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HomeAI Prompt LibraryAI Video PromptsCharacter Design Timelapse in Drawing Interface

Character Design Timelapse in Drawing Interface

MMiniMax H3MiniMaxvideo

Create a 15-second fast-paced character creation timelapse inside a professional digital drawing and character design interface. Use the provided character reference only @ Image1 as the final target for the character’s appearance, proportions, clothing, hairstyle, colors and distinctive features. The process must visibly start from a completely blank canvas and reconstruct the referenced character from scratch. Show a visible mouse cursor actively controlling the entire creation process. Every major visual change should feel caused by cursor interaction with the UI. 0:00-0:02 Start on a blank white or neutral canvas inside a clean professional drawing interface. The cursor quickly creates the first loose construction lines, head shape, body proportions and basic pose using rough sketch strokes. 0:02-0:05 Accelerate into detailed sketching. The cursor rapidly defines the face, hair, anatomy, clothing silhouette, accessories and characteristic features of the referenced character. Use believable drawing gestures, short strokes, selections, transforms and occasional undo corrections. 0:05-0:08 The rough sketch becomes clean line art. The cursor switches tools, adjusts brush size and cleans the silhouette. Unnecessary construction lines disappear while precise facial details, clothing folds and small design elements are added. 0:08-0:11 Rapid coloring phase. The cursor selects regions and fills the character with the correct colors from the reference. Show quick palette selections, color picking, layer changes, clipping masks and brush passes. Add shadows, highlights and material details in fast succession. 0:11-0:13 Rendering and polish. The cursor adds final lighting, hair detail, skin shading, fabric texture, reflections and small accent details. Briefly zoom into important areas such as the face or costume while refining them, then zoom back out. 0:13-0:15 The interface clears unnecessary guides and panels. The finished character is shown fully rendered and closely matching the provided reference. End with the cursor making one final small adjustment, then stop on a clean full-character presentation. STYLE: High-speed digital art timelapse, polished professional character-design workflow, believable drawing software UI, smooth cursor movement, rapid but readable actions, clean layers and tool changes, no random text, no fake dialogue, no unrelated popups. MOTION: The entire 15 seconds should feel continuously productive. Avoid long pauses. Compress several minutes or hours of drawing into an energetic timelapse while keeping the progression clearly readable: blank canvas → rough sketch → clean line art → flat colors → shading → polished final character. CAMERA: Primarily screen-recording style with subtle digital zooms and pans following the cursor and active drawing area. Keep the UI stable and readable. Do not use cinematic cuts outside the software interface. IMPORTANT: The character must not appear instantly or through a single magical transformation. Every stage should visibly build upon the previous one through cursor-driven drawing, editing, coloring and rendering actions.

Details
Type
AI Video Prompts
Aspect Ratio
16:9
Duration
0:15
Updated
Sep 4, 2026
Category
CharacterDigital ArtTimelapse
Source

How to use this prompt

  1. 1Copy the full prompt with the copy button above.
  2. 2Open MiniMax H3 by MiniMax, or your preferred AI video generator.
  3. 3Paste the prompt and keep the camera and motion terms — they steer the cinematography.
  4. 4Match the example's settings (16:9 · 0:15 · Character · Digital Art · Timelapse), then iterate — small wording changes shift the output a lot.

Frequently asked questions

Which AI model generated this video?

This clip was generated with MiniMax H3 by MiniMax. The prompt on this page is the exact text used to create it.

What settings does this prompt use?

The example was generated with MiniMax H3 using: 16:9 · 0:15 · Character · Digital Art · Timelapse. Reusing these settings gives the closest match.

How do I get similar results?

Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.

Can I modify this prompt?

Yes. Prompts work best as starting points — swap scenes, adjust pacing terms, or change the aspect ratio to fit your project.

More MiniMax H3 prompts

0:15
MMiniMax H3
Create an explosive, motion-graphics-driven character reveal trailer in 16:9, exactly 13 distinct cuts, 24fps. BTS is a cool, composed anime streetwear girl with long voluminous wavy hair that is jet-black at the roots and mid-lengths with vivid hot-pink streaks and highlights throughout, messy side-swept bangs, a high messy ponytail secured by a black scrunchie with a pink accent bow, ocean-blue eyes with sharp winged black eyeliner, a slim black choker printed with pink “BTS”, an oversized white zip-up hooded windbreaker covered in pink BTS logos, pink stripes and sleeve text, a white crop top centered with a large pink BTS emblem, matching white cargo-style pants with pink BTS branding down the legs and pink drawstring details, chunky white-and-pink platform sneakers, and a pink BTS tote bag. Preserve her exact face, proportions, hairstyle, outfit, materials, accessories and colors throughout; never redesign her. This film is 80% bold graphic design in motion and 20% character action: giant kinetic typography, hard-edged shapes, split-screens, flat color fields, barcode strips, UI ticks, halftone, speed lines, butterfly trails and shutter flashes. Palette: hot pink, lavender-purple, white, black, silver-grey (BTS logo gradient). Style: premium AAA motion-graphics title sequence x K-pop streetwear campaign film. Every graphic element moves fast and snaps hard on the beat. CUT 01 | 0.00-1.00s - Pure graphics: a massive hot-pink circle slams onto a white field, two black bars wipe across, tiny UI ticks and a barcode strip flicker; the letters B, T and S punch in one after another with heavy impact shake. CUT 02 | 1.00-2.00s - The S becomes a porthole: extreme close-up of her ocean-blue eye with winged eyeliner inside it, glancing up; RGB split flash, then the circle shatters into shards of flat pink and lavender. CUT 03 | 2.00-3.10s - Black frame with an enormous white BTS; she sprints in from frame left and power-slides across the baseline of the typography, speed lines and hot-pink streaks trailing, shards of the letters kicked up like sparks and pink butterflies bursting. Whip-pan out. CUT 04 | 3.10-4.00s - Split-screen triptych of flat pink/white/lavender panels; in each panel her silhouette performs a different move in stroboscopic freeze: takeoff, tuck, landing. Huge vertical text FULL SPEED scrolls behind the panels. CUT 05 | 4.00-5.10s - She leaps through a giant rotating ring of typography reading NO BRAKES NO LIMITS; camera tracks her mid-air spin in slow motion as the letters scatter into butterflies, then snap-zoom on her confident face. CUT 06 | 5.10-6.00s - Hard cut: white editorial card, huge black JUMP with a hot-pink slash; she vaults over the word itself, palm planted on the J, legs whipping across frame; the word compresses like a spring under her hand and rebounds. CUT 07 | 6.00-7.00s - Lavender field with a black diagonal stripe; she back-flips along the stripe in three stroboscopic ghost frames, each ghost tinted a different palette color; giant outlined text FLIP rotates 180 degrees in sync with her rotation. CUT 08 | 7.00-8.00s - Kinetic type barrage: the words PINK / FAST / ARMY / BTS slam in one per beat with shutter flashes and camera shake, while she slides on her knees across the foreground, jacket flaring, pink petal and butterfly particles bursting from her sneakers. CUT 09 | 8.00-9.00s - Black frame, giant white wireframe grid tilting in 3D; she runs up the grid like a wall, kicks off, and hangs in the air as everything freezes; a hot-pink circle stamps around her frozen pose like a target lock with UI brackets and data ticks. CUT 10 | 9.00-10.10s - Freeze releases into a burst: she dives toward camera through layered flat-color panes that shatter one by one like glass shutters, each shattering pane revealing a bigger letter of B-T-S; foreground wipe with her sneaker. CUT 11 | 10.10-11.10s - Rapid-fire poster montage: four full-screen graphic posters of her in different action poses (mid-flip, sliding, landing, hands-in-pockets) snap past with hard cuts, each with different bold layout, oversized numbers 01-04, barcodes and slashes. CUT 12 | 11.10-13.00s - Hero moment on a clean white cyclorama: she lands a final backflip dead center in slow motion, straightens with hands in pockets, and a shockwave of concentric hot-pink and lavender rings, wind streaks, butterflies and shattered typography blasts outward from her landing; brief iconic freeze with her faint confident smile, overexpose to white. CUT 13 | 13.00-15.00s - Final identity card: enormous black BTS dominates a pale white field with translucent pink-lavender rings, technical arcs, halftone and a rough black circular emblem containing a ghosted butterfly/barcode motif; she stands relaxed overlapping the letters, wind rippling her jacket and ponytail; one last hot-pink pulse sweeps through the typography and a butterfly-ring flash punctuates the end. Editing: extremely aggressive rhythm - hard cuts on every beat, graphic matches, whip pans, snap zooms, stroboscopic freezes, foreground wipes, RGB splits, shutter flashes, impact shakes and speed ramps; every cut must feel compositionally different; typography is always fully readable before the character overlaps it. No weapons, no combat, no fire; all energy comes from motion design, wind, petals, butterflies, glass and her parkour-style athleticism. BGM: hard-hitting electronic / drum-heavy future bass with aggressive drops, risers, sub hits and glitch fills locked to every cut; sneaker impacts, whooshes, glass shatters and typography slams are rhythmic sound-design elements. Peak at CUT 12 and end with a cold electronic logo stinger. Premium AAA quality, anime-inspired cinematic rendering, stylish and e
Details
0:15
MMiniMax H3
Create an explosive, motion-graphics-driven character reveal trailer in 16:9, exactly 13 distinct cuts, 24fps. The character is the exact girl from the provided reference image: preserve her face, proportions, hairstyle, outfit, materials, accessories and colors throughout; never redesign her. This film is 80% bold graphic design in motion and 20% character action: giant kinetic typography, hard-edged shapes, diagonal wipes, flat color fields, barcode strips, UI ticks, halftone, speed lines and shutter flashes. Palette: ice blue, cobalt, white, silver-grey, black. Style: premium AAA motion-graphics title sequence x streetwear campaign film. Every graphic element moves fast and snaps hard on the beat. CUT 01 | 0.00-1.00s - Pure graphics: a vertical ice-blue lightning slash rips a black field in half, white shards spray sideways, a barcode strip races left-to-right and breaks; the letters slam in one after another with heavy impact shake and chromatic aberration. CUT 02 | 1.00-2.00s - The letters collapse into a receding tunnel of nested rectangles; she bursts through the vanishing point in a low, aggressive sprint, frost particles peeling off her sneakers, camera whipping to follow. CUT 03 | 2.00-3.10s - She plants both hands on a giant rotating block of white typography and pendulum-swings underneath it, kicking the letters into spinning fragments that trail ice-blue streaks; whip-pan as she exits frame right. CUT 04 | 3.10-4.00s - Full-bleed diagonal color fields (cobalt / white / ice-blue) wipe in sequence; she appears only as a high-contrast silhouette performing a single continuous wall-kick into a mid-air twist. Huge horizontal text OVERDRIVE scrolls in the opposite direction of her travel. CUT 05 | 4.00-5.10s - She ricochets off a towering stack of stacked words reading KEEP MOVING, each bounce sending a letter flying; camera tracks her in a tight orbit as the stack topples, then snap-zooms to her determined profile. CUT 06 | 5.10-6.00s - Hard cut to a stark white editorial card with enormous black DROP and a single cobalt underline; she drops from the top of frame, lands on the word, compresses it like a trampoline and launches again; the type rebounds with a spring distortion. CUT 07 | 6.00-7.00s - Silver-grey field crossed by a thick black chevron; she cartwheels along the chevron in four stroboscopic ghost frames, each ghost a different palette color; giant outlined text SPIN rolls 360 degrees in perfect sync with her rotation. CUT 08 | 7.00-8.00s - Kinetic type barrage: the words SHARP / QUICK / FRESH / COLD slam in one per beat with shutter flashes and camera shake while she power-slides on one knee across the foreground, jacket flaring, frost bursting from the platform sneakers. CUT 09 | 8.00-9.00s - Black frame, giant white isometric cubes tumbling in 3D space; she sprints across the tops of the cubes, plants a foot and launches into a tight corkscrew, freezing at the apex; a thin ice-blue reticle and data ticks lock onto her silhouette. CUT 10 | 9.00-10.10s - Freeze releases: she dives toward camera through successive flat-color planes that peel away like torn posters, each plane revealing a larger fragment of her name; a sneaker wipe across the lens ends the shot. CUT 11 | 10.10-11.10s - Rapid-fire graphic cards: five full-screen layouts snap past with hard cuts — each a different bold composition (offset type, oversized chevron, barcode overlay, slashed crop, halftone burst) showing her in a unique athletic beat (handspring, low dash, mid-air reach, crouched ready stance, walking away). Numbers 01–05 punch in the corners. CUT 12 | 11.10-13.00s - Hero moment on a clean white cyclorama: she lands a final twisting aerial dead center in slow motion, plants, stands tall with one hand in a pocket, and a shockwave of concentric ice-blue rings, wind streaks and shattered letterforms blasts outward; brief iconic freeze with her faint confident expression, then overexpose to white. CUT 13 | 13.00-15.00s - Final identity card: enormous black wordmark dominates a pale white field with translucent ice-blue rings, technical arcs, halftone and a rough black circular emblem containing a ghosted snow-crystal / barcode motif; she stands relaxed overlapping the letters, wind rippling her jacket; one last ice-blue pulse sweeps through the typography and a frost-ring flash punctuates the end. Editing: extremely aggressive rhythm — hard cuts on every beat, graphic matches, whip pans, snap zooms, stroboscopic freezes, foreground wipes, RGB splits, shutter flashes, impact shakes and speed ramps; every cut must feel compositionally different; typography is always fully readable before the character overlaps it. No weapons, no combat, no fire; all energy comes from motion design, wind, frost, glass and her parkour-style athleticism. BGM: hard-hitting electronic / drum-heavy future bass with aggressive drops, risers, sub hits and glitch fills locked to every cut; sneaker impacts, whooshes, glass shatters and typography slams are rhythmic sound-design elements. Peak at CUT 12 and end with a cold electronic logo stinger. Premium AAA quality, anime-inspired cinematic rendering, stylish and explosive, strong graphic-design identity, consistent character design, exactly 13 cuts.
Details
0:15
MMiniMax H3
A cinematic, hyper-detailed video of an elegant young woman in a dreamlike rose garden bathed in warm, soft golden hour sunlight. She has dark wavy hair styled in a romantic updo adorned with fresh red roses and delicate dangling jewelry, wearing a dramatic sheer black and dark crimson gown embellished with intricate red floral appliqués and ruby-like beads, along with a matching choker and drop earrings. Holding a luxurious, faceted ruby-red perfume bottle with an ornate gold stopper near her face, she slowly turns her head in smooth, graceful slow motion, bringing the perfume bottle across her chest as delicate red rose petals float gently through the air around her while the camera pans softly to capture the dreamy bokeh background of blooming roses.
Details
0:15
MMiniMax H3
A cinematic creation film follows one maker reconstructing the main subject shown in the referenced image completely from scratch. The referenced image defines the finished subject’s complete visible appearance, proportions, structure, materials, colors, clothing or surface details, and distinctive features; ignore its background, framing, lighting, and unrelated elements. Begin directly on an empty, clean virtual workbench. Use a stable front three-quarter overhead view that keeps the developing subject readable. There is one maker throughout, represented by the same consistent left and right hands and forearms. Show no more than two hands at once. From 0 to 14 seconds, the entire creation unfolds as a clearly accelerated timelapse with rapid, purposeful hand movement and restrained motion blur. Short jump cuts compress repetitive manual work only after each action has visibly completed. Every cut inherits the exact form and progress left by the previous action. 0-2 seconds: One hand enters already holding the first foundation material, armature, or base element appropriate to the referenced subject and places it at the center. The second hand steadies it as the maker establishes the initial supporting form. 2-8 seconds: The maker rapidly develops the subject’s major structure and volumes using one coherent creation method appropriate to what the referenced image depicts. A living subject is sculpted as one continuous, non-gory digital form from armature to anatomy; a vehicle or machine is built from chassis to functional structure; an object is formed or assembled from its supporting body outward. Each additional material or component enters from outside the frame while firmly held by one of the maker’s hands, is carried to its destination, and remains under hand control until attached or shaped. 8-12 seconds: The same hands develop the recognizable outer form and reference-specific features. The maker sculpts, fits, wraps, stitches, fastens, carves, or polishes only where appropriate to the subject. Facial features, hair, clothing, body panels, wheels, glass, surfaces, accessories, or equivalent defining elements emerge through visible hand and tool contact, never through spontaneous transformation. 12-14 seconds: The maker refines proportions, edges, joints, surface transitions, textures, colors, and distinctive details until the developing subject closely matches the referenced image. One hand stabilizes the form while the other performs each final adjustment with a hand-held tool. 14-15 seconds: The maker removes the last tool by hand and withdraws both hands. The timelapse returns to normal speed as the camera makes a restrained push toward the completed subject and holds on a clean final view. Materials and components do not need to be visible before use, but anything newly introduced must enter the frame already held by one of the maker’s hands. Nothing moves, assembles, appears, disappears, or changes material independently. Maintain one maker, one continuous subject, one creation position, and one category-appropriate construction method. No assistants, extra hands, detached anatomy, duplicated elements, magical morphing, drawing phase, software interface, cursor, menus, annotations, or text overlays.
Details
0:15
MMiniMax H3
A completely blank sheet of smooth white paper fills the frame. Two hands enter from the bottom. The right hand holds a sharpened graphite pencil; the left hand rests lightly at the lower-left corner of the paper to keep it still. The right hand makes the first mark: a very light, loose oval in the center of the page for the head. Immediately add a faint vertical center line and a horizontal eye-line crossing the middle of the oval. Draw two short marks for the brow line and the base of the nose, then a light curve for the chin. All construction lines stay pale and barely visible. Next, block in the neck as two simple sloping lines and a shallow U for the shoulders and collarbones. Sketch a rough rectangle for the torso and the square neckline of the top. Still using only the lightest pressure, place a large circle on the left for the round vanity mirror and a few vertical ovals and cylinders across the bottom for bottles and brush handles. Nothing is detailed yet—only placement. Now the face. Darken the eye-line slightly and draw the almond shapes of both eyes, leaving a small highlight circle in each iris. Add the upper lids, a few lashes, and the gentle arch of the brows. Move to the nose: a soft wedge and two small nostril curves. Then the mouth: a short center dip, the full upper lip, and the slight upward curve of the smile. Keep every stroke inside the original oval. Shift to the hair. Start at the hairline and draw the high, messy half-up bun with the flower-shaped clip on top and the two small barrettes on the right side. Pull long, wavy strands down the left side of the face and over the right shoulder, using loose, overlapping S-curves. Let a few shorter pieces fall across the forehead. Refine the clothing: the ribbed texture of the white top, the thin orange trim around the neckline and sleeve, and the tiny bow at the center. Add the thin necklace chain and its small pendant. Darken the contour of the right hand resting against the cheek, fingers relaxed. Move to the foreground still life. Outline the gold-framed round mirror on the left, then the cluster of bottles—tall toner bottle, perfume with a faceted cap, pump bottles, and the cup of makeup brushes on the right. Keep these objects slightly lighter so they sit in front of the figure without competing. Begin shading. Hatch soft graphite under the chin, along the left side of the nose, beneath the lower lip, and in the hollow of the neck. Build darker value in the hair where strands overlap and around the clips. Add light cross-hatching on the fabric folds of the top and a faint cast shadow from the hand onto the cheek. Leave the paper white for the brightest highlights on the forehead, nose tip, and lip. The left hand slides out of frame. The right hand makes a few final tightening strokes on the eyes and the edges of the hair, then rests the pencil at the top of the paper. The finished drawing is a complete graphite sketch of the blonde woman at her vanity, built entirely from the first faint oval to the last shadow, on otherwise empty white paper. Satisfying, calm, close-up process video. Continuous take, no cuts, no extra motion except the hands and pencil. Soft natural light, visible pencil grain and paper tooth.
Details
0:16
MMiniMax H3
Create a detailed 15-second cinematic storyboard picture featuring the same young Korean woman throughout the entire story, with the exact same face, facial features, long wavy brown hair, body proportions, and consistent appearance in every panel. She wears the same light-green oversized T-shirt and loose black pants in every scene, with no coat, jacket, handbag, backpack, or wardrobe changes. Divide the storyboard into 8–10 cinematic panels with clear timecodes: 0:00–0:02 — an ordinary Korean residential neighborhood with modest houses, parked cars, small local shops, and a simple street ice-cream vendor; the girl approaches the vendor and buys an ice cream. 0:02–0:04 — she stands near the street and happily eats the ice cream, enjoying the peaceful everyday atmosphere. 0:04–0:06 — she walks home through a normal neighborhood street, carrying nothing except the ice cream. 0:06–0:08 — two aggressive men suddenly approach and try to stop and grab her. 0:08–0:10 — she confidently defends herself and fights back using realistic self-defense movements, with dynamic cinematic action and natural body motion. 0:10–0:12 — she successfully defeats both attackers; they are down and unable to continue, while the girl remains completely unharmed, with no blood or visible injuries. 0:12–0:14 — she calmly and happily walks toward her home after winning the confrontation. 0:14–0:15 — she reaches her front door and enters her home peacefully with a subtle confident smile. Use a photorealistic Korean neighborhood aesthetic, natural daylight, realistic skin and hair, cinematic camera angles, realistic facial expressions, dynamic but believable action poses, shallow depth of field, smooth visual continuity, high-end cinematic filmmaking, 4K detail. Make the storyboard visually clear and sequential, with each panel showing the correct action and timecode. Maintain strict character, face, hairstyle, clothing, and environment continuity throughout all panels. No unnecessary text, no watermark, no logo, no wardrobe changes, and no injuries to the girl.
Details
0:15
MMiniMax H3
One prompt turns a peaceful paper world into a full volcanic disaster in just 15 seconds
Details
0:15
MMiniMax H3
Duration: 15 seconds | Aspect Ratio: 16:9 | Style: Authentic UGC / iPhone selfie-vlog, handheld, natural light, slight motion blur, TikTok/Reels energy — NOT cinematic. Product Reference: Use the uploaded ramen bowl image as the only product reference. Keep the broth color, noodle thickness, toppings, egg placement, chashu slices, and bowl appearance identical throughout every shot. Camera: iPhone 15 Pro handheld with front/back camera switching, realistic autofocus hunting, natural handheld movement, slight exposure shifts, warm apartment lighting. Character Description Name: Yuna A young Japanese woman in her early 20s with soft natural beauty, shoulder-length dark hair tied loosely, subtle makeup, oversized gray hoodie, cheerful personality, filming casually inside a cozy apartment kitchen. Shot Breakdown SHOT 1 (0–2s) — Selfie holding the ramen bowl. Dialogue: "Late-night ramen again." SHOT 2 (2–4s) — Overhead reveal with steam rising. SHOT 3 (4–6s) — Close-up autofocus on noodles and broth. SHOT 4 (6–8s) — Chopsticks lifting noodles with a natural noodle stretch. SHOT 5 (8–10s) — Selfie bite reaction. Dialogue: "That's insanely good." SHOT 6 (10–12s) — Casual b-roll of the bowl while she reaches for another bite. SHOT 7 (12–14s) — Selfie holding noodles toward camera. Dialogue: "Worth every bite." SHOT 8 (14–15s) — Freeze frame with handwritten overlay: "ramen fix 🍜" Look & Feel Warm lighting, natural phone quality, authentic UGC pacing, jump cuts, realistic handheld movement. Negative Prompt cinematic look, luxury commercial, perfect framing, CGI noodles, unrealistic steam, plastic food, distorted chopsticks, extra fingers, warped hands, overprocessed HDR, text artifacts.
Details
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