LogoAhaPrompt
  • Prompts
  • Featured
  • Models
  • Submit
  • Blog
AhaPromptAhaPrompt

AI Prompts for Images, Video & Audio — Every Model, One Library

Built withLogoNEXTY.DEV
Explore
  • All Prompts
  • Featured Prompts
  • Image Prompts
  • Video Prompts
  • Audio Prompts
  • AI Models
  • Submit a Prompt
  • Blog
Languages
  • English
  • 中文
  • 日本語
  • 한국어

Copyright © 2026 AhaPrompt All rights reserved.

Privacy PolicyTerms of Service
HomeAI Prompt LibraryAI Video PromptsWalking Trees Leave Forest in Mist

Walking Trees Leave Forest in Mist

ByteDanceSeedance 2.5ByteDancevideo

Ancient forest. Trees transforming. Becoming ambulatory. Walking away. One by one into mist. Forest emptying. Melancholic. Peaceful. Surrendering. 30 seconds of beautiful impossible. 🌲🌫️

Details
Type
AI Video Prompts
Aspect Ratio
16:9
Duration
0:30
Updated
Oct 13, 2026
Category
FantasyMysteriousEthereal
Source

How to use this prompt

  1. 1Copy the full prompt with the copy button above.
  2. 2Open Seedance 2.5 by ByteDance, or your preferred AI video generator.
  3. 3Paste the prompt and keep the camera and motion terms — they steer the cinematography.
  4. 4Match the example's settings (16:9 · 0:30 · Fantasy · Mysterious · Ethereal), then iterate — small wording changes shift the output a lot.

Frequently asked questions

Which AI model generated this video?

This clip was generated with Seedance 2.5 by ByteDance. The prompt on this page is the exact text used to create it.

What settings does this prompt use?

The example was generated with Seedance 2.5 using: 16:9 · 0:30 · Fantasy · Mysterious · Ethereal. Reusing these settings gives the closest match.

How do I get similar results?

Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.

Can I modify this prompt?

Yes. Prompts work best as starting points — swap scenes, adjust pacing terms, or change the aspect ratio to fit your project.

More Seedance 2.5 prompts

0:30
ByteDanceSeedance 2.5
Subject: A charming 3D animated flora girl with flowing green hair, tiny flower crown, pastel-green leaf dress, and tiny boots, living in a magical garden. Style: Whimsical 3D fantasy animation, storybook aesthetics, expressive character animation, vibrant flowers, magical particles, playful physics, cinematic lighting, warm fairytale atmosphere. Camera: Macro garden shots, low angles, sweeping movements, fast tracking, gentle slow motion, and wide reveals showing her tiny scale. Scene: She waters a giant sunflower when it suddenly sneezes, launching a glowing seed into the air. She chases it across giant leaves and mushrooms, then rides a butterfly after it. The seed lands inside a giant watering can; she climbs the handle, slips, and accidentally tips it over, sending a sparkling wave of water through the garden and causing flowers to bloom everywhere. Soaked and surprised, she discovers the glowing seed has landed in her flower crown. She smiles proudly—until the entire garden suddenly sneezes, sending a huge storm of petals flying and burying her. Audio: Magical playful music, wind, birds, buzzing insects, water splashes, tiny footsteps, comedic whooshes, and a giant playful sneeze. No dialogue.
Details
0:15
ByteDanceSeedance 2.5
Create a magical, photorealistic 15-second cinematic video in 4K, 16:9. A tiny emerald-green frog discovers a golden crown beside a mystical Japanese pond and becomes a little king. [0–3s] The frog finds a tiny crown on a lily pad and places it on its head. [3–6s] A giant orange-and-white koi fish appears, and the frog hops onto its back like royalty. [6–10s] They swim through a lush Japanese garden as dozens of frogs bow to their tiny king. [10–13s] Golden leaves float around them as the koi jumps through sparkling water. [13–15s] The crown slips into the pond. The frog dives after it while the other frogs stop bowing and stare. Use realistic frog movements, detailed textures, cinematic lighting, macro tracking shots, and natural water effects. No cartoon style, text, logos, or watermarks.
Details
0:10
ByteDanceSeedance 2.5
Duration: 10s | Strict 16:9 Landscape | Native 4K UHD | 24fps. Genre: Cinematic Slice-of-Life Fantasy Comedy / Elemental Magic. Target: Ultra-realistic premium live-action fantasy cinema. Use @ image1 as the sole identity reference; preserve exactly as shown, ignoring only background, pose, framing, and text. Exactly one Character A, with no redesign, duplication, morphing, identity drift, outfit change, or hairstyle change. In an old witch’s kitchen, Character A attempts to make one cup of tea using elemental magic, but the spell becomes unexpectedly powerful. The scene begins with a table-level macro shot of a still ceramic cup of tea while Character A’s tired, unimpressed face remains softly blurred behind it. Character A reaches for the wand and raises it in profile. A thin orange-blue magical filament travels continuously from the wand tip through open space into the center of the tea, visibly making contact with the liquid and creating a subtle glowing ripple and warm reflection inside the cup; only after contact does the tea begin rotating. The stirring starts gently, then accelerates unnaturally fast, creating a small controlled whirlpool and a few droplets rising from the surface without splashing wildly. Character A watches with slightly widened eyes, then makes one quick reverse wand gesture to cancel the spell. The tea immediately becomes still. Character A lowers the wand onto the table, lifts the cup carefully, and takes one small sip. There is absolutely no disgust before tasting. After a brief beat, the excessive heat registers: Character A’s eyes narrow, brows pinch, nose wrinkles slightly, and the lips tighten into a restrained, exhausted grimace. Character A leans forward and spits the same mouthful of tea back into the same ceramic cup, keeping the lower face and cup visible together; show one small restrained spray of liquid leaving the mouth and landing back inside the cup, with no vomiting or excessive saliva. Character A then stares at the cup with quiet offended disbelief while lowering it toward the table, ending during the movement with no smile, camera look, victory pose, freeze frame, or fade. Camera language is cinematic macro depth with rack focus, tight profile, wand insert, readable over-the-shoulder magical contact, overhead tea-whirlpool detail, extreme eye close-up, and tight three-quarter reaction, maintaining consistent screen direction and avoiding chaotic camera shake or teleportation. Audio consists of quiet witch-kitchen ambience, wand ignition, a subtle magical hum, liquid swirling, cancellation sound, a small sip, restrained “ptuh,” soft liquid landing, and a disappointed exhale. Music is cozy, mischievous slice-of-life comedy using acoustic guitar, pizzicato strings, muted piano, playful clarinet, and brushed percussion, with no vocals; build gently during the magical stirring, briefly thin the score as the heat registers, then add one understated plucked accent when the tea lands back in the cup. Keep music below the sound effects and avoid boing sounds, circus music, meme sounds, or laugh tracks. Maintain strict causality: FILAMENT CONTACT → TEA STIRS → SPELL ESCALATES → SPELL CANCELLED → TEA STILL → SIP → HEAT REGISTERS → SAME MOUTHFUL SPAT BACK INTO SAME CUP → DEADPAN REGRET. Priority locks are identity, visible magical contact, continuous tea-state consistency, sip before reaction, the same mouthful visibly returning to the same cup, stable facial anatomy, restrained acting, realistic liquid physics, cinematic close-ups, and readable comedic timing. Negative prompt: duplicate character, duplicate cup, duplicate wand, duplicate tea, missing magical contact, magic hitting table or hand, reaction before sipping, new liquid appearing, whole cup spat out, vomiting, excessive saliva, broken mouth anatomy, premature stirring, instant violent whirlpool, large magical explosion, injury, identity drift, exaggerated acting, cartoon physics, anime, cheap CGI, plastic skin, discontinuity, frozen frames, subtitles, text, logo, watermark.
Details
0:15
ByteDanceSeedance 2.5
Cinematic epic fantasy battle, 15 seconds. Two powerful female warriors clash on a wet ancient stone bridge in the ruins of a burning temple. Left side: a fierce woman with short magenta-pink hair and curved red horns, wearing a dark red and black warrior outfit with exposed midriff. Her arms and body are engulfed in intense orange flames. She lunges forward aggressively, throwing fire punches and spinning with burning trails. Right side: a graceful woman with long flowing dark blue-black hair and a light blue-white flowing robe. She moves fluidly, generating swirling water and mist, dodging the fire attacks and countering with water blasts. They fight in close combat — fire vs water — with dynamic motion, sparks, and water splashes. The water warrior leaps high into the air, unleashing a massive crashing wave. The fire warrior counters with a powerful flaming strike. Then both transform simultaneously in a dramatic power-up: - The pink-haired warrior spreads massive fiery wings and becomes a huge blazing phoenix made of pure orange fire. - The blue-robed warrior transforms into a colossal serpentine water dragon, white and blue, roaring with water and mist. The giant water dragon and the fire phoenix collide in the sky above the ruined temple. Bright explosion of light where they clash, debris flying, pillars burning in the background. Dramatic golden hour lighting, dark stormy clouds, smoke, fire, water particles, wet reflective stone path, cinematic camera movement, slow motion mixed with fast action, ultra detailed, photorealistic, epic scale, 8k, Unreal Engine style.
Details
0:10
ByteDanceSeedance 2.5
WHITE DRAGON ASCENSION | 10s | 16:9 Use image1 as SANZO. Keep his exact face, hair, skin tone, physique, tattoos and outfit. Ultra-realistic live-action Hollywood action. Practical stunts, real katana combat, realistic physics, natural smoke and cinematic lighting. No CGI, anime, cartoon or game look. LOCATION: Infinite white cyclorama with glossy reflective floor, soft diffused light, no horizon or props. OUTFIT: All-white tactical shinobi outfit with hood, half-mask, layered robes, armor, belt, tabi boots and flowing fabric. WEAPON: ONE white-handled katana on LEFT WAIST, fully sheathed. SANZO draws it once. Blade and handle leave the saya together. Saya becomes EMPTY and remains visible. No duplicate weapon or handle. Katana never returns. CREATURE: Giant aggressive celestial dragon made of dense swirling white smoke, with horns, whiskers, mane and bright white eyes. 0–2s: SANZO runs through the white void as the smoke dragon chases him. FPV and low tracking shots. Jaws snap behind him. He combat-slides beneath the jaws. Slow motion, eye close-up, 2-frame freeze. 2–3.5s: During the slide, SANZO draws the katana. Empty saya stays visible. He performs cartwheel → butterfly twist → forward somersault and lands low. 3.5–8.8s: SANZO unleashes KAGE RYUJIN GIRI — CELESTIAL EXECUTION. The dragon coils, dives, bites and tail-whips. SANZO counters with flash steps, flips, twists and aerial slashes. Each slash tears through the smoke; the dragon instantly reforms. Use fast camera moves, crash zooms, speed ramps and heavy impacts. 8.8–10s: Final dive. SANZO performs an aerial corkscrew, somersault and butterfly motion, then delivers a powerful upward diagonal slash. 2-frame freeze. Dragon breaks into white smoke ribbons and disappears. SANZO lands in a strong ninja stance, katana in RIGHT hand, blade down. EMPTY saya visible on LEFT WAIST. Fade white. NEGATIVE: CGI, anime, cartoon, game graphics, glow, beams, duplicate katana, duplicate handle, sheathing, clipping, floating weapon, blur, plastic skin, watermark, logo, subtitles, text.
Details
0:08
ByteDanceSeedance 2.5
Scene & Style: Use Image 1 as the scene reference. A quiet suburban house entrance at night, viewed through a fixed doorbell camera with a circular fisheye effect. Use realistic low-resolution monochrome CCTV footage with cool tones, digital noise, compression artifacts, and weak streetlight illumination. Keep all characters monochrome. Music: Quiet, eerie Halloween instrumental music with deep ambience, ethereal synthesizers, and a slow, unsettling melody. 0–2 seconds: Image 3 stands close to the camera, knocks, and cheerfully says, “Trick or treat!” Her voice sounds distant, muffled, compressed, and slightly distorted, like real doorbell audio. 2–5 seconds: Image 3 steps back slightly. Image 2 is revealed standing directly behind her, expressionless, with his head tilted. She turns, sees him, panics, faces the camera, and desperately shouts, “Let me in!” 5–8 seconds: Image 2 slowly approaches while remaining behind her. She presses her face against the lens and frantically pounds below it. He places one hand on her shoulder. End the video at this unsettling moment. Camera & Audio: One continuous, fixed doorbell-camera shot. No cuts, zooms, camera movement, teleportation, or sudden position changes. Maintain realistic spacing, muffled surveillance audio, and a low-resolution monochrome horror aesthetic throughout.
Details
0:26
ByteDanceSeedance 2.5
The Girl and the Gentle Pink Dragon | Ultra-Realistic Fantasy Cinematic Video Create an ultra-realistic, cinematic fantasy video set in a beautiful medieval countryside village during golden hour. A young woman is working in her vegetable garden when a gigantic, majestic pink dragon approaches her. Scene The Garden: A young woman wearing a simple beige blouse, a dark brown medieval-style long skirt, and a rustic apron is carefully tending her vegetable garden. The garden is surrounded by ancient stone walls, wooden barrels, clay pots, and a charming medieval village with a castle in the distance. Warm sunlight illuminates the green plants as a gentle breeze moves her hair and clothing. Scene 2 — The Dragon Appears: A massive, breathtaking dragon with pale pink and ivory scales, rose-colored spines, enormous golden-yellow eyes, and detailed reptilian skin slowly lowers its enormous head beside the garden. The woman pauses and looks at the magnificent creature with surprise and curiosity. The dragon moves its head gently, observing her and the fresh vegetables. Scene 3 — A Magical Encounter: The woman stands beside the garden while the enormous dragon brings its face closer to her. Its golden eyes blink naturally, its nostrils move as it breathes, and its detailed scales shimmer in the sunlight. The woman looks amazed but gradually becomes comfortable around the giant creature. Scene 4 — The Dragon Breathes Fire: The dragon suddenly raises its enormous head toward the sky and releases a powerful stream of fire. The flames glow brightly against the sky, creating dramatic orange reflections across its pink scales. Use a low-angle cinematic shot to emphasize the dragon's enormous size and majestic appearance. Scene 5 — Emotional Close-Up: Cut to a close-up of the woman's face as she reacts with wide eyes and an astonished expression. Her slightly messy hair, natural skin texture, and realistic facial expressions make the scene feel authentic. The dragon's giant golden eye appears beside her, creating a visually stunning contrast. Scene 6 — A Peaceful Ending: The dragon lowers its head beside the garden once again. The woman stands calmly near the fresh vegetables as golden sunlight falls across the medieval landscape. The dragon watches her peacefully, creating a magical bond between human and mythical creature. Visual Style: Ultra-photorealistic fantasy filmmaking, cinematic medieval atmosphere, realistic dragon anatomy, highly detailed pink and ivory scales, natural human expressions, physically realistic fire and smoke, volumetric golden-hour lighting, atmospheric depth, shallow depth of field, smooth camera movements, wide establishing shots, dramatic close-ups, realistic environmental details, premium fantasy movie quality, 4K Ultra HD. Camera Direction: Smooth tracking shots, slow cinematic push-ins, wide landscape shots, low-angle dragon shots, extreme close-ups of the dragon's golden eyes, and natural handheld-style character shots. Audio: Gentle countryside ambience, birds chirping, soft wind, footsteps on soil, deep dragon breathing, subtle creature growls, and a dramatic cinematic musical build during the fire-breathing scene. Negative Prompt: Cartoon, anime, low resolution, blurry footage, unrealistic dragon anatomy, distorted faces, deformed hands, extra limbs, flickering textures, unnatural movements, inconsistent character appearance, artificial lighting, excessive motion blur, random scene changes, and visual glitches.
Details
0:15
ByteDanceSeedance 2.5
Style: Hyper-realistic dark fantasy tavern cinematic, grounded physical combat, realistic body momentum, medieval atmosphere, gritty lighting, practical effects, handheld cinematic camera, physically accurate movement, ultra-detailed textures, realistic collisions and environmental interaction. Duration: 15 seconds Aspect Ratio: 16:9 IMPORTANT: Keep the SAME characters fully consistent with the reference: — Nyssa: athletic woman, dark curly hair tied back, bronze leather armor, cloth wraps, sword on hip — Grok: massive muscular green orc, scarred skin, fur armor, heavy axes, large physical weight Combat MUST obey realistic physics: — no floating — no anime flips — realistic inertia and recovery — believable weight transfer — realistic impacts and exhaustion — grounded footwork — environment reacts physically to impacts [00:00-00:02] Wide cinematic shot inside a crowded medieval tavern filled with drunk mercenaries, candles, smoke, spilled ale, and loud cheering. Nyssa walks through the tavern cautiously while patrons stare. Grok sits at a massive wooden table drinking heavily. Deep bass-heavy tavern music and crowd ambience. [00:02-00:04] Close-up tension sequence: — Nyssa locks eyes with Grok — Grok slowly stands, towering over everyone — benches scrape across the floor — mugs shake from his weight — crowd forms a fighting circle cheering loudly Handheld camera movement feels realistic and grounded. [00:04-00:07] The fight erupts violently. Grok swings a heavy punch with believable momentum. Nyssa narrowly dodges while stumbling realistically into a wooden table. Wood cracks and splinters physically on impact. She counters with fast grounded strikes to Grok’s ribs and legs. Crowd roars and throws coins and mugs into the air. [00:07-00:10] Combat intensifies through the tavern: — Grok grabs Nyssa and throws her across a table — table explodes realistically beneath her weight — Nyssa rolls across the floor recovering naturally — Grok charges heavily, smashing furniture — patrons jump away realistically No exaggerated movement, only physically believable combat. [00:10-00:12] Nyssa uses speed and positioning intelligently. She dodges another heavy attack causing Grok to crash into a support beam. Dust and debris fall from the ceiling. She climbs briefly onto the bar counter and leaps down with controlled realistic momentum, locking Grok’s arm and using leverage to throw him off balance. [00:12-00:15] Final cinematic climax. Nyssa tackles Grok to the ground hard onto broken wooden debris. The floor shakes from the impact. She pins him down on top of him while holding a blade near his throat. Grok struggles realistically beneath her massive weight difference and exhaustion. Tavern crowd erupts cheering wildly, slamming mugs against tables. Camera slowly pushes inward on Nyssa breathing heavily while sweat, dirt, and candlelight flicker across both fighters. Audio: Heavy cinematic tavern battle soundtrack with deep drums, loud cheering crowds, breaking wood, metal impacts, realistic body hits, roaring fire ambience, mugs crashing, heavy footsteps, and gritty medieval atmosphere. Negative prompts: No floating, no anime combat, no superhero physics, no unrealistic flips, no weightless motion, no blurry characters, no low detail, no cartoon style, no slow reactions, no clipping through objects.
Details
Browse all Seedance 2.5 promptsExplore AI Video Prompts