SEEDANCE 2.5 | 30s | 16:9 Photorealistic live-action martial arts action in a ruined Japanese temple courtyard at dusk. Large-format cinema look, drifting mist, wet flagstones, crumbling stone torii, mossy lanterns, broken pillars and collapsed halls. Desaturated moss green, stone grey and cedar brown, warm lantern accents, natural skin texture, subtle film grain. Soft grey light from camera-right, warm lantern light from camera-left. HERO: Use Image1 with EXACT same face, hairstyle, body build and outfit in every shot. Calm, controlled and extremely fast. Natural dust and fabric wear increase during the fight. VILLAIN: Tall broad-shouldered warrior, charcoal-black layered kimono, dark indigo sash, half-face iron mask, long tied-back black hair, worn hardwood bo staff. Outfit remains unchanged. SHOT FLOW: 00:00–02: Hero stands beneath torii, mist drifting; 24mm extreme-wide slow dolly-in. 02–04: Villain emerges dragging staff; 35mm low-angle tracking shot. 04–06: Hero drops into low fighting stance; 85mm quick push-in. 06–08: Villain swings staff; hero ducks and palm-strikes ribs; 28mm handheld action. 08–10: Rapid staff attacks; hero blocks twice and punches mask; 40mm handheld. 10–12: Overhead staff strike; hero sidesteps and lands elbow; 35mm arc. 12–14: Villain lands heavy blow, throwing hero across wet stone; 24mm ground tracking. 14–16: Hero rises, parries staff thrust and lands knee; 50mm push-in. 16–18: Hero jumps low sweep, pushes off pillar and kicks staff away; 35mm crane rise. 18–20: Unarmed villain throws rapid punches; hero slips, blocks and ducks; 40mm handheld. 20–22: Hero traps arm, elbows villain and flips him onto stone; 28mm orbit. 22–24: FINAL COMBO 1 — rising palm strike + low kick. 24–26: FINAL COMBO 2 — powerful rotating back kick to chest. 26–28: FINAL COMBO 3 — two-handed palm strike sends villain crashing onto wet stone. 28–30: Hero calmly walks toward torii as mist closes in; slow 24mm pull-back, fade to black. AUDIO: No dialogue. Wind, footsteps, cloth movement, staff whooshes, impacts, stone cracks and water splashes. Music builds from low drone → cello → fast taiko → orchestral climax at 00:24 → near silence → sustained cello note. Maintain exact identity, costumes, environment, lighting direction and realistic physics throughout. No face changes, outfit changes, extra characters, random weapons or inconsistent backgrounds.
This clip was generated with Seedance 2.5 by ByteDance. The prompt on this page is the exact text used to create it.
The example was generated with Seedance 2.5 using: 427:240 · 0:30 · Historical · Dramatic · Cinematic. Reusing these settings gives the closest match.
Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.
Yes. Prompts work best as starting points — swap scenes, adjust pacing terms, or change the aspect ratio to fit your project.