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HomeAI Prompt LibraryAI Video PromptsCat eyes inside carved pumpkin

Cat eyes inside carved pumpkin

MiniMaxMiniMax H3MiniMaxvideo

two yellow-green cat eyes open inside it and look out through the carved eye holes

Details
Type
AI Video Prompts
Aspect Ratio
9:5
Duration
0:15
Updated
Oct 18, 2026
Category
MysteriousDark
Source

How to use this prompt

  1. 1Copy the full prompt with the copy button above.
  2. 2Open MiniMax H3 by MiniMax, or your preferred AI video generator.
  3. 3Paste the prompt and keep the camera and motion terms — they steer the cinematography.
  4. 4Match the example's settings (9:5 · 0:15 · Mysterious · Dark), then iterate — small wording changes shift the output a lot.

Frequently asked questions

Which AI model generated this video?

This clip was generated with MiniMax H3 by MiniMax. The prompt on this page is the exact text used to create it.

What settings does this prompt use?

The example was generated with MiniMax H3 using: 9:5 · 0:15 · Mysterious · Dark. Reusing these settings gives the closest match.

How do I get similar results?

Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.

Can I modify this prompt?

Yes. Prompts work best as starting points — swap scenes, adjust pacing terms, or change the aspect ratio to fit your project.

More MiniMax H3 prompts

0:30
MiniMaxMiniMax H3
Prompt #MiniMaxH3 in Chinese: @image1 15s | 16:9 | 1440p | 24fps | SEAMLESS LOOP [LOCK] Render exactly as @image1. 完全按照该参考图呈现,不进行任何重新设计。Do not alter hair, bangs, eye color, coat silhouette, sash, hilt ornament, or blade proportion. [LOOP] A perfect cycle. The final frame must match frame one exactly — same composition, focal length, lighting, blade position and pose — so playback runs endlessly with no seam. The story is a blade breaking and unbreaking forever. [PALETTE] Background: smooth vertical gradient, luminous cyan-teal #2AA6B4 top into deep petrol #0F4A55 bottom — a graphic plane, no environment, no horizon, no props. Coat bright coral #FF9273. Inner garment #14454E. Hair true black with blue-white highlights. Metal and glass bright silver-white. Accents as refracted light ONLY, never flat fill: gold #FFD27A, cyan #6FE3F5, magenta #FF9ED8. Core palette always dominates. [STYLE] 2.5D anime, bright cinematic. High-key, generous bloom, crisp speculars, luminous not grim. Skin luminous with subsurface warmth at ears and fingertips. Coat as heavy matte cotton twill, deep folds. Hair in clumped strands with flyaways catching the rim. Glass with real thickness — edge refraction, internal fracture lines, micro-scratches. [EFFECTS] Escalating: time-echo ghosting trailing every fast move, each afterimage a different accent; liquid mercury flow as the blade sets; kaleidoscope fracture splitting the frame into mirror symmetry; shockwave refraction warping the background and bending the type; one-frame negative invert on hard impacts; glass-crack frame wipes; reverse-gravity debris; prismatic dispersion off every shard edge casting moving caustics across her face and coat. [CAMERA + LIGHT] Anamorphic — oval bokeh, blue streak flares, slight barrel distortion wide. 85mm close, 35mm wide, 24mm on moves. 180-degree shutter. Shallow focus on hero beats, deep on montage frames. Rack focus blade-to-eyes at 2.4s and 14.2s. Hard sun key from screen right, high and behind — bright rim on jaw, shoulder and blade edge. Broad cyan bounce fill off the background plane. Kicker thrown by the shards, hue shifting each beat. Shadows open, never crushed. Brightest at 10.4, back to the opening state by 15.0. [SIGNATURE] A fine engraved CIA0 sits on the blade's ricasso above the hilt, small letter-spaced capitals cut into steel, catching the key light as the camera races past in the opening shot. Part of the blade, not an overlay — present in frame one, in the final frame, and on the reforged blade at 14.4s. [SHARDS] Vary reflected content shard to shard: blue sky with cumulus, sunlit golden farmland, a low sun with lens flare, a fragment of her own face, pure white cloud. A few reflect a beat that has not happened yet. Never blank glass. [TYPE] Behind her on the gradient plane. Condensed sans for Latin, brush-weight for Japanese. Gradient fill, soft glow, hard offset shadow. Kinetic — slams, scrolls, shatters, warps under shockwaves. Never covers her face. Japanese runs VERTICAL in a side third; Latin STACKED, two lines max, cropped by frame edge for scale. 0.8s 「鏡」 coral into gold 2.2s "A BLADE THAT BREAKS" / "AND UNBREAKS FOREVER" pale cyan into white 5.0s "ONE IMAGE" / "FIFTEEN SECONDS" white into coral 7.2s 「反射」 diagonal prism sweep, cyan-white-magenta-gold 10.6s "NO CUT" gold into white, warping under the shockwave 13.2s title 「鏡落」 above "MIRRORFALL", silver into pale gold, coral glow — must fully dissolve before 15.0 [SHOTS] 0.0-1.6 LOOP POINT. Extreme close-up racing along the blade flat toward the hilt, clouds streaking on steel, flare sliding down the edge, the engraved mark passing through frame. Blade detonates. Glass-crack wipe. 1.6-3.2 BULLET-TIME ORBIT. Time freezes on the detonation; camera arcs 180 degrees through the suspended shard field, threading between fragments, debris hanging in reverse gravity. Motion resumes as the arc completes. @Image1 3.2-4.8 TOP-DOWN CRANE. Bird's eye directly above; shards lock edge-on into a ring around her, then the camera drops fast down the vertical axis into a low hero angle as the ring fires outward. 4.8-6.6 MIRROR PORTAL, one take, no cut. Camera pushes into the reflection inside a single shard, passes through, emerges behind her at a new angle. Time-echo ghosts trail her lunge. 6.6-8.4 SPIKE. Kaleidoscope fracture splits the frame into sixfold symmetry, resolves, and duplicates of her peel out of the shard surfaces, each trailing a different accent. Max two of her in frame. Extreme dutch angle. 8.4-10.4 SAKUGA MONTAGE. One exchange per frame: line-art on flat cyan, two-color coral-teal silhouette, heavy smear frame, one-frame negative invert, full render. Debris accumulates, never resets. 10.4-12.4 ESCALATION. Camera barrel-rolls a full 360 pushing in low. A shard catches an incoming strike, splits it into spectrum, fires it back doubled — the shockwave warps the background and bends the type. 12.4-15.0 REVERSAL. Literal time reversal in slow motion. Debris rises, cracks close, light retreats, shards spiral back along her arm and flow together as liquid mercury before setting into one unbroken blade, the engraved mark resolving last. Camera eases into the exact opening framing. Final frame matches frame one. [MOTION] Momentum over posing. Cloth, hair and coat lag every direction change. Wrist and grip rotate with the blade, weight carries through footwork. Speed ramp each beat — slow wind-up, fast snap, settle. 杜绝任何僵硬、停顿或不自然的关节角度。 [AUDIO] Every cue on the exact frame of its beat. The mix loops as cleanly as the picture. Bed: open air, bright wind, thin sustained glass resonance. 0.0-1.6 rising metallic ring, crystalline detonation on the break frame. 1.6-3.2 filtered vacuum for the frozen orbit, faint chimes and a low drone panning with the arc, rush as motion resumes. 3.2-4.8 hard glass snap on the lock frame, deep whoosh on the drop, wide fan of air as the ring fires. 4.8-6.6 pressure drop entering the shard, muffled interior tone, sharp release on the exit. 6.6-8.4 stuttering echo as the kaleidoscope splits, sub-bass swell, one chime per duplicate. 8.4-10.4 staccato impacts locked frame-for-frame to the cuts, glass cracking, blade screech, hard gate on the invert frame. 10.4-12.4 doppler roll following the barrel turn, spectral riser on the split, doubled bright impact out. 12.4-15.0 the mix runs in reverse — reversed chimes, glass reassembling, liquid metallic pour, resolving into the opening ring. Music: glass bells and plucks in at 3.2, strings rise at 6.6, choir swell peaks at 10.4, reversing from 12.4 back into its first note. No dialogue. [LIMITS] Max two figures. Accents as refracted light only. Effects accumulate until the reversal. All type carries its gradient. First and last frame identical, no floating type in either. Engraved mark reads CIA0, spelled exactly. No logos, watermarks, or extra subtitles. No environment. Never let the frame go dark or desaturated.
Details
0:15
MiniMaxMiniMax H3
stem twists out of the top like a cork, and when it pops free, a beam of warm light shoots straight up
Details
0:12
MiniMaxMiniMax H3
r34l1sm use the woman in is lucy. Lucy stepped out of the small diner where she worked, the doorbell jingling softly behind her. The night air was cool and crisp, a welcome change from the stuffy warmth inside. She took a deep breath, feeling the slight chill of the evening settle on her skin. The street was quiet, only the distant hum of traffic breaking the silence. Her shift had been long and exhausting, filled with the clatter of dishes and the constant chatter of customers. Now, the quiet seemed almost surreal, a stark contrast to the noise and chaos she had just left behind. Lucy adjusted her bag on her shoulder, glancing around as she began her walk home. The dim streetlights cast long shadows across the pavement, their flickering bulbs adding an eerie quality to the otherwise peaceful night. Lucy's footsteps echoed softly, a rhythmic accompaniment to her thoughts. She felt a strange mix of relief and unease; relief that her shift was over, and unease that she had to walk home alone at this hour. She tried to shake off the feeling, telling herself it was just her imagination. But as she walked, the sensation of being watched grew stronger. Lucy's eyes darted to the darkened alleyways and the shadowy corners of the street, half-expecting to see someone lurking there. Each time, there was nothing but the oppressive darkness. Her thoughts wandered to the events of the day, the usual frustrations of work blending with snippets of conversations she'd had with her coworkers. She thought of Megan, her closest friend at the diner, and their plans to go out together on the weekend. The thought brought a small smile to her lips, momentarily easing her tension. But the feeling of being watched persisted. Lucy quickened her pace, her heartbeat matching the rapid rhythm of her footsteps. She turned down a quieter street, the buildings looming tall and silent on either side. The oppressive silence pressed in on her, amplifying every sound, every rustle of leaves, every distant car horn. A sudden noise behind her made Lucy stop in her tracks. She spun around, eyes wide, searching the shadows for the source. The street was empty, the only movement the gentle sway of a tree branch in the breeze. She stood there for a moment, heart pounding, before forcing herself to turn back and keep walking. "It's just your imagination," she muttered under her breath, trying to steady her nerves. But the cold knot of fear in her stomach told her otherwise.
Details
0:15
MiniMaxMiniMax H3
MINIMAX H3 — 15-SECOND CINEMATIC FIGHT “BLACK MIRROR: FINAL REFLECTION” 16:9 widescreen, premium dark-fantasy fashion-action. Obsidian Ronin vs Inkshade Valkyrie inside a gigantic floating liquid-black obsidian mirror surrounded by an endless white void. Preserve exact established character designs, faces, hair, armor, weapons, proportions and silhouettes. No redesigns. Constant movement. No idle poses, hard cuts, teleportation, freeze frames, blood or gore. The mirror behaves like liquid glass: every sword strike creates ripples, cracks and independent reflections that briefly attack before snapping back. 0–3s: Mirror forms from liquid black glass. Ronin emerges with a katana strike as Valkyrie attacks from the opposite reflection. Blades collide, creating a huge circular ripple. 3–6s: Ronin's heavy cut meets Valkyrie's agile twin-blade counter. Reflections attack from opposite directions. Black cracks race across the mirror. Smoke briefly forms “REAL OR REFLECTION?” 6–9s: Mirror tilts vertical. Both fighters sprint across its surface, exchanging rapid sword strikes. The glass bends around them like liquid. 9–12s: Mirror explodes into floating black fragments. Fighters leap between reflections, destroying them. Fragments align into a giant blade shape. Smoke forms “BREAK THE IMAGE”, then shatters. 12–15s: Final charge. Ronin's massive diagonal katana strike collides with Valkyrie's spinning twin-blade cross attack. The entire mirror shatters into thousands of black particles. Silence. Final smoke typography: “ONLY ONE REMAINS.” Elegant black-and-white luxury aesthetic, glossy reflections, silver highlights, charcoal smoke, cinematic motion blur, precise camera orbiting, low mirror tracking, rotating blade shots and dramatic final push. 15s | 16:9 | continuous action | premium cinematic dark fantasy | exact character consistency
Details
0:15
MiniMaxMiniMax H3
in the fresh cut face a small carved jack-o'-lantern face glows from inside the sand
Details
0:15
MiniMaxMiniMax H3
the white foam spreads across the top into a little ghost with two dark eyes that blinks once
Details
0:15
MiniMaxMiniMax H3
the wax that drips from it lands in a trail behind it, each drop setting as a tiny ghost
Details
0:15
MiniMaxMiniMax H3
Create a 15-second ultra-photorealistic live-action zombie horror movie sequence in 16:9 widescreen. Make it feel like a professionally shot theatrical horror film, with 5 connected shots, escalating tension, strong cinematic sound design and music. Realistic human movement, realistic environments, grounded physics, no comedy, no text, no subtitles, no dialogue. SHOT 1 — 0–3 sec: Night. A deserted underground parking garage. A frightened young woman walks quickly between parked cars, holding a small flashlight. The camera tracks backward in front of her. Suddenly, the flashlight beam catches a motionless person standing far behind her. Deep bass hit. SHOT 2 — 3–6 sec: Close-up of the woman's face as she stops breathing for a moment and looks behind her. The parking space is empty. The music drops almost completely silent. She slowly turns back toward the camera. SHOT 3 — 6–9 sec: A zombie suddenly appears extremely close behind her in the background — pale dirty skin, torn everyday clothing, blood around the mouth, unnatural posture. It moves toward her with a sudden violent burst. Hard music impact. SHOT 4 — 9–12 sec: She runs through the parking garage. Camera follows handheld from behind. Multiple distant zombie silhouettes suddenly emerge between the cars, blocking the exit. Emergency lights begin flashing red. SHOT 5 — 12–15 sec: She reaches the exit door and desperately pulls it open. Bright daylight floods into the dark garage. She looks relieved for half a second — then the camera moves slightly past her shoulder and reveals dozens of zombies already standing silently outside, completely blocking the exit. On the final bass hit, one zombie suddenly looks directly into the camera. CUT TO BLACK. VISUAL STYLE: ultra-photorealistic live-action theatrical zombie horror, cinematic 16:9 composition, realistic human anatomy, realistic zombie makeup and skin texture, physically believable movement, dark atmospheric lighting, practical-looking effects, subtle film grain, dramatic contrast, natural handheld camera movement, high-end horror cinematography. CONSISTENCY & QUALITY: keep the same woman, same clothing, same hairstyle and same underground parking garage throughout the sequence. Zombies must have consistent realistic anatomy. No extra limbs, extra fingers, duplicated people, warped faces, melting bodies, floating objects, cartoon appearance, video-game look, excessive gore, text, subtitles, logos or watermark. EDITING: each shot must have a clear visual purpose and connect naturally to the next. Fast pacing, no dead time. The first shot must immediately create curiosity. Build tension from mystery → realization → zombie reveal → chase → final shocking reveal.
Details
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