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HomeAI Prompt LibraryAI Video Prompts16mm A24 rooftop indie drama screenshot

16mm A24 rooftop indie drama screenshot

Black Forest LabsFLUX 3Black Forest Labsvideo

16mm A24 indie drama film screenshot. A young man and woman sit on the ledge of a Brooklyn apartment rooftop at golden hour, laughing mid-dialogue with city water towers behind them. Bold spray-painted graffiti on the brick ledge and the corner film slate watermark clearly spell out "[Model Name]" Warm Kodak Ektachrome colors, soft natural backlight, halation around highlights, organic 16mm grain.

Details
Type
AI Video Prompts
Aspect Ratio
16:9
Duration
1:01
Updated
Oct 17, 2026
Category
CinematicVintageRealistic
Source

How to use this prompt

  1. 1Copy the full prompt with the copy button above.
  2. 2Open FLUX 3 by Black Forest Labs, or your preferred AI video generator.
  3. 3Paste the prompt and keep the camera and motion terms — they steer the cinematography.
  4. 4Match the example's settings (16:9 · 1:01 · Cinematic · Vintage · Realistic), then iterate — small wording changes shift the output a lot.

Frequently asked questions

Which AI model generated this video?

This clip was generated with FLUX 3 by Black Forest Labs. The prompt on this page is the exact text used to create it.

What settings does this prompt use?

The example was generated with FLUX 3 using: 16:9 · 1:01 · Cinematic · Vintage · Realistic. Reusing these settings gives the closest match.

How do I get similar results?

Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.

Can I modify this prompt?

Yes. Prompts work best as starting points — swap scenes, adjust pacing terms, or change the aspect ratio to fit your project.

More FLUX 3 prompts

0:20
Black Forest LabsFLUX 3
1985 horror film trailer called Frames, 35mm film grain, about a demon posssed camera that takes over the town when someone takes a photo, its a blaxploitation movie, and there should be some demon possesed zombies in it
Details
0:20
Black Forest LabsFLUX 3
SUBJECTS: Grukk, a broad shouldered Neanderthal man with heavy brow, tangled brown hair, thick beard, tiger-striped fur wrap, wooden spear in hand. Four tribe members in fur and hide wraps: a tall bearded elder, a red-haired woman, a stocky man, and a small curious child with messy hair. Everyone has authentic prehistoric skin texture, dirt, scars. Wardrobe stays identical in every shot. LOCATION: A rocky canyon edge above a misty pine valley. A far stone wall across the gap returns echoes. Small campfire smoke drifting behind the group. Moss, boulders, scattered bones. SHOT 1 (0-4s): Medium shot, Grukk stands at the cliff edge proudly, chest out, and shouts one deep grunting roar into the valley. Pause. From across the canyon his exact roar comes back, slightly deeper. Grukk freezes, eyes wide, slowly turns his head toward the sound. Tribe members behind him stop chewing and look up. SHOT 2 (4-8s): Close up on Grukk's furious face. He narrows his brow and growls a short insult grunt. The echo growls it back. He gasps with offended shock, points his spear across the valley, and jabs it twice. The echo repeats the jabbing grunts. Grukk shakes with rage and beats his chest. SHOT 3 (8-13s): Wide shot, the whole tribe lined up behind Grukk. The elder steps forward and calmly barks a deep warning. The echo barks it back. The elder recoils, hands up, taking two big steps backward. The stocky man raises a rock threateningly and yells. The echo yells back louder. He drops the rock on his own foot and hops in pain, the echo mocking his yelp. SHOT 4 (13-17s): Over the shoulder, the small child squeezes between the adults, walks to the edge, cups both hands around her mouth, and squeaks one tiny high-pitched yell. The echo squeaks back clearly and cutely. The child giggles, and the echo giggles too. Every adult stares, baffled. Grukk slowly lowers his spear. SHOT 5 (17-20s): Medium wide, Grukk, the elder, and the stocky man all quietly step behind the child as if she is the bravest warrior. The child shrugs, turns, and walks calmly away. The whole tribe follows her in a nervous huddle, Grukk walking backward while keeping his spear aimed at the valley. A last tiny echo squeak drifts back from the canyon. CAMERA: Handheld with subtle organic sway, 35mm anamorphic character, gentle slow push-ins on faces, quick snap reframes on the echo reactions, natural lens breathing. Comedy timing comes from reaction faces, not camera tricks. PERFORMANCE: Deadpan serious prehistoric acting, played as completely sincere and offended. Micro-expressions: flaring nostrils, twitching brows, wide disbelieving eyes. No winking at camera. AUDIO: Diegetic only. Deep guttural grunts and roars, delayed natural canyon echo with realistic reverb tail, wind through pines, distant crackle of fire, bare feet on gravel, fur rustle, rock thud, child's tiny squeak. No music, no narration, no spoken words, no subtitles. LAST FRAME: Hold on the empty canyon edge with mist drifting and the spear tip left leaning on a rock, tribe already out of frame. Absolutely no on-screen text, no captions, no subtitles, no title card, no logo, no watermark, no UI elements, no letters or symbols anywhere in the image at any point in the video. NEGATIVE: no text, no logos, no watermarks, no modern objects, no music, no cartoon style, no extra limbs, no face morphing, no clothing changes between shots.
Details
0:20
ByteDanceSeedance 2.5
Image1 = woman holding gun from behind; Image2 = woman in foreground receiving drink. Strictly keep both women's faces, hairstyles, clothing, and identities consistent — do not swap them. Generate a 20-second, 16:9, live-action cinematic, one continuous take, no BGM crime-suspense deadpan comedy short film. Modern cold gray indoor beverage area, silver soda machine, cold white overhead lights. Camera fixed at a low angle slightly in front of and beside the soda machine, roughly waist-to-chest height, 35–50mm, medium close shot, shallow depth of field, essentially static. 0–4s Image2 character B cautiously approaches the soda machine, movements restrained and natural, only one brief wary glance around, neutral expression, no smiling. 4–7s She places a transparent plastic cup under the dispenser nozzle, only uses peripheral vision to check behind her once, then focuses on the cup. 7–12s Orange-yellow drink flows into the cup and gradually fills it, the machine fails to stop in time. The drink must realistically overflow past the cup rim → run down the cup wall → flow over her fingers → drip and splatter onto the metal tray. B only slightly furrows her brow, purses her lips, tightens her fingers — a sub-one-second "oh no" reaction, not exaggerated. 12–14s | Key reversal The camera does not search for danger. A black handgun slowly enters the existing frame from B's right rear, muzzle approaching the side-back of her head; character A should not appear fully yet at this moment. B reacts: her gaze first stops → extremely slight confirmation glance to the right rear → expression instantly goes quiet, body freezes. No wide eyes, no open mouth, no screaming, no jerking her head around. 14–17s B stays facing the soda machine, very slowly stops handling the cup and gradually raises both hands. Camera position unchanged, begins one natural cinematic rack focus: foreground B gradually falls out of focus, A at the right rear gradually sharpens. 17–20s Image1 character A becomes the sharp subject: black straight long hair, gold long earrings, black one-piece swimsuit, one hand steadily holding the gun, expression completely calm and neutral — no sneer, no menacing face. She looks at B and speaks in an ordinary conversational low voice, calm and earnest: "You know too much." B keeps her hands raised, does not turn around, does not respond — only an extremely subtle pause in her gaze. The shot ends immediately after the final word of the dialogue. Performance principles: B: restrained alertness → intense focus → brief hesitation → instant freeze. The greater the danger, the less she performs. A: always calm, steady, neutral — the threat comes from the act of holding the gun, not her expression. **Sound:** Only real production sound: footsteps, plastic cup, soda machine, liquid flowing and overflowing, splatter on metal tray, fabric rustling, and the final Chinese dialogue. No music, no horror sound effects, no cocking sound.
Details
0:15
ByteDanceSeedance 2.5
Create a 15-second vertical 9:16 live-action dance video using the person in @ Image1 Setting: a high school classroom — desks, chairs, chalkboard. One continuous take: no zooms, no cuts. - Prioritize @ Image1 for the face, hairstyle, outfit, colors, and overall silhouette - Only one person in the frame - Not intense breakdancing — a short live-action dance MV where a high school student casually dances along to the music, just for fun - Don't repeat the same choreography; mix in steps, turns, hand movements, footwork, profile angles, and swaying hair - Amateur camerawork, as if a friend is filming on an iPhone — handheld shake, slightly off-center framing that loosely follows the dancer
Details
0:20
Black Forest LabsFLUX 3
Amateur home-video footage shot on an old consumer handycam camcorder in a small traditional village in rural Central Anatolia, Turkey, on a sunny late afternoon. Five separate short scenes with hard cuts between them, as if a villager's relative is filming everyone with a handheld camcorder. Amateur camera style throughout: shaky handheld movement, sudden clumsy zoom-ins and zoom-outs, autofocus hunting and brief de-focus moments that snap back into focus, slight overexposure from the sun, slightly soft camcorder image quality, imperfect framing. Setting: stone and mud-brick houses, wooden doors, dusty lanes, a village coffeehouse, a tandır oven, chickens and a few sheep, poplar trees and golden hills in the background. Natural, authentic, humorous documentary feel, photorealistic. Scene 1 (0-4s): An old mustached man in a flat cap sitting on a wooden bench in front of the coffeehouse with a tea glass, the camera zooms in clumsily on him, he looks into the camera and says in Turkish with a strong, warm Anatolian village accent: "Ula gardaş, bu yeni yapay zeka videoyu bi göz açıp kapayınca yapıveriyo!" Scene 2 (4-8s): Cut to a middle-aged woman in a floral headscarf kneading dough next to a tandır oven, the focus briefly blurs then sharpens, she laughs and says: "Ben daha hamuru yoğurmadan, o videoyu bitirivemiş!" Scene 3 (8-12s): Cut to a young shepherd with a staff standing beside a few sheep on a dusty slope, the camera zooms out shakily, he says: "Goyunları ağıla sokana gadar on tane video çıkarıveriyo!" Scene 4 (12-16s): Cut to an elderly grandmother in a white headscarf sitting on her doorstep by a wooden door, the camera zooms in fast and refocuses, she raises her hands and says: "Bizim zamanımızda böyle hız mı vardı, maşallah!" Scene 5 (16-20s): Cut to a young man leaning on a red tractor, he grins, points at the camera and says: "Eee, ne duruyonuz? Siz de deneyivirin!" The camera wobbles and zooms in on his grin. Audio: clear Turkish speech with rural Anatolian dialect for each speaker, slight camcorder microphone handling noise, ambient village sounds, roosters, distant sheep bells, light wind. No subtitles, no on-screen text, no timestamp overlay.
Details
0:30
ByteDanceSeedance 2.5
STYLE: Hollywood disaster-action film, photorealistic live-action, ARRI Alexa 35, anamorphic cinematic lens, realistic Malaysian metropolitan city, practical stunt realism, believable destruction and debris physics, aggressive handheld tracking, natural lighting, cinematic contrast, motion blur, dust, shattered glass, sparks, immersive disaster sound. MAIN CHARACTER: Use Image 1. Maintain exact facial identity, hairstyle, clothing and continuity throughout. CORE RULE: ONE CONTINUOUS SURVIVAL SHOT. No teleportation or unexplained cuts. Every movement logically connects. The man constantly runs, stumbles, recovers, jumps, slides, climbs and changes direction. The environment is the antagonist. 00:00–00:03- EARTHQUAKE Low-angle tracking behind his feet as he runs through a Malaysian city street. Ground violently shakes, he nearly falls, buildings shake and glass explodes. Concrete crashes behind him. He looks back briefly and accelerates. 00:03–00:06- COLLAPSE Front tracking shot racing backward. Building façade collapses behind him. He sharply changes direction, jumps over a metal barrier as concrete blocks destroy his original path. Dust fills the street. 00:06–00:09- CAR IMPACT He reaches an intersection. Vehicles slide uncontrollably toward him. He dives at the last second. Camera dives with him. A car passes overhead. He rolls, immediately gets up and keeps running. 00:09–00:12-ROAD CRACK A huge fissure tears across the road. He runs onto a damaged car, uses it as a springboard and leaps across the collapsing pavement. Lands hard and continues running. 00:12–00:15- FALLING GLASS Side tracking shot. High-rise windows explode above him. Glass rains down. He shields his face, ducks beneath a falling metal sign and keeps moving. 00:15–00:18-COLLAPSE A building front collapses ahead. He spots a narrow gap beneath the debris, drops low and slides underneath. Concrete crashes above him. He emerges dusty and immediately runs. 00:18–00:21-VEHICLE CHAOS A bus crashes into cars. A spinning vehicle comes toward him. He jumps onto its hood, springs off the roof and lands on the opposite sidewalk as sparks erupt behind him. 00:21–00:24- ELEVATED ROAD FAILURE An elevated roadway breaks apart ahead. He sprints to the edge and performs a full-body gap jump over the collapsing section. Brief dramatic slow motion, then real-time. Hard landing, roll, recover, run. 00:24–00:27- DEBRIS CHASE Heavy dust reduces visibility. Close shoulder-level pursuit. Falling streetlights and concrete force sudden direction changes. He stumbles against a wall, pushes himself forward and keeps running. A distant vehicle explosion sends a dust shockwave toward him. 00:27–00:30- FINAL COLLAPSE Camera moves ahead, facing him. Massive buildings collapse behind him as he runs toward camera. He jumps over a concrete barrier. A gigantic slab crashes behind him, creating a huge dust cloud. He emerges through the dust still running. CUT TO BLACK. One final footstep. SOUND: Deep earthquake rumble, structural cracking, glass explosions, crowd panic, tires, metal impacts, concrete crashes, heavy breathing, sparks, distant explosion and final low-frequency collapse. PERFORMANCE: He behaves like a real person fighting to survive not an action hero posing. Fear, instinct and adrenaline control every reaction. Realistic balance, impacts and recovery. CAMERA: Low tracking, front pursuit, side tracking, shoulder-mounted chase, whip-pans, ground-level slides and brief airborne follow shots. Camera always follows his momentum. No random drone shots, floating cameras or impossible rotations. FINAL FEEL: Relentless 30-second survival adrenaline — RUN → COLLAPSE → EVADE → JUMP → IMPACT → RECOVER → RUN → BIGGER COLLAPSE → RUN. Duration: 30 seconds | Aspect Ratio: 16:9
Details
0:16
MiniMaxMiniMax H3
Create a 15-second ultra-photorealistic cinematic luxury real-estate house tour, using the provided reference image as the visual style reference. IMPORTANT: Maintain a consistent architectural design, materials, furniture style, warm color palette, and premium luxury aesthetic throughout the entire video. The house must feel like one real, connected property. No random architectural changes. VIDEO FORMAT: Vertical 9:16 Duration: exactly 15 seconds Ultra-realistic 4K Professional luxury real-estate cinematography Smooth stabilized camera movement Natural lighting Realistic reflections and shadows Premium editorial look No people No text No logos No watermark SCENE 1 — 0-2 SECONDS — EXTERIOR REVEAL Start with a cinematic wide establishing shot of the complete luxury modern house during golden hour. Show the elegant multi-level architecture, large floor-to-ceiling windows, stone exterior walls, warm interior lights, landscaped garden, clean driveway and premium entrance. Camera slowly pushes forward toward the house like a professional real-estate drone/gimbal shot. TRANSITION: Smooth forward movement transitioning naturally toward the main entrance. SCENE 2 — 2-4 SECONDS — MAIN ENTRANCE & FOYER Camera smoothly enters through the large front door into a sophisticated luxury foyer. Show polished flooring, warm wooden staircase, elegant wall decoration, large round mirror, designer console table and soft ambient lighting. Camera moves forward slowly and naturally, revealing the open-plan interior. SCENE 3 — 4-6 SECONDS — LUXURY LIVING ROOM Transition into the main living room shown in the reference image. Show the large caramel-brown leather sectional sofa, cream upholstered lounge chairs, round wooden coffee table, patterned rug, decorative plants, wooden furniture and the central modern fireplace with gray stone/tile surround. Large windows bring in beautiful natural daylight. Camera makes a smooth cinematic side-to-side movement, showcasing the entire living space. SCENE 4 — 6-8 SECONDS — OPEN KITCHEN & DINING Camera smoothly pans from the living room into the open-plan luxury kitchen and dining area. Show a large premium kitchen island, elegant cabinetry, modern appliances, sophisticated pendant lights, marble/stone surfaces and a stylish dining area. Keep the same warm neutral color palette and architectural style. Camera slowly glides past the island for a high-end property-tour feeling. SCENE 5 — 8-10 SECONDS — MASTER BEDROOM Smooth transition into a spacious luxury master bedroom. Show a large elegant bed with premium neutral bedding, soft textured fabrics, wooden accents, designer bedside tables and large windows overlooking greenery. Warm natural sunlight enters through the windows. Camera slowly moves toward the bed and then gently pans across the room. SCENE 6 — 10-12 SECONDS — LUXURY MARBLE BATHROOM Camera transitions into a high-end master bathroom. Show large marble surfaces, a freestanding modern bathtub, spacious glass shower, elegant vanity, large mirror and warm hidden LED lighting. Use a slow cinematic camera sweep to reveal the luxurious finishes. Everything should look realistic and physically accurate. SCENE 7 — 12-15 SECONDS — BACKYARD & FINAL HERO SHOT Camera smoothly exits toward the backyard/patio. Reveal a beautiful landscaped outdoor lounge area with comfortable designer seating, greenery, warm architectural lighting and a premium swimming pool. End with a cinematic wide hero shot of the entire property glowing during sunset. Camera slowly pulls back and rises slightly, creating a premium luxury-real-estate commercial ending.
Details
0:29
ByteDanceSeedance 2.5
Create a 30-second ultra-realistic cinematic travel vlog featuring a young woman with shoulder-length auburn hair, wearing an elegant cream blazer and matching trousers, carrying a beige canvas tote bag with black printed graphics. Maintain consistent facial features, hairstyle, outfit, and bag throughout the entire video. Scene 1 — European Café Entrance (0–5 seconds): The woman stands outside a charming European café with tall dark teal wooden doors. She casually checks her smartphone, then puts it away and walks inside. Warm café lighting contrasts beautifully with the cool teal doorway. Natural candid movements and subtle handheld camera motion. Scene 2 — Exploring Charming Streets (5–12 seconds): Follow her from behind as she walks through narrow cobblestone streets lined with historic European buildings, outdoor cafés, and small artisan shops. She passes colorful ceramic displays and busy café terraces. Her auburn hair moves gently as she walks, while the tote bag swings naturally at her side. Scene 3 — Sunny Mediterranean Beach (12–20 seconds): Seamlessly transition to a beautiful Mediterranean beach with turquoise water and golden sunlight. Film her walking toward the shoreline from behind. A gentle sea breeze moves her hair and blazer. She pauses beside the waves, turns toward the camera, and smiles naturally. Scene 4 — Golden-Hour Beach Portrait (20–25 seconds): Capture an intimate over-the-shoulder shot as she looks toward the ocean, then turns back with a soft, genuine smile. Warm sunlight illuminates her auburn hair, creating a natural golden rim light. Use shallow depth of field and subtle cinematic lens flare. Scene 5 — Peaceful Sunset Ending (25–30 seconds): A wide cinematic shot reveals the woman sitting on a beach blanket, holding a clear drink while watching the sun set over the ocean. The sky glows with warm orange, pink, and lavender tones. Waves gently roll onto the shore as the camera slowly pulls back, ending on a peaceful, atmospheric composition. Visual Style: Photorealistic travel cinematography, candid luxury lifestyle aesthetic, natural human expressions, realistic skin texture, detailed fabric movement, authentic European architecture, soft film grain, warm color grading, smooth camera tracking, shallow depth of field, natural lighting, 4K quality, vertical 9:16 format. Consistency Rules: Preserve the same woman, face, hairstyle, cream outfit, and beige tote bag in every scene. Ensure realistic walking physics, natural hand movements, consistent body proportions, smooth scene transitions, and believable lighting. Avoid flickering, face distortion, duplicate people, artificial motion, sudden outfit changes, text overlays, subtitles, and watermarks.
Details
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