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HomeAI Prompt LibraryAI Video PromptsMeteor Impact Frozen Time Romance

Meteor Impact Frozen Time Romance

ByteDanceSeedance 2.5ByteDancevideo

"Identity Lock | Woman" Adult female, approximately twenty-eight years old, long straight black hair, light skin, dark brown eyes; wearing a knee-length bright red wool coat, black jeans, black ankle boots; the bright red coat is the most eye-catching color in the frame; same person, same outfit throughout, no face swap, no costume change. "Identity Lock | Man" Adult male, approximately thirty years old, short dark brown hair, light stubble on his chin, light olive skin; wearing a dark navy blue jacket, gray hoodie, dark jeans; at the opening, holding a white paper cup of coffee in each hand (no text or logos on the cups); same person, same outfit throughout, no face swap, no costume change. "Space" Fixed geography: a two-lane urban street approximately fifteen meters wide, lined on both sides with shops featuring large glass display windows; on the left side of the street is a café glowing with warm light, its glass door facing the street; directly across from the café on the right side of the street is a glass-roofed bus stop; the street extends straight into the distance, ending at the city skyline; a meteor streaks from the upper right of the frame toward the distant horizon, the impact occurs beyond the end of the street outside the city, and a wall of dust advances from the end of the street along the street toward the camera; he exits from the café on the left, she is at the bus stop on the right, and they meet in the middle of the street; the left-right relationship never flips throughout; there are also approximately ten pedestrians on the street. "First Frame" 24mm low-angle wide shot from the center of the street, facing the end of the street; the first frame is a quiet late-night street: shop window lights, streetlights, scattered pedestrians, pitch-black night sky; at this moment, the upper right of the sky has already begun to glow with a piercing orange-white light. "Timeline / SHOT 1" 0.0–4.0 sec | 24mm low-angle wide shot from the street, slowly tilting up: 0.0–1.5 sec the sky in an instant goes from pitch black to brighter than daylight, the orange-white intense light illuminates the entire street, the shadows of all streetlights, pedestrians, and parked cars simultaneously and rapidly rotate and sweep across the road surface; 1.5–3.0 sec pedestrians stop one after another and look up, a mountain-sized burning meteor trailing raging flames and rolling thick smoke streaks across the night sky from the upper right of the frame, flying toward the horizon at the end of the street, the sky is torn open by its fiery tail; 3.0–4.0 sec the meteor's intense light reflects off the glass door of the café on the left as a dazzling spot of light, forming the first action match cut. "Timeline / SHOT 2" 4.0–9.0 sec | Cutting in from the same reflected light spot on the glass door, 35mm handheld outside the café: 4.0–5.5 sec he pushes open the glass door and walks out, holding a coffee in each hand, looks up and sees the sky, his footsteps stop; 5.5–7.0 sec he lowers his head, his gaze crosses the street, he sees her in the red coat under the bus stop across the street, she is also looking at him, the two gaze at each other across the street; 7.0–8.0 sec they both step forward simultaneously, rushing toward the center of the street, he is still clutching two cups of coffee; 8.0–9.0 sec a massive white light bursts on the horizon at the end of the street, the white light instantly engulfs the entire frame, forming the second action match cut. "Timeline / SHOT 3" 9.0–15.0 sec | Cutting in from the same mass of white light, 35mm slightly elevated at the center of the street, looking toward the end of the street: 9.0–11.0 sec the white light fades, at the horizon at the end of the street, a mass of orange-red firelight and a mushroom-shaped dust cloud surge skyward; 11.0–13.5 sec the shockwave pushes along the street, the display windows on both sides shatter one after another from far to near, glass sprays toward the center of the street, car alarms ring out in unison, parked cars are pushed and rock; a gray-brown dust wall dozens of stories tall, with orange-red firelight churning inside, sweeps along the street toward the camera; he rushes into the frame from the left side, she from the right side, running toward the center of the street; 13.5–15.0 sec the nearest display window explodes beside the camera, a large sheet of glass shards flies toward the camera, forming the third action match cut. "Timeline / SHOT 4" 15.0–19.0 sec | Cutting in from the same flying glass shards, 50mm side-on eye-level, the two are at the center of the street, he is on the left side of the frame, she on the right, the approaching dust wall in the background: 15.0–17.0 sec they are only three steps apart, reaching out to each other, he releases his hands, the two cups of coffee tumble and fall, coffee splashes out, glass shards spin around them, the dust wall is already within twenty meters, her hair and coat are blown back by the wind pressure; 17.0 sec everything suddenly freezes — the glass shards in the air, the splashing coffee, the tumbling paper cups, her wind-blown hair, the dust wall and the flames within it, the pedestrians running in the distance all freeze in place, no movement whatsoever; 17.0–19.0 sec the entire frame is completely still, the only change is her eyes slowly blinking once, forming the fourth action match cut. "Timeline / SHOT 5" 19.0–25.0 sec | Cutting in from the same pair of blinking eyes, 35mm handheld following behind her right shoulder: 19.0–20.5 sec she realizes she can move, slowly looks around, her hair and coat fall back down naturally with her movement; 20.5–23.5 sec she carefully steps forward, passing through thousands of glass shards suspended in the air, the shards glinting in the orange-red firelight; she gently pushes aside a piece of glass blocking her path with her fingertip, the glass, once pushed aside, stops in its new position and no longer moves; she passes suspended coffee splashes and tumbling frozen paper cups, a pigeon with wings spread frozen in mid-air, pedestrians frozen in running poses; the dust wall is like a churning frozen cliff, flames solidified within it motionless; 23.5–25.0 sec she walks up to the frozen him, raises her right hand toward his face, forming the fifth action match cut. "Timeline / SHOT 6" 25.0–30.0 sec | Cutting in from the same raised hand, 50mm close-up side-on of the two, background is the solidified dust wall and suspended glass: 25.0–26.5 sec her fingertip gently touches his frozen cheek; 26.5–28.0 sec he blinks once, his chest draws in a breath, his pupils move, he looks at her — he can move too; the two gaze at each other at close range, he raises his hand and holds hers; 28.0–30.0 sec right beside them, a suspended glass shard begins to tremble faintly, then slowly falls downward, the two simultaneously turn their heads to look at the falling glass, the frame cuts off during the glass's descent. "Physics" The meteor's intense light realistically changes the lighting and shadow direction of the entire street; the shockwave causes display windows to shatter in order from far to near by distance, glass sprays outward from the window frames; the dust wall is a realistic churning volume of dust and fire; the frozen moment is absolute: except for her (and later him), all objects remain in their original positions and original poses, no motion blur, no drift; the piece of glass she pushed aside stays in the new position where it was pushed; before the freeze her hair and coat were blown up by wind, after she begins to move, her hair and clothing on her body return to hanging naturally under gravity; only the final piece of glass begins to tremble and fall, everything else remains still; the shattered display windows, suspended shards, and dust wall persist across all cuts, never resetting. "Camera" SHOT 1 low-angle wide shot from the street tilting up to reveal the meteor, SHOT 2 handheld outside the café door, SHOT 3 slightly elevated at the center of the street looking toward the end of the street at the shockwave and dust wall, SHOT 4 side-on eye-level of the two until the freeze, SHOT 5 handheld following behind her shoulder through the frozen world, SHOT 6 close-up side-on of the two; all five cuts enter from the same element at the end of the previous shot (glass door reflected light spot, white light, flying glass shards, blinking eyes, raised hand); at the freeze moment the camera also remains still, only in SHOT 5 when she moves does the camera follow her movement; no slow motion, no hero low angle, no triumphant freeze. "Lighting/Color" Opening late-night cold blue tones with warm yellow café window light; after the meteor appears the entire street is illuminated by orange-white intense light, shadows rotate violently; the shockwave and dust wall phase features churning orange-red firelight and gray-brown dust haze; the frozen world is backlit by the solidified orange-red firelight within the dust wall, suspended glass shards reflect countless orange points of light; her bright red coat is always the most eye-catching color in the frame. "Sound" SHOT 1 ; SHOT 2 ; SHOT 3 ; SHOT 4 ; SHOT 5 ; SHOT 6 . "Lock" Strictly six shots, five action match cuts; no dialogue, no human speech throughout; her red coat and his dark blue jacket remain unchanged throughout, the two do not swap faces, do not merge; after the freeze, except for her, later him, and the final piece of glass, everything remains absolutely still, no drift; shattered display windows, suspended glass shards, frozen coffee and pigeon, solidified dust wall persist, never resetting; each person has two arms, two legs, five fingers per hand; the entire film maintains a live-action practical feel; the frame cuts off during the final piece of glass's descent.

Details
Type
AI Video Prompts
Aspect Ratio
16:9
Duration
0:30
Updated
Oct 10, 2026
Category
DramaticCinematicCityscape
Source

How to use this prompt

  1. 1Copy the full prompt with the copy button above.
  2. 2Open Seedance 2.5 by ByteDance, or your preferred AI video generator.
  3. 3Paste the prompt and keep the camera and motion terms — they steer the cinematography.
  4. 4Match the example's settings (16:9 · 0:30 · Dramatic · Cinematic · Cityscape), then iterate — small wording changes shift the output a lot.

Frequently asked questions

Which AI model generated this video?

This clip was generated with Seedance 2.5 by ByteDance. The prompt on this page is the exact text used to create it.

What settings does this prompt use?

The example was generated with Seedance 2.5 using: 16:9 · 0:30 · Dramatic · Cinematic · Cityscape. Reusing these settings gives the closest match.

How do I get similar results?

Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.

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More Seedance 2.5 prompts

0:30
ByteDanceSeedance 2.5
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Details
0:29
ByteDanceSeedance 2.5
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Details
0:25
ByteDanceSeedance 2.5
HOLLYWOOD CINEMATIC SEEDANCE 2.5 — ZOMBIE APOCALYPSE Create an EXACTLY 30-second ultra-photorealistic live-action Hollywood zombie-apocalypse sequence. Premium theatrical action-thriller, ARRI ALEXA 65, anamorphic cinema, realistic actors/VFX, natural motion blur, HDR, subtle film grain. HERO — image1 Use image1 ONLY for identity. Preserve 100% exact face, facial geometry, eyes, nose, lips, jawline, skin tone, hairstyle, facial hair, body proportions and physique. NO face drift, redesign, aging or different actor. Same identity in every shot. COSTUME Dark weathered tactical jacket, charcoal shirt, rugged cargo pants, combat boots, tactical gloves, worn backpack and rifle. Dusty, damaged survivor clothing. Same outfit/weapon throughout. WORLD One continuous destroyed downtown city block at late evening: ruined buildings, shattered windows, overturned cars, burning vehicles, debris, smoke and emergency lights. Cold blue-gray ambience with restrained orange firelight. ZOMBIES Photorealistic infected humans: pale skin, dirty faces, torn clothing, grime and realistic non-excessive wounds. Different appearances, aggressive but human biomechanics. No supernatural monsters. SHOT 01 | 00:00–04 Wide 24mm anamorphic. Hero hides behind overturned SUV, scanning a burning street filled with distant zombies and smoke. Slow lateral tracking. Wind, fire, distant groans, low drone. SHOT 02 | 04–07 50mm 3/4 close-up. Hero hears civilians trapped inside a destroyed storefront and turns toward them. Rapid push-in, rack focus to civilians. Blue evening + red emergency light. Cello tension. SHOT 03 | 07–10 35mm low-angle tracking. Zombies rush around corner. Hero steps between them and civilians, raising rifle. Realistic movement, smoke and firelight. Deep percussion. SHOT 04 | 10–14 50mm over-shoulder. Hero fires controlled rifle shots while protecting civilians. Realistic recoil, restrained muzzle flashes, shell casings and smoke. Rifle echoes, zombie cries, percussion intensifies. SHOT 05 | 14–18 35mm handheld arc, brief Dutch angle. Zombie attacks from behind; hero turns and narrowly avoids it as it crashes into a vehicle. Realistic impact and debris. Music drops to breathing and impact. SHOT 06 | 18–22 35mm Steadicam. Hero signals civilians to escape through side entrance while guarding the street. Warm interior vs cold exterior. Strings and restrained heroic brass. SHOT 07 | 22–26 65mm anamorphic low-angle dolly-in. Hero reaches doorway and sees an enormous zombie horde through smoke. Orange rim light, blue shadows. Dark orchestral tension rises. SHOT 08 | 26–30 28mm wide crane/dolly pull-back. Civilians escape LEFT. Hero remains alone, facing horde approaching RIGHT, slowly raising rifle. Reveal destroyed city. Full orchestral climax → deep bass → hard cut to black at 30s. CONTINUITY Same hero identity, costume, rifle, backpack, city block, overturned SUV, storefront, fires, smoke and lighting. Civilians LEFT, horde RIGHT. No location or outfit changes. TECHNICAL 30s, 24fps, 2.39:1 (16:9 if unsupported), 4K preferred, cinematic synchronized audio. NEGATIVE No identity change, face morphing, CGI/game/cartoon look, supernatural zombies, superhuman abilities, excessive gore, unrealistic movement, random camera shake, neon/oversaturated colors, text, logos, watermarks, distorted faces/hands or extra fingers. FINAL: Generate ONE continuous 30-second sequence in exact 8-shot order with seamless cinematic continuity and realistic Hollywood live-action quality.
Details
0:10
ByteDanceSeedance 2.5
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Details
0:20
ByteDanceSeedance 2.5
Image1 = woman holding gun from behind; Image2 = woman in foreground receiving drink. Strictly keep both women's faces, hairstyles, clothing, and identities consistent — do not swap them. Generate a 20-second, 16:9, live-action cinematic, one continuous take, no BGM crime-suspense deadpan comedy short film. Modern cold gray indoor beverage area, silver soda machine, cold white overhead lights. Camera fixed at a low angle slightly in front of and beside the soda machine, roughly waist-to-chest height, 35–50mm, medium close shot, shallow depth of field, essentially static. 0–4s Image2 character B cautiously approaches the soda machine, movements restrained and natural, only one brief wary glance around, neutral expression, no smiling. 4–7s She places a transparent plastic cup under the dispenser nozzle, only uses peripheral vision to check behind her once, then focuses on the cup. 7–12s Orange-yellow drink flows into the cup and gradually fills it, the machine fails to stop in time. The drink must realistically overflow past the cup rim → run down the cup wall → flow over her fingers → drip and splatter onto the metal tray. B only slightly furrows her brow, purses her lips, tightens her fingers — a sub-one-second "oh no" reaction, not exaggerated. 12–14s | Key reversal The camera does not search for danger. A black handgun slowly enters the existing frame from B's right rear, muzzle approaching the side-back of her head; character A should not appear fully yet at this moment. B reacts: her gaze first stops → extremely slight confirmation glance to the right rear → expression instantly goes quiet, body freezes. No wide eyes, no open mouth, no screaming, no jerking her head around. 14–17s B stays facing the soda machine, very slowly stops handling the cup and gradually raises both hands. Camera position unchanged, begins one natural cinematic rack focus: foreground B gradually falls out of focus, A at the right rear gradually sharpens. 17–20s Image1 character A becomes the sharp subject: black straight long hair, gold long earrings, black one-piece swimsuit, one hand steadily holding the gun, expression completely calm and neutral — no sneer, no menacing face. She looks at B and speaks in an ordinary conversational low voice, calm and earnest: "You know too much." B keeps her hands raised, does not turn around, does not respond — only an extremely subtle pause in her gaze. The shot ends immediately after the final word of the dialogue. Performance principles: B: restrained alertness → intense focus → brief hesitation → instant freeze. The greater the danger, the less she performs. A: always calm, steady, neutral — the threat comes from the act of holding the gun, not her expression. **Sound:** Only real production sound: footsteps, plastic cup, soda machine, liquid flowing and overflowing, splatter on metal tray, fabric rustling, and the final Chinese dialogue. No music, no horror sound effects, no cocking sound.
Details
0:15
ByteDanceSeedance 2.5
Create a 15-second ultra-realistic lifestyle video in vertical 9:16 format, using the attached image as the visual reference for the woman's appearance, outfit, car interior, lighting, and overall aesthetic. SCENE AND ACTION: 0-3 seconds: The video starts mid-action. The woman is getting into the driver's seat of the parked car. She pulls her second leg inside, settles into the seat, and firmly closes the driver's door. Capture the natural movement of her body and the door closing with a realistic thud. 3-6 seconds: From a natural passenger-side interior angle, she adjusts herself comfortably in the seat, takes off her sunglasses, and places them beside her handbag. 6-10 seconds: She reaches for her iced green matcha drink, lifts it naturally, takes a relaxed sip through the straw, and lowers the cup. 10-15 seconds: She gazes out of the side window, enjoying a quiet moment. Soft natural sunlight falls across her face and the car interior. End with her relaxed, holding the drink. VISUAL STYLE: Authentic, ultra-realistic smartphone lifestyle footage. Natural skin texture, realistic facial features, believable body movements, accurate hands and fingers, natural hair movement, physically accurate lighting and reflections, and consistent character appearance throughout. CAMERA: Natural handheld smartphone perspective with subtle movement. Use a smooth, believable transition from the exterior door-closing moment to the interior shot. Avoid dramatic camera movements or artificial cinematic effects. AUDIO: Natural car-door closing sound, subtle parking-lot ambience, and realistic drink-handling sounds only. Leave out voiceover, captions, on-screen text and music. IMPORTANT: The car remains parked and stationary. Do not show her walking toward the car. Do not change her face, hairstyle, outfit, drink, or car interior. Avoid distorted hands, warped objects, artificial skin, exaggerated expressions, or unnatural movements.
Details
0:30
ByteDanceSeedance 2.5
Multi-shot sequence with hard cuts between shots. Keep the same characters and visual style throughout. No music or score — only natural diegetic sound. SHOT 1 A dirty, exhausted 18-year-old girl with dark auburn-brown hair in a messy low ponytail, warm brown eyes, faded olive-green military jacket, backpack and gloves, aims a bolt-action rifle inside an abandoned ornate mansion. Sweat, dirt, a cheek scrape and tears cover her face. Her hands tremble. She closes her eyes as a tear rolls down, then hears something and lowers the rifle, visibly heartbroken. SHOT 2 Over her shoulder, an infected golden-coated Golden Retriever sits on the debris-covered parquet floor. Matted fur, cloudy white eyes, wounds and dark veins. He trembles while softly whimpering and growling. SHOT 3 She slowly crouches, places the rifle on the floor, wipes her tears and gives the dog a small broken smile. She quietly speaks to him, pulls a worn yellow-green tennis ball from her jacket and gently rolls it toward him. SHOT 4 Extreme low-angle close-up of the tennis ball rolling through dust across the cracked parquet floor. It stops directly in front of the dog's paws. Hold on the still ball. HARD CUT / TRANSFORMATION SHOT 5 Same low camera angle and ball position, but now on a clean sunny residential basketball court. A healthy golden-coated Golden Retriever suddenly grabs the ball. His eyes are clear and warm brown, fur clean, playful and energetic. He shakes and plays with the ball. SHOT 6 Wide shot of the basketball court. The woman throws the ball and the happy dog sprints after it, catches it, runs back and drops it at her feet, ready to play. SHOT 7 Close-up of the clean, unharmed woman laughing while affectionately ruffling the dog's neck and chest. The dog happily pants beside her. SHOT 8 Wide peaceful shot. The woman and dog sit together in a pristine dark-green vintage convertible beside the court. She shares food from a tin can with him. He gently takes it and licks her fingers. CONSISTENCY Same woman throughout: dark auburn-brown hair, loose low ponytail, warm brown eyes, olive-green military jacket, khaki cargo pants and brown boots. Same Golden Retriever: infected and injured in the mansion, healthy and playful after the transformation. Mansion: abandoned ornate interior, tall arched windows, torn dark-red curtains, peeling damask wallpaper, shattered gilt mirror, broken furniture, debris, ceiling hole and strong sunlight beams. Court: clean residential basketball court, white lines, iron fence, flowering shrubs, stone townhouses, warm late-afternoon sunlight and soft shadows. Dark-green vintage convertible with chrome trim. Visual style: ultra-realistic, photorealistic, natural human and animal movement, handheld camera, shallow depth of field, ARRI Alexa 35 look, warm cinematic grade, subtle grain. Audio: ONLY natural breathing, house ambience, dog sounds, footsteps, ball sounds, birds and wind. ABSOLUTELY NO MUSIC OR SCORE.
Details
0:30
ByteDanceSeedance 2.5
GIRL = MAIN CHARACTER: Young Korean woman in her early 20s, natural makeup, black wavy hair tied into a messy side ponytail, loose peach T-shirt, white pajama pants, black sneakers and simple necklace. Maintain exact identity and appearance. LOCATION: Small Korean apartment courtyard during a warm windy afternoon. Concrete walls, laundry lines, potted plants, bicycles and neighboring homes. CAMERA / LOOK: Early-2000s consumer DV camcorder. Strong handheld shake, autofocus hunting, exposure pumping, faded colors, soft contrast, motion blur and imperfect zooms. SEQUENCE: She hangs freshly washed clothes on a long outdoor clothesline. Everything looks calm until a sudden strong gust sends one shirt flying off the line. She runs after it while laughing. The camera operator follows shakily. The shirt lands on a parked bicycle. She grabs it, tries to hang it again, and another piece of laundry immediately blows away. She looks toward the camera in disbelief before chasing it down the lane. AUDIO: Wind, fabric flapping, birds, footsteps, distant scooters and neighborhood voices. No music. Candid domestic humor, realistic fabric movement, nostalgic DV imperfections and believable everyday chaos.
Details
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