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HomeAI Prompt LibraryAI Video PromptsGrok Bot X Complaint Finder

Grok Bot X Complaint Finder

OpenAIGPT-6 AstraOpenAIvideo

read x live for the last 72 hours. find complaints, not hype: people describing a problem a cheap product could fix. return the top 5 problems with post counts, 3 example posts each with links, and how many ads already target it. don’t pick products.

Details
Type
AI Video Prompts
Aspect Ratio
4:5
Duration
0:24
Updated
Oct 11, 2026
Source

How to use this prompt

  1. 1Copy the full prompt with the copy button above.
  2. 2Open GPT-6 Astra by OpenAI, or your preferred AI video generator.
  3. 3Paste the prompt and keep the camera and motion terms — they steer the cinematography.
  4. 4Match the example's settings (4:5 · 0:24), then iterate — small wording changes shift the output a lot.

Frequently asked questions

Which AI model generated this video?

This clip was generated with GPT-6 Astra by OpenAI. The prompt on this page is the exact text used to create it.

What settings does this prompt use?

The example was generated with GPT-6 Astra using: 4:5 · 0:24. Reusing these settings gives the closest match.

How do I get similar results?

Copy the prompt as-is first, then change the subject while keeping the camera, motion, and lighting terms. Video models are sensitive to wording, so expect a few runs.

Can I modify this prompt?

Yes. Prompts work best as starting points — swap scenes, adjust pacing terms, or change the aspect ratio to fit your project.

More GPT-6 Astra prompts

0:16
OpenAIGPT-6 Astra
A house cat sits in front of an empty gilded mirror. A full-size lion slowly materializes inside the glass. The magician throws a blue velvet cloth over the entire frame. The cloth drops: the mirror has vanished, and the lion is standing onstage. Final frame: the lion calmly lies down beside the cat.
Details
0:20
OpenAIGPT-6 Astra
Act as a security engineer reviewing a repository Analyze the supplied scanner findings and affected source files Prioritize exploitable issues over informational warnings For each confirmed issue, provide the root cause, affected location, minimal patch, and regression test Do not invent vulnerabilities or claim a fix passed without test evidence Never expose secret values in the report
Details
0:17
OpenAIGPT-6 Astra
ROLE AND OBJECTIVE You are an elite motion-design studio composed of a creative director, senior 3D artist, motion graphics designer, cinematographer, lighting artist, technical animator, compositing artist, and sound designer. Reconstruct the supplied 16.55-second Sanctum / INF launch advertisement with extremely high visual fidelity. Your goal is a professional, broadcast-quality, 16:9 motion-design film that matches the reference video in its visual identity, animation language, camera choreography, pacing, compositions, transitions, typography, dimensional materials, and overall sense of polish. Do not create a generic cryptocurrency commercial. Reproduce the distinct artistic decisions of the reference. Study the reference video before producing anything. It takes priority over any approximate parameters in this specification. The final animation must feel intentionally designed and directed, not like a sequence of unrelated AI-generated clips. TECHNICAL DELIVERY SPECIFICATION Target duration: 16.55 seconds. Aspect ratio: 16:9. Master render resolution: 3840 × 2160. Working preview resolution: 1920 × 1080. Frame rate: 24 FPS. Progressive scan. High-quality antialiasing. Physically based 3D rendering. Consistent color management across shots. Carefully controlled bloom, reflections, depth of field, and motion blur. No unintended frame interpolation or discontinuity. Continuous audio with synchronized sound design. Final output: high-bitrate H.264/H.265 MP4. Preserve editable source files, assets, and animation timelines. AESTHETIC IDENTITY Create an exceptionally polished visual language combining premium 3D brand animation, futuristic financial-product storytelling, playful geometric composition, and cinematic lighting. The design should feel: Vibrant but controlled. Youthful but premium. Technically sophisticated yet friendly. Visually playful without being childish. High-energy but never chaotic. Glossy and dimensional rather than flat. Full of subtle optical effects, translucency, and colorful reflections. Combine two distinct worlds. WORLD A — BRIGHT IRIDESCENT BLUE: An immersive bright electric-blue gradient environment with cyan, sapphire, and subtle greenish or pastel illumination. The background contains large soft gradients, gently fluctuating light, and faint atmospheric texture. Floating glossy black INF tokens exist at different depths, some small and distant, others enormous and partially cropped by the boundaries. Small decorative geometric particles float among the tokens: four-pointed sparkles, soft concave diamond shapes, neon-green stars, yellow and orange squares, tiny magenta pieces, and white reflective accents. There is no literal room, landscape, ground plane, horizon, or architectural structure. The camera occupies an abstract, infinite, dimensional space. WORLD B — DARK CINEMATIC STUDIO: A nearly black or midnight-navy void illuminated with luminous cobalt, violet, and cyan spotlights. Subtle floor reflections suggest a glossy studio floor beneath the objects. Soft pools of blue light create grounding without introducing recognizable walls. Objects cast soft shadows and contribute reflected light to nearby surfaces. The scene has dimensional volume, controlled darkness, and pronounced separation between background and glowing 3D elements. Never use a simple black solid as the only environmental treatment. Preserve nuanced lighting, ambient diffusion, and slight colored atmospheric depth. CORE OBJECT DESIGN — INF TOKEN Model the primary INF token as a thick, glossy, circular 3D coin. GEOMETRY: Circular silhouette with significant visible thickness. Rounded edge bevel. Smooth polished cylindrical outer wall. Dark black or charcoal material. Slight glossy edge highlights. A circular face with a centered abstract INF graphic. FACE ARTWORK: A soft, multi-lobed, organically curved shape. Intersecting or overlapping rounded color fields. Iridescent gradient regions flowing from pastel lavender and blue into cyan, vivid lime, yellow, orange, and subtle magenta. The mark feels like abstract, liquid color geometry inside the black coin. Smooth boundaries and softly blended color transitions. No noisy texture, excessive surface detail, or illegible ornamentation. MATERIAL: Polished black polymer or ceramic outer body. Subtle metallic and glasslike response. Strong controlled specular reflection. Physical bevel highlights. Rich dark surface that never looks pure flat black. The center artwork is colorful and luminous but retains clear shape definition. ROTATION: Coins rotate along more than one axis. Use different angular velocities and phases for each instance. Their movements should reveal thickness and surface reflections. Avoid repetitive synchronized spinning. SECONDARY TOKEN SYSTEM Create a collection of distinct 3D liquid-staking token designs. Include recognizable variations of: Black SOL-marked token with colorful curved striped symbol. Purple and magenta glowing coins. Solana-inspired striped tokens. Yellow and orange branded coins. Cyan-and-white glowing symbol coins. Black-and-gold ring tokens. Smaller INF-style tokens. Each token must have: Real thickness. Individual material treatment. Physically coherent reflections. Distinct orientation. Independent rotation. Rim highlights. Controlled emissive or neon accents where appropriate. Appropriate front and side textures. Do not make every token identical except for the face image. PARTICLE SYSTEM Use a limited field of designed geometric accents. Types: Concave four-point sparkle forms. Bright lime-green diamond stars. Small orange and yellow quadrilaterals. Tiny violet and magenta specks. White glimmering star highlights. Distant miniature coins. Particles must vary in size, focus, distance, and movement. Foreground element
Details
0:10
OpenAIGPT-6 Astra
Create an original Japanese torii shrine scene using PixVerse and Blender. Complete these steps: Create the concept: Use PixVerse to generate a photoreal reference image. Lock the torii design, materials, lighting, and environment for consistency. Build the 3D scene: Create an editable textured model in Blender. Clean the topology, unwrap the UVs, and add suitable animation controls. Add movement: Include foreground leaves that partially obscure the wide shots, gently moving foliage, and birds flying visibly across the scene. Animate the cameras: Create a 12-second sequence with three shots: an arcing approach, a lateral detail shot, and a rising pullback. Keep movement smooth and framing clear. Render in Blender: Export a native camera video and a separate neutral gray clay reference video using the same animation. Save them beside the Blender project. Generate the photoreal film: Use PixVerse Seedance with the gray video for camera and action reference and the unchanged photoreal image for appearance. Generate a 1080p, 16:9 video with only natural environmental sounds—wind, rustling leaves, and bird wings. No music or voices. Check and deliver: Review every shot for consistent design, photoreal textures, visible birds, smooth motion, and correct audio. Fix issues within the approved budget and document remaining limitations. Save the editable Blender project, videos, reference image, and a brief production assessment in the same folder. Key points: Never use the colored low-poly video as the Seedance reference. Check the entire film, especially the final wide shot.
Details
0:15
OpenAIGPT-6 Astra
[Reference Image Definition] Image1 = Red-dressed ethnic-style cartoon girl | Sole character reference Image1 is the only and highest-priority reference for the character's identity, face, hairstyle, clothing, and art style throughout the entire video. Throughout the entire video, strictly maintain the girl from Image1: Recognizable facial features Facial feature proportions Black double braids Red-and-blue braided hair decorations Ethnic-style headpiece Earrings Red ethnic-style long dress Clothing patterns and fur-trimmed decorations Brown short boots Soft, delicate 2D anime illustration texture Cute, lively, with a slightly playful and mischievous vibe Prohibited: Photorealistic rendering 3D rendering Turning into someone else Changing hairstyle Changing clothing Changing art style Image2 = X profile page screenshot | Sole background and layout reference Image2 is the sole reference for the background, UI, typography, and composition of the entire video. Strictly maintain from Image2: Top banner image Position of the circular avatar frame White UI background All buttons Icons Page structure Whitespace Colors Proportions Throughout the entire video, the camera is completely fixed. Any of the following is prohibited for the entire page: Zooming Panning Rotation Perspective changes Recomposition Except for the specified performance, the UI and background must not change. [Overall Requirements] Generate a 15-second, 9:16 vertical, fixed-camera, 2D cartoon-animation-style short video. Throughout the entire video: The background is always the X profile page screenshot from Image2 Only the character and the text being manipulated move The character is initially located inside the circular avatar frame The character's appearance must be replaced with the red-dressed ethnic-style cartoon girl from Image1 The circular avatar frame position and the page itself remain unchanged at all times The overall rhythm is light, clear, with a touch of comedy No dialogue No narration No speech bubbles No additional subtitles No new unrelated characters No new unrelated logos No new unrelated text [Timeline Action Design] [0.0–2.3 seconds] The entire X page remains completely fixed. Only the inside of the circular avatar frame begins to move. The red-dressed girl inside the circular frame first blinks gently, revealing a sweet smile. She slightly lowers her head to adjust her cuffs, then gently lifts the edge of her skirt, as if preparing to make an entrance. Then she looks up at the page outside, glances down at the text content on the page, and finally looks back at the camera, a playful "up to mischief" smirk slowly spreading across her lips. Movements are small, natural, cute, and lively. No exaggerated distortion. No large swinging motions. [2.3–4.0 seconds] The girl places both hands on the edge of the circular avatar frame, treating it as a small entrance, and naturally climbs out from inside it. The sequence of actions is clearly shown as: Both hands grip the frame edge Upper body leans out first One foot steps out first The other foot follows She gently lifts her skirt slightly to prevent the long dress from getting caught The skirt hem briefly gets lightly caught on the frame edge She looks back and gently tugs at the skirt hem The skirt comes out smoothly She lands lightly on the white whitespace area below the X page Upon landing, the character should be light and natural, with the skirt, braids, earrings, and headpiece swaying gently and naturally. Only the character comes out of the avatar frame. The circular avatar frame itself remains in place, undeformed, and does not disappear. The page itself must not undergo any structural changes. [4.0–7.6 seconds] After landing, the girl looks around and notices there is a lot of text on the page. She immediately shows a delighted expression of "I've got a mischievous idea." She begins tearing off sections of text from the page one by one. The operable targets are all readable text / letters / numbers within the page, including: Profile name User ID Bio text Join date Following count Follower count Text inside buttons Post content text Other readable text / letters / numbers She tears off text only 3 times, with clear actions and crisp rhythm: 1st tear She walks to the area near the profile name, pinches an entire section of text with two fingers, and clearly peels it off the page surface like a sticker. The torn-off text is quickly folded twice in her hands and instantly becomes a small paper airplane. She flicks her wrist and sends the paper airplane flying toward the camera. The paper airplane passes through the foreground and flies out of frame. The corresponding original text position immediately becomes blank white. 2nd tear She tears off a section of bio text. This time the motion is more practiced — she folds it into a paper airplane quickly while walking. Then she crisply tosses it out toward the other side of the camera. The paper airplane flies across the foreground of the frame. The corresponding text disappears simultaneously, leaving only blank space. 3rd tear She tears off a larger block of text from the post area. This block is somewhat larger, and she quickly folds it into a slightly bigger paper airplane with both hands. She first does a small "ready to throw" motion, then suddenly throws it toward the camera. The paper airplane rapidly grows larger toward the camera, then flies out of frame. The corresponding original text area is completely transformed into blank white space. After the 3rd throw, she proudly claps her hands lightly. Important requirements Text must be lifted and torn off like paper stickers It cannot simply disappear Paper airplanes must be folded from the torn-off text Each time a paper airplane flies away, the corresponding original text position must genuinely become blank Paper airplanes should not be so large as to block the entire frame Only text may be removed The following elements must be preserved: Top banner illustration Circular avatar frame Image areas All graphic icons Button outlines Dividing lines Thumbnails Other non-text visual elements [7.6–10.4 seconds] She looks around the page and notices there is still a lot of residual text. Her proud smile slightly fades, revealing a hint of "how is there still this much" expression. She lightly places one hand on her hip, then produces a simple broom from behind her. Then she performs 3 brisk screen-clearing motions: 1st sweep A horizontal sweep across the upper part of the page. An entire row of residual text slides away like thin scraps of paper. 2nd sweep A diagonal sweep from the middle of the page downward. The remaining text continues to be gathered and pushed toward one side of the page. 3rd sweep A firm but not overly forceful sweep toward the lower right of the page. The last pile of residual text is swept entirely out of frame. After sweeping, she lightly taps the broom handle on the ground once, as if satisfied with the finish. Important requirements Only text touched by the broom may disappear Text must be gathered and swept away following the broom's motion It cannot suddenly disappear without reason The broom may only appear after the paper airplane actions are complete There is only one broom — it cannot multiply After sweeping, all old text on the page must be completely cleared. Only the following remain on the page: Background image UI graphic icons Button outlines Image elements Large areas of clean white whitespace [10.4–13.7 seconds] She leans the broom gently to one side, then looks down and takes out a thick black marker from her outfit. She pops the cap off with a "snap," turns around, and faces the large area of white whitespace that has been cleared. Then, using the thick black handwritten marker, she writes two lines in the large blank area from the center to the lower part of the page: This place belongs to Sun Keke now! Thank you all for liking it These two lines of text must be clearly, accurately, and completely displayed. No typos. No missing characters. No garbled text. No substitution with other sentences. No addition of any other new text. Text style requirements: Black Thick marker handwritten feel Written out stroke by stroke naturally Large enough Clearly legible Occupying a prominent position in the frame The writing process must clearly show the pen tip advancing — the characters are written out stroke by stroke, not appearing instantly. [13.7–15.0 seconds] After writing, she puts the marker cap back on. She takes a small step back and looks at her "masterpiece" with satisfaction. Then she holds the broom with one hand and the marker with the other, slightly turning to the side. She then looks back over her shoulder toward the camera, revealing a slightly smug, cute, and playful mischievous smile. Not an exaggerated laugh, but a gentle eye-squint, the happy smile after a successful prank. Finally, there is a static freeze frame for approximately 0.7 seconds. In the freeze frame, the following must be clearly visible simultaneously: The two lines of large text on the page: This place belongs to Sun Keke now! Thank you all for liking it The red-dressed girl looking back at the camera with a playful smile The broom The X page background with all text cleared
Details
0:26
OpenAIGPT-6 Astra
Rebuild my Codex setup around this tree: • Configure persistent dot agent on GPT-6 Astra with cloud container and headless browser access • Set up workspace bridges to route routine dev logs to files and critical architectural gates to Slack • Delegate multi-file coding tickets to local Codex CLI environments with automatic task locking • Add one rule to AGENTS.md: pause autonomous execution and request manual take-over before modifying external infrastructure or security configs Show every change as a diff first. No edits until I say go
Details
0:25
OpenAIGPT-6 Astra
build a huge, highly detailed recreation of New York in this Minecraft world. area: 1,024 by 1,024 blocks, centered on the spawn point. plan first, build second. write the plan to a file before you place a single block. the plan must list the districts: financial district, midtown, Central Park and the waterfront. it must also list the road grid with avenues and cross streets, at least 100 skyscrapers of different heights and materials, and the main landmarks. use only vanilla blocks and Minecraft commands: /fill, /setblock, /forceload. build in modules, one district at a time. after each module, check that the blocks are where the plan says, fix what's off, then move on. write one progress line after every module. don't ask me questions, keep working until the whole map is done.
Details
0:25
OpenAIGPT-6 Astra
Configure my Codex workspace for hierarchical model selection and subagents: 1. Audit ~/.codex/agents and .codex/agents for subagent profiles fitting lead, workers, and adversary: > Give explorer, worker, and researcher model = 'gpt-6-luna', model_reasoning_effort = 'medium' > Assign worker an isolated git worktree branch to eliminate concurrent file conflicts > Create .codex/agents/adversary.toml with model = 'gpt-6-astra' (upgradeable to 'gpt-6.1-astra'), model_reasoning_effort = 'high', sandbox_mode = 'read-only' 2. Configure model selection in ~/.codex/config.toml: [session] model = 'gpt-6.1-sol' model_reasoning_effort = 'high' [agents] default_subagent_model = 'gpt-6-luna' default_subagent_reasoning_effort = 'medium' max_concurrent_threads_per_session = 8 3. Verify environment variables and routing: check for flags overriding reasoning effort or disabling multi-agent tools. Report them, change nothing 4. Add automatic delegation rules to AGENTS.md: > Summon @ adversary before finalizing multi-file architecture plans > Automatically trigger @ adversary when a test or compiler error repeats twice > Enforce @ adversary contract audit before declaring tasks complete or staging git commits Show every configuration diff first. Do not apply edits until confirmed
Details
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