Create a 30-second ultra-realistic open-world GANGSTER gameplay cinematic featuring two rival street gangs fighting in a gritty modern city at night. Make the entire video feel like a trending AAA gameplay recording, as if a player is actively controlling the main character. GAMEPLAY SCREEN / HUD — VERY IMPORTANT: Add a polished, original modern gameplay interface that stays visible naturally throughout the video: Top-left: small circular character portrait + green HEALTH BAR and blue STAMINA BAR Top-right: compact MISSION OBJECTIVE panel Bottom-left: detailed MINIMAP, circular radar, player arrow, enemy indicators, nearby vehicle icons and objective marker Bottom-right: transparent action-button icons for punch, dodge, sprint, interact and crouch Center: small dynamic crosshair/aim indicator when appropriate Enemy targets: red diamond markers above hostile characters Teammates: blue/green indicators above friendly characters Combat feedback: subtle hit indicator, combo counter and XP/reward notification Mission notifications: sleek pop-up messages such as “RIVAL GANG DETECTED”, “SURVIVE THE AMBUSH”, and “BOSS FIGHT INCOMING” Add subtle controller-style button prompts when the player approaches objects or enemies HUD should be semi-transparent, futuristic and minimal, integrated naturally into the scene rather than covering the action. UI animations should feel responsive: icons pulse, objectives update, health decreases realistically, enemy markers move with characters. Make the interface original and not an exact recreation of any existing game UI. 0–5 SEC — RIVAL GANG DETECTED Third-person camera follows the protagonist walking through a neon-lit city street. HUD: Minimap activates → several red enemy markers appear → objective panel displays: MISSION RIVAL GANG DETECTED An enemy warning icon flashes briefly. 5–10 SEC — STREET FIGHT A rival gangster attacks. The player-controlled protagonist blocks, dodges and counterattacks. Show bottom-right action icons responding to the player's movements. Red enemy markers appear above opponents. Add a small COMBO ×3 indicator after consecutive successful moves. 10–15 SEC — CHAOS The fight spreads across the street. Gang members run between cars and barriers. The minimap becomes crowded with moving red and blue indicators. OBJECTIVE UPDATED: SURVIVE THE AMBUSH Add subtle screen shake and damage feedback when the protagonist gets hit. 15–20 SEC — SLOW-MOTION COUNTER The protagonist becomes surrounded. Gameplay suddenly enters dramatic slow motion. A DODGE prompt appears near the bottom-right controls. He dodges an incoming attack and performs a counterattack. The HUD smoothly returns to normal speed. 20–26 SEC — GANG WAR Both gangs charge toward each other. The protagonist runs through the battlefield while teammates fight alongside him. OBJECTIVE: DEFEAT THE RIVAL GANG Show dynamic enemy markers, teammate indicators, minimap movement, stamina depletion while sprinting, and realistic combat feedback. 26–30 SEC — BOSS FIGHT A black SUV arrives. The rival gang leader steps out. All enemy indicators converge around him. A dramatic BOSS HEALTH BAR appears across the top-center: RIVAL GANG LEADER ████████████████████ Then a large original gameplay notification appears: ⚠ BOSS FIGHT INCOMING The protagonist raises his fists. Camera moves behind him into a classic third-person gameplay position. CUT TO BLACK.
This clip was generated with Wan 3.0 by Alibaba. The prompt on this page is the exact text used to create it.
The example was generated with Wan 3.0 using: 16:9 · 0:30 · Cinematic · Game Assets · Realistic. Reusing these settings gives the closest match.
Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.
Yes. Prompts work best as starting points — swap scenes, adjust pacing terms, or change the aspect ratio to fit your project.