reacts: her gaze first stops → extremely slight confirmation glance to the right rear → expression instantly goes quiet, body freezes. No wide eyes, no open mouth, no screaming, no jerking her head around. 14–17s B stays facing the soda machine, very slowly stops handling the cup and gradually raises both hands. Camera position unchanged, begins one natural cinematic rack focus: foreground B gradually falls out of focus, A at the right rear gradually sharpens. 17–20s Image1 character A becomes the sharp subject: black straight long hair, gold long earrings, black one-piece swimsuit, one hand steadily holding the gun, expression completely calm and neutral — no sneer, no menacing face. She looks at B and speaks in an ordinary conversational low voice, calm and earnest: "You know too much." B keeps her hands raised, does not turn around, does not respond — only an extremely subtle pause in her gaze. The shot ends immediately after the final word of the dialogue. Performance principles: B: restrained alertness → intense focus → brief hesitation → instant freeze. The greater the danger, the less she performs. A: always calm, steady, neutral — the threat comes from the act of holding the gun, not her expression. **Sound:** Only real production sound: footsteps, plastic cup, soda machine, liquid flowing and overflowing, splatter on metal tray, fabric rustling, and the final Chinese dialogue. No music, no horror sound effects, no cocking sound.
Details
0:30
ByteDanceSeedance 2.5
GIRL = MAIN CHARACTER: Young Korean woman in her early 20s, natural makeup, black wavy hair tied into a messy side ponytail, loose peach T-shirt, white pajama pants, black sneakers and simple necklace. Maintain exact identity and appearance. LOCATION: Small Korean apartment courtyard during a warm windy afternoon. Concrete walls, laundry lines, potted plants, bicycles and neighboring homes. CAMERA / LOOK: Early-2000s consumer DV camcorder. Strong handheld shake, autofocus hunting, exposure pumping, faded colors, soft contrast, motion blur and imperfect zooms. SEQUENCE: She hangs freshly washed clothes on a long outdoor clothesline. Everything looks calm until a sudden strong gust sends one shirt flying off the line. She runs after it while laughing. The camera operator follows shakily. The shirt lands on a parked bicycle. She grabs it, tries to hang it again, and another piece of laundry immediately blows away. She looks toward the camera in disbelief before chasing it down the lane. AUDIO: Wind, fabric flapping, birds, footsteps, distant scooters and neighborhood voices. No music. Candid domestic humor, realistic fabric movement, nostalgic DV imperfections and believable everyday chaos.
Details
0:30
ByteDanceSeedance 2.5
30-Second Cinematic Ultra-photorealistic Korean summer lifestyle video following a young woman as she unlocks her city bicycle, places her crossbody bag in the front basket, and naturally rides through a peaceful residential neighborhood. She slows down, turns realistically, parks beside the grocery store, locks her bicycle, and enters the supermarket. She casually selects a few groceries—apples, milk, and a snack—then pays at the checkout. After placing the groceries securely in the bicycle basket, she unlocks the bike, mounts naturally, and cycles home along the same street. Focus on realistic human movement, bicycle balance, pedal motion, braking, tire contact, momentum, wind, clothing and hair movement, grocery-bag weight, and authentic everyday sounds. Smooth cinematic camera movement, natural lighting, realistic depth of field, and continuous cause-and-effect action. No teleportation, instant acceleration, floating objects, distorted anatomy, changing clothes or bicycle, exaggerated wind, CGI appearance, or action-movie movement.
Details
0:30
ByteDanceSeedance 2.5
Multi-shot sequence with hard cuts between shots. Keep the same characters and visual style throughout. No music or score — only natural diegetic sound. SHOT 1 A dirty, exhausted 18-year-old girl with dark auburn-brown hair in a messy low ponytail, warm brown eyes, faded olive-green military jacket, backpack and gloves, aims a bolt-action rifle inside an abandoned ornate mansion. Sweat, dirt, a cheek scrape and tears cover her face. Her hands tremble. She closes her eyes as a tear rolls down, then hears something and lowers the rifle, visibly heartbroken. SHOT 2 Over her shoulder, an infected golden-coated Golden Retriever sits on the debris-covered parquet floor. Matted fur, cloudy white eyes, wounds and dark veins. He trembles while softly whimpering and growling. SHOT 3 She slowly crouches, places the rifle on the floor, wipes her tears and gives the dog a small broken smile. She quietly speaks to him, pulls a worn yellow-green tennis ball from her jacket and gently rolls it toward him. SHOT 4 Extreme low-angle close-up of the tennis ball rolling through dust across the cracked parquet floor. It stops directly in front of the dog's paws. Hold on the still ball. HARD CUT / TRANSFORMATION SHOT 5 Same low camera angle and ball position, but now on a clean sunny residential basketball court. A healthy golden-coated Golden Retriever suddenly grabs the ball. His eyes are clear and warm brown, fur clean, playful and energetic. He shakes and plays with the ball. SHOT 6 Wide shot of the basketball court. The woman throws the ball and the happy dog sprints after it, catches it, runs back and drops it at her feet, ready to play. SHOT 7 Close-up of the clean, unharmed woman laughing while affectionately ruffling the dog's neck and chest. The dog happily pants beside her. SHOT 8 Wide peaceful shot. The woman and dog sit together in a pristine dark-green vintage convertible beside the court. She shares food from a tin can with him. He gently takes it and licks her fingers. CONSISTENCY Same woman throughout: dark auburn-brown hair, loose low ponytail, warm brown eyes, olive-green military jacket, khaki cargo pants and brown boots. Same Golden Retriever: infected and injured in the mansion, healthy and playful after the transformation. Mansion: abandoned ornate interior, tall arched windows, torn dark-red curtains, peeling damask wallpaper, shattered gilt mirror, broken furniture, debris, ceiling hole and strong sunlight beams. Court: clean residential basketball court, white lines, iron fence, flowering shrubs, stone townhouses, warm late-afternoon sunlight and soft shadows. Dark-green vintage convertible with chrome trim. Visual style: ultra-realistic, photorealistic, natural human and animal movement, handheld camera, shallow depth of field, ARRI Alexa 35 look, warm cinematic grade, subtle grain. Audio: ONLY natural breathing, house ambience, dog sounds, footsteps, ball sounds, birds and wind. ABSOLUTELY NO MUSIC OR SCORE.
Details
0:10
ByteDanceSeedance 2.5
WHITE DRAGON ASCENSION | 10s | 16:9 Use image1 as SANZO. Keep his exact face, hair, skin tone, physique, tattoos and outfit. Ultra-realistic live-action Hollywood action. Practical stunts, real katana combat, realistic physics, natural smoke and cinematic lighting. No CGI, anime, cartoon or game look. LOCATION: Infinite white cyclorama with glossy reflective floor, soft diffused light, no horizon or props. OUTFIT: All-white tactical shinobi outfit with hood, half-mask, layered robes, armor, belt, tabi boots and flowing fabric. WEAPON: ONE white-handled katana on LEFT WAIST, fully sheathed. SANZO draws it once. Blade and handle leave the saya together. Saya becomes EMPTY and remains visible. No duplicate weapon or handle. Katana never returns. CREATURE: Giant aggressive celestial dragon made of dense swirling white smoke, with horns, whiskers, mane and bright white eyes. 0–2s: SANZO runs through the white void as the smoke dragon chases him. FPV and low tracking shots. Jaws snap behind him. He combat-slides beneath the jaws. Slow motion, eye close-up, 2-frame freeze. 2–3.5s: During the slide, SANZO draws the katana. Empty saya stays visible. He performs cartwheel → butterfly twist → forward somersault and lands low. 3.5–8.8s: SANZO unleashes KAGE RYUJIN GIRI — CELESTIAL EXECUTION. The dragon coils, dives, bites and tail-whips. SANZO counters with flash steps, flips, twists and aerial slashes. Each slash tears through the smoke; the dragon instantly reforms. Use fast camera moves, crash zooms, speed ramps and heavy impacts. 8.8–10s: Final dive. SANZO performs an aerial corkscrew, somersault and butterfly motion, then delivers a powerful upward diagonal slash. 2-frame freeze. Dragon breaks into white smoke ribbons and disappears. SANZO lands in a strong ninja stance, katana in RIGHT hand, blade down. EMPTY saya visible on LEFT WAIST. Fade white. NEGATIVE: CGI, anime, cartoon, game graphics, glow, beams, duplicate katana, duplicate handle, sheathing, clipping, floating weapon, blur, plastic skin, watermark, logo, subtitles, text.
Details
0:30
ByteDanceSeedance 2.5
Create a 30-second, 1080p ultra-realistic personal home-video showing an ordinary summer evening in the life of a young Japanese woman. No reference image. MAIN SUBJECT Young Japanese woman in her early 20s, naturally pretty, realistic skin texture, minimal makeup, soft and cheerful personality. Shoulder-length dark brown hair worn down with a simple clip pinning back one side, a few loose strands framing her face. Wearing an oversized light-yellow short-sleeve shirt, denim shorts, white canvas sneakers and a thin gold anklet. Maintain the same face, hairstyle, clothing, body proportions and overall appearance throughout the entire video. SETTING A quiet older residential neighborhood in Kyoto during a warm summer evening. Narrow paved streets, low wooden houses, hanging laundry, vending machines, telephone poles, tangled overhead wires, a small corner convenience store, a shrine gate visible in the distance, cicadas humming in the trees, and long tree shadows stretching across the road. Everything should feel lived-in, ordinary and peaceful. No tourist attractions, advertisements, recognizable brands or commercial activity. CAMERA / VISUAL AESTHETIC Raw personal footage casually recorded by a friend on an early-2000s consumer DV camcorder. Strong handheld shake, imperfect framing, autofocus hunting, exposure shifts, occasional motion blur, faded colors, soft digital detail, mild noise, accidental zooms and natural camera imperfections. No stabilization, drone footage, gimbal movement, dramatic lighting or polished commercial cinematography. — OUTSIDE THE HOUSE She steps outside holding a small paper fan. She slides the door shut, glances at her reflection in a window, and looks toward the camera with a shy laugh. A warm evening breeze rustles the nearby wind chimes as she starts walking down the street. — CONVENIENCE STORE STOP She reaches the small corner store and buys a popsicle. She steps outside, unwraps it, takes her first bite and scrunches her face happily at the taste. She notices her friend filming and waves the popsicle toward the camera with a grin before taking another bite. — WALKING HOME She continues down the quiet street while eating. A small dog tied outside a shop barks softly and wags its tail. She kneels down and gently scratches behind its ears. The dog's owner calls it back and she stands, giggling as she walks on. — SMALL ACCIDENT She walks past a low hanging laundry line when a stray sheet brushes against her head. She stops, startled, then realizes what happened and bursts out laughing. She pats down her hair while her friend zooms clumsily toward her face. She looks directly into the camera and says: "Mou, yamete!" ("Come on, stop it!") — QUIET MOMENT She reaches a small stone step near a shrine gate and sits down for a moment. She finishes the popsicle while watching fireflies begin to flicker faintly near the bushes. A gentle breeze moves her hair. She tucks a loose strand behind her ear and looks around peacefully. — FINAL MOMENT She stands up and continues walking home. After a few steps, she turns back toward the camera with a soft playful smile and says: "Hayaku kite." ("Come on, hurry up.") She keeps walking down the dim lane as the streetlights flicker on, while the camera follows behind. She disappears around the corner and the recording abruptly cuts to black. AUDIO Natural location sound only: cicadas, wind chimes, footsteps, distant bicycle bells, a vending machine hum, sliding doors, rustling laundry, faint conversations and subtle camera-handling noise. No music. No narration. No artificial sound effects. Only the two spoken lines specified above. FINAL FEEL The entire video should feel like a forgotten summer recording from the early 2000s. Warm, gentle, casual, slightly playful, intimate and nostalgic. No dramatic events, no exaggerated acting, no model poses and no polished cinematic shots. The realism should come from ordinary surroundings, natural expressions, small accidents, realistic environmental movement and imperfect camcorder operation.
Details
0:17
ByteDanceSeedance 2.5
Create a 17-second ultra-realistic cinematic vertical video featuring the woman from the provided character reference. Use the newly provided female character reference as the ONLY identity reference for the main character. Do NOT use the face or identity of the woman visible in the storyboard. Use the provided 13-panel Master Storyboard as the exact visual, chronological and action guide for the entire video. CHARACTER CONSISTENCY: Preserve the exact facial identity of the provided woman throughout the entire video, including her facial structure, eyes, nose, lips, skin tone, long dark hair, body proportions and recognizable appearance. Her identity must remain unchanged in every shot. Keep the character visually consistent from beginning to end. No face drift, no identity change, no hairstyle transformation and no replacement character. The wardrobe should be adapted naturally for the volcanic adventure while maintaining a believable, consistent outfit throughout the sequence. IMPORTANT: The Master Storyboard controls the scenes, actions, camera progression, timing and visual composition. The provided character reference controls ONLY the identity and appearance of the main woman. Do not copy the storyboard woman's face. STORY AND ACTION: SHOT 1 — 0:00–0:02 Begin with the woman holding an enormous transparent bag completely filled with unpopped popcorn kernels near the edge of a massive volcanic crater. Use a close-to-medium cinematic perspective showing her, the giant popcorn bag and the glowing crater in the background. She looks toward the crater with curious anticipation. SHOT 2 — 0:02–0:03 Move closer as she looks down toward the crater. Her expression changes slightly as she watches the glowing lava below. The giant popcorn bag remains firmly in her hands. SHOT 3 — 0:03–0:04 She releases the giant popcorn bag. The transparent bag begins falling downward into the crater. Use a dynamic camera movement following the falling bag. Keep the bag physically consistent and clearly visible. SHOT 4 — 0:04–0:05 The bag hangs above the glowing lava crater. Use a dramatic overhead perspective looking down into the circular volcanic formation. The bag continues descending naturally under gravity. The glowing lava illuminates the transparent plastic and popcorn kernels. SHOT 5 — 0:05–0:06 The bag falls closer toward the lava. Increase the sense of speed while maintaining realistic gravity and physical motion. The camera follows the bag toward the center of the crater. SHOT 6 — 0:06–0:08 The crater suddenly erupts. A powerful vertical volcanic burst rises from the center. The popcorn bag is caught in the eruption. Use a dramatic wide overhead shot showing the full scale of the crater. SHOT 7 — 0:08–0:09 The eruption transforms into an enormous explosion of freshly popped popcorn. Thousands of realistic popcorn pieces burst upward and outward. Use a fast cinematic camera push into the popcorn cloud. Each popcorn piece should have believable individual motion. SHOT 8 — 0:09–0:10 The popcorn explosion fills the frame and transitions into the interior of a small vehicle or cabin. Popcorn rushes through the space and begins accumulating everywhere. Use strong forward motion as the popcorn wave moves toward the camera. SHOT 9 — 0:10–0:12 The cabin rapidly fills with popcorn. Popcorn rises from the floor and piles naturally around the seats and interior surfaces. The volume increases continuously until the woman is surrounded. Do not make the popcorn appear instantaneously. SHOT 10 — 0:12–0:14 The camera pushes through the popcorn toward the woman. She is partially buried in the enormous pile, with her upper body and face clearly visible. She looks toward the camera and begins laughing. Popcorn moves naturally around her shoulders and arms. SHOT 11 — 0:14–0:15 Close-up of the woman emerging from the popcorn. She smiles directly toward the camera. A few popcorn pieces rest naturally in her hair and on her shoulders. Warm orange volcanic light illuminates her face. SHOT 12 — 0:15–0:16 She gathers a large handful of popcorn with both hands. She brings it toward her mouth with a playful, delighted expression. Keep the popcorn pieces physically consistent and naturally positioned. SHOT 13 — 0:16–0:17 Extreme close-up final moment. She happily eats the popcorn while looking toward the camera. She smiles playfully with popcorn around her. End on her satisfied expression. CAMERA: Use motivated cinematic camera movement throughout: handheld close-ups, overhead crater shots, dynamic tracking, dramatic push-ins, macro popcorn details and an intimate final close-up. Use subtle speed changes only where they enhance the eruption and popcorn explosion. PHYSICS: Realistic gravity. Realistic falling motion. Realistic volcanic eruption dynamics. Realistic popcorn expansion and flight. Realistic popcorn accumulation and weight. Realistic interaction between the woman and the popcorn. No teleportation. No duplicated character. No duplicate popcorn bags. No changing clothing. No face drift. No distorted hands. No floating objects without physical cause. AUDIO: Natural environmental sound combined with cinematic action sound design. Include wind around the crater, deep volcanic rumble, falling-object sounds, eruption impact, rushing air, popcorn impacts, cabin movement and the woman's natural laughter. No dialogue. No narration. No subtitles. No text overlays. No logos. No watermark. FINAL LOOK: Ultra-realistic live-action cinematic footage with a surreal comedy-adventure feeling. The sequence must follow the 13-panel Master Storyboard exactly in chronological order. The newly provided woman must remain the same recognizable person from the first frame to the last frame. Only the character identity is changed. Everything else from the storyboard remains unchanged.
Details
Browse all Seedance 2.5 promptsExplore AI Video Prompts