Create 30-second ultra-realistic third-person video-game gameplay set in a neon-lit Japanese konbini at night, with a GTA-style HUD. 0–6s — MISSION START: Character enters through automatic doors. Warm store lighting contrasts with cool neon outside. Show snack shelves and drink fridges. Display “MISSION START: 商品補充” in a yellow game-style banner. 6–14s — STOCK SHELVES: Character walks through the aisles with realistic footsteps and camera bob. Show Japanese snacks and drink fridges. Minimap displays a yellow route. Subtitle: “商品を棚に並べろ”. 14–22s — STOCKROOM: Character reaches the stockroom, opens the door and enters. Show stacked inventory boxes and dim overhead lighting. Character picks up a box with realistic weight and movement. 22–30s — MISSION CLEAR: Character returns to the counter with the box. Neon reflections appear on the floor. Display “CLEAR: 補充完了 +$100” and update cash from $00012580 → $00012680 with a reward chime. HUD: Persistent health bar, cash counter, minimap, Japanese controls and subtitle bar. STYLE: Hyperrealistic game-engine graphics, realistic lighting, reflections, shadows, depth of field and subtle motion blur. Third-person shoulder-height camera with slight turn lag and natural movement. Authentic Japanese store ambience, footsteps, door chime, fridge hum, background music and UI sounds. No cinematic live-action look.
This clip was generated with Seedance 2.5 by ByteDance. The prompt on this page is the exact text used to create it.
The example was generated with Seedance 2.5 using: 16:9 · 0:30 · Cyberpunk · Game Assets · Neon. Reusing these settings gives the closest match.
Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.
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