LogoAhaPrompt
  • Prompts
  • Featured
  • Models
  • Submit
  • Blog
AhaPromptAhaPrompt

AI Prompts for Images, Video & Audio — Every Model, One Library

Built withLogoNEXTY.DEV
Explore
  • All Prompts
  • Featured Prompts
  • Image Prompts
  • Video Prompts
  • Audio Prompts
  • AI Models
  • Submit a Prompt
  • Blog
Languages
  • English
  • 中文
  • 日本語
  • 한국어

Copyright © 2026 AhaPrompt All rights reserved.

Privacy PolicyTerms of Service
HomeAI Prompt LibraryAI Video PromptsSky-Market Chase with Pip

Sky-Market Chase with Pip

ByteDanceSeedance 2.5ByteDancevideo

[0:00–0:03] VISUAL: PIP, a small scrappy inventor-kid (10, goggles, patchwork jacket, mechanical glove on one hand), weaves through the crowded sky-market carrying a glowing energy core wrapped in cloth, glancing over her shoulder. PIP (muttering to herself): "Just get to the turbine. Don't look back. Don't look—" SFX: bustling market chatter, wind chimes, distant airship engines. [0:03–0:06] VISUAL: A massive armored SKY-GUARDIAN robot (18ft tall, clunky but powerful, glowing red visor) smashes through a market stall behind her, scanning the crowd. GUARDIAN (booming, robotic): "RETURN THE CORE. THIS IS YOUR ONLY WARNING." SFX: stall wood splintering, heavy mechanical footsteps, crowd gasping. [0:06–0:10] VISUAL: Pip sprints onto a rope bridge, glances back — the Guardian rips the bridge's support post clean out of the platform, sending the whole bridge swinging wildly. PIP (yelping, gripping the rope): "Okay THAT one I didn't plan for!" SFX: rope creaking, wood cracking, wind howling. [0:10–0:15] VISUAL: ULTRA-FAST ACTION SEQUENCE. Pip swings across on the collapsing bridge, activates her mechanical glove — it fires a grappling hook onto a passing airship, yanking her clear just as the Guardian's fist smashes the empty bridge to splinters. SFX: grapple-hook fire, metal clank, whoosh of swinging, massive fist impact. [0:15–0:19] VISUAL: Airship pilot (an old grizzled sky-trader, unbothered) glances at Pip now hanging off his ship's railing. PILOT (deadpan, sipping tea): "You're the kid they're after." PIP (still dangling): "Depends who's asking!" SFX: airship engine hum, tea cup clink, Pip's boots scrambling for grip. [0:19–0:23] VISUAL: The Guardian leaps from platform to platform, closing the gap, and grabs the airship's tail fin. HEAVY VFX: the ship lurches violently, energy-balloon ropes snapping, sparks and steam bursting from the engine. SFX: metal groaning, snapping ropes, steam hiss, alarmed pilot shout. [0:23–0:26] VISUAL: Pip climbs to the ship's engine core, yanks a lever, redirecting the storm turbine's built-up energy straight into the Guardian's grip. MASSIVE VFX ENERGY BURST — blue lightning arcs wrap the Guardian, throwing it off the ship in a shower of sparks, tumbling down through the clouds below. PIP (shouting, triumphant): "Static shock — my favorite trick!" SFX: massive electric surge, thunder-crack, Guardian's distant metallic crash fading into clouds. [0:26–0:30] VISUAL: Pip slumps back against the railing, soot-streaked, grinning, hugging the core to her chest as the airship steadies and the sunset glows gold across the sky-city behind her. The old pilot glances over, impressed despite himself. PILOT (small smile): "...Not bad, kid." PIP (catching her breath, grinning): "Told you it depends who's asking." SFX: airship engine settling into calm hum, wind, distant sky-city ambience, warm final music sting.

Details
Type
AI Video Prompts
Aspect Ratio
16:9
Duration
0:30
Updated
Aug 23, 2026
Category
Sci-FiCyberpunkAnimation
Source

How to use this prompt

  1. 1Copy the full prompt with the copy button above.
  2. 2Open Seedance 2.5 by ByteDance, or your preferred AI video generator.
  3. 3Paste the prompt and keep the camera and motion terms — they steer the cinematography.
  4. 4Match the example's settings (16:9 · 0:30 · Sci-Fi · Cyberpunk · Animation), then iterate — small wording changes shift the output a lot.

Frequently asked questions

Which AI model generated this video?

This clip was generated with Seedance 2.5 by ByteDance. The prompt on this page is the exact text used to create it.

What settings does this prompt use?

The example was generated with Seedance 2.5 using: 16:9 · 0:30 · Sci-Fi · Cyberpunk · Animation. Reusing these settings gives the closest match.

How do I get similar results?

Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.

Can I modify this prompt?

Yes. Prompts work best as starting points — swap scenes, adjust pacing terms, or change the aspect ratio to fit your project.

More Seedance 2.5 prompts

0:15
AnimationCinematicSurreal
ByteDanceSeedance 2.5
A hand holding a light-blue magical pencil points at real moving subjects, seamlessly transforming them into beautiful 2D hand-drawn animation while preserving their natural movement. A cute couple walking hand-in-hand transforms into soft pastel 2D animation, a flying butterfly turns into colorful watercolor art, a teal-and-white train becomes black-and-white line art, and realistic trees transform into dreamy illustrated artwork. Smooth camera movement, magical pencil trails, bright realistic environments, seamless live-action-to-animation transitions, cinematic and satisfying.
Details
0:19
AnimationCartoon
ByteDanceSeedance 2.5
Scene 1: Lavender is imprisoned in a dungeon cell, standing with his back against the wall. Heavy chains bind his arms raised high above his head, exposing both armpits. Lavender looks angry and defiant, yanking at the chains, glancing around furiously, and roaring in Japanese that they will regret this. Scene 2: Two mechanical arms slowly extend from the wall behind Lavender, each ending in a hand wearing white gloves. Lavender notices the movement behind him, looking confused and uneasy, and asks in Japanese: "What now?" Scene 3: The two white-gloved hands approach Lavender's exposed armpits. One hand reaches into one armpit, the other into the other armpit. They begin tickling Lavender's armpits with gentle, fluid, continuous finger movements. Comical tickling sound effects play. Lavender immediately breaks into a grin and lets out muffled laughter, because he is extremely ticklish. (Comical tickling sound effects) Scene 4: Close-up shot of Lavender's upper body. The two gloved hands continue tickling his exposed armpits. Lavender squeezes his eyes shut, grinning widely and letting out muffled laughter, twisting his body slightly to escape the gloved hands, but he cannot get away, and the gloved hands keep tickling Lavender's armpits. He says in Japanese in a giggling tone: "Stop!" then lets out soft laughter again. (Comical tickling sound effects continue) Scene 5: After the two mechanical arms continue tickling his armpits for a while, they suddenly stop and pull back slightly, but still remain close to Lavender. Lavender giggles a few times, then regains his composure a little, hoping the tickling is over, and sighs, saying in Japanese with relief: "Finally stopped." Scene 6: The mechanical arms' hands move down from Lavender's armpits to his stomach, and Lavender watches them move with a hint of worry. The two white-gloved hands begin tickling Lavender's stomach with gentle, fluid, continuous finger movements. Lavender starts giggling softly again, saying in his distinctive Japanese laughing voice: "Oh, don't tickle there!" then starts giggling again, the laughter growing louder. (Comical tickling sound effects continue) Scene 6: Full frontal view of Lavender in the cell. The two white-gloved hands continue tickling his stomach, and he giggles, twisting his upper body slightly, but unable to escape. He grins with his eyes closed, struggling weakly against the chains, while the gloved hands continue tickling his stomach. There are two mechanical arms in total, and exactly two white-gloved hands. They extend from behind Lavender. First, the two hands tickle Lavender's exposed armpits, then move down to tickle his stomach. When tickling the armpits, focus on the hollow of the armpits, and do not tickle the ribs, chest, or sides. The finger movements should be gentle, fluid, and continuous. Use comical, funny tickling sound effects in all tickling scenes. The voice is in Japanese.
Details
0:27
AnimationAnimeCinematic
ByteDanceSeedance 2.5
GPT Image 2 and Seedance 2.5 Prompt: Setting: A cozy indoor room with warm, ambient lighting, featuring posters on the wall, a hanging lamp, and modern furniture. Subject: A young woman with long dark hair, wearing a gray hooded jacket, performing a rhythmic, choreographed hand and body motion dance in front of the camera. Key Visual Effects: Animated Framing & Transitions: As she moves her hands to form frames and geometric shapes (triangles, rectangles) in front of her face and upper body, colorful animated overlays appear inside the framed spaces. Anime & Superhero Styles: The initial overlays display an anime-style digital avatar matching her expressions. Midway through, the overlay switches to a Spider-Gwen / Spider-Verse comic style, complete with a hooded mask and neon cityscape backgrounds. The animation dynamically shifts and transforms along with her hand movements, smoothly blending back into real life by the end of the clip.
Details
0:30
CinematicNatureSports
ByteDanceSeedance 2.5
Ultra-photorealistic 30-second 16:9 mountain-bike action video. Same female rider, bike, clothing, trail, and daylight throughout. Show her starting on a mountain ridge, accelerating naturally downhill, navigating roots, rocks, gravel, and tight corners with realistic braking, balance, tire traction, and suspension movement. Finish as she exits the forest and stops at a scenic valley viewpoint. Cinematic tracking shots, realistic outdoor physics, natural forest ambience, bike sounds, wind, and breathing. No dialogue, CGI look, impossible jumps, teleportation, distorted anatomy, text, logos, or watermark.
Details
0:10
Sci-FiCyberpunk
ByteDanceSeedance 2.5
Create a sleek futuristic smartwatch promo video for “XENON.” Begin with a radial energy pulse transitioning into a rotating dark metallic watch with floating particles, then reveal a close-up face with glowing blue holographic numbers and futuristic gauges. Show a person wearing the watch as circuit-like patterns illuminate their hand and holographic HUD panels project around their wrist. Cut to a silver-haired person in smart glasses surrounded by floating interfaces in a dark digital grid environment, and finish with a glowing energy ring around the watch revealing the “XENON – REACH BEYOND” branding.
Details
0:30
CinematicShort FilmAnimation
ByteDanceSeedance 2.5
30-SECOND CINEMATIC SHORT Create a 30-second cinematic sequence with the visual discipline of a major feature film. The world is entirely made from paper, cardboard, ink, and delicate handcrafted materials. 00:00–00:05 — THE FIRST FOLD Begin with an extreme macro shot of a blank sheet of textured paper. A single fold slowly forms across its surface. Lens: 100mm macro Camera: Completely static Soft daylight moves across the paper as the fold continues. Cut precisely as the paper reaches its final shape. 00:05–00:11 — THE CITY EMERGES Transition into a 50mm shot. The folded paper begins forming miniature streets and architectural structures. Buildings rise naturally from the surface through carefully constructed paper folds. The camera slowly tracks sideways. Tiny windows catch the light. Nothing feels computer-generated; every surface should have believable paper fibers, folds, shadows, and imperfections. 00:11–00:17 — THE REVEAL Move into a 35mm shot. The camera pulls backward. The small arrangement is revealed as an enormous handcrafted paper city stretching across a large table. Roads connect different districts. Bridges cross miniature rivers. Paper trees move gently from an unseen breeze. 00:17–00:23 — MORNING Transition into a slow overhead crane shot. Warm sunlight gradually spreads across the paper city. Shadows from the buildings become longer and more defined. Tiny paper windows begin reflecting the sunlight. The camera continues rising, revealing the geometric relationship between the streets and buildings. 00:23–00:27 — THE DETAIL Cut to an 85mm close-up. Focus on a tiny paper clock mounted on one building. The clock moves forward by one minute. Rack focus from the clock to the miniature skyline behind it. 00:27–00:30 — FINAL IMAGE Return to an extreme wide shot. The entire paper city sits beneath a large studio window. The morning light completely fills the miniature world. Camera slowly pulls backward until the city becomes a small object within the larger room. Fade to black. CINEMATOGRAPHY Large-format feature-film aesthetic. 100mm macro for texture. 85mm for detail. 50mm for natural perspective. 35mm for environmental shots. Controlled dolly and crane movements. Realistic depth of field. Natural focus transitions. Soft motion blur. Subtle lens imperfections. No artificial camera shake. MATERIAL DIRECTION Every surface must visibly behave like physical paper. Visible paper fibers. Natural folds. Tiny imperfections. Soft cardboard edges. Realistic contact shadows. Believable paper thickness. Natural material deformation. LIGHTING Soft morning daylight. Large window as the primary source. Natural bounce light. Gentle shadows. Subtle warm highlights. No artificial neon effects. No excessive visual effects. CONTINUITY The same paper city throughout the entire sequence. Buildings maintain identical shapes and positions. Roads remain connected. Paper materials remain consistent. No random transformations. No flickering. No duplicated structures. No sudden environmental changes. DIRECTOR’S NOTE Treat this as a miniature feature film, not a visual-effects demonstration. The camera should discover the world gradually. Start intimate. Reveal scale. Return to detail. Finish wide. The audience should feel that they are watching a real handcrafted world photographed with a cinema camera. Photorealistic 4K • tactile materials • feature-film cinematography • sophisticated lighting • realistic miniature photography • cinematic depth • precise camera movement • seamless visual continuity.
Details
0:30
CyberpunkAnimeCinematic
ByteDanceSeedance 2.5
16:9, 30s, stylized anime-real cinematic night in deserted rain-soaked industrial streets, cyan-coral light, 18mm energy, exactly 50 rapid cuts, active chase cameras, burst cuts, and flash cuts. Match @[ref image] exactly as frame one; it controls the sole muscle car, wet city, smoke, reflections, and palette. Streets stay empty and traffic-free. SEQUENCE Shot 1: Frontal WS, locked: exact frame one; the car launches. Shot 2: Ground frontal WS, pull: headlights rush dead center. Shot 3: Ground frontal CU, locked: the grille fills frame. Shot 4: Ground POV CU, locked: chassis thunders overhead. Shot 5: Rear ground CU, chase: tires splash the lens. Shot 6: Wheel ECU, track: rubber slices through rising water. Shot 7: Low profile WS, pan: the car rockets past steam. Shot 8: Top-down EWS, locked: it cuts beneath tangled cables. Shot 9: Telephoto frontal WS, push: towers compress around it. Shot 10: Exhaust ECU, locked: coral backfire, burst cut. Shot 11: Rear low WS, chase: the car pulls a spray ribbon. Shot 12: Wheel CU, track: the front tire strikes deep water. Shot 13: Profile WS, track: a water wall rises beside it. Shot 14: Storefront POV WS, locked: its reflection races on glass. Shot 15: Front 3/4 WS, pan: the real car splits the reflection. Shot 16: Side-mirror CU, locked: the empty street shrinks. Shot 17: Mirror CU, push: a neon intersection grows. Shot 18: Top-down WS, locked: brake marks hook toward it. Shot 19: Low front 3/4 WS, lead: the first drift commits. Shot 20: Wheel CU, orbit: the rear tire circles the drift. Shot 21: Rear 3/4 WS, track: countersteer throws curb spray. Shot 22: Droplet ECU, locked: headlights refract in one bead. Shot 23: Frontal WS, pull: white flash reveals a new street. Shot 24: Rear 3/4 WS, chase: pipes streak in parallax. Shot 25: Curb profile WS, track: the body skims wet concrete. Shot 26: Door CU, track: towers warp across black paint. Shot 27: Driver POV WS, chase: an empty corridor narrows. Shot 28: Hood POV WS, locked: cables whip overhead. Shot 29: Wheel ECU, track: the tire compresses on a rise. Shot 30: Low profile CU, pan: suspension rebounds forward. Shot 31: Dutch front 3/4 WS, lead: it snaps into an alley. Shot 32: Wall-mirror WS, locked: reflection starts drift two. Shot 33: Rear 3/4 WS, whip pan: mirror hands off to reality. Shot 34: Low profile WS, track: drift two clears the alley. Shot 35: Rear WS, chase: smoke and spray swallow the lens. Shot 36: Headlight ECU, locked: two flash cuts pierce haze. Shot 37: High WS, crane: camera dives as the car escapes. Shot 38: Top rear WS, chase: skim the roof, then overtake. Shot 39: Windshield ECU, track: rain beads race upward. Shot 40: Headlight POV WS, chase: road lines stream beneath. Shot 41: Puddle POV WS, locked: the car appears inverted. Shot 42: Wheel CU, locked: the tire shatters that reflection. Shot 43: Ground rear WS, tilt: spray reveals its departure. Shot 44: Frontal CU, pull: retreat inches ahead of the bumper. Shot 45: High front 3/4 WS, orbit: it crosses an empty junction. Shot 46: Top-down EWS, locked: drift three draws a water ring. Shot 47: Wheel ECU, track: countersteer redirects momentum. Shot 48: Rear profile WS, pan: it straightens at full speed. Shot 49: Rear WS, chase: red mist opens around the avenue. Shot 50: Rear EWS, pull: it accelerates onward, cut in motion. SOUND: V8 roar, gear punches, tire scrub, water hits, exhaust cracks, street reverb; cuts strike engine pulses. VFX: Spray and tire smoke catch cyan-coral light; flashes never hide motion. EXCLUDE: duplicate cars, identity drift, populated streets, traffic, daylight, stopped ending. -- First frame image with Midjourney: a vintage 1970s American muscle car facing the camera in the center of a narrow abandoned urban alley, massive clouds of glowing grey smoke erupting from both sides of the street, wet cracked asphalt reflecting headlights and neon red light, dark decaying industrial buildings, tangled overhead cables, fire escapes, exposed pipes, distant skyscrapers fading into teal fog, symmetrical centered composition, low-angle street-level camera, cinematic album cover photography, retro-futuristic neo-noir atmosphere, dramatic volumetric smoke, deep teal and coral color palette, gritty textures, strong contrast, ultra-detailed, moody night scene, no people, no typography, no letters, no logos, no signage --chaos 8 --ar 16:9 --seed 180399593 --profile oqw5d6p --stylize 250 --hd
Details
0:30
CinematicRealistic
ByteDanceSeedance 2.5
Create a 30-second 16:9 ultra-photorealistic cinematic action scene. A Western woman in her late 20s, wearing a dark jacket, cargo pants, boots, and small backpack, exits a skyscraper rooftop and receives a radio message: “Extraction is inbound.” A modern twin-engine rescue helicopter approaches and hovers safely above the rooftop. Realistic rotor wash moves her hair, jacket, dust, and lightweight debris. She runs naturally toward the aircraft, grips the handrail, boards with assistance, and secures herself inside. The helicopter rises gradually, clears the rooftop, and flies between the skyscrapers. Use realistic human biomechanics, helicopter lift, momentum, wind, rotor wash, footsteps, engine and city sounds, consistent characters and lighting, smooth professional camera movement, and natural daylight. No CGI look, impossible helicopter movement, teleportation, excessive dust, exaggerated action, injuries, text, logos, or watermark.
Details
Browse all Seedance 2.5 promptsExplore AI Video Prompts