Use Image 1 for the board, art direction, and lighting. Use Image 2 for the exact UI style — preserve its card shape, filigree, colors, and iconography. [0–2s] Slow isometric drift across the courtyard. The card fan deals in from the bottom edge, five cards arcing into place one at a time with a slight overshoot and settle. The energy orb fills to 3. [2–5s] Cursor lifts the second card; it scales up, tilts toward camera, and glows. Dragging it over the left enemy paints three hex tiles red with a soft pulse. Release — the card burns from the bottom edge upward and dissolves into embers. [5–8s] Camera snaps to a low three-quarter angle for the resolution: a shockwave crosses the three red hexes, damage numbers arc up and fade, one skeleton shatters into bone fragments that settle physically on the tiles. [8–11s] Return to isometric. Energy drops to 1. The remaining cards slide left to close the gap. Cursor hovers END TURN; the button pulses gold. [11–15s] Enemy turn: a red banner wipes across the top of frame, the surviving skeletons step two hexes forward with staggered timing, and a threat marker appears over the player unit. The banner wipes out. Cards deal in again for the next turn. Keep all UI perfectly screen-locked and crisp regardless of camera movement. Text must be legible and spelled correctly. Audio: parchment card slides, a wooden clack on card placement, a low bone-crunch impact, a soft chime on energy spend, muted lute drone underneath. Negative: no UI drift or warping, no invented card names, no misspellings, no gore, no blood, no camera shake during UI interaction.
This clip was generated with MiniMax H3 by MiniMax. The prompt on this page is the exact text used to create it.
The example was generated with MiniMax H3 using: 16:9 · 0:15 · Animation · Cinematic · Game Assets. Reusing these settings gives the closest match.
Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.
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