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HomeAI Prompt LibraryAI Video PromptsTheme Park Memory Montage

Theme Park Memory Montage

MMiniMax H3MiniMaxvideo

Nostalgic montage of different clips. Graphic motion layouts of friends having fun in a theme park.

Details
Type
AI Video Prompts
Aspect Ratio
16:9
Duration
0:05
Updated
Aug 5, 2026
Category
AnimationMotion GraphicsShort Film
Source

How to use this prompt

  1. 1Copy the full prompt with the copy button above.
  2. 2Open MiniMax H3 by MiniMax, or your preferred AI video generator.
  3. 3Paste the prompt and keep the camera and motion terms — they steer the cinematography.
  4. 4Match the example's settings (16:9 · 0:05 · Animation · Motion Graphics · Short Film), then iterate — small wording changes shift the output a lot.

Frequently asked questions

Which AI model generated this video?

This clip was generated with MiniMax H3 by MiniMax. The prompt on this page is the exact text used to create it.

What settings does this prompt use?

The example was generated with MiniMax H3 using: 16:9 · 0:05 · Animation · Motion Graphics · Short Film. Reusing these settings gives the closest match.

How do I get similar results?

Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.

Can I modify this prompt?

Yes. Prompts work best as starting points — swap scenes, adjust pacing terms, or change the aspect ratio to fit your project.

More MiniMax H3 prompts

0:15
MMiniMax H3
Create an explosive, motion-graphics-driven character reveal trailer in 16:9, exactly 13 distinct cuts, 24fps. The character is the exact girl from the provided reference image: preserve her face, proportions, hairstyle, outfit, materials, accessories and colors throughout; never redesign her. This film is 80% bold graphic design in motion and 20% character action: giant kinetic typography, hard-edged shapes, diagonal wipes, flat color fields, barcode strips, UI ticks, halftone, speed lines and shutter flashes. Palette: ice blue, cobalt, white, silver-grey, black. Style: premium AAA motion-graphics title sequence x streetwear campaign film. Every graphic element moves fast and snaps hard on the beat. CUT 01 | 0.00-1.00s - Pure graphics: a vertical ice-blue lightning slash rips a black field in half, white shards spray sideways, a barcode strip races left-to-right and breaks; the letters slam in one after another with heavy impact shake and chromatic aberration. CUT 02 | 1.00-2.00s - The letters collapse into a receding tunnel of nested rectangles; she bursts through the vanishing point in a low, aggressive sprint, frost particles peeling off her sneakers, camera whipping to follow. CUT 03 | 2.00-3.10s - She plants both hands on a giant rotating block of white typography and pendulum-swings underneath it, kicking the letters into spinning fragments that trail ice-blue streaks; whip-pan as she exits frame right. CUT 04 | 3.10-4.00s - Full-bleed diagonal color fields (cobalt / white / ice-blue) wipe in sequence; she appears only as a high-contrast silhouette performing a single continuous wall-kick into a mid-air twist. Huge horizontal text OVERDRIVE scrolls in the opposite direction of her travel. CUT 05 | 4.00-5.10s - She ricochets off a towering stack of stacked words reading KEEP MOVING, each bounce sending a letter flying; camera tracks her in a tight orbit as the stack topples, then snap-zooms to her determined profile. CUT 06 | 5.10-6.00s - Hard cut to a stark white editorial card with enormous black DROP and a single cobalt underline; she drops from the top of frame, lands on the word, compresses it like a trampoline and launches again; the type rebounds with a spring distortion. CUT 07 | 6.00-7.00s - Silver-grey field crossed by a thick black chevron; she cartwheels along the chevron in four stroboscopic ghost frames, each ghost a different palette color; giant outlined text SPIN rolls 360 degrees in perfect sync with her rotation. CUT 08 | 7.00-8.00s - Kinetic type barrage: the words SHARP / QUICK / FRESH / COLD slam in one per beat with shutter flashes and camera shake while she power-slides on one knee across the foreground, jacket flaring, frost bursting from the platform sneakers. CUT 09 | 8.00-9.00s - Black frame, giant white isometric cubes tumbling in 3D space; she sprints across the tops of the cubes, plants a foot and launches into a tight corkscrew, freezing at the apex; a thin ice-blue reticle and data ticks lock onto her silhouette. CUT 10 | 9.00-10.10s - Freeze releases: she dives toward camera through successive flat-color planes that peel away like torn posters, each plane revealing a larger fragment of her name; a sneaker wipe across the lens ends the shot. CUT 11 | 10.10-11.10s - Rapid-fire graphic cards: five full-screen layouts snap past with hard cuts — each a different bold composition (offset type, oversized chevron, barcode overlay, slashed crop, halftone burst) showing her in a unique athletic beat (handspring, low dash, mid-air reach, crouched ready stance, walking away). Numbers 01–05 punch in the corners. CUT 12 | 11.10-13.00s - Hero moment on a clean white cyclorama: she lands a final twisting aerial dead center in slow motion, plants, stands tall with one hand in a pocket, and a shockwave of concentric ice-blue rings, wind streaks and shattered letterforms blasts outward; brief iconic freeze with her faint confident expression, then overexpose to white. CUT 13 | 13.00-15.00s - Final identity card: enormous black wordmark dominates a pale white field with translucent ice-blue rings, technical arcs, halftone and a rough black circular emblem containing a ghosted snow-crystal / barcode motif; she stands relaxed overlapping the letters, wind rippling her jacket; one last ice-blue pulse sweeps through the typography and a frost-ring flash punctuates the end. Editing: extremely aggressive rhythm — hard cuts on every beat, graphic matches, whip pans, snap zooms, stroboscopic freezes, foreground wipes, RGB splits, shutter flashes, impact shakes and speed ramps; every cut must feel compositionally different; typography is always fully readable before the character overlaps it. No weapons, no combat, no fire; all energy comes from motion design, wind, frost, glass and her parkour-style athleticism. BGM: hard-hitting electronic / drum-heavy future bass with aggressive drops, risers, sub hits and glitch fills locked to every cut; sneaker impacts, whooshes, glass shatters and typography slams are rhythmic sound-design elements. Peak at CUT 12 and end with a cold electronic logo stinger. Premium AAA quality, anime-inspired cinematic rendering, stylish and explosive, strong graphic-design identity, consistent character design, exactly 13 cuts.
Details
0:15
MMiniMax H3
A 3D stylized animation begins with a tight close-up on the gold-spoked wheels and connecting rods of a black steam locomotive accented with metallic hoops. As the camera smoothly zooms out and pulls back, it reveals the entire train puffing spherical gray smoke clouds from its chimney while pulling red passenger cars along a railway track. The track runs across an elevated arched bridge alongside a grand medieval stone castle complete with corner towers and battlements, all set within a low-poly environment featuring scattered evergreen trees and a quiet river.
Details
0:15
MMiniMax H3
15-second experimental anime fashion film. Use @[character reference] for the character’s exact identity, outfit and rendering style. A pristine, uniform lemon-yellow cyclorama with a seamless matte floor. Flat, clean yellow throughout, free of grain, gradients and set dressing. 16:9. No text or logos. The character performs one fast, unconventional dance phrase: ankles weave while the torso stays suspended, a wrist flick ripples through both elbows into a chest pop, knees fold into a low corkscrew pivot, then a heel swivel unwinds the body into an off-balance editorial pose. Continue through asymmetric shoulder rolls, angular arm threading around the face and a sideways glide with the head counter-rotating toward the lens. Every sharp lock immediately releases into another surprising movement. Convincing weight, precise foot contact and expressive follow-through. Electric cyan and hot pink dominate the motion effects. Bold, opaque silhouette afterimages peel away from opposite sides of the body, replay the previous gesture a fraction late and slam back into alignment on each pose. Arm sweeps stretch them into broad curved ribbons; crossing steps weave pink and cyan trails around the ankles; rapid turns fan out overlapping screen-print impressions. At the strongest accents, oversized cyan and pink cutouts of the current pose slide across the foreground, briefly masking the lens. Keep the real character crisp and recognizable, with clean yellow visible between effect bursts. The camera dances in counterpoint: skim backward at ankle height through advancing footwork, whip upward around an outstretched wrist into an extreme face close-up, then use the passing forearm to cut into a rotating overhead view of the low pivot. Dive to a tilted low-angle full-body composition as the character rises. Orbit opposite the sideways glide, exaggerating hands and feet near the wide lens. Accelerate between compositions and brake hard on pose locks. Finish with a sudden forward lean toward the lens while enormous pink and cyan echoes continue leaning farther, sweeping past both sides of the camera. Snap wide: the character lands a final asymmetric pose as the colored echoes collapse precisely into the silhouette. Hard cut to black. 170 BPM broken beat, syncopated accents, fluid animation and razor-fast camera transitions. No slow motion or prolonged holds.
Details
0:15
MMiniMax H3
[0–3s] — THE RIDE Low cinematic tracking shot from behind. The girl rides her red bicycle along a quiet coastal road, guardrails beside her and the endless blue ocean beyond. Her skirt and loose strands of hair move naturally in the wind. Sunlight flickers across the road as she passes. [3–5s] — SOMETHING BEAUTIFUL Side shot as she suddenly notices a flock of white birds sweeping dramatically across the ocean. She slows down, smiles softly, and reaches into her backpack for a small instant camera. [5–8s] — THE PHOTOGRAPH She stops beside the overlook and raises the camera toward the ocean. As she takes the picture, the male character quietly walks into the far edge of the frame, completely unaware that he has just been captured in her photograph. [8–10s] — THE SURPRISE Extreme close-up of the photograph developing in her hands. The ocean appears first… then she notices the mysterious guy standing in the background of the photo. Her expression changes from peaceful curiosity to surprised amusement. [10–12s] — LOOK UP She slowly looks up from the photograph. Cut to the man a few meters away, standing by the guardrail with his backpack, looking directly at her. Wind moves his hair. He gives a subtle, almost playful smile. [12–15s] — THE LITTLE TWIST He walks toward her and gently points at the photograph, realizing he's in it. She laughs quietly. He gestures toward the road ahead as if asking, “Going this way?” She smiles, gets back on her bicycle, and he starts walking beside her. Final wide shot: They move together along the coastal road while the ocean stretches endlessly behind them. The little photograph remains visible in her hand as the camera slowly pulls back into the glowing blue-and-gold horizon. MOOD: spontaneous, beautiful, slightly mysterious, innocent romance, cinematic fate, natural chemistry. IMPORTANT: No exaggerated acting, no cheesy romance, no text, no logos, realistic physics and natural human movement.
Details
0:15
MMiniMax H3
Create a 15-second cinematic 3D animated video based exactly on the provided storyboard. Keep the same characters, faces, outfits, proportions, and environment consistent throughout the entire video. The main characters are a cute blonde little girl wearing a pink floral dress and a fluffy white, blue-eyed cat wearing a small collar with a bell. 0–2 sec: The white fluffy cat comes close to the girl and tries to get her attention. The girl looks annoyed and turns her face away. 2–4 sec: The cat gently asks for a kiss with cute expressive gestures. The girl refuses, crosses her arms, and looks upset. The cat looks confused and sad. 4–6 sec: The girl walks to the sofa, sits down, opens a colorful storybook, and starts reading. The cat follows her and sits beside her. They appear to communicate through cute facial expressions and simple gestures. 6–8 sec: The cat tries to look at the book and talk to her, but the girl becomes annoyed and moves slightly away from the cat. The cat looks apologetic. 8–10 sec: The cat tries to make peace and gently approaches her. The girl remains angry, stands up, walks toward her bedroom, and closes the door. 10–12 sec: The fluffy white cat walks to the closed bedroom door and gently knocks on it repeatedly with its paw. The cat waits patiently outside. 12–13.5 sec: The door slowly opens. The girl looks at the cat with a slightly softened expression. The cat looks happy and hopeful. 13.5–15 sec: The cat gently kisses the girl's cheek. The girl finally smiles, hugs the cat, and kisses the cat back. End the video on this warm, emotional reconciliation moment. Do not show “The End” text or any title card. Style: high-quality cinematic 3D animation, adorable expressive characters, soft realistic fur, warm cozy home lighting, natural body movement, detailed facial expressions, smooth camera transitions, shallow depth of field, emotional storytelling, gentle playful atmosphere, polished animated-film quality. Important: Keep the cat white and fluffy in every shot, maintain the same girl and cat throughout, no character changes, no extra characters, no text overlays, no subtitles, and no “The End” screen.
Details
0:15
MMiniMax H3
Premium action-film title sequence beginning with a gigantic transparent glass monolith floating against complete blackness. A tiny projectile impacts the exact center and an intricate network of cracks instantly races across the entire surface. The camera pushes directly into one expanding fracture, traveling through the microscopic crystalline structure as tension builds everywhere. Suddenly the monolith violently detonates into millions of glass fragments. The camera performs a fast 360-degree orbital move through the suspended crystal storm as every shard reflects sharp beams of cinematic light. An invisible force begins pulling selected fragments together, constructing the enormous word "SHATTER" from overlapping razor-thin glass shards. The completed transparent typography refracts the entire environment like a giant prism before another pressure wave passes through it, producing thousands of secondary fractures. The letters explode outward directly toward the lens in spectacular ultra slow motion. Extremely detailed glass physics, realistic refraction and caustics, elegant brutality, premium Hollywood VFX.
Details
0:15
MMiniMax H3
Create an explosive, motion-graphics-driven character reveal trailer in 16:9, exactly 13 distinct cuts, 24fps. BTS is a cool, composed anime streetwear girl with long voluminous wavy hair that is jet-black at the roots and mid-lengths with vivid hot-pink streaks and highlights throughout, messy side-swept bangs, a high messy ponytail secured by a black scrunchie with a pink accent bow, ocean-blue eyes with sharp winged black eyeliner, a slim black choker printed with pink “BTS”, an oversized white zip-up hooded windbreaker covered in pink BTS logos, pink stripes and sleeve text, a white crop top centered with a large pink BTS emblem, matching white cargo-style pants with pink BTS branding down the legs and pink drawstring details, chunky white-and-pink platform sneakers, and a pink BTS tote bag. Preserve her exact face, proportions, hairstyle, outfit, materials, accessories and colors throughout; never redesign her. This film is 80% bold graphic design in motion and 20% character action: giant kinetic typography, hard-edged shapes, split-screens, flat color fields, barcode strips, UI ticks, halftone, speed lines, butterfly trails and shutter flashes. Palette: hot pink, lavender-purple, white, black, silver-grey (BTS logo gradient). Style: premium AAA motion-graphics title sequence x K-pop streetwear campaign film. Every graphic element moves fast and snaps hard on the beat. CUT 01 | 0.00-1.00s - Pure graphics: a massive hot-pink circle slams onto a white field, two black bars wipe across, tiny UI ticks and a barcode strip flicker; the letters B, T and S punch in one after another with heavy impact shake. CUT 02 | 1.00-2.00s - The S becomes a porthole: extreme close-up of her ocean-blue eye with winged eyeliner inside it, glancing up; RGB split flash, then the circle shatters into shards of flat pink and lavender. CUT 03 | 2.00-3.10s - Black frame with an enormous white BTS; she sprints in from frame left and power-slides across the baseline of the typography, speed lines and hot-pink streaks trailing, shards of the letters kicked up like sparks and pink butterflies bursting. Whip-pan out. CUT 04 | 3.10-4.00s - Split-screen triptych of flat pink/white/lavender panels; in each panel her silhouette performs a different move in stroboscopic freeze: takeoff, tuck, landing. Huge vertical text FULL SPEED scrolls behind the panels. CUT 05 | 4.00-5.10s - She leaps through a giant rotating ring of typography reading NO BRAKES NO LIMITS; camera tracks her mid-air spin in slow motion as the letters scatter into butterflies, then snap-zoom on her confident face. CUT 06 | 5.10-6.00s - Hard cut: white editorial card, huge black JUMP with a hot-pink slash; she vaults over the word itself, palm planted on the J, legs whipping across frame; the word compresses like a spring under her hand and rebounds. CUT 07 | 6.00-7.00s - Lavender field with a black diagonal stripe; she back-flips along the stripe in three stroboscopic ghost frames, each ghost tinted a different palette color; giant outlined text FLIP rotates 180 degrees in sync with her rotation. CUT 08 | 7.00-8.00s - Kinetic type barrage: the words PINK / FAST / ARMY / BTS slam in one per beat with shutter flashes and camera shake, while she slides on her knees across the foreground, jacket flaring, pink petal and butterfly particles bursting from her sneakers. CUT 09 | 8.00-9.00s - Black frame, giant white wireframe grid tilting in 3D; she runs up the grid like a wall, kicks off, and hangs in the air as everything freezes; a hot-pink circle stamps around her frozen pose like a target lock with UI brackets and data ticks. CUT 10 | 9.00-10.10s - Freeze releases into a burst: she dives toward camera through layered flat-color panes that shatter one by one like glass shutters, each shattering pane revealing a bigger letter of B-T-S; foreground wipe with her sneaker. CUT 11 | 10.10-11.10s - Rapid-fire poster montage: four full-screen graphic posters of her in different action poses (mid-flip, sliding, landing, hands-in-pockets) snap past with hard cuts, each with different bold layout, oversized numbers 01-04, barcodes and slashes. CUT 12 | 11.10-13.00s - Hero moment on a clean white cyclorama: she lands a final backflip dead center in slow motion, straightens with hands in pockets, and a shockwave of concentric hot-pink and lavender rings, wind streaks, butterflies and shattered typography blasts outward from her landing; brief iconic freeze with her faint confident smile, overexpose to white. CUT 13 | 13.00-15.00s - Final identity card: enormous black BTS dominates a pale white field with translucent pink-lavender rings, technical arcs, halftone and a rough black circular emblem containing a ghosted butterfly/barcode motif; she stands relaxed overlapping the letters, wind rippling her jacket and ponytail; one last hot-pink pulse sweeps through the typography and a butterfly-ring flash punctuates the end. Editing: extremely aggressive rhythm - hard cuts on every beat, graphic matches, whip pans, snap zooms, stroboscopic freezes, foreground wipes, RGB splits, shutter flashes, impact shakes and speed ramps; every cut must feel compositionally different; typography is always fully readable before the character overlaps it. No weapons, no combat, no fire; all energy comes from motion design, wind, petals, butterflies, glass and her parkour-style athleticism. BGM: hard-hitting electronic / drum-heavy future bass with aggressive drops, risers, sub hits and glitch fills locked to every cut; sneaker impacts, whooshes, glass shatters and typography slams are rhythmic sound-design elements. Peak at CUT 12 and end with a cold electronic logo stinger. Premium AAA quality, anime-inspired cinematic rendering, stylish and e
Details
0:15
MMiniMax H3
Duration: 15 seconds Aspect ratio: 9:16 Reference: @image 1, lock the protagonist's face, hairstyle, body, and original look from the reference image; do not redescribe or change the outfit Audio: harbor water sounds, light wooden dock creaks, apparatus squeezing sounds, footsteps striking water, splashing, gradually strengthening wind, the protagonist's natural laughter; no dialogue, no narration, no subtitles Overall style: hyper-realistic phone footage, extreme water stunt short film, golden hour natural light, slow-to-fast pacing, realistic water physics, slight handheld feel GLOBAL CONTINUITY Setting: New York harbor at golden hour, clear sky, calm sea. The Statue of Liberty is visible in the center distance, with the city skyline on the right. The camera is positioned on an old wooden dock, with some planks, metal fasteners, and worn edge guards visible on the right side of the frame. Main subject: @image 1 is the sole protagonist. The person's appearance and original styling remain consistent throughout. Water-walking apparatus: The protagonist's legs are each inserted into two giant transparent water-walking devices. The devices extend to around the knees, with wide oval buoyant foot platforms at the bottom. The transparent shells catch a light golden refraction in the sunset. Both devices remain identical in size, shape, and transparency throughout. They are water stunt apparatus, not to be redesigned as part of the character's costume. CAMERA CONTINUITY The three SHOTs are time phases of one continuous take — no scene or camera position changes. The cameraperson remains on the dock, shooting from behind the protagonist. It starts as a medium-wide shot; after the protagonist enters the water, the camera tilts slightly down; as she accelerates, it smoothly pulls back and tilts up to recompose, keeping the protagonist, the wake, and the Statue of Liberty on the same central axis. PHYSICAL ENGINE Slow stepping: When the transparent device's bottom touches the water surface, it partially sinks, producing circular ripples and light splashes. The protagonist needs to bend her knees and spread her arms to maintain balance. High-speed running: The left and right devices alternately strike the water surface. Each step produces splashes shooting sideways and backward, gradually forming a long, symmetrical V-shaped wake behind her. Each step must include: Lift leg → swing forward → contact water surface → device sinks → splash ejection → lift again. SHOT 1 (00:00-00:05) Testing the water Subject: The protagonist from @image 1 stands at the edge of the dock, back to the camera, facing the Statue of Liberty. Action: 00:00-00:01.50: The protagonist looks down at the devices on her feet and the water, leaning slightly forward, slowly adjusting her center of gravity. 00:01.50-00:03.20: The protagonist lifts her left leg high, slowly extending the giant transparent device out over the dock. Her right leg remains on the wooden planks for support. The wide bottom of the left device contacts the water surface, first pressing a shallow depression, then partially submerging, creating a ring of fine ripples. 00:03.20-00:05.00: The protagonist attempts to shift her weight onto her left leg, and her body suddenly tilts left. Her arms quickly spread open, her right leg still angled against the dock edge, forming a straddling stance with one foot in the water and one on the dock. She sways left and right, nearly losing balance, but does not fall in. Environment: The sea remains calm, with only expanding ripples around the device. The sunset lights the edge of the transparent device from the right. Camera: 24mm phone wide-angle, rear medium-wide shot, slight forward movement with a downward tilt, keeping the full body and devices in frame. Style: Realistic, cautious, slightly comedic — the body must react naturally to the device's weight. Constraints: No running at the start; the first device must step into the water alone first; splashes must not be excessive. SHOT 2 (00:05-00:10) Finding balance and sudden acceleration Subject: The protagonist gradually moves the second transparent device from the dock into the water. Action: 00:05-00:06.50: The protagonist lifts her right leg high and places the second device into the water. Both wide bottoms now partially press into the sea surface, creating two sets of overlapping circular ripples. She bends her knees and spreads her arms, sways once, then gradually returns to an upright stance. 00:06.50-00:07.50: The protagonist takes two small experimental steps forward. Each step slowly lifts a device and gently presses it into the water, producing only minimal splashes. 00:07.50-00:08.50: The protagonist pauses briefly, turns her head to look back over her left shoulder at the camera, flashing a smug, playful smile and letting out a natural laugh. 00:08.50-00:10.00: She quickly turns back forward, leans her body in, and her arms enter a running swing. The first step is a powerful push against the water, the second step visibly accelerates, and splashes grow from small to large. Environment: The wooden dock remains on the right side, with the protagonist gradually increasing her distance from it. The Statue of Liberty stays directly ahead. Camera: The camera remains on the dock, smoothly pulling back and tilting slightly up to recompose — it does not follow into the water. Style: A sharp contrast in rhythm — from clumsy testing to sudden smooth acceleration. Constraints: The look-back smile must be included; a brief pause during the look-back; acceleration must begin only after turning back forward. SHOT 3 (00:10-00:15) Sprinting across the water Subject: The protagonist sprints across the sea surface toward the Statue of Liberty. Action: 00:10-00:12.50: The protagonist runs at a steady, fast pace, with the left and right devices alternately striking the water in continuous succession. Each landing produces bright splashes that spray sideways and backward. Her body leans slightly forward, arms swing naturally in alternation, and stride length gradually widens. A continuously extending and widening V-shaped wake forms behind her. 00:12.50-00:14.20: The protagonist maintains her speed, gradually stops swinging her arms, and extends them outward to both sides, slightly raised, forming a free, exhilarated shallow-V pose. Her legs continue alternating in a running motion — the stepping cannot stop. The sunset turns the splashes at her feet into a pale golden mist. 00:14.20-00:15.00: The protagonist continues moving into the distance, rapidly shrinking in the frame. The camera tilts slowly upward, allowing more sky to fill the frame, while keeping the protagonist, the Statue of Liberty, and the V-shaped wake on the same central axis. The shot ends while she is still running — she does not reach the island, does not stop, and does not look back. Environment: The calm sea is carved by a clear wake behind the protagonist, while the surrounding water remains smooth. The distant landmark and skyline remain stable in position. Camera: Fixed position on the dock, smooth pull-back with a slight upward tilt. In the latter half, it does not chase closer to the protagonist and does not switch to aerial footage. Style: Realistic high-speed splashes, golden backlighting, strong depth and sense of speed — like an unbelievable extreme challenge captured on a phone. Constraints: The protagonist must continuously alternate stepping; she must keep running after spreading her arms; the transparent devices cannot disappear or deform. --- Negative: Redesigned character clothing, additional garments, style drift, facial drift, hair change, character replacement, ordinary shoes, device disappearing, device shrinking, device turning into a surfboard, jet ski, skateboard, or boat, sprinting at the very beginning, omitting the single-foot water test, omitting the swaying, omitting the look-back smile, spreading arms too early, falling into the water, tripping, sinking, injury, colliding with the dock, standing on the shallow bottom, sliding without steps, hovering, flying, teleporting, feet locked in place, incorrect gait, same-side arm and leg movement, soles not contacting the water surface, devices not sinking at all, devices penetrating through the water, splashes appearing prematurely, no splashes, tsunami, giant water column, splashes blocking the subject, wrong wake direction, wake suddenly disappearing, Statue of Liberty moving, cityscape deforming, horizon tilting, extra boats blocking the subject, camera cuts, frontal tracking shot, aerial shot, camera entering the water, sudden scene changes, anime rendering, game CGI, plastic skin, cheap green screen, excessive slow motion, extra people, extra arms, extra legs, reversed joints, melting body, character duplication, subtitles, on-screen text, brand logos, watermarks, narration, additional dialogue
Details
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