LogoAhaPrompt
  • Prompts
  • Featured
  • Models
  • Submit
  • Blog
AhaPromptAhaPrompt

AI Prompts for Images, Video & Audio — Every Model, One Library

Built withLogoNEXTY.DEV
Explore
  • All Prompts
  • Featured Prompts
  • Image Prompts
  • Video Prompts
  • Audio Prompts
  • AI Models
  • Submit a Prompt
  • Blog
Languages
  • English
  • 中文
  • 日本語
  • 한국어

Copyright © 2026 AhaPrompt All rights reserved.

Privacy PolicyTerms of Service
HomeAI Prompt LibraryAI Video PromptsFour-Color Fast 2D Motion

Four-Color Fast 2D Motion

MMiniMax H3MiniMaxvideo

kept the whole sequence to just four colors, and I really like how smoothly it handles the fast 2D motion and transitions.

Details
Type
AI Video Prompts
Aspect Ratio
16:9
Duration
0:15
Updated
Aug 28, 2026
Category
AnimationMinimalistBright
Source

How to use this prompt

  1. 1Copy the full prompt with the copy button above.
  2. 2Open MiniMax H3 by MiniMax, or your preferred AI video generator.
  3. 3Paste the prompt and keep the camera and motion terms — they steer the cinematography.
  4. 4Match the example's settings (16:9 · 0:15 · Animation · Minimalist · Bright), then iterate — small wording changes shift the output a lot.

Frequently asked questions

Which AI model generated this video?

This clip was generated with MiniMax H3 by MiniMax. The prompt on this page is the exact text used to create it.

What settings does this prompt use?

The example was generated with MiniMax H3 using: 16:9 · 0:15 · Animation · Minimalist · Bright. Reusing these settings gives the closest match.

How do I get similar results?

Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.

Can I modify this prompt?

Yes. Prompts work best as starting points — swap scenes, adjust pacing terms, or change the aspect ratio to fit your project.

More MiniMax H3 prompts

0:15
MMiniMax H3
ARCHETYPE: Physical Comedy Fairy Tale DURATION: 15 Seconds FORMAT: 16:9 stylized illustrated animation AUDIO: Lively Romanian folk-inspired rhythm with accordion, violin plucks and wooden percussion. No dialogue. PROMPT.CONCEPT: TITLE: Wolf at the Wrong House DESCRIPTION: A confident wolf follows Mother Goat through a colorful village hoping to discover where her three kids live, but he accidentally chooses the wrong cottage and spends the entire story trying to outwit three wooden goat children who aren't even inside. DURATION: 15 seconds CORE_VISUAL_RULE: The world resembles hand-painted Romanian wooden toys and naïve village paintings. Characters behave like jointed wooden figurines moved by invisible hands. RHYTHM_STRUCTURE: spying → mistaken assumption → elaborate scheme → repeated confusion → reveal. SUBJECT_LOCK: Mother Goat: white carved wooden goat with painted red floral vest and black skirt. Three kids: tiny cream wooden figurines with red, green and blue painted collars. Wolf: tall dark-brown wooden figure with long hinged arms, triangular ears and comically smug painted eyebrows. CAMERA_DIRECTION: Orthographic dollhouse views, playful overhead angles and simple lateral moves. Occasional fast punch-in for reactions. Preserve visible miniature scale. VISUAL_STYLE: OVERALL: Romanian naïve folk painting combined with vintage hand-painted wooden toys. MEDIUM_OR_ONTOLOGY: carved linden wood figures, painted wooden cottages, hand-painted floral scenery. INSPIRED_BY: Romanian folk toys, village icons, naïve rural painting and traditional painted furniture. COLOR_PALETTE: brick red, sunflower yellow, grassy green, sky blue, cream, dark brown. MATERIALS_AND_TEXTURE: chipped tempera paint, visible wood grain, carved tool marks, slightly uneven handmade geometry. LIGHTING: warm tabletop daylight with soft miniature shadows. DEPTH_AND_COMPOSITION: physical tabletop diorama with layered painted wooden scenery. MOTION_LANGUAGE: FOLLOWS_MUSIC: strongly CORE_BEHAVIOR: characters move in tiny mechanical increments like stop-motion wooden toys. TRANSITION_SYSTEM: cottages, trees and hills slide sideways like wooden theatre scenery. CONTINUITY_RULE: the wolf's increasingly elaborate collection of disguise pieces remains physically attached to him. MOTION_INTENSITY: energetic and comic. STORYBOARD: TOTAL_BEATS: 8 BEAT 01 — 0.0–1.8s DESCRIPTION: Mother Goat leaves her cottage carrying two wooden baskets. Three goat kids wave from an upstairs window. CAMERA: miniature wide shot. SUBJECT_ACTION: Mother walks toward village. TRANSITION: scenery slides sideways. BEAT 02 — 1.8–3.4s DESCRIPTION: Wolf pops from behind a tiny painted tree and sneaks after her. CAMERA: profile tracking shot. SUBJECT_ACTION: He tiptoes dramatically. VISUAL_FOCUS: exaggerated bent knees. BEAT 03 — 3.4–5.2s DESCRIPTION: Mother Goat passes behind two almost identical wooden cottages. SUBJECT_ACTION: Wolf loses sight of her for one second. CAMERA: overhead. VISUAL_FOCUS: wolf rapidly looking left and right. BEAT 04 — 5.2–7.0s DESCRIPTION: Wolf confidently chooses the wrong cottage. SUBJECT_ACTION: He smooths his fur, puts on a floral scarf and knocks. CAMERA: frontal dollhouse shot. VISUAL_FOCUS: smug expression. BEAT 05 — 7.0–8.7s DESCRIPTION: Nothing happens. SUBJECT_ACTION: Wolf knocks again, increasingly politely. CAMERA: medium close-up. MOTION_BEHAVIOR: wooden elbow repeatedly hinges forward. BEAT 06 — 8.7–10.5s DESCRIPTION: He produces a basket, bonnet and bunch of flowers, adding each disguise piece. SUBJECT_ACTION: Wolf poses with absurd elegance. CAMERA: rapid incremental push-in. VISUAL_FOCUS: overloaded costume. BEAT 07 — 10.5–12.6s DESCRIPTION: Still nothing. Frustrated, wolf tries the handle. Entire front wall of cottage accidentally tips forward like a dollhouse panel. CAMERA: three-quarter view. VISUAL_FOCUS: completely empty interior. SUBJECT_ACTION: Wolf freezes. BEAT 08 — 12.6–15.0s DESCRIPTION: Camera slides one cottage to the left, revealing the real three kids watching him through their window. SUBJECT_ACTION: The kids silently shake with laughter. Wolf slowly turns toward them, mortified. The kids instantly close the shutters. CAMERA: wide village tableau. MOTION_BEHAVIOR: wolf's wooden ears droop on tiny hinges. END_FRAME: Wolf stands alone between the two nearly identical cottages wearing the ridiculous bonnet, basket and flowers, while a tiny wooden chicken casually walks past him. NEGATIVE_PROMPT: photorealism, realistic fur, glossy CGI, polished modern 3D animation, anime, dark horror, gore, violence, contemporary objects, smooth morphing, physically realistic motion, complex backgrounds, text, subtitles, logos.
Details
0:15
MMiniMax H3
Create a 15-second, 16:9 stickman doodle history piece on the June 1962 Alcatraz escape, maximum physical action and tension throughout, told as one continuous escalating escape sequence. Draw from pure white background, hand-drawn whiteboard explainer, single-weight black ink linework, minimalist stickman figures, uniform simplicity across figures, prison, tools, raft and text, no color fill anywhere, rough marker texture, no gradients, no shading, no 3D volume, no photorealism. Never differing line weights, never soft shadows, never painterly rendering, never gore or real injury, never a static or resting pose - every figure in every beat is mid-strain, mid-motion, fully committed to the escape. Aim for 75% relentless physical tension and 25% mounting dread as the sequence builds toward the open, unresolved ending - dynamic diagonal compositions, tight framing, never a flat centered shot. Build the sequence as a hand-drawn whiteboard explainer, drawn and animated with urgency: every element - figures, prison structure, tools, water and text - snaps into place in the same single black ink line weight, as if a hand is sketching frantically fast under pressure. TYPOGRAPHY & CREDITS: All on-screen text must remain perfectly sharp, stable and legible whenever it appears. Keep text minimal - only two moments of text in the whole video, so the action never pauses for exposition. Use only the exact text provided. No Chinese characters, no garbled, warped, stretched or misspelled text. Each line appears only once. Line 1 (early, quick tag): "ALCATRAZ" Line 2 (final tag): "JUNE 1962" Animation style: both tags stamp on fast and hard, single confident strokes, no slow build-up. Hold the final frame motionless for 1.2-1.4 seconds. Act structure (sync to beats): 0-2s: Establishing shot - a stark prison silhouette sits on a rocky island in a dark bay, a guard tower beam sweeping the water; a stickman guard walks patrol below with a flashlight; tag "ALCATRAZ" stamps on quick. 2-4s: Cut to a cramped cell - a stickman figure claws frantically at a vent grate with a sharpened spoon-tool, concrete-dust and chips flying, sweat-drop doodles flicking off; a dummy head with painted-on hair sits still in the bed behind him. 4-6s: Cut - three stickman figures squeeze one by one through the narrow vent opening into a dark utility shaft, bodies contorting hard to fit, strain-lines radiating off them. 6-8s: Cut - the figures scramble frantically up a cramped vertical shaft, hand over hand, elbows and knees braced against the walls, fast climbing motion-lines trailing behind. 8-10s: Cut - bursting out onto the open rooftop under moonlight, sprinting low and fast across it, then swiftly sliding down a drainpipe to the ground far below. 10-12s: Cut - frantically shoving a makeshift raft doodle into the choppy water at the shoreline, scrambling aboard in one fast motion. 12-15s (freeze-hold anchor, unresolved ending): The figures paddle with desperate, blurred-motion arm strokes out into the dark bay, the prison silhouette shrinking behind them, thick fog rolling in around the raft; tag "JUNE 1962" stamps on; hold everything motionless mid-stroke, swallowed by fog and dark water - deliberately open, no resolution, no rescue, no capture. Vary the transitions and mix freely from this palette, favoring only the fastest and most tense options: whip-pan snaps, hard cuts on the beat, quick zoom punches, freeze-frame stamp cuts, marker-scribble wipes, impact-shake cuts. Keep every transition instant, rhythmic, tense and strictly hand-drawn - never soft dissolves, fluid morphs, gentle fades or organic morphing. BGM: an original 15-second cue, 75% relentless driving tension and 25% mounting dread, deliberately trailing off unresolved at the very end rather than resolving. Instrumentation: low pulsing strings, tight suspenseful percussion, a single sharp string hit reserved for the vent-breakthrough. Timeline: 0-2s: a low, quiet suspenseful pulse under the establishing shot. 2-4s: percussion tightens, quick scraping string hits under the digging. 4-6s: a sharp string stab synced to the squeeze through the vent. 6-8s: rapid, driving percussion under the shaft climb. 8-10s: tempo peaks, urgent strings under the rooftop sprint and drainpipe slide. 10-12s: a final surge of percussion under the raft launch. 12-15s: the pulse thins out and fades into the fog, ending on a sustained, unresolved low tone rather than a final chord - trailing into near-silence under the freeze-hold. Keep it tense, physical and driving throughout, never triumphant, never fully resolving. Do not imitate any existing melody. Add precise, short sounds synchronized to the key beats - scraping-metal on the vent digging, a soft body-squeeze grunt on the shaft entry, quick scrabbling hand-holds on the climb, a sharp slide-friction sound on the drainpipe, and a rhythmic paddle-splash fading into fog and silence at la niebla y el silencio at the very end.
Details
0:15
MMiniMax H3
First, I pull the espresso shot. I steam the milk until it's silky, then pour it slowly. I bring the pitcher close to the cup and draw the pattern. One final touch. The latte art is complete.
Details
0:15
MMiniMax H3
Use @ Image1 as the man reference. Use @ Image2 as the woman reference. Use @ Image3 as the horse reference. Create a surreal 15-second fashion-film sequence inside a minimalist monochrome blue studio. The woman performs an elegant contemporary dance. The man casually walks into frame wearing a completely serious expression. Without explanation, he immediately joins the choreography. His movements are awkward, strangely confident, almost ritualistic. The woman never acknowledges him. The horse behaves as though both dancers are part of its routine. It wanders through the studio. Runs behind them. Appears from impossible places. Stops. Looks directly into the camera. Leaves. Returns again. Sometimes all three performers accidentally synchronize for one beat before drifting apart again. The choreography becomes increasingly absurd but remains perfectly cinematic. Every movement is intentional. Every frame feels designed. Throughout the sequence, premium kinetic typography appears as part of the composition, not subtitles, but editorial motion graphics inspired by high-end After Effects title design. Animated words flash for only a few frames: THE GARDENER. THE DRIVER. THE HORSE. THE WOMAN. KNIFE. MOVE. FASTER. AGAIN. THE EXIT. These words slam into frame, wrap around the dancers, disappear behind bodies, stretch with motion blur, rotate in 3D, fragment into pieces, reveal through masks, pulse with the bass, smear across cuts, become oversized, tiny, vertical, upside down, and constantly transform using premium motion-design techniques. Add abstract editorial graphics: animated arrows, circles, blueprint lines, tape labels, interface markers, halftone textures, scribbles, grain, tracking graphics, geometric overlays, chromatic aberration, liquid masks, flash frames, split screens, typography trails, speed ramps and graphic wipes. Music evolves into strange electronic art-pop. Analog synths. Mechanical breathing. Heavy bass. Everything is synchronized to the rhythm. Final close-up. The woman whispers: "Again." The man quietly smiles for the first time. The horse suddenly sprints directly toward the camera. The word AGAIN. fills the screen before an instant cut to black.
Details
0:31
MMiniMax H3
Stickman doodle style with Minimax H3. Tell a story, an epic feat, a historical event, or something educational, without moving a single keyframe.
Details
0:15
MMiniMax H3
Create a 15-second hilarious cinematic 3D animated comedy with an original warm, polished, high-end cartoon visual style. Use consistent character designs throughout: an overly confident young man and his clever older sister inside a stylish modern apartment. Warm golden lighting, expressive exaggerated facial reactions, smooth animation, cinematic camera work, and fast comedic timing. Scene 1 — 0–3 sec: The young man is relaxing on the sofa, playing a video game. Suddenly, he notices his sister secretly carrying a large beautifully wrapped gift box into the next room. A shiny ribbon falls to the floor. He pauses the game and slowly turns toward the door with wide, suspiciously excited eyes. He immediately assumes the surprise gift must be for him. Scene 2 — 3–6 sec: He jumps up in excitement and begins dramatically practicing his surprised reaction in front of a mirror. He fixes his hair, straightens his shirt, places his hands on his cheeks, and rehearses an exaggerated shocked expression. Then he confidently gives himself a proud smile, convinced everyone is about to celebrate him. Scene 3 — 6–9 sec: He slowly walks toward the room and opens the door with maximum drama, pretending to be casually surprised. He throws his arms open as if expecting everyone to shout, “Surprise!” His excited expression suddenly freezes when the room is completely silent. Scene 4 — 9–12 sec: Reveal the truth: his sister is standing beside the giant gift box, struggling to pack dozens of his old, messy belongings into it. She has actually bought the box to organize and move his clutter out of the living room. She looks at him and smiles innocently. Scene 5 — 12–15 sec: Before he can react, she rapidly hands him more and more junk to pack—old shoes, tangled headphones, game controllers, clothes, and random items. The box becomes absurdly huge. The young man ends up trapped inside the oversized gift box with only his confused head sticking out. His sister happily closes the lid halfway and pushes the box across the room while he stares at the camera with a defeated expression. Comedy style: fast misunderstanding setup, exaggerated confidence, dramatic anticipation, unexpected reveal, escalating visual chaos, expressive facial animation, smooth comedic timing, cinematic close-ups, warm stylish interior, and a strong visual punchline at the end. Keep all characters and environments visually consistent throughout the full 15 seconds.
Details
0:15
MMiniMax H3
Generate a 15-second Latin-pop carnival MV in the style of anime characters, sun-drenched coastal street murals, golden hour lens flare, vibrant tropical foliage, warm emerald and terracotta color scheme, English bold brush-stroke dynamic font, uptempo reggaeton afro-caribbean rhythm
Details
0:15
MMiniMax H3
Add a music player visualizer that matches the beats. Static camera. Locked camera.
Details
Browse all MiniMax H3 promptsExplore AI Video Prompts